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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h" | 5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h" |
6 | 6 |
7 #include "content/browser/frame_host/navigation_entry_impl.h" | 7 #include "content/browser/frame_host/navigation_entry_impl.h" |
8 #include "content/browser/renderer_host/render_view_host_impl.h" | 8 #include "content/browser/renderer_host/render_view_host_impl.h" |
9 #include "content/browser/web_contents/aura/overscroll_layer_wrapper.h" | |
10 #include "content/browser/web_contents/aura/overscroll_window_delegate.h" | |
9 #include "content/browser/web_contents/web_contents_impl.h" | 11 #include "content/browser/web_contents/web_contents_impl.h" |
10 #include "content/common/view_messages.h" | 12 #include "content/common/view_messages.h" |
11 #include "content/public/browser/browser_thread.h" | 13 #include "content/public/browser/browser_thread.h" |
12 #include "content/public/browser/render_widget_host_view.h" | 14 #include "content/public/browser/render_widget_host_view.h" |
13 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
14 #include "ui/aura_extra/image_window_delegate.h" | 16 #include "ui/aura_extra/image_window_delegate.h" |
15 #include "ui/base/layout.h" | 17 #include "ui/base/layout.h" |
16 #include "ui/compositor/layer.h" | 18 #include "ui/compositor/layer.h" |
17 #include "ui/compositor/layer_animation_observer.h" | 19 #include "ui/compositor/layer_animation_observer.h" |
18 #include "ui/compositor/scoped_layer_animation_settings.h" | 20 #include "ui/compositor/scoped_layer_animation_settings.h" |
19 #include "ui/gfx/canvas.h" | 21 #include "ui/gfx/canvas.h" |
20 #include "ui/gfx/image/image_png_rep.h" | 22 #include "ui/gfx/image/image_png_rep.h" |
21 #include "ui/gfx/image/image_skia.h" | |
22 | 23 |
23 namespace content { | 24 namespace content { |
24 namespace { | 25 namespace { |
25 | 26 |
26 // Returns true if the entry's URL or any of the URLs in entry's redirect chain | 27 // Returns true if the entry's URL or any of the URLs in entry's redirect chain |
27 // match |url|. | 28 // match |url|. |
28 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { | 29 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { |
29 if (!entry) | 30 if (!entry) |
30 return false; | 31 return false; |
31 if (entry->GetURL() == url) | 32 if (entry->GetURL() == url) |
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
123 | 124 |
124 private: | 125 private: |
125 ~OverlayDismissAnimator() override {} | 126 ~OverlayDismissAnimator() override {} |
126 | 127 |
127 scoped_ptr<ui::Layer> layer_; | 128 scoped_ptr<ui::Layer> layer_; |
128 | 129 |
129 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator); | 130 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator); |
130 }; | 131 }; |
131 | 132 |
132 OverscrollNavigationOverlay::OverscrollNavigationOverlay( | 133 OverscrollNavigationOverlay::OverscrollNavigationOverlay( |
133 WebContentsImpl* web_contents) | 134 WebContentsImpl* web_contents, |
134 : web_contents_(web_contents), | 135 aura::Window* web_contents_window) |
135 image_delegate_(NULL), | 136 : direction_(NONE), |
137 web_contents_(web_contents), | |
138 window_(nullptr), | |
139 image_delegate_(nullptr), | |
136 loading_complete_(false), | 140 loading_complete_(false), |
137 received_paint_update_(false), | 141 received_paint_update_(false), |
138 slide_direction_(SLIDE_UNKNOWN) { | 142 owa_(new OverscrollWindowAnimation(this, nullptr)), |
143 web_contents_window_(web_contents_window) { | |
139 } | 144 } |
140 | 145 |
141 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { | 146 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { |
142 } | 147 } |
143 | 148 |
144 void OverscrollNavigationOverlay::StartObserving() { | 149 void OverscrollNavigationOverlay::StartObserving() { |
150 LOG(ERROR) << "Starting to observe"; | |
145 loading_complete_ = false; | 151 loading_complete_ = false; |
146 received_paint_update_ = false; | 152 received_paint_update_ = false; |
mfomitchev
2015/03/10 19:25:59
overlay_dismiss_layer_.reset();
Nina
2015/03/12 22:21:28
Done.
