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Unified Diff: content/browser/web_contents/aura/overscroll_navigation_overlay.cc

Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 10 months ago
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Index: content/browser/web_contents/aura/overscroll_navigation_overlay.cc
diff --git a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc
index 89aa4975f81a12b870ddd544c3dff67a96bc2561..39292ac10bb1d45473d2bf3991b12a07cad4550f 100644
--- a/content/browser/web_contents/aura/overscroll_navigation_overlay.cc
+++ b/content/browser/web_contents/aura/overscroll_navigation_overlay.cc
@@ -18,7 +18,6 @@
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/image/image_png_rep.h"
-#include "ui/gfx/image/image_skia.h"
namespace content {
namespace {
@@ -130,26 +129,29 @@ class OverlayDismissAnimator
};
OverscrollNavigationOverlay::OverscrollNavigationOverlay(
- WebContentsImpl* web_contents)
+ WebContentsImpl* web_contents,
+ WebContentsViewAura* wcva)
: web_contents_(web_contents),
image_delegate_(NULL),
loading_complete_(false),
received_paint_update_(false),
- slide_direction_(SLIDE_UNKNOWN) {
+ slide_direction_(SLIDE_UNKNOWN),
+ wcva_(wcva) {
}
OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
}
void OverscrollNavigationOverlay::StartObserving() {
- loading_complete_ = false;
+ LOG(ERROR) << "Starting to observe";
+ /*loading_complete_ = false;
received_paint_update_ = false;
- overlay_dismiss_layer_.reset();
+ overlay_dismiss_layer_.reset();*/
Observe(web_contents_);
- // Make sure the overlay window is on top.
+ /*// Make sure the overlay window is on top.
if (window_.get() && window_->parent())
- window_->parent()->StackChildAtTop(window_.get());
+ window_->parent()->StackChildAtTop(window_.get());*/
// Assumes the navigation has been initiated.
NavigationEntry* pending_entry =
@@ -158,11 +160,13 @@ void OverscrollNavigationOverlay::StartObserving() {
// Under some circumstances navigation can leave a null pending entry -
// see comments in NavigationControllerImpl::NavigateToPendingEntry().
pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
+ LOG(ERROR) << "URL: " << pending_entry_url_.GetContent();
}
void OverscrollNavigationOverlay::SetOverlayWindow(
scoped_ptr<aura::Window> window,
aura_extra::ImageWindowDelegate* delegate) {
+ LOG(ERROR) << "Setting overlay window";
window_ = window.Pass();
if (window_.get() && window_->parent())
window_->parent()->StackChildAtTop(window_.get());
@@ -178,7 +182,50 @@ void OverscrollNavigationOverlay::SetOverlayWindow(
}
}
+const gfx::Image OverscrollNavigationOverlay::GetImageForDirection(
+ Direction direction) {
+ const NavigationControllerImpl& controller = web_contents_->GetController();
+ const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
+ controller.GetEntryAtOffset(direction == FORWARD ? 1 : -1));
+
+ if (entry && entry->screenshot().get()) {
+ std::vector<gfx::ImagePNGRep> image_reps;
+ image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
+ return gfx::Image(image_reps);
+ }
+ return gfx::Image();
+}
+
+scoped_ptr<ui::Layer> OverscrollNavigationOverlay::CreateLayerForDirection(
+ Direction direction) {
+ // TODO figure out if we want to keep only one layer delegate (or only one
+ // layer at all).
+ if (!layer_delegate_)
+ layer_delegate_.reset(new ImageLayerDelegate());
+ scoped_ptr<ui::Layer> layer(new ui::Layer(ui::LAYER_TEXTURED));
+ layer_delegate_->SetImage(GetImageForDirection(direction));
+ layer->set_delegate(layer_delegate_.get());
+ return layer.Pass();
+}
+
+OverscrollNavigationOverlay::Direction
+OverscrollNavigationOverlay::GetNavigationDirection(
+ const NavigationController& controller,
+ OverscrollMode mode) {
+ LOG(ERROR) << "Getting navigation direction";
+ if (mode == (base::i18n::IsRTL() ? OVERSCROLL_EAST : OVERSCROLL_WEST) &&
+ controller.CanGoForward()) {
+ return FORWARD;
+ }
+ if (mode == (base::i18n::IsRTL() ? OVERSCROLL_WEST : OVERSCROLL_EAST) &&
+ controller.CanGoBack()) {
+ return BACKWARD;
+ }
+ return NONE;
+}
+
void OverscrollNavigationOverlay::StopObservingIfDone() {
+ LOG(ERROR) << "Stop observing if done";
// Normally we dismiss the overlay once we receive a paint update, however
// for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
// called, and we rely on loading_complete_ for those cases.
@@ -186,16 +233,20 @@ void OverscrollNavigationOverlay::StopObservingIfDone() {
return;
// If a slide is in progress, then do not destroy the window or the slide.
- if (window_slider_.get() && window_slider_->IsSlideInProgress())
- return;
+ /*if (window_slider_.get() && window_slider_->IsSlideInProgress())
+ return;*/
- // The layer to be animated by OverlayDismissAnimator
+ /*// The layer to be animated by OverlayDismissAnimator
scoped_ptr<ui::Layer> overlay_dismiss_layer;
if (overlay_dismiss_layer_)
overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
else if (window_.get())
overlay_dismiss_layer = window_->AcquireLayer();
+ LOG(ERROR) << "Resetting window slider";
+ */
Observe(NULL);
+ /*
+ LOG(ERROR) << "Overscroll mode change";
window_slider_.reset();
window_.reset();
image_delegate_ = NULL;
@@ -203,23 +254,18 @@ void OverscrollNavigationOverlay::StopObservingIfDone() {
// OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the
// animation completes.
(new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
- }
+ }*/
+ LOG(ERROR) << "Calling dismiss overlay on wcva";
+ wcva_->DismissOverlay();
mfomitchev 2015/02/13 20:50:21 As implemented, OverscrollWindowAnimation::Dismiss
}
+// TODO delete these *Layer functions.
ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) {
- const NavigationControllerImpl& controller = web_contents_->GetController();
- const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
- controller.GetEntryAtOffset(offset));
-
- gfx::Image image;
- if (entry && entry->screenshot().get()) {
- std::vector<gfx::ImagePNGRep> image_reps;
- image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
- image = gfx::Image(image_reps);
- }
if (!layer_delegate_)
layer_delegate_.reset(new ImageLayerDelegate());
- layer_delegate_->SetImage(image);
+ // TODO fixme.
+ layer_delegate_->SetImage(
+ GetImageForDirection(offset == -1 ? BACKWARD : FORWARD));
ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
layer->set_delegate(layer_delegate_.get());
@@ -296,6 +342,7 @@ void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
}
void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
+ LOG(ERROR) << "Did first visually non empty paint";
NavigationEntry* visible_entry =
web_contents_->GetController().GetVisibleEntry();
if (pending_entry_url_.is_empty() ||
@@ -306,6 +353,7 @@ void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
}
void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
+ LOG(ERROR) << "Did stop loading";
// Don't compare URLs in this case - it's possible they won't match if
// a gesture-nav initiated navigation was interrupted by some other in-site
// navigation ((e.g., from a script, or from a bookmark).

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