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Issue 895543005: Refactor GestureNavigation to eliminate code redundancy (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed some bugs related to back and forth 2nd case navigation Created 5 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h" 5 #include "content/browser/web_contents/aura/overscroll_navigation_overlay.h"
6 6
7 #include <vector>
8
7 #include "content/browser/frame_host/navigation_entry_impl.h" 9 #include "content/browser/frame_host/navigation_entry_impl.h"
8 #include "content/browser/renderer_host/render_view_host_impl.h" 10 #include "content/browser/renderer_host/render_view_host_impl.h"
11 #include "content/browser/web_contents/aura/overscroll_window_delegate.h"
12 #include "content/browser/web_contents/aura/slidable_wrapper.h"
9 #include "content/browser/web_contents/web_contents_impl.h" 13 #include "content/browser/web_contents/web_contents_impl.h"
10 #include "content/common/view_messages.h" 14 #include "content/common/view_messages.h"
11 #include "content/public/browser/browser_thread.h" 15 #include "content/public/browser/browser_thread.h"
12 #include "content/public/browser/render_widget_host_view.h" 16 #include "content/public/browser/render_widget_host_view.h"
13 #include "ui/aura/window.h" 17 #include "ui/aura/window.h"
14 #include "ui/aura_extra/image_window_delegate.h" 18 #include "ui/aura_extra/image_window_delegate.h"
15 #include "ui/base/layout.h" 19 #include "ui/base/layout.h"
16 #include "ui/compositor/layer.h" 20 #include "ui/compositor/layer.h"
17 #include "ui/compositor/layer_animation_observer.h" 21 #include "ui/compositor/layer_animation_observer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h" 22 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/canvas.h" 23 #include "ui/gfx/canvas.h"
20 #include "ui/gfx/image/image_png_rep.h" 24 #include "ui/gfx/image/image_png_rep.h"
21 #include "ui/gfx/image/image_skia.h"
22 25
23 namespace content { 26 namespace content {
24 namespace { 27 namespace {
25 28
26 // Returns true if the entry's URL or any of the URLs in entry's redirect chain 29 // Returns true if the entry's URL or any of the URLs in entry's redirect chain
27 // match |url|. 30 // match |url|.
28 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) { 31 bool DoesEntryMatchURL(NavigationEntry* entry, const GURL& url) {
29 if (!entry) 32 if (!entry)
30 return false; 33 return false;
31 if (entry->GetURL() == url) 34 if (entry->GetURL() == url)
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 126
124 private: 127 private:
125 ~OverlayDismissAnimator() override {} 128 ~OverlayDismissAnimator() override {}
126 129
127 scoped_ptr<ui::Layer> layer_; 130 scoped_ptr<ui::Layer> layer_;
128 131
129 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator); 132 DISALLOW_COPY_AND_ASSIGN(OverlayDismissAnimator);
130 }; 133 };
131 134
132 OverscrollNavigationOverlay::OverscrollNavigationOverlay( 135 OverscrollNavigationOverlay::OverscrollNavigationOverlay(
133 WebContentsImpl* web_contents) 136 WebContentsImpl* web_contents,
134 : web_contents_(web_contents), 137 aura::Window* web_contents_window)
135 image_delegate_(NULL), 138 : direction_(NONE),
139 web_contents_(web_contents),
140 window_(nullptr),
141 image_delegate_(nullptr),
136 loading_complete_(false), 142 loading_complete_(false),
137 received_paint_update_(false), 143 received_paint_update_(false),
138 slide_direction_(SLIDE_UNKNOWN) { 144 owa_(new OverscrollWindowAnimation(this)),
145 web_contents_window_(web_contents_window) {
139 } 146 }
140 147
141 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() { 148 OverscrollNavigationOverlay::~OverscrollNavigationOverlay() {
142 } 149 }
143 150
144 void OverscrollNavigationOverlay::StartObserving() { 151 void OverscrollNavigationOverlay::StartObserving() {
145 loading_complete_ = false; 152 loading_complete_ = false;
146 received_paint_update_ = false; 153 received_paint_update_ = false;
147 overlay_dismiss_layer_.reset();
148 Observe(web_contents_); 154 Observe(web_contents_);
149 155
150 // Make sure the overlay window is on top.
151 if (window_.get() && window_->parent())
152 window_->parent()->StackChildAtTop(window_.get());
153
154 // Assumes the navigation has been initiated. 156 // Assumes the navigation has been initiated.
