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Unified Diff: content/browser/web_contents/aura/overscroll_navigation_overlay.cc

Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Following suggestions by Mikhail, rewritten OWA to use a delegate interface (to be implemented) Created 5 years, 10 months ago
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Index: content/browser/web_contents/aura/overscroll_navigation_overlay.cc
diff --git a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc
index 89aa4975f81a12b870ddd544c3dff67a96bc2561..b11afc7441b750762da9c2dca38635ff3ee1d486 100644
--- a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc
+++ b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc
@@ -6,6 +6,8 @@
#include "content/browser/frame_host/navigation_entry_impl.h"
#include "content/browser/renderer_host/render_view_host_impl.h"
+#include "content/browser/web_contents/aura/overscroll_window_delegate.h"
+#include "content/browser/web_contents/aura/shadow_layer_delegate.h"
#include "content/browser/web_contents/web_contents_impl.h"
#include "content/common/view_messages.h"
#include "content/public/browser/browser_thread.h"
@@ -18,7 +20,6 @@
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image_png_rep.h"
-#include "ui/gfx/image/image_skia.h"
namespace content {
namespace {
@@ -130,26 +131,31 @@ class OverlayDismissAnimator
};
OverscrollNavigationOverlay::OverscrollNavigationOverlay(
- WebContentsImpl* web_contents)
- : web_contents_(web_contents),
+ WebContentsImpl* web_contents,
+ WebContentsViewAura* wcva,
+ aura::Window* web_contents_window)
+ : direction_(OverscrollWindowAnimation::NONE),
+ web_contents_(web_contents),
image_delegate_(NULL),
loading_complete_(false),
received_paint_update_(false),
- slide_direction_(SLIDE_UNKNOWN) {
+ wcva_(wcva),
+ web_contents_window_(web_contents_window) {
}
OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
}
void OverscrollNavigationOverlay::StartObserving() {
- loading_complete_ = false;
+ LOG(ERROR) << "Starting to observe";
+ /*loading_complete_ = false;
received_paint_update_ = false;
- overlay_dismiss_layer_.reset();
+ overlay_dismiss_layer_.reset();*/
Observe(web_contents_);
- // Make sure the overlay window is on top.
+ /*// Make sure the overlay window is on top.
if (window_.get() && window_->parent())
- window_->parent()->StackChildAtTop(window_.get());
+ window_->parent()->StackChildAtTop(window_.get());*/
// Assumes the navigation has been initiated.
NavigationEntry* pending_entry =
@@ -158,12 +164,14 @@ void OverscrollNavigationOverlay::StartObserving() {
// Under some circumstances navigation can leave a null pending entry -
// see comments in NavigationControllerImpl::NavigateToPendingEntry().
pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
+ LOG(ERROR) << "URL: " << pending_entry_url_.GetContent();
}
void OverscrollNavigationOverlay::SetOverlayWindow(
scoped_ptr<aura::Window> window,
aura_extra::ImageWindowDelegate* delegate) {
- window_ = window.Pass();
+ LOG(ERROR) << "Setting overlay window";
+ /*window_ = window.Pass();
if (window_.get() && window_->parent())
window_->parent()->StackChildAtTop(window_.get());
image_delegate_ = delegate;
@@ -175,18 +183,80 @@ void OverscrollNavigationOverlay::SetOverlayWindow(
slide_direction_ = SLIDE_UNKNOWN;
} else {
window_slider_.reset();
+ }*/
+}
+
+const gfx::Image OverscrollNavigationOverlay::GetImageForDirection(
+ OverscrollWindowAnimation::Direction direction) {
+ const NavigationControllerImpl& controller = web_contents_->GetController();
+ const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
+ controller.GetEntryAtOffset(
+ direction == OverscrollWindowAnimation::FORWARD ? 1 : -1));
+
+ if (entry && entry->screenshot().get()) {
+ std::vector<gfx::ImagePNGRep> image_reps;
+ image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
+ return gfx::Image(image_reps);
+ }
+ return gfx::Image();
+}
+
+OverscrollWindowAnimation::Direction
+OverscrollNavigationOverlay::StartNavigation(OverscrollMode mode) {
+ return OverscrollWindowAnimation::NONE;
+}
+
+void OverscrollNavigationOverlay::SetTransform(
+ const gfx::Transform& transform) {
+
+}
+
+ui::LayerAnimator* OverscrollNavigationOverlay::GetAnimator() {
+ return nullptr;
+}
+
+gfx::Rect OverscrollNavigationOverlay::GetContentsBounds() const {
+ return gfx::Rect();
+}
+
+void OverscrollNavigationOverlay::OnAnimationCompleted() {
+
+}
+
+void OverscrollNavigationOverlay::OnAnimationCompleting() {
+
+}
+
+void OverscrollNavigationOverlay::FadeOutOverscrollWindow() {
+ LOG(ERROR) << "FadeOutOverscrollWindow";
+ // TODO maybe we do not need this check.
