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Unified Diff: polymer_0.5.4/bower_components/web-animations-js/History.md

Issue 895523005: Added Polymer 0.5.4 (Closed) Base URL: https://chromium.googlesource.com/infra/third_party/npm_modules.git@master
Patch Set: Created 5 years, 11 months ago
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Index: polymer_0.5.4/bower_components/web-animations-js/History.md
diff --git a/polymer_0.5.0/bower_components/web-animations-js/History.md b/polymer_0.5.4/bower_components/web-animations-js/History.md
similarity index 57%
copy from polymer_0.5.0/bower_components/web-animations-js/History.md
copy to polymer_0.5.4/bower_components/web-animations-js/History.md
index d96cfe8db50e6107afe40798df956fb54bb0897b..1cac716adbcf81957b1395e2b6ff141bf3d98be2 100644
--- a/polymer_0.5.0/bower_components/web-animations-js/History.md
+++ b/polymer_0.5.4/bower_components/web-animations-js/History.md
@@ -1,3 +1,44 @@
+### 1.0.5 - *January 6 2015*
+
+ * Fix loading the polyfill in an SVG document
+ * Fix a problem where groups didn't take effect in their first frame
+ * Don't rely on performance.now
+
+### 1.0.4 - *December 8 2014*
+
+ * Fix a critical bug where deprecation logic wasn't being loaded
+ when `web-animations-next` and `web-animations-next-lite` were
+ executed on top of a native `element.animate`.
+
+### 1.0.3 - *December 4 2014*
+
+ * Fix a critical bug on iOS 7 and Safari <= 6. Due to limitations,
+ inline style patching is not supported on these platforms.
+
+### 1.0.2 - *November 28 2014*
+
+ * Deprecated `AnimationTiming.playbackRate`.
+
+ For example, this is no longer supported:
+
+ var player = element.animate(
+ keyframes,
+ {duration: 1000, playbackRate: 2});
+
+ Use `AnimationPlayer.playbackRate` instead:
+
+ var player = element.animate(
+ keyframes,
+ {duration: 1000});
+ player.playbackRate = 2;
+
+ If you have any feedback on this change, please start a discussion
+ on the public-fx mailing list:
+ http://lists.w3.org/Archives/Public/public-fx/
+
+ Or file an issue against the specification on GitHub:
+ https://github.com/w3c/web-animations/issues/new
+
### 1.0.1 - *November 26 2014*
* Players should be constructed in idle state

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