155 NavigationEntry* pending_entry = 157 NavigationEntry* pending_entry =
156 web_contents_->GetController().GetPendingEntry(); 158 web_contents_->GetController().GetPendingEntry();
157 // Save url of the pending entry to identify when it loads and paints later. 159 // Save url of the pending entry to identify when it loads and paints later.
158 // Under some circumstances navigation can leave a null pending entry - 160 // Under some circumstances navigation can leave a null pending entry -
159 // see comments in NavigationControllerImpl::NavigateToPendingEntry(). 161 // see comments in NavigationControllerImpl::NavigateToPendingEntry().
160 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL(); 162 pending_entry_url_ = pending_entry ? pending_entry->GetURL() : GURL();
161 } 163 }
162 164
163 void OverscrollNavigationOverlay::SetOverlayWindow(
164 scoped_ptr<aura::Window> window,
165 aura_extra::ImageWindowDelegate* delegate) {
166 window_ = window.Pass();
167 if (window_.get() && window_->parent())
168 window_->parent()->StackChildAtTop(window_.get());
169 image_delegate_ = delegate;
170
171 if (window_.get() && delegate->has_image()) {
172 window_slider_.reset(new WindowSlider(this,
173 window_->parent(),
174 window_.get()));
175 slide_direction_ = SLIDE_UNKNOWN;
176 } else {
177 window_slider_.reset();
178 }
179 }
180
181 void OverscrollNavigationOverlay::StopObservingIfDone() { 165 void OverscrollNavigationOverlay::StopObservingIfDone() {
182 // Normally we dismiss the overlay once we receive a paint update, however 166 // Normally we dismiss the overlay once we receive a paint update, however
183 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get 167 // for in-page navigations DidFirstVisuallyNonEmptyPaint() does not get
184 // called, and we rely on loading_complete_ for those cases. 168 // called, and we rely on loading_complete_ for those cases.
185 if (!received_paint_update_ && !loading_complete_) 169 // If a slide is in progress, then do not destroy the window or the slide.
170 if (!window_ ||
171 !(loading_complete_ || received_paint_update_) ||
172 owa_->is_active()) {
186 return; 173 return;
187 174 }
188 // If a slide is in progress, then do not destroy the window or the slide. 175 // OverlayDismissAnimator deletes the window layer and itself when the
189 if (window_slider_.get() && window_slider_->IsSlideInProgress()) 176 // animation completes.
190 return; 177 (new OverlayDismissAnimator(window_->AcquireLayer().Pass()))->Animate();
191 178 window_.reset();
192 // The layer to be animated by OverlayDismissAnimator
193 scoped_ptr<ui::Layer> overlay_dismiss_layer;
194 if (overlay_dismiss_layer_)
195 overlay_dismiss_layer = overlay_dismiss_layer_.Pass();
196 else if (window_.get())
197 overlay_dismiss_layer = window_->AcquireLayer();
198 Observe(NULL); 179 Observe(NULL);
199 window_slider_.reset(); 180 received_paint_update_ = false;
200 window_.reset(); 181 loading_complete_ = false;
201 image_delegate_ = NULL;
202 if (overlay_dismiss_layer.get()) {
203 // OverlayDismissAnimator deletes overlay_dismiss_layer and itself when the
204 // animation completes.
205 (new OverlayDismissAnimator(overlay_dismiss_layer.Pass()))->Animate();
206 }
207 } 182 }
208 183
209 ui::Layer* OverscrollNavigationOverlay::CreateSlideLayer(int offset) { 184 scoped_ptr<SlidableWrapper> OverscrollNavigationOverlay::CreateLayerWrapper() {
185 if (window_) {
mfomitchev 2015/03/16 22:28:01 Add some comments for the two cases
Nina 2015/03/17 14:27:07 Done.