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147 overlay_dismiss_layer_.reset(); | |
148 Observe(web_contents_); | 153 Observe(web_contents_); |
149 | 154 |
150 // Make sure the overlay window is on top. | |
151 if (window_.get() && window_->parent()) | |
152 window_->parent()->StackChildAtTop(window_.get()); | |
153 | |
154 // Assumes the navigation has been initiated. | 155 // Assumes the navigation has been initiated. |
155 NavigationEntry* pending_entry = | 156 NavigationEntry* pending_entry = |
156 web_contents_->GetController().GetPendingEntry(); | 157 web_contents_->GetController().GetPendingEntry(); |
158 | |
157 // Save url of the pending entry to identify when it loads and paints later. | 159 // Save url of the pending entry to identify when it loads and paints later. |
158 // Under some circumstances navigation can leave a null pending entry - | 160 // Under some circumstances navigation can leave a null pending entry - |
159 // see comments in NavigationControllerImpl::NavigateToPendingEntry(). | 161 // see comments in NavigationControllerImpl::NavigateToPendingEntry(). |
160 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); | 162 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); |
161 } | 163 LOG(ERROR) << "URL: " << pending_entry_url_.GetContent(); |
162 | 164 } |
163 void OverscrollNavigationOverlay::SetOverlayWindow( | 165 |
164 scoped_ptr<aura::Window> window, | 166 void OverscrollNavigationOverlay::StopObservingIfDone() { |
165 aura_extra::ImageWindowDelegate* delegate) { | 167 LOG(ERROR) << "ONO: Stop observing if done"; |
166 window_ = window.Pass(); | 168 if (!window_ || |
167 if (window_.get() && window_->parent()) | 169 !(loading_complete_ || received_paint_update_) || |
mfomitchev
2015/03/10 19:25:59
Can you please copy the comments for loading_compl
Nina
2015/03/12 22:21:28
Done.
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168 window_->parent()->StackChildAtTop(window_.get()); | 170 owa_->is_active()) { |
169 image_delegate_ = delegate; | 171 LOG(ERROR) << "Returning early"; |
170 | 172 return; |
171 if (window_.get() && delegate->has_image()) { | 173 } |
172 window_slider_.reset(new WindowSlider(this, | 174 FadeOutOverscrollWindow(); |
173 window_->parent(), | 175 Observe(NULL); |
174 window_.get())); | 176 received_paint_update_ = false; |
175 slide_direction_ = SLIDE_UNKNOWN; | 177 loading_complete_ = false; |
178 } | |
179 | |
180 scoped_ptr<OverscrollLayerWrapper> | |
181 OverscrollNavigationOverlay::CreateLayerWrapper() { | |
182 LOG(ERROR) << "ONO: CreateLayerWrapper"; | |
183 if (window_) { | |
184 LOG(ERROR) << "We have a window, returning slide layer"; | |
185 return scoped_ptr<OverscrollLayerWrapper>( | |
186 new OverscrollLayerWrapper(CreateSlideLayer())); | |
187 } | |
188 scoped_ptr<aura::Window> window = CreateOverlayWindow(); | |
189 if (direction_ == FORWARD) { | |
mfomitchev
2015/03/10 19:25:59
It's not very logical IMO that stacking is done in
Nina
2015/03/12 22:21:28
Done.
