Index: content/browser/web_contents/aura/overscroll_navigation_overlay.h |
diff --git a/content/browser/web_contents/aura/overscroll_navigation_overlay.h b/content/browser/web_contents/aura/overscroll_navigation_overlay.h |
index db9871c024981ff908b20bfd9b2ed1baddcc6eaa..628d790e5f043edab13021ec65e58d8d94248abb 100644 |
--- a/content/browser/web_contents/aura/overscroll_navigation_overlay.h |
+++ b/content/browser/web_contents/aura/overscroll_navigation_overlay.h |
@@ -7,9 +7,11 @@ |
#include "base/gtest_prod_util.h" |
#include "base/macros.h" |
-#include "content/browser/web_contents/aura/window_slider.h" |
+#include "content/browser/web_contents/aura/overscroll_window_animation.h" |
+#include "content/browser/web_contents/web_contents_view_aura.h" |
#include "content/common/content_export.h" |
#include "content/public/browser/web_contents_observer.h" |
+#include "ui/gfx/image/image.h" |
struct ViewHostMsg_UpdateRect_Params; |
@@ -20,6 +22,7 @@ class ImageWindowDelegate; |
namespace content { |
class ImageLayerDelegate; |
+class OverscrollWindowDelegate; |
class OverscrollNavigationOverlayTest; |
// When a history navigation is triggered at the end of an overscroll |
@@ -29,27 +32,16 @@ class OverscrollNavigationOverlayTest; |
// painting. |
class CONTENT_EXPORT OverscrollNavigationOverlay |
: public WebContentsObserver, |
- public WindowSlider::Delegate { |
+ public OverscrollWindowAnimation::Delegate { |
public: |
- explicit OverscrollNavigationOverlay(WebContentsImpl* web_contents); |
- ~OverscrollNavigationOverlay() override; |
+ enum Direction { FORWARD, BACK, NONE }; |
mfomitchev
2015/03/10 19:26:00
Maybe call this NavigastionDirection, and the one
Nina
2015/03/12 22:21:29
Done.
|
- bool has_window() const { return !!window_.get(); } |
+ OverscrollNavigationOverlay(WebContentsImpl* web_contents, |
+ aura::Window* web_contents_window); |
- // Resets state and starts observing |web_contents_| for page load/paint |
- // updates. This function makes sure that the screenshot window is stacked |
- // on top, so that it hides the content window behind it, and destroys the |
- // screenshot window when the page is done loading/painting. |
- // This should be called immediately after initiating the navigation, |
- // otherwise the overlay may be dismissed prematurely. |
- void StartObserving(); |
+ ~OverscrollNavigationOverlay() override; |
- // Sets the screenshot window and the delegate. This takes ownership of |
- // |window|. |
- // Note that aura_extra::ImageWindowDelegate manages its own lifetime, so this |
- // function does not take ownership of |delegate|. |
- void SetOverlayWindow(scoped_ptr<aura::Window> window, |
- aura_extra::ImageWindowDelegate* delegate); |
+ //OverscrollWindowAnimation::Direction direction() { return direction_; } |
private: |
friend class OverscrollNavigationOverlayTest; |
@@ -64,40 +56,59 @@ class CONTENT_EXPORT OverscrollNavigationOverlay |
FRIEND_TEST_ALL_PREFIXES(OverscrollNavigationOverlayTest, |
MultiNavigation_PaintUpdate); |
- enum SlideDirection { |
- SLIDE_UNKNOWN, |
- SLIDE_BACK, |
- SLIDE_FRONT |
- }; |
+ // Resets state and starts observing |web_contents_| for page load/paint |
+ // updates. This function makes sure that the screenshot window is stacked |
+ // on top, so that it hides the content window behind it, and destroys the |
+ // screenshot window when the page is done loading/painting. |
+ // This should be called immediately after initiating the navigation, |
+ // otherwise the overlay may be dismissed prematurely. |
+ void StartObserving(); |
// Stop observing the page and start the final overlay fade-out animation if |
// a window-slide isn't in progress and either the page has been painted or |
// the page-load has completed. |
void StopObservingIfDone(); |
- // Creates a layer to be used for window-slide. |offset| is the offset of the |
