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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
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79 #define glFrontFace GLES2_GET_FUN(FrontFace) | 79 #define glFrontFace GLES2_GET_FUN(FrontFace) |
80 #define glGenBuffers GLES2_GET_FUN(GenBuffers) | 80 #define glGenBuffers GLES2_GET_FUN(GenBuffers) |
81 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) | 81 #define glGenerateMipmap GLES2_GET_FUN(GenerateMipmap) |
82 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) | 82 #define glGenFramebuffers GLES2_GET_FUN(GenFramebuffers) |
83 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) | 83 #define glGenRenderbuffers GLES2_GET_FUN(GenRenderbuffers) |
84 #define glGenSamplers GLES2_GET_FUN(GenSamplers) | 84 #define glGenSamplers GLES2_GET_FUN(GenSamplers) |
85 #define glGenTextures GLES2_GET_FUN(GenTextures) | 85 #define glGenTextures GLES2_GET_FUN(GenTextures) |
86 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) | 86 #define glGenTransformFeedbacks GLES2_GET_FUN(GenTransformFeedbacks) |
87 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) | 87 #define glGetActiveAttrib GLES2_GET_FUN(GetActiveAttrib) |
88 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) | 88 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform) |
| 89 #define glGetActiveUniformBlockiv GLES2_GET_FUN(GetActiveUniformBlockiv) |
89 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) | 90 #define glGetActiveUniformBlockName GLES2_GET_FUN(GetActiveUniformBlockName) |
90 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) | 91 #define glGetAttachedShaders GLES2_GET_FUN(GetAttachedShaders) |
91 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) | 92 #define glGetAttribLocation GLES2_GET_FUN(GetAttribLocation) |
92 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) | 93 #define glGetBooleanv GLES2_GET_FUN(GetBooleanv) |
93 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) | 94 #define glGetBufferParameteriv GLES2_GET_FUN(GetBufferParameteriv) |
94 #define glGetError GLES2_GET_FUN(GetError) | 95 #define glGetError GLES2_GET_FUN(GetError) |
95 #define glGetFloatv GLES2_GET_FUN(GetFloatv) | 96 #define glGetFloatv GLES2_GET_FUN(GetFloatv) |
96 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) | 97 #define glGetFragDataLocation GLES2_GET_FUN(GetFragDataLocation) |
97 #define glGetFramebufferAttachmentParameteriv \ | 98 #define glGetFramebufferAttachmentParameteriv \ |
98 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) | 99 GLES2_GET_FUN(GetFramebufferAttachmentParameteriv) |
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303 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) | 304 #define glDrawBuffersEXT GLES2_GET_FUN(DrawBuffersEXT) |
304 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) | 305 #define glDiscardBackbufferCHROMIUM GLES2_GET_FUN(DiscardBackbufferCHROMIUM) |
305 #define glScheduleOverlayPlaneCHROMIUM \ | 306 #define glScheduleOverlayPlaneCHROMIUM \ |
306 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) | 307 GLES2_GET_FUN(ScheduleOverlayPlaneCHROMIUM) |
307 #define glSwapInterval GLES2_GET_FUN(SwapInterval) | 308 #define glSwapInterval GLES2_GET_FUN(SwapInterval) |
308 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) | 309 #define glMatrixLoadfCHROMIUM GLES2_GET_FUN(MatrixLoadfCHROMIUM) |
309 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) | 310 #define glMatrixLoadIdentityCHROMIUM GLES2_GET_FUN(MatrixLoadIdentityCHROMIUM) |
310 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) | 311 #define glBlendBarrierKHR GLES2_GET_FUN(BlendBarrierKHR) |
311 | 312 |
312 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ | 313 #endif // GPU_GLES2_GL2CHROMIUM_AUTOGEN_H_ |
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