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Side by Side Diff: cc/layers/delegated_renderer_layer_impl_unittest.cc

Issue 895853003: Update from https://crrev.com/314320 (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/delegated_renderer_layer_impl.h" 5 #include "cc/layers/delegated_renderer_layer_impl.h"
6 6
7 #include "cc/base/scoped_ptr_vector.h" 7 #include "cc/base/scoped_ptr_vector.h"
8 #include "cc/layers/solid_color_layer_impl.h" 8 #include "cc/layers/solid_color_layer_impl.h"
9 #include "cc/quads/render_pass_draw_quad.h" 9 #include "cc/quads/render_pass_draw_quad.h"
10 #include "cc/quads/solid_color_draw_quad.h" 10 #include "cc/quads/solid_color_draw_quad.h"
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100 gfx::Rect(7, 7, 7, 7), 100 gfx::Rect(7, 7, 7, 7),
101 gfx::Transform(1, 0, 0, 1, 7, 8)); 101 gfx::Transform(1, 0, 0, 1, 7, 8));
102 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u); 102 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u);
103 AddRenderPassQuad(pass2, pass1); 103 AddRenderPassQuad(pass2, pass1);
104 TestRenderPass* pass3 = AddRenderPass(&delegated_render_passes, 104 TestRenderPass* pass3 = AddRenderPass(&delegated_render_passes,
105 RenderPassId(9, 8), 105 RenderPassId(9, 8),
106 gfx::Rect(0, 0, 8, 8), 106 gfx::Rect(0, 0, 8, 8),
107 gfx::Transform(1, 0, 0, 1, 9, 10)); 107 gfx::Transform(1, 0, 0, 1, 9, 10));
108 AddRenderPassQuad(pass3, pass2); 108 AddRenderPassQuad(pass3, pass2);
109 delegated_renderer_layer->SetFrameDataForRenderPasses( 109 delegated_renderer_layer->SetFrameDataForRenderPasses(
110 1.f, &delegated_render_passes); 110 1.f, delegated_render_passes);
111
112 // The RenderPasses should be taken by the layer.
113 EXPECT_EQ(0u, delegated_render_passes.size());
114 111
115 root_layer_ = root_layer.get(); 112 root_layer_ = root_layer.get();
116 layer_before_ = layer_before.get(); 113 layer_before_ = layer_before.get();
117 layer_after_ = layer_after.get(); 114 layer_after_ = layer_after.get();
118 delegated_renderer_layer_ = delegated_renderer_layer.get(); 115 delegated_renderer_layer_ = delegated_renderer_layer.get();
119 116
120 // Force the delegated RenderPasses to come before the RenderPass from 117 // Force the delegated RenderPasses to come before the RenderPass from
121 // layer_after. 118 // layer_after.
122 layer_after->AddChild(delegated_renderer_layer.Pass()); 119 layer_after->AddChild(delegated_renderer_layer.Pass());
123 root_layer->AddChild(layer_after.Pass()); 120 root_layer->AddChild(layer_after.Pass());
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570 false); 567 false);
571 568
572 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 569 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
573 color_quad->SetNew(shared_quad_state, 570 color_quad->SetNew(shared_quad_state,
574 gfx::Rect(10, 10, 10, 10), 571 gfx::Rect(10, 10, 10, 10),
575 gfx::Rect(10, 10, 10, 10), 572 gfx::Rect(10, 10, 10, 10),
576 4u, 573 4u,
577 false); 574 false);
578 575
579 delegated_renderer_layer->SetFrameDataForRenderPasses( 576 delegated_renderer_layer->SetFrameDataForRenderPasses(
580 delegated_device_scale_factor_, &delegated_render_passes); 577 delegated_device_scale_factor_, delegated_render_passes);
581
582 // The RenderPasses should be taken by the layer.
