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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/delegated_renderer_layer_impl.h" | 5 #include "cc/layers/delegated_renderer_layer_impl.h" |
6 | 6 |
7 #include "cc/base/scoped_ptr_vector.h" | 7 #include "cc/base/scoped_ptr_vector.h" |
8 #include "cc/layers/solid_color_layer_impl.h" | 8 #include "cc/layers/solid_color_layer_impl.h" |
9 #include "cc/quads/render_pass_draw_quad.h" | 9 #include "cc/quads/render_pass_draw_quad.h" |
10 #include "cc/quads/solid_color_draw_quad.h" | 10 #include "cc/quads/solid_color_draw_quad.h" |
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100 gfx::Rect(7, 7, 7, 7), | 100 gfx::Rect(7, 7, 7, 7), |
101 gfx::Transform(1, 0, 0, 1, 7, 8)); | 101 gfx::Transform(1, 0, 0, 1, 7, 8)); |
102 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u); | 102 AddQuad(pass2, gfx::Rect(0, 0, 7, 7), 22u); |
103 AddRenderPassQuad(pass2, pass1); | 103 AddRenderPassQuad(pass2, pass1); |
104 TestRenderPass* pass3 = AddRenderPass(&delegated_render_passes, | 104 TestRenderPass* pass3 = AddRenderPass(&delegated_render_passes, |
105 RenderPassId(9, 8), | 105 RenderPassId(9, 8), |
106 gfx::Rect(0, 0, 8, 8), | 106 gfx::Rect(0, 0, 8, 8), |
107 gfx::Transform(1, 0, 0, 1, 9, 10)); | 107 gfx::Transform(1, 0, 0, 1, 9, 10)); |
108 AddRenderPassQuad(pass3, pass2); | 108 AddRenderPassQuad(pass3, pass2); |
109 delegated_renderer_layer->SetFrameDataForRenderPasses( | 109 delegated_renderer_layer->SetFrameDataForRenderPasses( |
110 1.f, &delegated_render_passes); | 110 1.f, delegated_render_passes); |
111 | |
112 // The RenderPasses should be taken by the layer. | |
113 EXPECT_EQ(0u, delegated_render_passes.size()); | |
114 | 111 |
115 root_layer_ = root_layer.get(); | 112 root_layer_ = root_layer.get(); |
116 layer_before_ = layer_before.get(); | 113 layer_before_ = layer_before.get(); |
117 layer_after_ = layer_after.get(); | 114 layer_after_ = layer_after.get(); |
118 delegated_renderer_layer_ = delegated_renderer_layer.get(); | 115 delegated_renderer_layer_ = delegated_renderer_layer.get(); |
119 | 116 |
120 // Force the delegated RenderPasses to come before the RenderPass from | 117 // Force the delegated RenderPasses to come before the RenderPass from |
121 // layer_after. | 118 // layer_after. |
122 layer_after->AddChild(delegated_renderer_layer.Pass()); | 119 layer_after->AddChild(delegated_renderer_layer.Pass()); |
123 root_layer->AddChild(layer_after.Pass()); | 120 root_layer->AddChild(layer_after.Pass()); |
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570 false); | 567 false); |
571 | 568 |
572 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 569 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
573 color_quad->SetNew(shared_quad_state, | 570 color_quad->SetNew(shared_quad_state, |
574 gfx::Rect(10, 10, 10, 10), | 571 gfx::Rect(10, 10, 10, 10), |
575 gfx::Rect(10, 10, 10, 10), | 572 gfx::Rect(10, 10, 10, 10), |
576 4u, | 573 4u, |
577 false); | 574 false); |
578 | 575 |
579 delegated_renderer_layer->SetFrameDataForRenderPasses( | 576 delegated_renderer_layer->SetFrameDataForRenderPasses( |
580 delegated_device_scale_factor_, &delegated_render_passes); | 577 delegated_device_scale_factor_, delegated_render_passes); |
581 | |
582 // The RenderPasses should be taken by the layer. | |
583 EXPECT_EQ(0u, delegated_render_passes.size()); | |
584 | 578 |
585 root_layer_ = root_layer.get(); | 579 root_layer_ = root_layer.get(); |
