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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 894373004: Add glGetActiveUniformBlockiv to GPU command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix win bots Created 5 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
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331 void GLES2GetActiveUniform(GLuint program, 331 void GLES2GetActiveUniform(GLuint program,
332 GLuint index, 332 GLuint index,
333 GLsizei bufsize, 333 GLsizei bufsize,
334 GLsizei* length, 334 GLsizei* length,
335 GLint* size, 335 GLint* size,
336 GLenum* type, 336 GLenum* type,
337 char* name) { 337 char* name) {
338 gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size, 338 gles2::GetGLContext()->GetActiveUniform(program, index, bufsize, length, size,
339 type, name); 339 type, name);
340 } 340 }
341 void GLES2GetActiveUniformBlockiv(GLuint program,
342 GLuint index,
343 GLenum pname,
344 GLint* params) {
345 gles2::GetGLContext()->GetActiveUniformBlockiv(program, index, pname, params);
346 }
341 void GLES2GetActiveUniformBlockName(GLuint program, 347 void GLES2GetActiveUniformBlockName(GLuint program,
342 GLuint index, 348 GLuint index,
343 GLsizei bufsize, 349 GLsizei bufsize,
344 GLsizei* length, 350 GLsizei* length,
345 char* name) { 351 char* name) {
346 gles2::GetGLContext()->GetActiveUniformBlockName(program, index, bufsize, 352 gles2::GetGLContext()->GetActiveUniformBlockName(program, index, bufsize,
347 length, name); 353 length, name);
348 } 354 }
349 void GLES2GetAttachedShaders(GLuint program, 355 void GLES2GetAttachedShaders(GLuint program,
350 GLsizei maxcount, 356 GLsizei maxcount,
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1552 }, 1558 },
1553 { 1559 {
1554 "glGetActiveAttrib", 1560 "glGetActiveAttrib",
1555 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), 1561 reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib),
1556 }, 1562 },
1557 { 1563 {
1558 "glGetActiveUniform", 1564 "glGetActiveUniform",
1559 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), 1565 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform),
1560 }, 1566 },
1561 { 1567 {
1568 "glGetActiveUniformBlockiv",
1569 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv),
1570 },
1571 {
1562 "glGetActiveUniformBlockName", 1572 "glGetActiveUniformBlockName",
1563 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName), 1573 reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName),
1564 }, 1574 },
1565 { 1575 {
1566 "glGetAttachedShaders", 1576 "glGetAttachedShaders",
1567 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), 1577 reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders),
1568 }, 1578 },
1569 { 1579 {
1570 "glGetAttribLocation", 1580 "glGetAttribLocation",
1571 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), 1581 reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation),
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2401 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), 2411 reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR),
2402 }, 2412 },
2403 { 2413 {
2404 NULL, 2414 NULL,
2405 NULL, 2415 NULL,
2406 }, 2416 },
2407 }; 2417 };
2408 2418
2409 } // namespace gles2 2419 } // namespace gles2
2410 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 2420 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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