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Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Checked comments Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h" 5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h"
6 6
7 #include "content/browser/frame_host/navigation_entry_impl.h" 7 #include "content/browser/frame_host/navigation_entry_impl.h"
8 #include "content/browser/renderer_host/render_view_host_impl.h" 8 #include "content/browser/renderer_host/render_view_host_impl.h"
9 #include "content/browser/web_contents/aura/overscroll_layer_wrapper.h"
10 #include "content/browser/web_contents/aura/overscroll_window_delegate.h"
9 #include "content/browser/web_contents/web_contents_impl.h" 11 #include "content/browser/web_contents/web_contents_impl.h"
10 #include "content/common/view_messages.h" 12 #include "content/common/view_messages.h"
11 #include "content/public/browser/browser_thread.h" 13 #include "content/public/browser/browser_thread.h"
12 #include "content/public/browser/render_widget_host_view.h" 14 #include "content/public/browser/render_widget_host_view.h"
13 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
14 #include "ui/aura_extra/image_window_delegate.h" 16 #include "ui/aura_extra/image_window_delegate.h"
15 #include "ui/base/layout.h" 17 #include "ui/base/layout.h"
16 #include "ui/compositor/layer.h" 18 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_animation_observer.h" 19 #include "ui/compositor/layer_animation_observer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h" 20 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/canvas.h" 21 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/image/image_png_rep.h" 22 #include "ui/gfx/image/image_png_rep.h"
21 #include "ui/gfx/image/image_skia.h"
22 23
23 namespace content { 24 namespace content {
24 namespace { 25 namespace {
25 26
26 // Returns true if the entry's URL or any of the URLs in entry's redirect chain 27 // Returns true if the entry's URL or any of the URLs in entry's redirect chain
27 // match |url|. 28 // match |url|.
28 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { 29 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) {
29 if (!entry) 30 if (!entry)
30 return false; 31 return false;
31 if (entry->GetURL() == url) 32 if (entry->GetURL() == url)
32 return true; 33 return true;
33 const std::vector<GURL>& redirect_chain = entry->GetRedirectChain(); 34 const std::vector<GURL>& redirect_chain = entry->GetRedirectChain();
34 for (std::vector<GURL>::const_iterator it = redirect_chain.begin(); 35 for (std::vector<GURL>::const_iterator it = redirect_chain.begin();
35 it != redirect_chain.end(); 36 it != redirect_chain.end();
36 it++) { 37 it++) {
37 if (*it == url) 38 if (*it == url)
38 return true; 39 return true;
39 } 40 }
40 return false; 41 return false;
41 } 42 }
42 43
43 } // namespace 44 } // namespace
44 45
45 // A LayerDelegate that paints an image for the layer. 46 // A LayerDelegate that paints an image for the layer.
47 // TODO move to overscroll_window.h
46 class ImageLayerDelegate : public ui::LayerDelegate { 48 class ImageLayerDelegate : public ui::LayerDelegate {
47 public: 49 public:
48 ImageLayerDelegate() {} 50 ImageLayerDelegate() {}
49 51
50 ~ImageLayerDelegate() override {} 52 ~ImageLayerDelegate() override {}
51 53
52 void SetImage(const gfx::Image& image) { 54 void SetImage(const gfx::Image& image) {
53 image_ = image; 55 image_ = image;
54 image_size_ = image.AsImageSkia().size(); 56 image_size_ = image.AsImageSkia().size();
55 } 57 }
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 125
124 private: 126 private:
125 ~OverlayDismissAnimator() override {} 127 ~OverlayDismissAnimator() override {}
126 128
127 scoped_ptr<ui::Layer> layer_; 129 scoped_ptr<ui::Layer> layer_;
128 130
129 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator); 131 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator);
130 }; 132 };
131 133
132 OverscrollNavigationOverlay::OverscrollNavigationOverlay( 134 OverscrollNavigationOverlay::OverscrollNavigationOverlay(
133 WebContentsImpl* web_contents) 135 WebContentsImpl* web_contents,
134 : web_contents_(web_contents), 136 OverscrollWindowAnimation* owa,
135 image_delegate_(NULL), 137 aura::Window* web_contents_window)
138 : direction_(OverscrollWindowAnimation::NONE),
139 web_contents_(web_contents),
140 image_delegate_(nullptr),
136 loading_complete_(false), 141 loading_complete_(false),
137 received_paint_update_(false), 142 received_paint_update_(false),
138 slide_direction_(SLIDE_UNKNOWN) { 143 owa_(owa),
144 web_contents_window_(web_contents_window) {
139 } 145 }
140 146
141 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { 147 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
142 } 148 }
143 149
144 void OverscrollNavigationOverlay::StartObserving() { 150 void OverscrollNavigationOverlay::StartObserving() {
151 LOG(ERROR) << "Starting to observe";
145 loading_complete_ = false; 152 loading_complete_ = false;
146 received_paint_update_ = false; 153 received_paint_update_ = false;
147 overlay_dismiss_layer_.reset(); 154 overlay_dismiss_layer_.reset();
148 Observe(web_contents_); 155 Observe(web_contents_);
149 156
150 // Make sure the overlay window is on top. 157 // Make sure the overlay window is on top.