586 delegated_renderer_layer_ = delegated_renderer_layer.get(); | 580 delegated_renderer_layer_ = delegated_renderer_layer.get(); |
587 | 581 |
588 root_layer->AddChild(delegated_renderer_layer.Pass()); | 582 root_layer->AddChild(delegated_renderer_layer.Pass()); |
589 host_impl_->active_tree()->SetRootLayer(root_layer.Pass()); | 583 host_impl_->active_tree()->SetRootLayer(root_layer.Pass()); |
590 } | 584 } |
591 | 585 |
592 void VerifyRenderPasses( | 586 void VerifyRenderPasses( |
593 const LayerTreeHostImpl::FrameData& frame, | 587 const LayerTreeHostImpl::FrameData& frame, |
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1006 false); | 1000 false); |
1007 | 1001 |
1008 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); | 1002 color_quad = pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
1009 color_quad->SetNew(shared_quad_state, | 1003 color_quad->SetNew(shared_quad_state, |
1010 gfx::Rect(10, 10, 10, 10), | 1004 gfx::Rect(10, 10, 10, 10), |
1011 gfx::Rect(10, 10, 10, 10), | 1005 gfx::Rect(10, 10, 10, 10), |
1012 4u, | 1006 4u, |
1013 false); | 1007 false); |
1014 | 1008 |
1015 delegated_renderer_layer->SetFrameDataForRenderPasses( | 1009 delegated_renderer_layer->SetFrameDataForRenderPasses( |
1016 1.f, &delegated_render_passes); | 1010 1.f, delegated_render_passes); |
1017 | |
1018 // The RenderPasses should be taken by the layer. | |
1019 EXPECT_EQ(0u, delegated_render_passes.size()); | |
1020 | 1011 |
1021 root_layer_ = root_layer.get(); | 1012 root_layer_ = root_layer.get(); |
1022 delegated_renderer_layer_ = delegated_renderer_layer.get(); | 1013 delegated_renderer_layer_ = delegated_renderer_layer.get(); |
1023 | 1014 |
1024 if (clip_delegated_renderer_layer_) { | 1015 if (clip_delegated_renderer_layer_) { |
1025 gfx::Rect clip_rect(21, 27, 23, 21); | 1016 gfx::Rect clip_rect(21, 27, 23, 21); |
1026 | 1017 |
1027 clip_layer->SetPosition(clip_rect.origin()); | 1018 clip_layer->SetPosition(clip_rect.origin()); |
1028 clip_layer->SetBounds(clip_rect.size()); | 1019 clip_layer->SetBounds(clip_rect.size()); |
1029 clip_layer->SetContentBounds(clip_rect.size()); | 1020 clip_layer->SetContentBounds(clip_rect.size()); |
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1310 scoped_ptr<TestRenderPass> missing_pass(TestRenderPass::Create()); | 1301 scoped_ptr<TestRenderPass> missing_pass(TestRenderPass::Create()); |
1311 missing_pass->SetNew(RenderPassId(9, 7), | 1302 missing_pass->SetNew(RenderPassId(9, 7), |
1312 gfx::Rect(7, 7, 7, 7), | 1303 gfx::Rect(7, 7, 7, 7), |
1313 gfx::Rect(7, 7, 7, 7), | 1304 gfx::Rect(7, 7, 7, 7), |
1314 gfx::Transform()); | 1305 gfx::Transform()); |
1315 | 1306 |
1316 // But a render pass quad refers to it. | 1307 // But a render pass quad refers to it. |
1317 AddRenderPassQuad(pass1, missing_pass.get()); | 1308 AddRenderPassQuad(pass1, missing_pass.get()); |
1318 | 1309 |
1319 delegated_renderer_layer->SetFrameDataForRenderPasses( | 1310 delegated_renderer_layer->SetFrameDataForRenderPasses( |
1320 1.f, &delegated_render_passes); | 1311 1.f, delegated_render_passes); |
1321 | |
1322 // The RenderPasses should be taken by the layer. | |
1323 EXPECT_EQ(0u, delegated_render_passes.size()); | |
1324 | 1312 |
1325 root_layer->AddChild(delegated_renderer_layer.Pass()); | 1313 root_layer->AddChild(delegated_renderer_layer.Pass()); |
1326 host_impl_->active_tree()->SetRootLayer(root_layer.Pass()); | 1314 host_impl_->active_tree()->SetRootLayer(root_layer.Pass()); |
1327 | 1315 |