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190 web_contents_window_->StackChildAbove( | |
191 window.get(), web_contents_->GetContentNativeView()); | |
176 } else { | 192 } else { |
177 window_slider_.reset(); | 193 web_contents_window_->StackChildBelow( |
178 } | 194 window.get(), web_contents_->GetContentNativeView()); |
179 } | 195 } |
180 | 196 return scoped_ptr<OverscrollLayerWrapper>( |
181 void OverscrollNavigationOverlay::StopObservingIfDone() { | 197 new OverscrollLayerWrapper(window.Pass())); |
182 // Normally we dismiss the overlay once we receive a paint update, however | 198 } |
183 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get | 199 |
184 // called, and we rely on loading_complete_ for those cases. | 200 scoped_ptr<aura::Window> OverscrollNavigationOverlay::CreateOverlayWindow() { |
185 if (!received_paint_update_ && !loading_complete_) | 201 LOG(ERROR) << "ONO: Setting overlay window"; |
202 image_delegate_ = | |
203 new OverscrollWindowDelegate(owa_.get(), | |
204 GetImageForDirection(direction_)); | |
205 scoped_ptr<aura::Window> window(new aura::Window(image_delegate_)); | |
206 window->SetTransparent(true); | |
207 window->Init(aura::WINDOW_LAYER_TEXTURED); | |
208 window->layer()->SetMasksToBounds(false); | |
209 window->SetName("OverscrollOverlay"); | |
210 web_contents_window_->AddChild(window.get()); | |
211 window->Show(); | |
212 owa_->set_overlay_window(window.get()); | |
mfomitchev
2015/03/10 19:25:59
It would be better to do this in OnOverscrollCompl
Nina
2015/03/12 22:21:28
That function was deleted so now we handle it diff
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213 return window.Pass(); | |
214 } | |
215 | |
216 scoped_ptr<ui::Layer> OverscrollNavigationOverlay::CreateSlideLayer() { | |
217 LOG(ERROR) << "ONO: Creating slide layer"; | |
218 if (!layer_delegate_) | |
219 layer_delegate_.reset(new ImageLayerDelegate()); | |
220 layer_delegate_->SetImage(GetImageForDirection(direction_)); | |
221 scoped_ptr<ui::Layer> layer(new ui::Layer(ui::LAYER_TEXTURED)); | |
222 layer->set_delegate(layer_delegate_.get()); | |
223 ui::Layer* parent = window_->layer()->parent(); | |
224 parent->Add(layer.get()); | |
225 if (direction_ == FORWARD) | |
226 parent->StackAbove(layer.get(), window_->layer()); | |
227 else | |
228 parent->StackBelow(layer.get(), window_->layer()); | |
229 gfx::Rect bounds = gfx::Rect(layer->parent()->bounds().size()); | |
230 layer->SetBounds(bounds); | |
231 return layer.Pass(); | |
232 } | |
233 | |
234 void OverscrollNavigationOverlay::FadeOutOverscrollWindow() { | |
235 LOG(ERROR) << "ONO: FadeOutOverscrollWindow"; | |
236 if (!dismiss_layer_ && !window_) | |
186 return; | 237 return; |
mfomitchev
2015/03/10 19:25:59
I don't think you can get here if !window_
Nina
2015/03/12 22:21:28
Right!
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187 | 238 if (!dismiss_layer_) |
188 // If a slide is in progress, then do not destroy the window or the slide. | 239 dismiss_layer_ = window_->AcquireLayer(); |
189 if (window_slider_.get() && window_slider_->IsSlideInProgress()) | |
190 return; | |
191 | |
192 // The layer to be animated by OverlayDismissAnimator | |
193 scoped_ptr<ui::Layer> overlay_dismiss_layer; | |
194 if (overlay_dismiss_layer_) | |
195 overlay_dismiss_layer = overlay_dismiss_layer_.Pass(); | |
196 else if (window_.get()) | |
197 overlay_dismiss_layer = window_->AcquireLayer(); | |
198 Observe(NULL); | |
199 window_slider_.reset(); | |
200 window_.reset(); | 240 window_.reset(); |
mfomitchev
2015/03/10 19:25:59
We should probably also reset the overlay window o
Nina
2015/03/12 22:21:28
Done.
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201 image_delegate_ = NULL; | 241 aura::Window* contents = web_contents_->GetContentNativeView(); |
202 if (overlay_dismiss_layer.get()) { | 242 contents->layer()->SetLayerBrightness(1.f); |
203 // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the | 243 { |
204 // animation completes. | 244 ui::ScopedLayerAnimationSettings settings(contents->layer()->GetAnimator()); |
205 (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate(); | 245 settings.SetPreemptionStrategy( |
206 } | 246 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
207 } | 247 settings.SetTweenType(gfx::Tween::EASE_OUT); |
208 | 248 contents->layer()->SetLayerBrightness(0.f); |
mfomitchev
2015/03/10 19:25:59
Why are we fiddling with the brightness of web_con
Nina
2015/03/12 22:21:28
Got rid of this.
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209 ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) { | 249 } |
250 (new OverlayDismissAnimator(dismiss_layer_.Pass()))->Animate(); | |
mfomitchev
2015/03/10 19:25:59
keep comment
Nina
2015/03/12 22:21:28
Done.