151 if (window_.get() && window_->parent()) 158 if (window_.get() && window_->parent())
152 window_->parent()->StackChildAtTop(window_.get()); 159 window_->parent()->StackChildAtTop(window_.get());
153 160
154 // Assumes the navigation has been initiated. 161 // Assumes the navigation has been initiated.
155 NavigationEntry* pending_entry = 162 NavigationEntry* pending_entry =
156 web_contents_->GetController().GetPendingEntry(); 163 web_contents_->GetController().GetPendingEntry();
164
157 // Save url of the pending entry to identify when it loads and paints later. 165 // Save url of the pending entry to identify when it loads and paints later.
158 // Under some circumstances navigation can leave a null pending entry - 166 // Under some circumstances navigation can leave a null pending entry -
159 // see comments in NavigationControllerImpl::NavigateToPendingEntry(). 167 // see comments in NavigationControllerImpl::NavigateToPendingEntry().
160 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); 168 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
169 LOG(ERROR) << "URL: " << pending_entry_url_.GetContent();
161 } 170 }
162 171
163 void OverscrollNavigationOverlay::SetOverlayWindow( 172 void OverscrollNavigationOverlay::SetupOverlayWindow() {
164 scoped_ptr<aura::Window> window, 173 LOG(ERROR) << "ONO: Setting overlay window";
165 aura_extra::ImageWindowDelegate* delegate) { 174 // TODO use OverscrollWindowDelegate instead.
166 window_ = window.Pass(); 175 aura_extra::ImageWindowDelegate* image_delegate =
176 new aura_extra::ImageWindowDelegate();
177 image_delegate->set_background_color(SK_ColorWHITE);
178 gfx::Image image = GetImageForDirection(direction_);
179 if (image.IsEmpty())
180 LOG(ERROR) << "Image is empty";
181 image_delegate->SetImage(image);
182 window_.reset(new aura::Window(image_delegate));
183 window_->SetType(ui::wm::WINDOW_TYPE_CONTROL);
184 window_->SetTransparent(true);
185 window_->Init(aura::WINDOW_LAYER_TEXTURED);
186 window_->layer()->SetMasksToBounds(false);
187 window_->SetName("OverscrollOverlay");
188 window_->layer()->SetLayerBrightness(-0.1f);
189 web_contents_window_->AddChild(window_.get());
190
191 gfx::Rect bounds = gfx::Rect(web_contents_window_->bounds().size());
192 if (direction_ == OverscrollWindowAnimation::FORWARD)
193 bounds.Offset(base::i18n::IsRTL() ? -bounds.width() : bounds.width(), 0);
194 window_->SetBounds(bounds);
195 window_->Show();
196 /*window_ = window.Pass();
167 if (window_.get() && window_->parent()) 197 if (window_.get() && window_->parent())
168 window_->parent()->StackChildAtTop(window_.get()); 198 window_->parent()->StackChildAtTop(window_.get());
169 image_delegate_ = delegate; 199 image_delegate_ = delegate;
170 200
171 if (window_.get() && delegate->has_image()) { 201 if (window_.get() && delegate->has_image()) {
172 window_slider_.reset(new WindowSlider(this, 202 window_slider_.reset(new WindowSlider(this,
173 window_->parent(), 203 window_->parent(),
174 window_.get())); 204 window_.get()));
175 slide_direction_ = SLIDE_UNKNOWN; 205 slide_direction_ = SLIDE_UNKNOWN;
176 } else { 206 } else {
177 window_slider_.reset(); 207 window_slider_.reset();
208 }*/
209 }
210
211 const gfx::Image OverscrollNavigationOverlay::GetImageForDirection(
212 OverscrollWindowAnimation::Direction direction) const {
213 const NavigationControllerImpl& controller = web_contents_->GetController();