1328 LayerTreeHostImpl::FrameData frame; | 1316 LayerTreeHostImpl::FrameData frame; |
1329 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame)); | 1317 EXPECT_EQ(DRAW_SUCCESS, host_impl_->PrepareToDraw(&frame)); |
1330 | 1318 |
1331 // The DelegatedRendererLayerImpl should drop the bad RenderPassDrawQuad. | 1319 // The DelegatedRendererLayerImpl should drop the bad RenderPassDrawQuad. |
1332 ASSERT_EQ(1u, frame.render_passes.size()); | 1320 ASSERT_EQ(1u, frame.render_passes.size()); |
1333 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size()); | 1321 ASSERT_EQ(1u, frame.render_passes[0]->quad_list.size()); |
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1372 pass1_id, | 1360 pass1_id, |
1373 gfx::Rect(layer_size), | 1361 gfx::Rect(layer_size), |
1374 gfx::Transform()); | 1362 gfx::Transform()); |
1375 AddRenderPassQuad(pass1, | 1363 AddRenderPassQuad(pass1, |
1376 pass2, | 1364 pass2, |
1377 0, | 1365 0, |
1378 FilterOperations(), | 1366 FilterOperations(), |
1379 transform, | 1367 transform, |
1380 SkXfermode::kSrcOver_Mode); | 1368 SkXfermode::kSrcOver_Mode); |
1381 delegated_renderer_layer_impl->SetFrameDataForRenderPasses( | 1369 delegated_renderer_layer_impl->SetFrameDataForRenderPasses( |
1382 1.f, &delegated_render_passes); | 1370 1.f, delegated_render_passes); |
1383 | 1371 |
1384 impl.CalcDrawProps(viewport_size); | 1372 impl.CalcDrawProps(viewport_size); |
1385 | 1373 |
1386 { | 1374 { |
1387 SCOPED_TRACE("No occlusion"); | 1375 SCOPED_TRACE("No occlusion"); |
1388 gfx::Rect occluded; | 1376 gfx::Rect occluded; |
1389 | 1377 |
1390 { | 1378 { |
1391 SCOPED_TRACE("Root render pass"); | 1379 SCOPED_TRACE("Root render pass"); |
1392 impl.AppendQuadsForPassWithOcclusion( | 1380 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1, |
1393 delegated_renderer_layer_impl, pass1_id, occluded); | 1381 occluded); |
1394 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), | 1382 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list, |
1395 quad_screen_rect); | 1383 quad_screen_rect); |
1396 ASSERT_EQ(1u, impl.quad_list().size()); | 1384 ASSERT_EQ(1u, pass1->quad_list.size()); |
1397 EXPECT_EQ(DrawQuad::RENDER_PASS, impl.quad_list().front()->material); | 1385 EXPECT_EQ(DrawQuad::RENDER_PASS, pass1->quad_list.front()->material); |
1398 } | 1386 } |
1399 { | 1387 { |
1400 SCOPED_TRACE("Contributing render pass"); | 1388 SCOPED_TRACE("Contributing render pass"); |
1401 impl.AppendQuadsForPassWithOcclusion( | 1389 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2, |
1402 delegated_renderer_layer_impl, pass2_id, occluded); | 1390 occluded); |
1403 LayerTestCommon::VerifyQuadsExactlyCoverRect( | 1391 LayerTestCommon::VerifyQuadsExactlyCoverRect( |
1404 impl.quad_list(), gfx::Rect(quad_screen_rect.size())); | 1392 pass2->quad_list, gfx::Rect(quad_screen_rect.size())); |
1405 ASSERT_EQ(1u, impl.quad_list().size()); | 1393 ASSERT_EQ(1u, pass2->quad_list.size()); |
1406 EXPECT_EQ(DrawQuad::SOLID_COLOR, impl.quad_list().front()->material); | 1394 EXPECT_EQ(DrawQuad::SOLID_COLOR, pass2->quad_list.front()->material); |
1407 } | 1395 } |
1408 } | 1396 } |
1409 | 1397 |
1410 { | 1398 { |
1411 SCOPED_TRACE("Full occlusion"); | 1399 SCOPED_TRACE("Full occlusion"); |
1412 { | 1400 { |
1413 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect()); | 1401 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect()); |
1414 | 1402 |
1415 SCOPED_TRACE("Root render pass"); | 1403 SCOPED_TRACE("Root render pass"); |