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251 } | |
252 | |
253 const gfx::Image OverscrollNavigationOverlay::GetImageForDirection( | |
254 Direction direction) const { | |
210 const NavigationControllerImpl& controller = web_contents_->GetController(); | 255 const NavigationControllerImpl& controller = web_contents_->GetController(); |
211 const NavigationEntryImpl* entry = controller.GetEntryAtOffset(offset); | 256 const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry( |
212 | 257 controller.GetEntryAtOffset(direction == FORWARD ? 1 : -1)); |
213 gfx::Image image; | 258 |
259 LOG(ERROR) << "ONO: Image for entry - " << entry->GetTitle(); | |
214 if (entry && entry->screenshot().get()) { | 260 if (entry && entry->screenshot().get()) { |
215 std::vector<gfx::ImagePNGRep> image_reps; | 261 std::vector<gfx::ImagePNGRep> image_reps; |
216 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f)); | 262 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f)); |
217 image = gfx::Image(image_reps); | 263 return gfx::Image(image_reps); |
218 } | 264 } |
219 if (!layer_delegate_) | 265 return gfx::Image(); |
220 layer_delegate_.reset(new ImageLayerDelegate()); | 266 } |
221 layer_delegate_->SetImage(image); | 267 |
222 | 268 scoped_ptr<OverscrollLayerWrapper> |
223 ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED); | 269 OverscrollNavigationOverlay::CreateFrontLayerWrapper() { |
224 layer->set_delegate(layer_delegate_.get()); | 270 LOG(ERROR) << "ONO: Create front layer"; |
225 return layer; | 271 if (!web_contents_->GetController().CanGoForward()) |
226 } | 272 return nullptr; |
mfomitchev
2015/03/10 19:25:59
Not sure if the convention is to return a scoped_p
Nina
2015/03/12 22:21:28
I don't know what the convention usually is, but I
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227 | 273 direction_ = FORWARD; |
228 ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() { | 274 return CreateLayerWrapper(); |
275 } | |
276 | |
277 scoped_ptr<OverscrollLayerWrapper> | |
278 OverscrollNavigationOverlay::CreateBackLayerWrapper() { | |
279 LOG(ERROR) << "ONO: Create back layer"; | |
229 if (!web_contents_->GetController().CanGoBack()) | 280 if (!web_contents_->GetController().CanGoBack()) |
230 return NULL; | 281 return nullptr; |
231 slide_direction_ = SLIDE_BACK; | 282 direction_ = BACK; |
232 return CreateSlideLayer(-1); | 283 return CreateLayerWrapper(); |
233 } | 284 } |
234 | 285 |
235 ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() { | 286 void OverscrollNavigationOverlay::OnOverscrollCompleting() { |
236 if (!web_contents_->GetController().CanGoForward()) | 287 // We start the navigation as soon as we know the overscroll gesture is |
237 return NULL; | 288 // completing. |
238 slide_direction_ = SLIDE_FRONT; | 289 LOG(ERROR) << "ONO: Starting navigation"; |
239 return CreateSlideLayer(1); | 290 if (direction_ == FORWARD) |
240 } | |
241 | |
242 void OverscrollNavigationOverlay::OnWindowSlideCompleting() { | |
243 if (slide_direction_ == SLIDE_UNKNOWN) | |
244 return; | |
245 | |
246 // Perform the navigation. | |
247 if (slide_direction_ == SLIDE_BACK) | |
248 web_contents_->GetController().GoBack(); | |
249 else if (slide_direction_ == SLIDE_FRONT) | |
250 web_contents_->GetController().GoForward(); | 291 web_contents_->GetController().GoForward(); |
251 else | 292 else |
252 NOTREACHED(); | 293 web_contents_->GetController().GoBack(); |
mfomitchev
2015/03/10 19:25:59
NOTREACHED() for direction == NONE
Nina
2015/03/12 22:21:28
Done.
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253 | |
254 // Reset state and wait for the new navigation page to complete | |
255 // loading/painting. | |
256 StartObserving(); | 294 StartObserving(); |
257 } | 295 } |
258 | 296 |
259 void OverscrollNavigationOverlay::OnWindowSlideCompleted( | 297 void OverscrollNavigationOverlay::OnOverscrollCompleted( |
260 scoped_ptr<ui::Layer> layer) { | 298 scoped_ptr<OverscrollLayerWrapper> layer_wrapper) { |
261 if (slide_direction_ == SLIDE_UNKNOWN) { | 299 LOG(ERROR) << "ONO: OnOverscrollCompleted"; |
262 window_slider_.reset(); | 300 if (layer_wrapper->has_window()) { |
mfomitchev
2015/03/10 19:26:00
I think checking if (!window_) would be better to
Nina
2015/03/12 22:21:29
Done, but I removed has_window()
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263 StopObservingIfDone(); | 301 LOG(ERROR) << "The layer wrapper has a window"; |
264 return; | 302 window_ = layer_wrapper->AcquireWindow(); |
265 } | 303 // Make sure the overlay window is on top. |
266 | 304 web_contents_window_->StackChildAtTop(window_.get()); |
267 // Change the image used for the overlay window. | 305 // Reset the position of the contents window. |
268 image_delegate_->SetImage(layer_delegate_->image()); | 306 web_contents_->GetContentNativeView()->SetTransform(gfx::Transform()); |
269 window_->layer()->SetTransform(gfx::Transform()); | 307 } else { |
270 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size())); | 308 LOG(ERROR) << "The layer wrapper has a layer"; |
271 slide_direction_ = SLIDE_UNKNOWN; | 309 dismiss_layer_ = layer_wrapper->AcquireLayer(); |
mfomitchev
2015/03/10 19:25:59
Move this to after schedulepaint and add back the
Nina
2015/03/12 22:21:28
Done.