583 EXPECT_EQ(0u, delegated_render_passes.size());
584 578
585 root_layer_ = root_layer.get(); 579 root_layer_ = root_layer.get();
586 delegated_renderer_layer_ = delegated_renderer_layer.get(); 580 delegated_renderer_layer_ = delegated_renderer_layer.get();
587 581
588 root_layer->AddChild(delegated_renderer_layer.Pass()); 582 root_layer->AddChild(delegated_renderer_layer.Pass());
589 host_impl_->active_tree()->SetRootLayer(root_layer.Pass()); 583 host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
590 } 584 }
591 585
592 void VerifyRenderPasses( 586 void VerifyRenderPasses(
593 const LayerTreeHostImpl::FrameData& frame, 587 const LayerTreeHostImpl::FrameData& frame,
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1006 false); 1000 false);
1007 1001
1008 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); 1002 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
1009 color_quad->SetNew(shared_quad_state, 1003 color_quad->SetNew(shared_quad_state,
1010 gfx::Rect(10, 10, 10, 10), 1004 gfx::Rect(10, 10, 10, 10),
1011 gfx::Rect(10, 10, 10, 10), 1005 gfx::Rect(10, 10, 10, 10),
1012 4u, 1006 4u,
1013 false); 1007 false);
1014 1008
1015 delegated_renderer_layer->SetFrameDataForRenderPasses( 1009 delegated_renderer_layer->SetFrameDataForRenderPasses(
1016 1.f, &delegated_render_passes); 1010 1.f, delegated_render_passes);
1017
1018 // The RenderPasses should be taken by the layer.
1019 EXPECT_EQ(0u, delegated_render_passes.size());
1020 1011
1021 root_layer_ = root_layer.get(); 1012 root_layer_ = root_layer.get();
1022 delegated_renderer_layer_ = delegated_renderer_layer.get(); 1013 delegated_renderer_layer_ = delegated_renderer_layer.get();
1023 1014
1024 if (clip_delegated_renderer_layer_) { 1015 if (clip_delegated_renderer_layer_) {
1025 gfx::Rect clip_rect(21, 27, 23, 21); 1016 gfx::Rect clip_rect(21, 27, 23, 21);
1026 1017
1027 clip_layer->SetPosition(clip_rect.origin()); 1018 clip_layer->SetPosition(clip_rect.origin());
1028 clip_layer->SetBounds(clip_rect.size()); 1019 clip_layer->SetBounds(clip_rect.size());
1029 clip_layer->SetContentBounds(clip_rect.size()); 1020 clip_layer->SetContentBounds(clip_rect.size());
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1310 scoped_ptr<TestRenderPass> missing_pass(TestRenderPass::Create()); 1301 scoped_ptr<TestRenderPass> missing_pass(TestRenderPass::Create());
1311 missing_pass->SetNew(RenderPassId(9, 7), 1302 missing_pass->SetNew(RenderPassId(9, 7),
1312 gfx::Rect(7, 7, 7, 7), 1303 gfx::Rect(7, 7, 7, 7),
1313 gfx::Rect(7, 7, 7, 7), 1304 gfx::Rect(7, 7, 7, 7),
1314 gfx::Transform()); 1305 gfx::Transform());
1315 1306
1316 // But a render pass quad refers to it. 1307 // But a render pass quad refers to it.
1317 AddRenderPassQuad(pass1, missing_pass.get()); 1308 AddRenderPassQuad(pass1, missing_pass.get());
1318 1309
1319 delegated_renderer_layer->SetFrameDataForRenderPasses( 1310 delegated_renderer_layer->SetFrameDataForRenderPasses(
1320 1.f, &delegated_render_passes); 1311 1.f, delegated_render_passes);
1321
1322 // The RenderPasses should be taken by the layer.
1323 EXPECT_EQ(0u, delegated_render_passes.size());
1324 1312
1325 root_layer->AddChild(delegated_renderer_layer.Pass()); 1313 root_layer->AddChild(delegated_renderer_layer.Pass());
1326 host_impl_->active_tree()->SetRootLayer(root_layer.Pass()); 1314 host_impl_->active_tree()->SetRootLayer(root_layer.Pass());
1327 1315
1328 LayerTreeHostImpl::FrameData frame; 1316 LayerTreeHostImpl::FrameData frame;
1329 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame)); 1317 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame));
1330 1318
1331 // The DelegatedRendererLayerImpl should drop the bad RenderPassDrawQuad. 1319 // The DelegatedRendererLayerImpl should drop the bad RenderPassDrawQuad.
