Index: content/browser/web_contents/aura/window_slider.h |
diff --git a/content/browser/web_contents/aura/window_slider.h b/content/browser/web_contents/aura/window_slider.h |
deleted file mode 100644 |
index 3263aadadf5dabae5269fee2fcdf489f89cd8917..0000000000000000000000000000000000000000 |
--- a/content/browser/web_contents/aura/window_slider.h |
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-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ |
-#define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ |
- |
-#include "base/compiler_specific.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/memory/weak_ptr.h" |
-#include "content/common/content_export.h" |
-#include "ui/aura/window_observer.h" |
-#include "ui/compositor/layer_animator.h" |
-#include "ui/events/event_handler.h" |
- |
-namespace ui { |
-class Layer; |
-} |
- |
-namespace content { |
- |
-class ShadowLayerDelegate; |
- |
-// A class for sliding the layer in a Window on top of other layers. |
-class CONTENT_EXPORT WindowSlider : public ui::EventHandler, |
- public aura::WindowObserver { |
- public: |
- class CONTENT_EXPORT Delegate { |
- public: |
- virtual ~Delegate() {} |
- |
- // Creates a layer to show behind the window-layer. Called when the |
- // window-layer starts sliding out to reveal the layer underneath. |
- // The WindowSlider takes ownership of the created layer. |
- virtual ui::Layer* CreateBackLayer() = 0; |
- |
- // Creates a layer to show on top of the window-layer. Called when the new |
- // layer needs to start sliding in on top of the window-layer. |
- // The WindowSlider takes ownership of the created layer. |
- virtual ui::Layer* CreateFrontLayer() = 0; |
- |
- // Called when the slide is aborted. Note that when the slide is aborted, |
- // the WindowSlider resets any transform it applied on the window-layer. |
- virtual void OnWindowSlideAborted() = 0; |
- |
- // Called when the slide is about to be complete. The delegate can take |
- // action with the assumption that slide will complete soon (within the |
- // duration of the final transition animation effect). |
- // This callback is always preceeded by CreateBackLayer() or by |
- // CreateFrontLayer() callback, and is guaranteed to be followed by the |
- // OnWindowSlideCompleted() callback. |
- virtual void OnWindowSlideCompleting() = 0; |
- |
- // Called when the window slide completes. Note that at the end the |
- // window-layer may have been transformed. The callback here should reset |
- // the transform if necessary. |layer| is the slider's layer (previously |
- // created via CreateBackLayer() or CreateFrontLayer()). |
- virtual void OnWindowSlideCompleted(scoped_ptr<ui::Layer> layer) = 0; |
- |
- // Called when the slider is destroyed. |
- virtual void OnWindowSliderDestroyed() = 0; |
- }; |
- |
- // The WindowSlider slides the layers in the |owner| window. It starts |
- // intercepting scroll events on |event_window|, and uses those events to |
- // control the layer-slide. The lifetime of the slider is managed by the |
- // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also |
- // destroys itself. |
- WindowSlider(Delegate* delegate, |
- aura::Window* event_window, |
- aura::Window* owner); |
- |
- ~WindowSlider() override; |
- |
- // Changes the owner of the slider. |
- void ChangeOwner(aura::Window* new_owner); |
- |
- bool IsSlideInProgress() const; |
- |
- private: |
- // Sets up the slider layer correctly (sets the correct bounds of the layer, |
- // parents it to the right layer, and sets up the correct stacking order). |
- void SetupSliderLayer(); |
- |
- void UpdateForScroll(float x_offset, float y_offset); |
- |
- // Completes or resets the slide depending on whether the sliding layer |
- // passed the "complete slide threshold". |
- void CompleteOrResetSlide(); |
- |
- // Stops all slider-owned animations, progressing them to their end-points. |
- // Note that depending on the sate of the Delegate and the WindowSlider, this |
- // may destroy the WindowSlider through animation callbacks. |
- void CompleteActiveAnimations(); |
- |
- // Resets in-progress slide if any, and starts the animation of the slidden |
- // window to its original position. |
- void ResetSlide(); |
- |
- // The following callbacks are triggered after an animation. |
- void SlideAnimationCompleted(scoped_ptr<ui::Layer> layer, |
- scoped_ptr<ShadowLayerDelegate> shadow); |
- |
- void ResetSlideAnimationCompleted(scoped_ptr<ui::Layer> layer, |
- scoped_ptr<ShadowLayerDelegate> shadow); |
- |
- // Overridden from ui::EventHandler: |
- void OnKeyEvent(ui::KeyEvent* event) override; |
- void OnMouseEvent(ui::MouseEvent* event) override; |
- void OnScrollEvent(ui::ScrollEvent* event) override; |
- void OnGestureEvent(ui::GestureEvent* event) override; |
- |
- // Overridden from aura::WindowObserver: |
- void OnWindowRemovingFromRootWindow(aura::Window* window, |
- aura::Window* new_root) override; |
- |
- Delegate* delegate_; |
- |
- // The slider intercepts scroll events from this window. The slider does not |
- // own |event_window_|. If |event_window_| is destroyed, then the slider stops |
- // listening for events, but it doesn't destroy itself. |
- aura::Window* event_window_; |
- |
- // The window the slider operates on. The lifetime of the slider is bound to |
- // this window (i.e. if |owner_| does, the slider destroys itself). The slider |
- // can also delete itself when a slide gesture is completed. This does not |
- // destroy |owner_|. |
- aura::Window* owner_; |
- |
- // Set to the Animator of the currently active animation. If no animation is |
- // active, this is set to NULL. |
- ui::LayerAnimator* active_animator_; |
- |
- // The accumulated amount of horizontal scroll. |
- float delta_x_; |
- |
- // This keeps track of the layer created by the delegate. |
- scoped_ptr<ui::Layer> slider_; |
- |
- // This manages the shadow for the layers. |
- scoped_ptr<ShadowLayerDelegate> shadow_; |
- |
- float active_start_threshold_; |
- |
- const float start_threshold_touchscreen_; |
- const float start_threshold_touchpad_; |
- const float complete_threshold_; |
- |
- base::WeakPtrFactory<WindowSlider> weak_factory_; |
- |
- DISALLOW_COPY_AND_ASSIGN(WindowSlider); |
-}; |
- |
-} // namespace content |
- |
-#endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ |