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Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Renamed method that was clashing with some Win macro Created 5 years, 8 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h" 5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h"
6 6
7 #include <vector>
8
7 #include "content/browser/frame_host/navigation_entry_impl.h" 9 #include "content/browser/frame_host/navigation_entry_impl.h"
8 #include "content/browser/renderer_host/render_view_host_impl.h" 10 #include "content/browser/renderer_host/render_view_host_impl.h"
11 #include "content/browser/web_contents/aura/overscroll_window_delegate.h"
9 #include "content/browser/web_contents/web_contents_impl.h" 12 #include "content/browser/web_contents/web_contents_impl.h"
10 #include "content/common/view_messages.h" 13 #include "content/common/view_messages.h"
11 #include "content/public/browser/browser_thread.h" 14 #include "content/public/browser/browser_thread.h"
12 #include "content/public/browser/render_widget_host_view.h" 15 #include "content/public/browser/render_widget_host_view.h"
13 #include "ui/aura/window.h" 16 #include "ui/aura/window.h"
14 #include "ui/aura_extra/image_window_delegate.h"
15 #include "ui/base/layout.h" 17 #include "ui/base/layout.h"
16 #include "ui/compositor/layer.h" 18 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_animation_observer.h" 19 #include "ui/compositor/layer_animation_observer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h" 20 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/canvas.h" 21 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/image/image_png_rep.h" 22 #include "ui/gfx/image/image_png_rep.h"
21 #include "ui/gfx/image/image_skia.h"
22 23
23 namespace content { 24 namespace content {
24 namespace { 25 namespace {
25 26
26 // Returns true if the entry's URL or any of the URLs in entry's redirect chain 27 // Returns true if the entry's URL or any of the URLs in entry's redirect chain
27 // match |url|. 28 // match |url|.
28 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { 29 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) {
29 if (!entry) 30 if (!entry)
30 return false; 31 return false;
31 if (entry->GetURL() == url) 32 if (entry->GetURL() == url)
32 return true; 33 return true;
33 const std::vector<GURL>& redirect_chain = entry->GetRedirectChain(); 34 const std::vector<GURL>& redirect_chain = entry->GetRedirectChain();
34 for (std::vector<GURL>::const_iterator it = redirect_chain.begin(); 35 for (std::vector<GURL>::const_iterator it = redirect_chain.begin();
35 it != redirect_chain.end(); 36 it != redirect_chain.end();
36 it++) { 37 it++) {
37 if (*it == url) 38 if (*it == url)
38 return true; 39 return true;
39 } 40 }
40 return false; 41 return false;
41 } 42 }
42 43
43 } // namespace 44 } // namespace
44 45
45 // A LayerDelegate that paints an image for the layer. 46 // A class that sets masks to bounds to false on a layer and restores the old
46 class ImageLayerDelegate : public ui::LayerDelegate { 47 // value on destruction.
48 class OverscrollNavigationOverlay::ScopedLayerClippingSetting {
47 public: 49 public:
48 ImageLayerDelegate() {} 50 explicit ScopedLayerClippingSetting(ui::Layer* layer)
51 : masks_to_bounds_(layer->GetMasksToBounds()), layer_(layer) {
52 layer_->SetMasksToBounds(false);
53 }
49 54
50 ~ImageLayerDelegate() override {} 55 ~ScopedLayerClippingSetting() { layer_->SetMasksToBounds(masks_to_bounds_); }
51
52 void SetImage(const gfx::Image& image) {
53 image_ = image;
54 image_size_ = image.AsImageSkia().size();
55 }
56 const gfx::Image& image() const { return image_; }
57 56
58 private: 57 private:
59 // Overridden from ui::LayerDelegate: 58 bool masks_to_bounds_;
60 void OnPaintLayer(gfx::Canvas* canvas) override { 59 ui::Layer* layer_;
61 if (image_.IsEmpty()) {
62 canvas->DrawColor(SK_ColorWHITE);
63 } else {
64 SkISize size = canvas->sk_canvas()->getDeviceSize();
65 if (size.width() != image_size_.width() ||
66 size.height() != image_size_.height()) {
67 canvas->DrawColor(SK_ColorWHITE);
68 }
69 canvas->DrawImageInt(image_.AsImageSkia(), 0, 0);
70 }
71 }
72
73 void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
74
75 // Called when the layer's device scale factor has changed.
76 void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
77
78 // Invoked prior to the bounds changing. The returned closured is run after
79 // the bounds change.
80 base::Closure PrepareForLayerBoundsChange() override {
81 return base::Closure();
82 }
83
84 gfx::Image image_;
85 gfx::Size image_size_;
86
87 DISALLOW_COPY_AND_ASSIGN(ImageLayerDelegate);
88 }; 60 };
89 61
90 // Responsible for fading out and deleting the layer of the overlay window. 62 // Responsible for fading out and deleting the layer of the overlay window.
