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Side by Side Diff: sky/engine/core/rendering/PaintPhase.h

Issue 895483002: Remove the last remnant of paint phases. (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 10 months ago
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1 /*
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3 * (C) 2000 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 *
24 */
25
26 #ifndef SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
27 #define SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
28
29 namespace blink {
30
31 /*
32 * The painting of a layer occurs in three distinct phases. Each phase involve s
33 * a recursive descent into the layer's render objects. The first phase is the background phase.
34 * The backgrounds and borders of all blocks are painted. Inlines are not pain ted at all.
35 * Floats must paint above block backgrounds but entirely below inline content that can overlap them.
36 * In the foreground phase, all inlines are fully painted. Inline replaced ele ments will get all
37 * three phases invoked on them during this phase.
38 */
39
40 enum PaintPhase {
41 PaintPhaseForeground,
42 };
43
44 } // namespace blink
45
46 #endif // SKY_ENGINE_CORE_RENDERING_PAINTPHASE_H_
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