1332 ASSERT_EQ(1u, frame.render_passes.size()); 1320 ASSERT_EQ(1u, frame.render_passes.size());
1333 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size()); 1321 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size());
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
1372 pass1_id, 1360 pass1_id,
1373 gfx::Rect(layer_size), 1361 gfx::Rect(layer_size),
1374 gfx::Transform()); 1362 gfx::Transform());
1375 AddRenderPassQuad(pass1, 1363 AddRenderPassQuad(pass1,
1376 pass2, 1364 pass2,
1377 0, 1365 0,
1378 FilterOperations(), 1366 FilterOperations(),
1379 transform, 1367 transform,
1380 SkXfermode::kSrcOver_Mode); 1368 SkXfermode::kSrcOver_Mode);
1381 delegated_renderer_layer_impl->SetFrameDataForRenderPasses( 1369 delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
1382 1.f, &delegated_render_passes); 1370 1.f, delegated_render_passes);
1383 1371
1384 impl.CalcDrawProps(viewport_size); 1372 impl.CalcDrawProps(viewport_size);
1385 1373
1386 { 1374 {
1387 SCOPED_TRACE("No occlusion"); 1375 SCOPED_TRACE("No occlusion");
1388 gfx::Rect occluded; 1376 gfx::Rect occluded;
1389 1377
1390 { 1378 {
1391 SCOPED_TRACE("Root render pass"); 1379 SCOPED_TRACE("Root render pass");
1392 impl.AppendQuadsForPassWithOcclusion( 1380 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
1393 delegated_renderer_layer_impl, pass1_id, occluded); 1381 occluded);
1394 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), 1382 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list,
1395 quad_screen_rect); 1383 quad_screen_rect);
1396 ASSERT_EQ(1u, impl.quad_list().size()); 1384 ASSERT_EQ(1u, pass1->quad_list.size());
1397 EXPECT_EQ(DrawQuad::RENDER_PASS, impl.quad_list().front()->material); 1385 EXPECT_EQ(DrawQuad::RENDER_PASS, pass1->quad_list.front()->material);
1398 } 1386 }
1399 { 1387 {
1400 SCOPED_TRACE("Contributing render pass"); 1388 SCOPED_TRACE("Contributing render pass");
1401 impl.AppendQuadsForPassWithOcclusion( 1389 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1402 delegated_renderer_layer_impl, pass2_id, occluded); 1390 occluded);
1403 LayerTestCommon::VerifyQuadsExactlyCoverRect( 1391 LayerTestCommon::VerifyQuadsExactlyCoverRect(
1404 impl.quad_list(), gfx::Rect(quad_screen_rect.size())); 1392 pass2->quad_list, gfx::Rect(quad_screen_rect.size()));
1405 ASSERT_EQ(1u, impl.quad_list().size()); 1393 ASSERT_EQ(1u, pass2->quad_list.size());
1406 EXPECT_EQ(DrawQuad::SOLID_COLOR, impl.quad_list().front()->material); 1394 EXPECT_EQ(DrawQuad::SOLID_COLOR, pass2->quad_list.front()->material);
1407 } 1395 }
1408 } 1396 }
1409 1397
1410 { 1398 {
1411 SCOPED_TRACE("Full occlusion"); 1399 SCOPED_TRACE("Full occlusion");
1412 { 1400 {
1413 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect()); 1401 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect());
1414 1402
1415 SCOPED_TRACE("Root render pass"); 1403 SCOPED_TRACE("Root render pass");
1416 impl.AppendQuadsForPassWithOcclusion( 1404 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
1417 delegated_renderer_layer_impl, pass1_id, occluded); 1405 occluded);
1418 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), 1406 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list,
1419 gfx::Rect()); 1407 gfx::Rect());
1420 EXPECT_EQ(impl.quad_list().size(), 0u); 1408 EXPECT_EQ(pass1->quad_list.size(), 0u);
1421 } 1409 }
1422 { 1410 {
1423 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect()); 1411 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect());
1424 1412
1425 SCOPED_TRACE("Contributing render pass"); 1413 SCOPED_TRACE("Contributing render pass");
1426 impl.AppendQuadsForPassWithOcclusion( 1414 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1427 delegated_renderer_layer_impl, pass2_id, occluded); 1415 occluded);
1428 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), 1416 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass2->quad_list,
1429 gfx::Rect()); 1417 gfx::Rect());
1430 EXPECT_EQ(impl.quad_list().size(), 0u); 1418 EXPECT_EQ(pass2->quad_list.size(), 0u);
1431 } 1419 }
1432 } 1420 }
1433 1421
1434 { 1422 {
1435 SCOPED_TRACE("Partial occlusion"); 1423 SCOPED_TRACE("Partial occlusion");
1436 { 1424 {
1437 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); 1425 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1438 1426
1439 SCOPED_TRACE("Root render pass"); 1427 SCOPED_TRACE("Root render pass");
1440 impl.AppendQuadsForPassWithOcclusion( 1428 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1,
1441 delegated_renderer_layer_impl, pass1_id, occlusion_in_root_target); 1429 occlusion_in_root_target);
1442 size_t partially_occluded_count = 0; 1430 size_t partially_occluded_count = 0;
1443 LayerTestCommon::VerifyQuadsAreOccluded(impl.quad_list(), 1431 LayerTestCommon::VerifyQuadsAreOccluded(pass1->quad_list,
1444 occlusion_in_root_target, 1432 occlusion_in_root_target,
1445 &partially_occluded_count); 1433 &partially_occluded_count);
1446 // The layer outputs one quad, which is partially occluded. 1434 // The layer outputs one quad, which is partially occluded.
