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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_APPEND_QUADS_DATA_H_ | 5 #ifndef CC_LAYERS_APPEND_QUADS_DATA_H_ |
6 #define CC_LAYERS_APPEND_QUADS_DATA_H_ | 6 #define CC_LAYERS_APPEND_QUADS_DATA_H_ |
7 | 7 |
8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
9 #include "cc/quads/render_pass_id.h" | 9 #include "cc/quads/render_pass_id.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 struct AppendQuadsData { | 13 struct AppendQuadsData { |
14 AppendQuadsData() | 14 AppendQuadsData() |
15 : num_incomplete_tiles(0), | 15 : num_incomplete_tiles(0), |
16 num_missing_tiles(0), | 16 num_missing_tiles(0), |
17 visible_content_area(0), | 17 visible_content_area(0), |
18 approximated_visible_content_area(0), | 18 approximated_visible_content_area(0) {} |
19 render_pass_id(0, 0) {} | |
20 | |
21 explicit AppendQuadsData(RenderPassId render_pass_id) | |
22 : num_incomplete_tiles(0), | |
23 num_missing_tiles(0), | |
24 visible_content_area(0), | |
25 approximated_visible_content_area(0), | |
26 render_pass_id(render_pass_id) {} | |
27 | 19 |
28 // Set by the layer appending quads. | 20 // Set by the layer appending quads. |
29 int64 num_incomplete_tiles; | 21 int64 num_incomplete_tiles; |
30 // Set by the layer appending quads. | 22 // Set by the layer appending quads. |
31 int64 num_missing_tiles; | 23 int64 num_missing_tiles; |
32 // Set by the layer appending quads. | 24 // Set by the layer appending quads. |
33 int64 visible_content_area; | 25 int64 visible_content_area; |
34 // Set by the layer appending quads. | 26 // Set by the layer appending quads. |
35 int64 approximated_visible_content_area; | 27 int64 approximated_visible_content_area; |
36 // Given to the layer appending quads. | |
37 const RenderPassId render_pass_id; | |
38 }; | 28 }; |
39 | 29 |
40 } // namespace cc | 30 } // namespace cc |
41 #endif // CC_LAYERS_APPEND_QUADS_DATA_H_ | 31 #endif // CC_LAYERS_APPEND_QUADS_DATA_H_ |
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