91 class OverlayDismissAnimator 63 class OverlayDismissAnimator
92 : public ui::LayerAnimationObserver { 64 : public ui::LayerAnimationObserver {
93 public: 65 public:
94 // Takes ownership of the layer. 66 // Takes ownership of the layer.
95 explicit OverlayDismissAnimator(scoped_ptr<ui::Layer> layer) 67 explicit OverlayDismissAnimator(scoped_ptr<ui::Layer> layer)
96 : layer_(layer.Pass()) { 68 : layer_(layer.Pass()) {
97 CHECK(layer_.get()); 69 CHECK(layer_.get());
(...skipping 25 matching lines...) Expand all
123 95
124 private: 96 private:
125 ~OverlayDismissAnimator() override {} 97 ~OverlayDismissAnimator() override {}
126 98
127 scoped_ptr<ui::Layer> layer_; 99 scoped_ptr<ui::Layer> layer_;
128 100
129 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator); 101 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator);
130 }; 102 };
131 103
132 OverscrollNavigationOverlay::OverscrollNavigationOverlay( 104 OverscrollNavigationOverlay::OverscrollNavigationOverlay(
133 WebContentsImpl* web_contents) 105 WebContentsImpl* web_contents,
134 : web_contents_(web_contents), 106 aura::Window* web_contents_window)
135 image_delegate_(NULL), 107 : direction_(NONE),
108 web_contents_(web_contents),
136 loading_complete_(false), 109 loading_complete_(false),
137 received_paint_update_(false), 110 received_paint_update_(false),
138 slide_direction_(SLIDE_UNKNOWN) { 111 owa_(new OverscrollWindowAnimation(this)),
112 web_contents_window_(web_contents_window) {
139 } 113 }
140 114
141 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { 115 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
116 if (owa_->is_active())
117 GetMainWindow()->ReleaseCapture();
142 } 118 }
143 119
144 void OverscrollNavigationOverlay::StartObserving() { 120 void OverscrollNavigationOverlay::StartObserving() {
145 loading_complete_ = false; 121 loading_complete_ = false;
146 received_paint_update_ = false; 122 received_paint_update_ = false;
147 overlay_dismiss_layer_.reset();
148 Observe(web_contents_); 123 Observe(web_contents_);
149 124
150 // Make sure the overlay window is on top.
151 if (window_.get() && window_->parent())
152 window_->parent()->StackChildAtTop(window_.get());
153
154 // Assumes the navigation has been initiated. 125 // Assumes the navigation has been initiated.
155 NavigationEntry* pending_entry = 126 NavigationEntry* pending_entry =
156 web_contents_->GetController().GetPendingEntry(); 127 web_contents_->GetController().GetPendingEntry();
157 // Save url of the pending entry to identify when it loads and paints later. 128 // Save url of the pending entry to identify when it loads and paints later.
158 // Under some circumstances navigation can leave a null pending entry - 129 // Under some circumstances navigation can leave a null pending entry -
159 // see comments in NavigationControllerImpl::NavigateToPendingEntry(). 130 // see comments in NavigationControllerImpl::NavigateToPendingEntry().
160 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); 131 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
161 } 132 }
162 133
163 void OverscrollNavigationOverlay::SetOverlayWindow(
164 scoped_ptr<aura::Window> window,
165 aura_extra::ImageWindowDelegate* delegate) {
166 window_ = window.Pass();
167 if (window_.get() && window_->parent())
168 window_->parent()->StackChildAtTop(window_.get());
169 image_delegate_ = delegate;
170
171 if (window_.get() && delegate->has_image()) {
172 window_slider_.reset(new WindowSlider(this,
173 window_->parent(),
174 window_.get()));
175 slide_direction_ = SLIDE_UNKNOWN;
176 } else {
177 window_slider_.reset();
178 }
179 }
180
181 void OverscrollNavigationOverlay::StopObservingIfDone() { 134 void OverscrollNavigationOverlay::StopObservingIfDone() {
182 // Normally we dismiss the overlay once we receive a paint update, however 135 // Normally we dismiss the overlay once we receive a paint update, however
183 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get 136 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
184 // called, and we rely on loading_complete_ for those cases. 137 // called, and we rely on loading_complete_ for those cases.
185 if (!received_paint_update_ && !loading_complete_) 138 // If an overscroll gesture is in progress, then do not destroy the window.
139 if (!window_ || !(loading_complete_ || received_paint_update_) ||
140 owa_->is_active()) {
186 return; 141 return;
142 }
143 // Restore layer clipping.
144 contents_layer_settings_.reset();
145 contents_layer_parent_settings_.reset();
187 146
188 // If a slide is in progress, then do not destroy the window or the slide. 147 // OverlayDismissAnimator deletes the dismiss layer and itself when the
189 if (window_slider_.get() && window_slider_->IsSlideInProgress()) 148 // animation completes.
190 return; 149 scoped_ptr<ui::Layer> dismiss_layer = window_->AcquireLayer();
191
192 // The layer to be animated by OverlayDismissAnimator
193 scoped_ptr<ui::Layer> overlay_dismiss_layer;
194 if (overlay_dismiss_layer_)
195 overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
196 else if (window_.get())
197 overlay_dismiss_layer = window_->AcquireLayer();
198 Observe(NULL);
199 window_slider_.reset();
200 window_.reset(); 150 window_.reset();
201 image_delegate_ = NULL; 151 (new OverlayDismissAnimator(dismiss_layer.Pass()))->Animate();
202 if (overlay_dismiss_layer.get()) { 152 Observe(nullptr);
203 // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the 153 received_paint_update_ = false;
204 // animation completes. 154 loading_complete_ = false;
205 (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
206 }
207 } 155 }
208 156
209 ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) { 157 scoped_ptr<aura::Window> OverscrollNavigationOverlay::CreateOverlayWindow() {
158 OverscrollWindowDelegate* overscroll_delegate = new OverscrollWindowDelegate(
159 owa_.get(), GetImageForDirection(direction_));
160 scoped_ptr<aura::Window> window(new aura::Window(overscroll_delegate));
161 window->SetTransparent(true);
162 window->Init(aura::WINDOW_LAYER_TEXTURED);
163 window->layer()->SetMasksToBounds(false);
164 window->SetName("OverscrollOverlay");
165 web_contents_window_->AddChild(window.get());
166 aura::Window* event_window = GetMainWindow();
167 if (direction_ == FORWARD)
168 web_contents_window_->StackChildAbove(window.get(), event_window);
169 else
170 web_contents_window_->StackChildBelow(window.get(), event_window);
171 // Set capture on the window that is receiving the overscroll events so that
172 // trackpad scroll gestures keep targetting it even if the mouse pointer moves
173 // off its bounds.
174 event_window->SetCapture();
175 window->Show();
176 return window.Pass();
177 }
178
179 const gfx::Image OverscrollNavigationOverlay::GetImageForDirection(
180 NavigationDirection direction) const {
210 const NavigationControllerImpl& controller = web_contents_->GetController(); 181 const NavigationControllerImpl& controller = web_contents_->GetController();
211 const NavigationEntryImpl* entry = controller.GetEntryAtOffset(offset); 182 const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
183 controller.GetEntryAtOffset(direction == FORWARD ? 1 : -1));
212 184
213 gfx::Image image;
214 if (entry && entry->screenshot().get()) { 185 if (entry && entry->screenshot().get()) {
215 std::vector<gfx::ImagePNGRep> image_reps; 186 std::vector<gfx::ImagePNGRep> image_reps;
216 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f)); 187 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
217 image = gfx::Image(image_reps); 188 return gfx::Image(image_reps);
218 } 189 }
219 if (!layer_delegate_) 190 return gfx::Image();
220 layer_delegate_.reset(new ImageLayerDelegate());
221 layer_delegate_->SetImage(image);
222
223 ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
224 layer->set_delegate(layer_delegate_.get());
225 return layer;
226 } 191 }
227 192
228 ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() { 193 scoped_ptr<aura::Window> OverscrollNavigationOverlay::CreateFrontWindow() {
229 if (!web_contents_->GetController().CanGoBack()) 194 if (!web_contents_->GetController().CanGoForward())
230 return NULL; 195 return nullptr;
231 slide_direction_ = SLIDE_BACK; 196 direction_ = FORWARD;
232 return CreateSlideLayer(-1); 197 return CreateOverlayWindow();
233 } 198 }
234 199
235 ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() { 200 scoped_ptr<aura::Window> OverscrollNavigationOverlay::CreateBackWindow() {
236 if (!web_contents_->GetController().CanGoForward()) 201 if (!web_contents_->GetController().CanGoBack())
237 return NULL; 202 return nullptr;
238 slide_direction_ = SLIDE_FRONT; 203 direction_ = BACK;
239 return CreateSlideLayer(1); 204 return CreateOverlayWindow();
240 } 205 }
241 206
242 void OverscrollNavigationOverlay::OnWindowSlideCompleting() { 207 aura::Window* OverscrollNavigationOverlay::GetMainWindow() const {
243 if (slide_direction_ == SLIDE_UNKNOWN) 208 if (window_)
244 return; 209 return window_.get();
210 return web_contents_->GetContentNativeView();
211 }
245 212
246 // Perform the navigation. 213 void OverscrollNavigationOverlay::OnOverscrollCompleting() {
247 if (slide_direction_ == SLIDE_BACK) 214 GetMainWindow()->ReleaseCapture();
215 // We start the navigation as soon as we know the overscroll gesture is
216 // completing.
217 DCHECK(direction_ != NONE);
218
219 // Avoid clipping on the screenshot caused by the contents window being moved
220 // outside of the screen bounds.
221 contents_layer_settings_.reset(
222 new ScopedLayerClippingSetting(web_contents_->GetNativeView()->layer()));
223 contents_layer_parent_settings_.reset(new ScopedLayerClippingSetting(
224 web_contents_->GetNativeView()->layer()->parent()));
225
226 // Make sure we can navigate first, as other factors can trigger a navigation
227 // during an overscroll gesture and navigating without history produces a
228 // crash.
229 if (direction_ == FORWARD && web_contents_->GetController().CanGoForward())
230 web_contents_->GetController().GoForward();
231 if (direction_ == BACK && web_contents_->GetController().CanGoBack())
248 web_contents_->GetController().GoBack(); 232 web_contents_->GetController().GoBack();
249 else if (slide_direction_ == SLIDE_FRONT)
250 web_contents_->GetController().GoForward();
251 else
252 NOTREACHED();
253
254 // Reset state and wait for the new navigation page to complete
255 // loading/painting.
256 StartObserving(); 233 StartObserving();
257 } 234 }
258 235
259 void OverscrollNavigationOverlay::OnWindowSlideCompleted( 236 void OverscrollNavigationOverlay::OnOverscrollCompleted(
260 scoped_ptr<ui::Layer> layer) { 237 scoped_ptr<aura::Window> window) {
261 if (slide_direction_ == SLIDE_UNKNOWN) { 238 GetMainWindow()->SetTransform(gfx::Transform());
262 window_slider_.reset(); 239 window_ = window.Pass();
263 StopObservingIfDone(); 240 // Make sure the overlay window is on top.
264 return; 241 web_contents_window_->StackChildAtTop(window_.get());
265 } 242 direction_ = NONE;
266
267 // Change the image used for the overlay window.
268 image_delegate_->SetImage(layer_delegate_->image());
269 window_->layer()->SetTransform(gfx::Transform());
270 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
271 slide_direction_ = SLIDE_UNKNOWN;
272 // We may end up dismissing the overlay before it has a chance to repaint, so
273 // set the slider layer to be the one animated by OverlayDismissAnimator.
274 if (layer.get())
275 overlay_dismiss_layer_ = layer.Pass();
276 StopObservingIfDone(); 243 StopObservingIfDone();
277 } 244 }
278 245
279 void OverscrollNavigationOverlay::OnWindowSlideAborted() { 246 void OverscrollNavigationOverlay::OnOverscrollCancelled() {
247 GetMainWindow()->ReleaseCapture();
248 direction_ = NONE;
280 StopObservingIfDone(); 249 StopObservingIfDone();
281 } 250 }
282 251
283 void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
284 // We only want to take an action here if WindowSlider is being destroyed
285 // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL,
286 // then OverscrollNavigationOverlay is the one destroying WindowSlider, and
287 // we don't need to do anything.
288 // This check prevents StopObservingIfDone() being called multiple times
289 // (including recursively) for a single event.
290 if (window_slider_.get()) {
291 // The slider has just been destroyed. Release the ownership.
292 ignore_result(window_slider_.release());
293 StopObservingIfDone();
294 }
295 }
296
297 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { 252 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
298 NavigationEntry* visible_entry = 253 NavigationEntry* visible_entry =
299 web_contents_->GetController().GetVisibleEntry(); 254 web_contents_->GetController().GetVisibleEntry();
300 if (pending_entry_url_.is_empty() || 255 if (pending_entry_url_.is_empty() ||
301 DoesEntryMatchURL(visible_entry, pending_entry_url_)) { 256 DoesEntryMatchURL(visible_entry, pending_entry_url_)) {
302 received_paint_update_ = true; 257 received_paint_update_ = true;
303 StopObservingIfDone(); 258 StopObservingIfDone();
304 } 259 }
305 } 260 }
306 261
307 void OverscrollNavigationOverlay::DidStopLoading() { 262 void OverscrollNavigationOverlay::DidStopLoading() {
308 // Don't compare URLs in this case - it's possible they won't match if 263 // Don't compare URLs in this case - it's possible they won't match if
309 // a gesture-nav initiated navigation was interrupted by some other in-site 264 // a gesture-nav initiated navigation was interrupted by some other in-site
310 // navigation ((e.g., from a script, or from a bookmark). 265 // navigation (e.g., from a script, or from a bookmark).
311 loading_complete_ = true; 266 loading_complete_ = true;
312 StopObservingIfDone(); 267 StopObservingIfDone();
313 } 268 }
314 269
315 } // namespace content 270 } // namespace content
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