214 const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
215 controller.GetEntryAtOffset(
216 direction == OverscrollWindowAnimation::FORWARD ? 1 : -1));
217
218 if (entry && entry->screenshot().get()) {
219 std::vector<gfx::ImagePNGRep> image_reps;
220 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
221 return gfx::Image(image_reps);
178 } 222 }
223 return gfx::Image();
224 }
225
226 scoped_ptr<OverscrollLayerWrapper> OverscrollNavigationOverlay::CreateLayer() {
227 LOG(ERROR) << "ONO: CreateLayer";
228 scoped_ptr<OverscrollLayerWrapper> layer_wrapper(
229 new OverscrollLayerWrapper());
230 if (!window_) {
231 SetupOverlayWindow();
232 if (direction_ == OverscrollWindowAnimation::FORWARD) {
233 layer_wrapper->WrapWindow(window_.get());
234 web_contents_window_->StackChildAbove(
235 window_.get(), web_contents_->GetContentNativeView());
236 } else {
237 layer_wrapper->WrapWindow(web_contents_->GetContentNativeView());
238 web_contents_window_->StackChildBelow(
239 window_.get(), web_contents_->GetContentNativeView());
240 }
241 } else {
242 LOG(ERROR) << "NOT IMPLEMENTED: SET UP LAYER";
243 // TODO set up the layer.
244 }
245 return layer_wrapper.Pass();
246 }
247
248 scoped_ptr<OverscrollLayerWrapper>
249 OverscrollNavigationOverlay::CreateFrontLayer() {
250 LOG(ERROR) << "ONO: Create front layer";
251 if (!web_contents_->GetController().CanGoForward())
252 return nullptr;
253 direction_ = OverscrollWindowAnimation::FORWARD;
254 return CreateLayer();
255 }
256
257 scoped_ptr<OverscrollLayerWrapper>
258 OverscrollNavigationOverlay::CreateBackLayer() {
259 LOG(ERROR) << "ONO: Create back layer";
260 if (!web_contents_->GetController().CanGoBack())
261 return nullptr;
262 direction_ = OverscrollWindowAnimation::BACKWARD;
263 return CreateLayer();
264 }
265
266 void OverscrollNavigationOverlay::OnOverscrollCompleted() {
267 // TODO write actual code.
268 LOG(ERROR) << "ONO: OnOverscrollCompleted";
269 window_.reset();
270 }
271
272 void OverscrollNavigationOverlay::OnOverscrollCompleting() {
273
274 }
275
276 void OverscrollNavigationOverlay::FadeOutOverscrollWindow() {
277 LOG(ERROR) << "FadeOutOverscrollWindow";
278 // TODO maybe we do not need this check.
279 if (!window_)
280 return;
281 aura::Window* contents = web_contents_->GetContentNativeView();
282 contents->layer()->SetLayerBrightness(1.f);
283 {
284 ui::ScopedLayerAnimationSettings settings(contents->layer()->GetAnimator());
285 settings.SetPreemptionStrategy(
286 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
287 settings.SetTweenType(gfx::Tween::EASE_OUT);
288 contents->layer()->SetLayerBrightness(0.f);
289 }
290 scoped_ptr<ui::Layer> dismiss_layer = window_->AcquireLayer();
291 window_.reset();
292 (new OverlayDismissAnimator(dismiss_layer.Pass()))->Animate();
179 } 293 }
180 294
181 void OverscrollNavigationOverlay::StopObservingIfDone() { 295 void OverscrollNavigationOverlay::StopObservingIfDone() {
296 LOG(ERROR) << "Stop observing if done";
182 // Normally we dismiss the overlay once we receive a paint update, however 297 // Normally we dismiss the overlay once we receive a paint update, however
183 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get 298 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
184 // called, and we rely on loading_complete_ for those cases. 299 // called, and we rely on loading_complete_ for those cases.