+ if (!window_)
+ return;
+ aura::Window* contents = web_contents_->GetContentNativeView();
+ contents->layer()->SetLayerBrightness(1.f);
+ {
+ ui::ScopedLayerAnimationSettings settings(contents->layer()->GetAnimator());
+ settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
+ settings.SetTweenType(gfx::Tween::EASE_OUT);
+ contents->layer()->SetLayerBrightness(0.f);
}
+ scoped_ptr<ui::Layer> dismiss_layer = window_->AcquireLayer();
+ window_.reset();
+ (new OverlayDismissAnimator(dismiss_layer.Pass()))->Animate();
+ // TODO delete shadow when the dismiss animation finishes?
+ shadow_.reset();
}
void OverscrollNavigationOverlay::StopObservingIfDone() {
+ LOG(ERROR) << "Stop observing if done";
// Normally we dismiss the overlay once we receive a paint update, however
// for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
// called, and we rely on loading_complete_ for those cases.
if (!received_paint_update_ && !loading_complete_)
return;
- // If a slide is in progress, then do not destroy the window or the slide.
- if (window_slider_.get() && window_slider_->IsSlideInProgress())
+ if (owa_->IsSlideInProgress())
return;
// The layer to be animated by OverlayDismissAnimator
@@ -195,38 +265,30 @@ void OverscrollNavigationOverlay::StopObservingIfDone() {
overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
else if (window_.get())
overlay_dismiss_layer = window_->AcquireLayer();
+ LOG(ERROR) << "Resetting window slider";
Observe(NULL);
- window_slider_.reset();
- window_.reset();
- image_delegate_ = NULL;
- if (overlay_dismiss_layer.get()) {
- // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the
- // animation completes.
- (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
- }
}
+// TODO delete these *Layer functions.
ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) {
- const NavigationControllerImpl& controller = web_contents_->GetController();
- const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
- controller.GetEntryAtOffset(offset));
-
- gfx::Image image;
- if (entry && entry->screenshot().get()) {
- std::vector<gfx::ImagePNGRep> image_reps;
- image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
- image = gfx::Image(image_reps);
- }
if (!layer_delegate_)
layer_delegate_.reset(new ImageLayerDelegate());
- layer_delegate_->SetImage(image);
+ // TODO fixme.
+ layer_delegate_->SetImage(
+ GetImageForDirection(offset == -1 ? OverscrollWindowAnimation::BACKWARD
+ : OverscrollWindowAnimation::FORWARD));
ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
layer->set_delegate(layer_delegate_.get());
return layer;
}
-ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() {
+OverscrollWindowAnimation::Direction
+OverscrollNavigationOverlay::GetNavigationDirection() {
+ return direction_;
+}
+
+/*ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() {
if (!web_contents_->GetController().CanGoBack())
return NULL;
slide_direction_ = SLIDE_BACK;
@@ -255,29 +317,9 @@ void OverscrollNavigationOverlay::OnWindowSlideCompleting() {
// Reset state and wait for the new navigation page to complete
// loading/painting.
StartObserving();
-}
+}*/
-void OverscrollNavigationOverlay::OnWindowSlideCompleted(
- scoped_ptr<ui::Layer> layer) {
- if (slide_direction_ == SLIDE_UNKNOWN) {
- window_slider_.reset();
- StopObservingIfDone();
- return;
- }
-
- // Change the image used for the overlay window.
- image_delegate_->SetImage(layer_delegate_->image());
- window_->layer()->SetTransform(gfx::Transform());
- window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
- slide_direction_ = SLIDE_UNKNOWN;
- // We may end up dismissing the overlay before it has a chance to repaint, so
- // set the slider layer to be the one animated by OverlayDismissAnimator.
- if (layer.get())
- overlay_dismiss_layer_ = layer.Pass();
- StopObservingIfDone();
-}
-
-void OverscrollNavigationOverlay::OnWindowSlideAborted() {
+/*void OverscrollNavigationOverlay::OnWindowSlideAborted() {
StopObservingIfDone();
}
@@ -293,9 +335,10 @@ void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
ignore_result(window_slider_.release());
StopObservingIfDone();
}
-}
+}*/
void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
+ LOG(ERROR) << "Did first visually non empty paint";
NavigationEntry* visible_entry =
web_contents_->GetController().GetVisibleEntry();
if (pending_entry_url_.is_empty() ||
@@ -306,6 +349,7 @@ void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
}
void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
+ LOG(ERROR) << "Did stop loading";
// Don't compare URLs in this case - it's possible they won't match if
// a gesture-nav initiated navigation was interrupted by some other in-site
// navigation ((e.g., from a script, or from a bookmark).
@@ -313,4 +357,22 @@ void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
StopObservingIfDone();
}
+/*aura::Window* OverscrollNavigationOverlay::GetWindowToAnimateForOverscroll()
+ const {
+ return direction_ == OverscrollNavigationOverlay::FORWARD
+ ? window_.get()
+ : web_contents_->GetContentNativeView();
+}
+
+gfx::Rect OverscrollNavigationOverlay::GetStarterBounds() const {
+ gfx::Rect bounds = gfx::Rect(web_contents_window_->bounds().size());
+ if (direction_ == OverscrollNavigationOverlay::FORWARD) {
+ // The overlay will be sliding in from the right edge towards the left in
+ // non-RTL, or sliding in from the left edge towards the right in RTL.
+ // So position the overlay window accordingly.
+ bounds.Offset(base::i18n::IsRTL() ? -bounds.width() : bounds.width(), 0);
+ }
+ return bounds;
+}*/
+
} // namespace content

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