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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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106 GLsizei height, | 106 GLsizei height, |
107 GLint border) = 0; | 107 GLint border) = 0; |
108 virtual void CopyTexSubImage2D(GLenum target, | 108 virtual void CopyTexSubImage2D(GLenum target, |
109 GLint level, | 109 GLint level, |
110 GLint xoffset, | 110 GLint xoffset, |
111 GLint yoffset, | 111 GLint yoffset, |
112 GLint x, | 112 GLint x, |
113 GLint y, | 113 GLint y, |
114 GLsizei width, | 114 GLsizei width, |
115 GLsizei height) = 0; | 115 GLsizei height) = 0; |
| 116 virtual void CopyTexSubImage3D(GLenum target, |
| 117 GLint level, |
| 118 GLint xoffset, |
| 119 GLint yoffset, |
| 120 GLint zoffset, |
| 121 GLint x, |
| 122 GLint y, |
| 123 GLsizei width, |
| 124 GLsizei height) = 0; |
116 virtual GLuint CreateProgram() = 0; | 125 virtual GLuint CreateProgram() = 0; |
117 virtual GLuint CreateShader(GLenum type) = 0; | 126 virtual GLuint CreateShader(GLenum type) = 0; |
118 virtual void CullFace(GLenum mode) = 0; | 127 virtual void CullFace(GLenum mode) = 0; |
119 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; | 128 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; |
120 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; | 129 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; |
121 virtual void DeleteProgram(GLuint program) = 0; | 130 virtual void DeleteProgram(GLuint program) = 0; |
122 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; | 131 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; |
123 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; | 132 virtual void DeleteSamplers(GLsizei n, const GLuint* samplers) = 0; |
124 virtual void DeleteSync(GLsync sync) = 0; | 133 virtual void DeleteSync(GLsync sync) = 0; |
125 virtual void DeleteShader(GLuint shader) = 0; | 134 virtual void DeleteShader(GLuint shader) = 0; |
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358 GLint level, | 367 GLint level, |
359 GLint xoffset, | 368 GLint xoffset, |
360 GLint yoffset, | 369 GLint yoffset, |
361 GLint zoffset, | 370 GLint zoffset, |
362 GLsizei width, | 371 GLsizei width, |
363 GLsizei height, | 372 GLsizei height, |
364 GLsizei depth, | 373 GLsizei depth, |
365 GLenum format, | 374 GLenum format, |
366 GLenum type, | 375 GLenum type, |
367 const void* pixels) = 0; | 376 const void* pixels) = 0; |
| 377 virtual void TransformFeedbackVaryings(GLuint program, |
| 378 GLsizei count, |
| 379 const char* const* varyings, |
| 380 GLenum buffermode) = 0; |
368 virtual void Uniform1f(GLint location, GLfloat x) = 0; | 381 virtual void Uniform1f(GLint location, GLfloat x) = 0; |
369 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 382 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
370 virtual void Uniform1i(GLint location, GLint x) = 0; | 383 virtual void Uniform1i(GLint location, GLint x) = 0; |
371 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; | 384 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; |
372 virtual void Uniform1ui(GLint location, GLuint x) = 0; | 385 virtual void Uniform1ui(GLint location, GLuint x) = 0; |
373 virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0; | 386 virtual void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) = 0; |
374 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; | 387 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; |
375 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; | 388 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; |
376 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; | 389 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; |
377 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; | 390 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; |
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653 GLint bounds_height, | 666 GLint bounds_height, |
654 GLfloat uv_x, | 667 GLfloat uv_x, |
655 GLfloat uv_y, | 668 GLfloat uv_y, |
656 GLfloat uv_width, | 669 GLfloat uv_width, |
657 GLfloat uv_height) = 0; | 670 GLfloat uv_height) = 0; |
658 virtual void SwapInterval(GLint interval) = 0; | 671 virtual void SwapInterval(GLint interval) = 0; |
659 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; | 672 virtual void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) = 0; |
660 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; | 673 virtual void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) = 0; |
661 virtual void BlendBarrierKHR() = 0; | 674 virtual void BlendBarrierKHR() = 0; |
662 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ | 675 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ |
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