1416 impl.AppendQuadsForPassWithOcclusion( | 1404 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1, |
1417 delegated_renderer_layer_impl, pass1_id, occluded); | 1405 occluded); |
1418 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), | 1406 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass1->quad_list, |
1419 gfx::Rect()); | 1407 gfx::Rect()); |
1420 EXPECT_EQ(impl.quad_list().size(), 0u); | 1408 EXPECT_EQ(pass1->quad_list.size(), 0u); |
1421 } | 1409 } |
1422 { | 1410 { |
1423 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect()); | 1411 gfx::Rect occluded(delegated_renderer_layer_impl->visible_content_rect()); |
1424 | 1412 |
1425 SCOPED_TRACE("Contributing render pass"); | 1413 SCOPED_TRACE("Contributing render pass"); |
1426 impl.AppendQuadsForPassWithOcclusion( | 1414 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2, |
1427 delegated_renderer_layer_impl, pass2_id, occluded); | 1415 occluded); |
1428 LayerTestCommon::VerifyQuadsExactlyCoverRect(impl.quad_list(), | 1416 LayerTestCommon::VerifyQuadsExactlyCoverRect(pass2->quad_list, |
1429 gfx::Rect()); | 1417 gfx::Rect()); |
1430 EXPECT_EQ(impl.quad_list().size(), 0u); | 1418 EXPECT_EQ(pass2->quad_list.size(), 0u); |
1431 } | 1419 } |
1432 } | 1420 } |
1433 | 1421 |
1434 { | 1422 { |
1435 SCOPED_TRACE("Partial occlusion"); | 1423 SCOPED_TRACE("Partial occlusion"); |
1436 { | 1424 { |
1437 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); | 1425 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); |
1438 | 1426 |
1439 SCOPED_TRACE("Root render pass"); | 1427 SCOPED_TRACE("Root render pass"); |
1440 impl.AppendQuadsForPassWithOcclusion( | 1428 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass1, |
1441 delegated_renderer_layer_impl, pass1_id, occlusion_in_root_target); | 1429 occlusion_in_root_target); |
1442 size_t partially_occluded_count = 0; | 1430 size_t partially_occluded_count = 0; |
1443 LayerTestCommon::VerifyQuadsAreOccluded(impl.quad_list(), | 1431 LayerTestCommon::VerifyQuadsAreOccluded(pass1->quad_list, |
1444 occlusion_in_root_target, | 1432 occlusion_in_root_target, |
1445 &partially_occluded_count); | 1433 &partially_occluded_count); |
1446 // The layer outputs one quad, which is partially occluded. | 1434 // The layer outputs one quad, which is partially occluded. |
1447 EXPECT_EQ(1u, impl.quad_list().size()); | 1435 EXPECT_EQ(1u, pass1->quad_list.size()); |
1448 EXPECT_EQ(1u, partially_occluded_count); | 1436 EXPECT_EQ(1u, partially_occluded_count); |
1449 } | 1437 } |
1450 { | 1438 { |
1451 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); | 1439 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); |
1452 // Move the occlusion to where it is in the contributing surface. | 1440 // Move the occlusion to where it is in the contributing surface. |
1453 gfx::Rect occlusion_in_target_of_delegated_quad = | 1441 gfx::Rect occlusion_in_target_of_delegated_quad = |
1454 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin(); | 1442 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin(); |
1455 | 1443 |
1456 SCOPED_TRACE("Contributing render pass"); | 1444 SCOPED_TRACE("Contributing render pass"); |
1457 impl.AppendQuadsForPassWithOcclusion( | 1445 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2, |
1458 delegated_renderer_layer_impl, pass2_id, occlusion_in_root_target); | 1446 occlusion_in_root_target); |
1459 size_t partially_occluded_count = 0; | 1447 size_t partially_occluded_count = 0; |