186 if (!layer_delegate_)
187 layer_delegate_.reset(new ImageLayerDelegate());
188 layer_delegate_->SetImage(GetImageForDirection(direction_));
189 scoped_ptr<ui::Layer> layer(new ui::Layer(ui::LAYER_TEXTURED));
190 layer->set_delegate(layer_delegate_.get());
191 ui::Layer* parent = window_->layer()->parent();
192 parent->Add(layer.get());
193 if (direction_ == FORWARD)
194 parent->StackAbove(layer.get(), window_->layer());
195 else
196 parent->StackBelow(layer.get(), window_->layer());
197 return scoped_ptr<SlidableWrapper>(
198 new SlidableWrapper(layer.Pass()));
199 }
200 image_delegate_ =
201 new OverscrollWindowDelegate(owa_.get(),
202 GetImageForDirection(direction_));
203 scoped_ptr<aura::Window> window(new aura::Window(image_delegate_));
204 window->SetTransparent(true);
205 window->Init(aura::WINDOW_LAYER_TEXTURED);
206 window->layer()->SetMasksToBounds(false);
207 window->SetName("OverscrollOverlay");
208 web_contents_window_->AddChild(window.get());
209 window->Show();
210 if (direction_ == FORWARD) {
211 web_contents_window_->StackChildAbove(
212 window.get(), web_contents_->GetContentNativeView());
213 } else {
214 web_contents_window_->StackChildBelow(
215 window.get(), web_contents_->GetContentNativeView());
216 }
217 return scoped_ptr<SlidableWrapper>(
mfomitchev 2015/03/16 22:28:01 So we don't need ONO to own the overlay window (wi
Nina 2015/03/17 14:27:07 Right, we don't need that anymore with this design
218 new SlidableWrapper(window.Pass()));
219 }
220
221 const gfx::Image OverscrollNavigationOverlay::GetImageForDirection(
222 NavigationDirection direction) const {
210 const NavigationControllerImpl& controller = web_contents_->GetController(); 223 const NavigationControllerImpl& controller = web_contents_->GetController();
211 const NavigationEntryImpl* entry = controller.GetEntryAtOffset(offset); 224 const NavigationEntryImpl* entry = NavigationEntryImpl::FromNavigationEntry(
225 controller.GetEntryAtOffset(direction == FORWARD ? 1 : -1));
212 226
213 gfx::Image image;
214 if (entry && entry->screenshot().get()) { 227 if (entry && entry->screenshot().get()) {
215 std::vector<gfx::ImagePNGRep> image_reps; 228 std::vector<gfx::ImagePNGRep> image_reps;
216 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f)); 229 image_reps.push_back(gfx::ImagePNGRep(entry->screenshot(), 1.0f));
217 image = gfx::Image(image_reps); 230 return gfx::Image(image_reps);
218 } 231 }
219 if (!layer_delegate_) 232 return gfx::Image();
220 layer_delegate_.reset(new ImageLayerDelegate());
221 layer_delegate_->SetImage(image);
222
223 ui::Layer* layer = new ui::Layer(ui::LAYER_TEXTURED);
224 layer->set_delegate(layer_delegate_.get());
225 return layer;
226 } 233 }
227 234
228 ui::Layer* OverscrollNavigationOverlay::CreateBackLayer() { 235 scoped_ptr<SlidableWrapper> OverscrollNavigationOverlay::CreateFrontWrapper() {
229 if (!web_contents_->GetController().CanGoBack()) 236 if (!web_contents_->GetController().CanGoForward())
230 return NULL; 237 return nullptr;
231 slide_direction_ = SLIDE_BACK; 238 direction_ = FORWARD;
232 return CreateSlideLayer(-1); 239 return CreateLayerWrapper();
233 } 240 }
234 241
235 ui::Layer* OverscrollNavigationOverlay::CreateFrontLayer() { 242 scoped_ptr<SlidableWrapper> OverscrollNavigationOverlay::CreateBackWrapper() {
236 if (!web_contents_->GetController().CanGoForward()) 243 if (!web_contents_->GetController().CanGoBack())
237 return NULL; 244 return nullptr;
238 slide_direction_ = SLIDE_FRONT; 245 direction_ = BACK;
239 return CreateSlideLayer(1); 246 return CreateLayerWrapper();
240 } 247 }
241 248
242 void OverscrollNavigationOverlay::OnWindowSlideCompleting() { 249 aura::Window* OverscrollNavigationOverlay::GetLiveWindow() const {
243 if (slide_direction_ == SLIDE_UNKNOWN) 250 if (window_)
244 return; 251 return window_.get();
252 return web_contents_->GetContentNativeView();
253 }
245 254
246 // Perform the navigation. 255 void OverscrollNavigationOverlay::OnOverscrollCompleting() {
247 if (slide_direction_ == SLIDE_BACK) 256 // We start the navigation as soon as we know the overscroll gesture is
257 // completing.
258 DCHECK(direction_ != NONE);
259 LOG(ERROR) << "OnOverscrollCompleting, navigating and observing";
260 if (direction_ == FORWARD && web_contents_->GetController().CanGoForward())
mfomitchev 2015/03/16 22:28:01 What happens if we do GoForward()/Back without che
Nina 2015/03/17 14:27:07 BOOM. There's a DCHECK in place to prevent that fr
261 web_contents_->GetController().GoForward();
262 if (direction_ == BACK && web_contents_->GetController().CanGoBack())
248 web_contents_->GetController().GoBack(); 263 web_contents_->GetController().GoBack();
249 else if (slide_direction_ == SLIDE_FRONT)
250 web_contents_->GetController().GoForward();
251 else
252 NOTREACHED();
253
254 // Reset state and wait for the new navigation page to complete
255 // loading/painting.
