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Unified Diff: content/browser/web_contents/aura/window_slider.h

Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed nit Created 5 years, 8 months ago
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Index: content/browser/web_contents/aura/window_slider.h
diff --git a/content/browser/web_contents/aura/window_slider.h b/content/browser/web_contents/aura/window_slider.h
deleted file mode 100644
index 3263aadadf5dabae5269fee2fcdf489f89cd8917..0000000000000000000000000000000000000000
--- a/content/browser/web_contents/aura/window_slider.h
+++ /dev/null
@@ -1,156 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
-#define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_
-
-#include "base/compiler_specific.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/memory/weak_ptr.h"
-#include "content/common/content_export.h"
-#include "ui/aura/window_observer.h"
-#include "ui/compositor/layer_animator.h"
-#include "ui/events/event_handler.h"
-
-namespace ui {
-class Layer;
-}
-
-namespace content {
-
-class ShadowLayerDelegate;
-
-// A class for sliding the layer in a Window on top of other layers.
-class CONTENT_EXPORT WindowSlider : public ui::EventHandler,
- public aura::WindowObserver {
- public:
- class CONTENT_EXPORT Delegate {
- public:
- virtual ~Delegate() {}
-
- // Creates a layer to show behind the window-layer. Called when the
- // window-layer starts sliding out to reveal the layer underneath.
- // The WindowSlider takes ownership of the created layer.
- virtual ui::Layer* CreateBackLayer() = 0;
-
- // Creates a layer to show on top of the window-layer. Called when the new
- // layer needs to start sliding in on top of the window-layer.
- // The WindowSlider takes ownership of the created layer.
- virtual ui::Layer* CreateFrontLayer() = 0;
-
- // Called when the slide is aborted. Note that when the slide is aborted,
- // the WindowSlider resets any transform it applied on the window-layer.
- virtual void OnWindowSlideAborted() = 0;
-
- // Called when the slide is about to be complete. The delegate can take
- // action with the assumption that slide will complete soon (within the
- // duration of the final transition animation effect).
- // This callback is always preceeded by CreateBackLayer() or by
- // CreateFrontLayer() callback, and is guaranteed to be followed by the
- // OnWindowSlideCompleted() callback.
- virtual void OnWindowSlideCompleting() = 0;
-
- // Called when the window slide completes. Note that at the end the
- // window-layer may have been transformed. The callback here should reset
- // the transform if necessary. |layer| is the slider's layer (previously
- // created via CreateBackLayer() or CreateFrontLayer()).
- virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0;
-
- // Called when the slider is destroyed.
- virtual void OnWindowSliderDestroyed() = 0;
- };
-
- // The WindowSlider slides the layers in the |owner| window. It starts
- // intercepting scroll events on |event_window|, and uses those events to
- // control the layer-slide. The lifetime of the slider is managed by the
- // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also
- // destroys itself.
- WindowSlider(Delegate* delegate,
- aura::Window* event_window,
- aura::Window* owner);
-
- ~WindowSlider() override;
-
- // Changes the owner of the slider.
- void ChangeOwner(aura::Window* new_owner);
-
- bool IsSlideInProgress() const;
-
- private:
- // Sets up the slider layer correctly (sets the correct bounds of the layer,
- // parents it to the right layer, and sets up the correct stacking order).
- void SetupSliderLayer();
-
- void UpdateForScroll(float x_offset, float y_offset);
-
- // Completes or resets the slide depending on whether the sliding layer
- // passed the "complete slide threshold".
- void CompleteOrResetSlide();
-
- // Stops all slider-owned animations, progressing them to their end-points.
- // Note that depending on the sate of the Delegate and the WindowSlider, this
- // may destroy the WindowSlider through animation callbacks.
- void CompleteActiveAnimations();
-
- // Resets in-progress slide if any, and starts the animation of the slidden
- // window to its original position.
- void ResetSlide();
-
- // The following callbacks are triggered after an animation.
- void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
- scoped_ptr<ShadowLayerDelegate> shadow);
-
- void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer,
- scoped_ptr<ShadowLayerDelegate> shadow);
-
- // Overridden from ui::EventHandler:
- void OnKeyEvent(ui::KeyEvent* event) override;
- void OnMouseEvent(ui::MouseEvent* event) override;
- void OnScrollEvent(ui::ScrollEvent* event) override;
- void OnGestureEvent(ui::GestureEvent* event) override;
-
- // Overridden from aura::WindowObserver:
- void OnWindowRemovingFromRootWindow(aura::Window* window,
- aura::Window* new_root) override;
-
- Delegate* delegate_;
-
- // The slider intercepts scroll events from this window. The slider does not
- // own |event_window_|. If |event_window_| is destroyed, then the slider stops
- // listening for events, but it doesn't destroy itself.
- aura::Window* event_window_;
-
- // The window the slider operates on. The lifetime of the slider is bound to
- // this window (i.e. if |owner_| does, the slider destroys itself). The slider
- // can also delete itself when a slide gesture is completed. This does not
- // destroy |owner_|.
- aura::Window* owner_;
-
- // Set to the Animator of the currently active animation. If no animation is
- // active, this is set to NULL.
- ui::LayerAnimator* active_animator_;
-
- // The accumulated amount of horizontal scroll.
- float delta_x_;
-
- // This keeps track of the layer created by the delegate.
- scoped_ptr<ui::Layer> slider_;
-
- // This manages the shadow for the layers.
- scoped_ptr<ShadowLayerDelegate> shadow_;
-
- float active_start_threshold_;
-
- const float start_threshold_touchscreen_;
- const float start_threshold_touchpad_;
- const float complete_threshold_;
-
- base::WeakPtrFactory<WindowSlider> weak_factory_;
-
- DISALLOW_COPY_AND_ASSIGN(WindowSlider);
-};
-
-} // namespace content
-
-#endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_

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