185 if (!received_paint_update_ && !loading_complete_) 300 if (!received_paint_update_ && !loading_complete_)
186 return; 301 return;
187 302
188 // If a slide is in progress, then do not destroy the window or the slide. 303 if (owa_->is_animation_in_progress())
189 if (window_slider_.get() && window_slider_->IsSlideInProgress())
190 return; 304 return;
191 305
192 // The layer to be animated by OverlayDismissAnimator 306 // The layer to be animated by OverlayDismissAnimator
193 scoped_ptr<ui::Layer> overlay_dismiss_layer; 307 scoped_ptr<ui::Layer> overlay_dismiss_layer;
194 if (overlay_dismiss_layer_) 308 if (overlay_dismiss_layer_)
195 overlay_dismiss_layer = overlay_dismiss_layer_.Pass(); 309 overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
196 else if (window_.get()) 310 else if (window_.get())
197 overlay_dismiss_layer = window_->AcquireLayer(); 311 overlay_dismiss_layer = window_->AcquireLayer();
312 LOG(ERROR) << "Resetting window slider";
198 Observe(NULL); 313 Observe(NULL);
199 window_slider_.reset();
200 window_.reset();
201 image_delegate_ = NULL;
202 if (overlay_dismiss_layer.get()) {
203 // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the
204 // animation completes.
205 (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
206 }
207 } 314 }
208 315
316 // TODO delete these *Layer functions.
209 ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) { 317 ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) {
210 const NavigationControllerImpl& controller = web_contents_->GetController();
211 const NavigationEntryImpl* entry = controller.GetEntryAtOffset(offset);
212
213 gfx::Image image;
214 if (entry && entry->screenshot().get()) {
215 std::vector<gfx::ImagePNGRep> image_reps;
216 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
217 image = gfx::Image(image_reps);
218 }
219 if (!layer_delegate_) 318 if (!layer_delegate_)
220 layer_delegate_.reset(new ImageLayerDelegate()); 319 layer_delegate_.reset(new ImageLayerDelegate());
221 layer_delegate_->SetImage(image); 320 // TODO fixme.
321 layer_delegate_->SetImage(
322 GetImageForDirection(offset == -1 ? OverscrollWindowAnimation::BACKWARD
323 : OverscrollWindowAnimation::FORWARD));
222 324
223 ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED); 325 ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
224 layer->set_delegate(layer_delegate_.get()); 326 layer->set_delegate(layer_delegate_.get());
225 return layer; 327 return layer;
226 } 328 }
227 329
228 ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() { 330 /*ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() {
229 if (!web_contents_->GetController().CanGoBack()) 331 if (!web_contents_->GetController().CanGoBack())
230 return NULL; 332 return NULL;
231 slide_direction_ = SLIDE_BACK; 333 slide_direction_ = SLIDE_BACK;
232 return CreateSlideLayer(-1); 334 return CreateSlideLayer(-1);
233 } 335 }
234 336
235 ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() { 337 ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() {
236 if (!web_contents_->GetController().CanGoForward()) 338 if (!web_contents_->GetController().CanGoForward())
237 return NULL; 339 return NULL;
238 slide_direction_ = SLIDE_FRONT; 340 slide_direction_ = SLIDE_FRONT;
239 return CreateSlideLayer(1); 341 return CreateSlideLayer(1);
240 } 342 }
241 343
242 void OverscrollNavigationOverlay::OnWindowSlideCompleting() { 344 void OverscrollNavigationOverlay::OnWindowSlideCompleting() {
243 if (slide_direction_ == SLIDE_UNKNOWN) 345 if (slide_direction_ == SLIDE_UNKNOWN)
244 return; 346 return;
245 347
246 // Perform the navigation. 348 // Perform the navigation.
247 if (slide_direction_ == SLIDE_BACK) 349 if (slide_direction_ == SLIDE_BACK)
248 web_contents_->GetController().GoBack(); 350 web_contents_->GetController().GoBack();
249 else if (slide_direction_ == SLIDE_FRONT) 351 else if (slide_direction_ == SLIDE_FRONT)
250 web_contents_->GetController().GoForward(); 352 web_contents_->GetController().GoForward();
251 else 353 else
252 NOTREACHED(); 354 NOTREACHED();
253 355
254 // Reset state and wait for the new navigation page to complete 356 // Reset state and wait for the new navigation page to complete
255 // loading/painting. 357 // loading/painting.