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272 // We may end up dismissing the overlay before it has a chance to repaint, so | 310 // If this overscroll was started too quickly, there is a chance we've |
mfomitchev
2015/03/10 19:25:59
Huh? We shouldn't be dismissing the window while O
Nina
2015/03/12 22:21:29
Removed.
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273 // set the slider layer to be the one animated by OverlayDismissAnimator. | 311 // already dismissed the window_; |
274 if (layer.get()) | 312 if (window_) { |
275 overlay_dismiss_layer_ = layer.Pass(); | 313 // Change the image used for the overlay window. |
314 image_delegate_->SetImage(layer_delegate_->image()); | |
315 // Reset the position of its layer. | |
316 window_->layer()->SetTransform(gfx::Transform()); | |
317 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size())); | |
318 } | |
319 } | |
276 StopObservingIfDone(); | 320 StopObservingIfDone(); |
mfomitchev
2015/03/10 19:25:59
We should be resetting direction_ to NONE when the
Nina
2015/03/12 22:21:28
Done.
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277 } | 321 } |
278 | 322 |
279 void OverscrollNavigationOverlay::OnWindowSlideAborted() { | 323 void OverscrollNavigationOverlay::OnOverscrollAborted() { |
280 StopObservingIfDone(); | 324 StopObservingIfDone(); |
281 } | 325 } |
282 | 326 |
283 void OverscrollNavigationOverlay::OnWindowSliderDestroyed() { | |
284 // We only want to take an action here if WindowSlider is being destroyed | |
285 // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL, | |
286 // then OverscrollNavigationOverlay is the one destroying WindowSlider, and | |
287 // we don't need to do anything. | |
288 // This check prevents StopObservingIfDone() being called multiple times | |
289 // (including recursively) for a single event. | |
290 if (window_slider_.get()) { | |
291 // The slider has just been destroyed. Release the ownership. | |
292 ignore_result(window_slider_.release()); | |
293 StopObservingIfDone(); | |
294 } | |
295 } | |
296 | |
297 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { | 327 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { |
328 LOG(ERROR) << "Did first visually non empty paint"; | |
298 NavigationEntry* visible_entry = | 329 NavigationEntry* visible_entry = |
299 web_contents_->GetController().GetVisibleEntry(); | 330 web_contents_->GetController().GetVisibleEntry(); |
300 if (pending_entry_url_.is_empty() || | 331 if (pending_entry_url_.is_empty() || |
301 DoesEntryMatchURL(visible_entry, pending_entry_url_)) { | 332 DoesEntryMatchURL(visible_entry, pending_entry_url_)) { |
302 received_paint_update_ = true; | 333 received_paint_update_ = true; |
303 StopObservingIfDone(); | 334 StopObservingIfDone(); |
304 } | 335 } |
305 } | 336 } |
306 | 337 |
307 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) { | 338 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) { |
339 LOG(ERROR) << "Did stop loading"; | |
308 // Don't compare URLs in this case - it's possible they won't match if | 340 // Don't compare URLs in this case - it's possible they won't match if |
309 // a gesture-nav initiated navigation was interrupted by some other in-site | 341 // a gesture-nav initiated navigation was interrupted by some other in-site |
310 // navigation ((e.g., from a script, or from a bookmark). | 342 // navigation ((e.g., from a script, or from a bookmark). |
311 loading_complete_ = true; | 343 loading_complete_ = true; |
312 StopObservingIfDone(); | 344 StopObservingIfDone(); |
313 } | 345 } |
314 | 346 |
315 } // namespace content | 347 } // namespace content |
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