1460 LayerTestCommon::VerifyQuadsAreOccluded( | 1448 LayerTestCommon::VerifyQuadsAreOccluded( |
1461 impl.quad_list(), | 1449 pass2->quad_list, occlusion_in_target_of_delegated_quad, |
1462 occlusion_in_target_of_delegated_quad, | |
1463 &partially_occluded_count); | 1450 &partially_occluded_count); |
1464 // The layer outputs one quad, which is partially occluded. | 1451 // The layer outputs one quad, which is partially occluded. |
1465 EXPECT_EQ(1u, impl.quad_list().size()); | 1452 EXPECT_EQ(1u, pass2->quad_list.size()); |
1466 EXPECT_EQ(1u, partially_occluded_count); | 1453 EXPECT_EQ(1u, partially_occluded_count); |
1467 // The quad in the contributing surface is at (211,300) in the root. | 1454 // The quad in the contributing surface is at (211,300) in the root. |
1468 // The occlusion extends to 500 in the x-axis, pushing the left of the | 1455 // The occlusion extends to 500 in the x-axis, pushing the left of the |
1469 // visible part of the quad to 500 - 211 = 300 - 11 inside the quad. | 1456 // visible part of the quad to 500 - 211 = 300 - 11 inside the quad. |
1470 EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(), | 1457 EXPECT_EQ(gfx::Rect(300 - 11, 0, 100 + 11, 500).ToString(), |
1471 impl.quad_list().front()->visible_rect.ToString()); | 1458 pass2->quad_list.front()->visible_rect.ToString()); |
1472 } | 1459 } |
1473 { | 1460 { |
1474 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); | 1461 gfx::Rect occlusion_in_root_target(0, 0, 500, 1000); |
1475 // Move the occlusion to where it is in the contributing surface. | 1462 // Move the occlusion to where it is in the contributing surface. |
1476 gfx::Rect occlusion_in_target_of_delegated_quad = | 1463 gfx::Rect occlusion_in_target_of_delegated_quad = |
1477 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin(); | 1464 occlusion_in_root_target - quad_screen_rect.OffsetFromOrigin(); |
1478 | 1465 |
1479 SCOPED_TRACE("Contributing render pass with transformed root"); | 1466 SCOPED_TRACE("Contributing render pass with transformed root"); |
1480 | 1467 |
1481 gfx::Transform layer_transform; | 1468 gfx::Transform layer_transform; |
1482 layer_transform.Translate(11.0, 0.0); | 1469 layer_transform.Translate(11.0, 0.0); |
1483 delegated_renderer_layer_impl->SetTransform(layer_transform); | 1470 delegated_renderer_layer_impl->SetTransform(layer_transform); |
1484 | 1471 |
1485 occlusion_in_target_of_delegated_quad += gfx::Vector2d(11, 0); | 1472 occlusion_in_target_of_delegated_quad += gfx::Vector2d(11, 0); |
1486 | 1473 |
1487 impl.CalcDrawProps(viewport_size); | 1474 impl.CalcDrawProps(viewport_size); |
1488 | 1475 |
1489 impl.AppendQuadsForPassWithOcclusion( | 1476 impl.AppendQuadsForPassWithOcclusion(delegated_renderer_layer_impl, pass2, |
1490 delegated_renderer_layer_impl, pass2_id, occlusion_in_root_target); | 1477 occlusion_in_root_target); |
1491 size_t partially_occluded_count = 0; | 1478 size_t partially_occluded_count = 0; |
1492 LayerTestCommon::VerifyQuadsAreOccluded( | 1479 LayerTestCommon::VerifyQuadsAreOccluded( |
1493 impl.quad_list(), | 1480 pass2->quad_list, occlusion_in_target_of_delegated_quad, |
1494 occlusion_in_target_of_delegated_quad, | |
1495 &partially_occluded_count); | 1481 &partially_occluded_count); |
1496 // The layer outputs one quad, which is partially occluded. | 1482 // The layer outputs one quad, which is partially occluded. |
1497 EXPECT_EQ(1u, impl.quad_list().size()); | 1483 EXPECT_EQ(1u, pass2->quad_list.size()); |