1447 EXPECT_EQ(1u, impl.quad_list().size()); 1435 EXPECT_EQ(1u, pass1->quad_list.size());
1448 EXPECT_EQ(1u, partially_occluded_count); 1436 EXPECT_EQ(1u, partially_occluded_count);
1449 } 1437 }
1450 { 1438 {
1451 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); 1439 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1452 // Move the occlusion to where it is in the contributing surface. 1440 // Move the occlusion to where it is in the contributing surface.
1453 gfx::Rect occlusion_in_target_of_delegated_quad = 1441 gfx::Rect occlusion_in_target_of_delegated_quad =
1454 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin(); 1442 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
1455 1443
1456 SCOPED_TRACE("Contributing render pass"); 1444 SCOPED_TRACE("Contributing render pass");
1457 impl.AppendQuadsForPassWithOcclusion( 1445 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1458 delegated_renderer_layer_impl, pass2_id, occlusion_in_root_target); 1446 occlusion_in_root_target);
1459 size_t partially_occluded_count = 0; 1447 size_t partially_occluded_count = 0;
1460 LayerTestCommon::VerifyQuadsAreOccluded( 1448 LayerTestCommon::VerifyQuadsAreOccluded(
1461 impl.quad_list(), 1449 pass2->quad_list, occlusion_in_target_of_delegated_quad,
1462 occlusion_in_target_of_delegated_quad,
1463 &partially_occluded_count); 1450 &partially_occluded_count);
1464 // The layer outputs one quad, which is partially occluded. 1451 // The layer outputs one quad, which is partially occluded.
1465 EXPECT_EQ(1u, impl.quad_list().size()); 1452 EXPECT_EQ(1u, pass2->quad_list.size());
1466 EXPECT_EQ(1u, partially_occluded_count); 1453 EXPECT_EQ(1u, partially_occluded_count);
1467 // The quad in the contributing surface is at (211,300) in the root. 1454 // The quad in the contributing surface is at (211,300) in the root.
1468 // The occlusion extends to 500 in the x-axis, pushing the left of the 1455 // The occlusion extends to 500 in the x-axis, pushing the left of the
1469 // visible part of the quad to 500 - 211 = 300 - 11 inside the quad. 1456 // visible part of the quad to 500 - 211 = 300 - 11 inside the quad.
1470 EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(), 1457 EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(),
1471 impl.quad_list().front()->visible_rect.ToString()); 1458 pass2->quad_list.front()->visible_rect.ToString());
1472 } 1459 }
1473 { 1460 {
1474 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); 1461 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000);
1475 // Move the occlusion to where it is in the contributing surface. 1462 // Move the occlusion to where it is in the contributing surface.