- // NavigationEntry for the screenshot image to display. |
- ui::Layer* CreateSlideLayer(int offset); |
+ // Creates the overscroll window if it does not exist or layer if it does, |
+ // wraps it and transfers its ownership. |
+ scoped_ptr<OverscrollLayerWrapper> CreateLayerWrapper(); |
+ |
+ // Creates the overlay window and transfers its ownership to the caller. |
+ scoped_ptr<aura::Window> CreateOverlayWindow(); |
+ |
+ // Creates a layer to slide on top of the overscroll window. |
+ scoped_ptr<ui::Layer> CreateSlideLayer(); |
- // Overridden from WindowSlider::Delegate: |
- ui::Layer* CreateBackLayer() override; |
- ui::Layer* CreateFrontLayer() override; |
- void OnWindowSlideCompleting() override; |
- void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) override; |
- void OnWindowSlideAborted() override; |
- void OnWindowSliderDestroyed() override; |
+ // Fades out the overscroll window and dismisses it. |
+ void FadeOutOverscrollWindow(); |
+ |
+ // Returns the screenshot for the given direction. |
+ const gfx::Image GetImageForDirection(Direction direction) const; |
+ |
+ // Overridden from OverscrollWindowAnimation::Delegate: |
+ scoped_ptr<OverscrollLayerWrapper> CreateFrontLayerWrapper() override; |
+ scoped_ptr<OverscrollLayerWrapper> CreateBackLayerWrapper() override; |
+ void OnOverscrollCompleting() override; |
+ void OnOverscrollCompleted( |
+ scoped_ptr<OverscrollLayerWrapper> layer_wrapper) override; |
+ void OnOverscrollAborted() override; |
// Overridden from WebContentsObserver: |
void DidFirstVisuallyNonEmptyPaint() override; |
void DidStopLoading(RenderViewHost* host) override; |
- // The WebContents which is being navigated. |
+ // The current overscroll direction. |
+ Direction direction_; |
+ |
+ // The web contents that are being navigated. |
WebContentsImpl* web_contents_; |
- // The screenshot overlay window. |
+ // This window shows a screenshot during an overscroll gesture and hosts the |
+ // delegate that processes overscroll events right after a successfull |
mfomitchev
2015/03/10 19:26:00
I don't think you need to talk about the delegate
Nina
2015/03/12 22:21:29
Done.
|
+ // overscroll navigation. |
scoped_ptr<aura::Window> window_; |
- // This is the WindowDelegate of |window_|. The delegate manages its own |
+ // This is the WindowDelegate of |window_|. The delegates manages its own |
// lifetime (destroys itself when |window_| is destroyed). |
aura_extra::ImageWindowDelegate* image_delegate_; |
@@ -109,20 +120,19 @@ class CONTENT_EXPORT OverscrollNavigationOverlay |
// when the relevant page loads and paints. |
GURL pending_entry_url_; |
- // The |WindowSlider| that allows sliding history layers while the page is |
- // being reloaded. |
- scoped_ptr<WindowSlider> window_slider_; |
+ // We own the OWA instance that handles layer animations for the case where an |
mfomitchev
2015/03/10 19:26:00
..for the case where an overscroll gesture occurs
Nina
2015/03/12 22:21:29
Changed the comment.
|
+ // overscroll gesture quickly follows another one. |
+ scoped_ptr<OverscrollWindowAnimation> owa_; |
- // Layer to be used for the final overlay fadeout animation when the overlay |
- // is being dismissed. |
- scoped_ptr<ui::Layer> overlay_dismiss_layer_; |
- |
- // The direction of the in-progress slide (if any). |
- SlideDirection slide_direction_; |
+ // The window that hosts the web contents. |
+ aura::Window* web_contents_window_; |
// The LayerDelegate used for the back/front layers during a slide. |
scoped_ptr<ImageLayerDelegate> layer_delegate_; |
+ // The layer schedule to dismiss. |
+ scoped_ptr<ui::Layer> dismiss_layer_; |
mfomitchev
2015/03/16 22:28:01
We should confirm if this is not needed before rem
Nina
2015/03/17 14:27:07
Ah, I saw the flickering we discussed today. I'll
|
+ |
DISALLOW_COPY_AND_ASSIGN(OverscrollNavigationOverlay); |
}; |