256 StartObserving(); 358 StartObserving();
257 } 359 }*/
258 360
259 void OverscrollNavigationOverlay::OnWindowSlideCompleted( 361 /*void OverscrollNavigationOverlay::OnWindowSlideAborted() {
260 scoped_ptr<ui::Layer> layer) {
261 if (slide_direction_ == SLIDE_UNKNOWN) {
262 window_slider_.reset();
263 StopObservingIfDone();
264 return;
265 }
266
267 // Change the image used for the overlay window.
268 image_delegate_->SetImage(layer_delegate_->image());
269 window_->layer()->SetTransform(gfx::Transform());
270 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
271 slide_direction_ = SLIDE_UNKNOWN;
272 // We may end up dismissing the overlay before it has a chance to repaint, so
273 // set the slider layer to be the one animated by OverlayDismissAnimator.
274 if (layer.get())
275 overlay_dismiss_layer_ = layer.Pass();
276 StopObservingIfDone(); 362 StopObservingIfDone();
277 } 363 }
278 364
279 void OverscrollNavigationOverlay::OnWindowSlideAborted() {
280 StopObservingIfDone();
281 }
282
283 void OverscrollNavigationOverlay::OnWindowSliderDestroyed() { 365 void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
284 // We only want to take an action here if WindowSlider is being destroyed 366 // We only want to take an action here if WindowSlider is being destroyed
285 // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL, 367 // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL,
286 // then OverscrollNavigationOverlay is the one destroying WindowSlider, and 368 // then OverscrollNavigationOverlay is the one destroying WindowSlider, and
287 // we don't need to do anything. 369 // we don't need to do anything.
288 // This check prevents StopObservingIfDone() being called multiple times 370 // This check prevents StopObservingIfDone() being called multiple times
289 // (including recursively) for a single event. 371 // (including recursively) for a single event.
290 if (window_slider_.get()) { 372 if (window_slider_.get()) {
291 // The slider has just been destroyed. Release the ownership. 373 // The slider has just been destroyed. Release the ownership.
292 ignore_result(window_slider_.release()); 374 ignore_result(window_slider_.release());
293 StopObservingIfDone(); 375 StopObservingIfDone();
294 } 376 }
295 } 377 }*/
296 378
297 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { 379 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
380 LOG(ERROR) << "Did first visually non empty paint";
298 NavigationEntry* visible_entry = 381 NavigationEntry* visible_entry =
299 web_contents_->GetController().GetVisibleEntry(); 382 web_contents_->GetController().GetVisibleEntry();
300 if (pending_entry_url_.is_empty() || 383 if (pending_entry_url_.is_empty() ||
301 DoesEntryMatchURL(visible_entry, pending_entry_url_)) { 384 DoesEntryMatchURL(visible_entry, pending_entry_url_)) {
302 received_paint_update_ = true; 385 received_paint_update_ = true;
303 StopObservingIfDone(); 386 StopObservingIfDone();
304 } 387 }
305 } 388 }
306 389
307 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) { 390 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
391 LOG(ERROR) << "Did stop loading";
308 // Don't compare URLs in this case - it's possible they won't match if 392 // Don't compare URLs in this case - it's possible they won't match if
309 // a gesture-nav initiated navigation was interrupted by some other in-site 393 // a gesture-nav initiated navigation was interrupted by some other in-site
310 // navigation ((e.g., from a script, or from a bookmark). 394 // navigation ((e.g., from a script, or from a bookmark).
311 loading_complete_ = true; 395 loading_complete_ = true;
312 StopObservingIfDone(); 396 StopObservingIfDone();
313 } 397 }
314 398
399 /*aura::Window* OverscrollNavigationOverlay::GetWindowToAnimateForOverscroll()
400 const {
401 return direction_ == OverscrollNavigationOverlay::FORWARD
402 ? window_.get()
403 : web_contents_->GetContentNativeView();
404 }
405
406 gfx::Rect OverscrollNavigationOverlay::GetStarterBounds() const {
407 gfx::Rect bounds = gfx::Rect(web_contents_window_->bounds().size());
408 if (direction_ == OverscrollNavigationOverlay::FORWARD) {
409 // The overlay will be sliding in from the right edge towards the left in
410 // non-RTL, or sliding in from the left edge towards the right in RTL.
411 // So position the overlay window accordingly.
412 bounds.Offset(base::i18n::IsRTL() ? -bounds.width() : bounds.width(), 0);
413 }
414 return bounds;
415 }*/
416
315 } // namespace content 417 } // namespace content
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