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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 #include <algorithm> | 8 #include <algorithm> |
| 9 | 9 |
| 10 #include "base/at_exit.h" | 10 #include "base/at_exit.h" |
| 11 #include "base/logging.h" | 11 #include "base/logging.h" |
| 12 #include "base/strings/string_number_conversions.h" | 12 #include "base/strings/string_number_conversions.h" |
| 13 | 13 |
| 14 namespace { | 14 namespace { |
| 15 | 15 |
| 16 using gpu::gles2::ShaderTranslator; | 16 using gpu::gles2::ShaderTranslator; |
| 17 | 17 |
| 18 static bool g_shader_initalized = false; |
| 19 |
| 18 void FinalizeShaderTranslator(void* /* dummy */) { | 20 void FinalizeShaderTranslator(void* /* dummy */) { |
| 19 ShFinalize(); | 21 ShFinalize(); |
| 22 DCHECK(g_shader_initalized); |
| 23 g_shader_initalized = false; |
| 20 } | 24 } |
| 21 | 25 |
| 22 bool InitializeShaderTranslator() { | 26 bool InitializeShaderTranslator() { |
| 23 static bool initialized = false; | 27 if (!g_shader_initalized && ShInitialize()) { |
| 24 if (!initialized && ShInitialize()) { | |
| 25 base::AtExitManager::RegisterCallback(&FinalizeShaderTranslator, NULL); | 28 base::AtExitManager::RegisterCallback(&FinalizeShaderTranslator, NULL); |
| 26 initialized = true; | 29 g_shader_initalized = true; |
| 27 } | 30 } |
| 28 return initialized; | 31 return g_shader_initalized; |
| 29 } | 32 } |
| 30 | 33 |
| 31 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 | 34 #if !defined(ANGLE_SH_VERSION) || ANGLE_SH_VERSION < 108 |
| 32 typedef int ANGLEGetInfoType; | 35 typedef int ANGLEGetInfoType; |
| 33 #else | 36 #else |
| 34 typedef size_t ANGLEGetInfoType; | 37 typedef size_t ANGLEGetInfoType; |
| 35 #endif | 38 #endif |
| 36 | 39 |
| 37 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, | 40 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, |
| 38 ShaderTranslator::VariableMap* var_map) { | 41 ShaderTranslator::VariableMap* var_map) { |
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| 296 translated_shader_.reset(); | 299 translated_shader_.reset(); |
| 297 info_log_.reset(); | 300 info_log_.reset(); |
| 298 attrib_map_.clear(); | 301 attrib_map_.clear(); |
| 299 uniform_map_.clear(); | 302 uniform_map_.clear(); |
| 300 name_map_.clear(); | 303 name_map_.clear(); |
| 301 } | 304 } |
| 302 | 305 |
| 303 } // namespace gles2 | 306 } // namespace gles2 |
| 304 } // namespace gpu | 307 } // namespace gpu |
| 305 | 308 |
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