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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/program_binding.h" | 5 #include "cc/output/program_binding.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/trace_event/trace_event.h" |
8 #include "cc/output/geometry_binding.h" | 8 #include "cc/output/geometry_binding.h" |
9 #include "gpu/command_buffer/client/gles2_interface.h" | 9 #include "gpu/command_buffer/client/gles2_interface.h" |
10 | 10 |
11 using gpu::gles2::GLES2Interface; | 11 using gpu::gles2::GLES2Interface; |
12 | 12 |
13 namespace cc { | 13 namespace cc { |
14 | 14 |
15 ProgramBindingBase::ProgramBindingBase() | 15 ProgramBindingBase::ProgramBindingBase() |
16 : program_(0), | 16 : program_(0), |
17 vertex_shader_id_(0), | 17 vertex_shader_id_(0), |
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123 context->DeleteShader(vertex_shader_id_); | 123 context->DeleteShader(vertex_shader_id_); |
124 vertex_shader_id_ = 0; | 124 vertex_shader_id_ = 0; |
125 } | 125 } |
126 if (fragment_shader_id_) { | 126 if (fragment_shader_id_) { |
127 context->DeleteShader(fragment_shader_id_); | 127 context->DeleteShader(fragment_shader_id_); |
128 fragment_shader_id_ = 0; | 128 fragment_shader_id_ = 0; |
129 } | 129 } |
130 } | 130 } |
131 | 131 |
132 } // namespace cc | 132 } // namespace cc |
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