256 StartObserving(); 264 StartObserving();
257 } 265 }
258 266
259 void OverscrollNavigationOverlay::OnWindowSlideCompleted( 267 void OverscrollNavigationOverlay::OnOverscrollCompleted(
260 scoped_ptr<ui::Layer> layer) { 268 scoped_ptr<SlidableWrapper> wrapper) {
261 if (slide_direction_ == SLIDE_UNKNOWN) { 269 if (!window_) {
262 window_slider_.reset(); 270 window_ = wrapper->AcquireWindow();
mfomitchev 2015/03/16 22:28:01 DCHECK wrapper->has_window()
Nina 2015/03/17 14:27:07 Done.
263 StopObservingIfDone(); 271 // Make sure the overlay window is on top.
264 return; 272 web_contents_window_->StackChildAtTop(window_.get());
273 // Reset the position of the contents window.
274 web_contents_->GetContentNativeView()->SetTransform(gfx::Transform());
275 } else {
276 // Change the image used for the overlay window.
277 image_delegate_->SetImage(layer_delegate_->image());
278 // Reset the position of its layer.
279 window_->layer()->SetTransform(gfx::Transform());
280 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
265 } 281 }
266 282 direction_ = NONE;
267 // Change the image used for the overlay window. 283 LOG(ERROR) << "OnOverscrollCompleted, stop observing if done";
268 image_delegate_->SetImage(layer_delegate_->image());
269 window_->layer()->SetTransform(gfx::Transform());
270 window_->SchedulePaintInRect(gfx::Rect(window_->bounds().size()));
271 slide_direction_ = SLIDE_UNKNOWN;
272 // We may end up dismissing the overlay before it has a chance to repaint, so
273 // set the slider layer to be the one animated by OverlayDismissAnimator.
274 if (layer.get())
275 overlay_dismiss_layer_ = layer.Pass();
276 StopObservingIfDone(); 284 StopObservingIfDone();
277 } 285 }
278 286
279 void OverscrollNavigationOverlay::OnWindowSlideAborted() { 287 void OverscrollNavigationOverlay::OnOverscrollAborted() {
288 direction_ = NONE;
280 StopObservingIfDone(); 289 StopObservingIfDone();
281 } 290 }
282 291
283 void OverscrollNavigationOverlay::OnWindowSliderDestroyed() {
284 // We only want to take an action here if WindowSlider is being destroyed
285 // outside of OverscrollNavigationOverlay. If window_slider_.get() is NULL,
286 // then OverscrollNavigationOverlay is the one destroying WindowSlider, and
287 // we don't need to do anything.
288 // This check prevents StopObservingIfDone() being called multiple times
289 // (including recursively) for a single event.
290 if (window_slider_.get()) {
291 // The slider has just been destroyed. Release the ownership.
292 ignore_result(window_slider_.release());
293 StopObservingIfDone();
294 }
295 }
296
297 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() { 292 void OverscrollNavigationOverlay::DidFirstVisuallyNonEmptyPaint() {
298 NavigationEntry* visible_entry = 293 NavigationEntry* visible_entry =
299 web_contents_->GetController().GetVisibleEntry(); 294 web_contents_->GetController().GetVisibleEntry();
300 if (pending_entry_url_.is_empty() || 295 if (pending_entry_url_.is_empty() ||
301 DoesEntryMatchURL(visible_entry, pending_entry_url_)) { 296 DoesEntryMatchURL(visible_entry, pending_entry_url_)) {
302 received_paint_update_ = true; 297 received_paint_update_ = true;
303 StopObservingIfDone(); 298 StopObservingIfDone();
304 } 299 }
305 } 300 }
306 301
307 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) { 302 void OverscrollNavigationOverlay::DidStopLoading(RenderViewHost* host) {
308 // Don't compare URLs in this case - it's possible they won't match if 303 // Don't compare URLs in this case - it's possible they won't match if
309 // a gesture-nav initiated navigation was interrupted by some other in-site 304 // a gesture-nav initiated navigation was interrupted by some other in-site
310 // navigation ((e.g., from a script, or from a bookmark). 305 // navigation ((e.g., from a script, or from a bookmark).
311 loading_complete_ = true; 306 loading_complete_ = true;
312 StopObservingIfDone(); 307 StopObservingIfDone();
313 } 308 }
314 309
315 } // namespace content 310 } // namespace content
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