1476 gfx::Rect occlusion_in_target_of_delegated_quad = 1463 gfx::Rect occlusion_in_target_of_delegated_quad =
1477 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin(); 1464 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin();
1478 1465
1479 SCOPED_TRACE("Contributing render pass with transformed root"); 1466 SCOPED_TRACE("Contributing render pass with transformed root");
1480 1467
1481 gfx::Transform layer_transform; 1468 gfx::Transform layer_transform;
1482 layer_transform.Translate(11.0, 0.0); 1469 layer_transform.Translate(11.0, 0.0);
1483 delegated_renderer_layer_impl->SetTransform(layer_transform); 1470 delegated_renderer_layer_impl->SetTransform(layer_transform);
1484 1471
1485 occlusion_in_target_of_delegated_quad += gfx::Vector2d(11, 0); 1472 occlusion_in_target_of_delegated_quad += gfx::Vector2d(11, 0);
1486 1473
1487 impl.CalcDrawProps(viewport_size); 1474 impl.CalcDrawProps(viewport_size);
1488 1475
1489 impl.AppendQuadsForPassWithOcclusion( 1476 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2,
1490 delegated_renderer_layer_impl, pass2_id, occlusion_in_root_target); 1477 occlusion_in_root_target);
1491 size_t partially_occluded_count = 0; 1478 size_t partially_occluded_count = 0;
1492 LayerTestCommon::VerifyQuadsAreOccluded( 1479 LayerTestCommon::VerifyQuadsAreOccluded(
1493 impl.quad_list(), 1480 pass2->quad_list, occlusion_in_target_of_delegated_quad,
1494 occlusion_in_target_of_delegated_quad,
1495 &partially_occluded_count); 1481 &partially_occluded_count);
1496 // The layer outputs one quad, which is partially occluded. 1482 // The layer outputs one quad, which is partially occluded.
1497 EXPECT_EQ(1u, impl.quad_list().size()); 1483 EXPECT_EQ(1u, pass2->quad_list.size());
1498 EXPECT_EQ(1u, partially_occluded_count); 1484 EXPECT_EQ(1u, partially_occluded_count);
1499 // The quad in the contributing surface is at (222,300) in the transformed 1485 // The quad in the contributing surface is at (222,300) in the transformed
1500 // root. The occlusion extends to 500 in the x-axis, pushing the left of 1486 // root. The occlusion extends to 500 in the x-axis, pushing the left of
1501 // the visible part of the quad to 500 - 222 = 300 - 22 inside the quad. 1487 // the visible part of the quad to 500 - 222 = 300 - 22 inside the quad.
1502 EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(), 1488 EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(),
1503 impl.quad_list().front()->visible_rect.ToString()); 1489 pass2->quad_list.front()->visible_rect.ToString());
1504 } 1490 }
1505 } 1491 }
1506 } 1492 }
1507 1493
1508 TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) { 1494 TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) {
1509 gfx::Size layer_size(1000, 1000); 1495 gfx::Size layer_size(1000, 1000);
1510 1496
1511 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl = 1497 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl =
1512 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5); 1498 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5);
1513 delegated_renderer_layer_impl->SetBounds(layer_size); 1499 delegated_renderer_layer_impl->SetBounds(layer_size);
1514 delegated_renderer_layer_impl->SetContentBounds(layer_size); 1500 delegated_renderer_layer_impl->SetContentBounds(layer_size);
1515 delegated_renderer_layer_impl->SetDrawsContent(true); 1501 delegated_renderer_layer_impl->SetDrawsContent(true);
1516 1502
1517 RenderPassList delegated_render_passes; 1503 RenderPassList delegated_render_passes;
1518 // |pass1| covers the whole layer. 1504 // |pass1| covers the whole layer.
1519 RenderPassId pass1_id = RenderPassId(5, 0); 1505 RenderPassId pass1_id = RenderPassId(5, 0);
1520 AddRenderPass(&delegated_render_passes, 1506 AddRenderPass(&delegated_render_passes,
1521 pass1_id, 1507 pass1_id,
1522 gfx::Rect(layer_size), 1508 gfx::Rect(layer_size),
1523 gfx::Transform()); 1509 gfx::Transform());
1524 delegated_renderer_layer_impl->SetFrameDataForRenderPasses( 1510 delegated_renderer_layer_impl->SetFrameDataForRenderPasses(
1525 2.f, &delegated_render_passes); 1511 2.f, delegated_render_passes);
1526 EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor()); 1512 EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor());
1527 1513
1528 scoped_ptr<DelegatedRendererLayerImpl> other_layer = 1514 scoped_ptr<DelegatedRendererLayerImpl> other_layer =
1529 DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6); 1515 DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6);
1530 1516
1531 delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get()); 1517 delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get());
1532 1518
1533 EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor()); 1519 EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor());
1534 } 1520 }
1535 1521
1536 } // namespace 1522 } // namespace
1537 } // namespace cc 1523 } // namespace cc
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