1498 EXPECT_EQ(1u, partially_occluded_count); | 1484 EXPECT_EQ(1u, partially_occluded_count); |
1499 // The quad in the contributing surface is at (222,300) in the transformed | 1485 // The quad in the contributing surface is at (222,300) in the transformed |
1500 // root. The occlusion extends to 500 in the x-axis, pushing the left of | 1486 // root. The occlusion extends to 500 in the x-axis, pushing the left of |
1501 // the visible part of the quad to 500 - 222 = 300 - 22 inside the quad. | 1487 // the visible part of the quad to 500 - 222 = 300 - 22 inside the quad. |
1502 EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(), | 1488 EXPECT_EQ(gfx::Rect(300 - 22, 0, 100 + 22, 500).ToString(), |
1503 impl.quad_list().front()->visible_rect.ToString()); | 1489 pass2->quad_list.front()->visible_rect.ToString()); |
1504 } | 1490 } |
1505 } | 1491 } |
1506 } | 1492 } |
1507 | 1493 |
1508 TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) { | 1494 TEST_F(DelegatedRendererLayerImplTest, PushPropertiesTo) { |
1509 gfx::Size layer_size(1000, 1000); | 1495 gfx::Size layer_size(1000, 1000); |
1510 | 1496 |
1511 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl = | 1497 scoped_ptr<FakeDelegatedRendererLayerImpl> delegated_renderer_layer_impl = |
1512 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5); | 1498 FakeDelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 5); |
1513 delegated_renderer_layer_impl->SetBounds(layer_size); | 1499 delegated_renderer_layer_impl->SetBounds(layer_size); |
1514 delegated_renderer_layer_impl->SetContentBounds(layer_size); | 1500 delegated_renderer_layer_impl->SetContentBounds(layer_size); |
1515 delegated_renderer_layer_impl->SetDrawsContent(true); | 1501 delegated_renderer_layer_impl->SetDrawsContent(true); |
1516 | 1502 |
1517 RenderPassList delegated_render_passes; | 1503 RenderPassList delegated_render_passes; |
1518 // |pass1| covers the whole layer. | 1504 // |pass1| covers the whole layer. |
1519 RenderPassId pass1_id = RenderPassId(5, 0); | 1505 RenderPassId pass1_id = RenderPassId(5, 0); |
1520 AddRenderPass(&delegated_render_passes, | 1506 AddRenderPass(&delegated_render_passes, |
1521 pass1_id, | 1507 pass1_id, |
1522 gfx::Rect(layer_size), | 1508 gfx::Rect(layer_size), |
1523 gfx::Transform()); | 1509 gfx::Transform()); |
1524 delegated_renderer_layer_impl->SetFrameDataForRenderPasses( | 1510 delegated_renderer_layer_impl->SetFrameDataForRenderPasses( |
1525 2.f, &delegated_render_passes); | 1511 2.f, delegated_render_passes); |
1526 EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor()); | 1512 EXPECT_EQ(0.5f, delegated_renderer_layer_impl->inverse_device_scale_factor()); |
1527 | 1513 |
1528 scoped_ptr<DelegatedRendererLayerImpl> other_layer = | 1514 scoped_ptr<DelegatedRendererLayerImpl> other_layer = |
1529 DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6); | 1515 DelegatedRendererLayerImpl::Create(host_impl_->active_tree(), 6); |
1530 | 1516 |
1531 delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get()); | 1517 delegated_renderer_layer_impl->PushPropertiesTo(other_layer.get()); |
1532 | 1518 |
1533 EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor()); | 1519 EXPECT_EQ(0.5f, other_layer->inverse_device_scale_factor()); |
1534 } | 1520 } |
1535 | 1521 |
1536 } // namespace | 1522 } // namespace |
1537 } // namespace cc | 1523 } // namespace cc |
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