| Index: content/browser/android/overscroll_refresh_unittest.cc
|
| diff --git a/content/browser/android/overscroll_refresh_unittest.cc b/content/browser/android/overscroll_refresh_unittest.cc
|
| index 45b1dea14b2240d6f097a5100cb9346ef8832fba..70ed0dbd510d1f15e8b2a04f91b0ee386b21a99f 100644
|
| --- a/content/browser/android/overscroll_refresh_unittest.cc
|
| +++ b/content/browser/android/overscroll_refresh_unittest.cc
|
| @@ -5,310 +5,237 @@
|
| #include "cc/layers/layer.h"
|
| #include "content/browser/android/overscroll_refresh.h"
|
| #include "testing/gtest/include/gtest/gtest.h"
|
| -#include "ui/android/resources/resource_manager.h"
|
|
|
| namespace content {
|
|
|
| -class OverscrollRefreshTest : public OverscrollRefreshClient,
|
| - public ui::ResourceManager,
|
| +class OverscrollRefreshTest : public OverscrollRefreshHandler,
|
| public testing::Test {
|
| public:
|
| - OverscrollRefreshTest()
|
| - : refresh_triggered_(false), still_refreshing_(false) {}
|
| + OverscrollRefreshTest() {}
|
|
|
| - // OverscrollRefreshClient implementation.
|
| - void TriggerRefresh() override {
|
| - refresh_triggered_ = true;
|
| - still_refreshing_ = true;
|
| + // OverscrollRefreshHandler implementation.
|
| + bool PullStart() override {
|
| + started_ = true;
|
| + return true;
|
| }
|
|
|
| - bool IsStillRefreshing() const override { return still_refreshing_; }
|
| + void PullUpdate(float delta) override { delta_ += delta; }
|
|
|
| - // ResourceManager implementation.
|
| - base::android::ScopedJavaLocalRef<jobject> GetJavaObject() override {
|
| - return base::android::ScopedJavaLocalRef<jobject>();
|
| + void PullRelease(bool allow_refresh) override {
|
| + released_ = true;
|
| + refresh_allowed_ = allow_refresh;
|
| }
|
|
|
| - Resource* GetResource(ui::AndroidResourceType res_type, int res_id) override {
|
| - return nullptr;
|
| - }
|
| -
|
| - void PreloadResource(ui::AndroidResourceType res_type, int res_id) override {}
|
| + void PullReset() override { reset_ = true; }
|
|
|
| - bool GetAndResetRefreshTriggered() {
|
| - bool triggered = refresh_triggered_;
|
| - refresh_triggered_ = false;
|
| - return triggered;
|
| + bool GetAndResetPullStarted() {
|
| + bool result = started_;
|
| + started_ = false;
|
| + return result;
|
| }
|
|
|
| - void PullBeyondActivationThreshold(OverscrollRefresh* effect) {
|
| - for (int i = 0; i < OverscrollRefresh::kMinPullsToActivate; ++i)
|
| - EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 100)));
|
| + float GetAndResetPullDelta() {
|
| + float result = delta_;
|
| + delta_ = 0;
|
| + return result;
|
| }
|
|
|
| - protected:
|
| -
|
| - scoped_ptr<OverscrollRefresh> CreateEffect() {
|
| - const float kDragTargetPixels = 100;
|
| - const bool kMirror = false;
|
| - scoped_ptr<OverscrollRefresh> effect(
|
| - new OverscrollRefresh(this, this, kDragTargetPixels, kMirror));
|
| -
|
| - const gfx::SizeF kViewportSize(512, 512);
|
| - const gfx::Vector2dF kScrollOffset;
|
| - const bool kOverflowYHidden = false;
|
| - effect->UpdateDisplay(kViewportSize, kScrollOffset, kOverflowYHidden);
|
| + bool GetAndResetPullReleased() {
|
| + bool result = released_;
|
| + released_ = false;
|
| + return result;
|
| + }
|
|
|
| - return effect.Pass();
|
| + bool GetAndResetRefreshAllowed() {
|
| + bool result = refresh_allowed_;
|
| + refresh_allowed_ = false;
|
| + return result;
|
| }
|
|
|
| - void SignalRefreshCompleted() { still_refreshing_ = false; }
|
| + bool GetAndResetPullReset() {
|
| + bool result = reset_;
|
| + reset_ = false;
|
| + return result;
|
| + }
|
|
|
| private:
|
| - bool refresh_triggered_;
|
| - bool still_refreshing_;
|
| + float delta_ = 0;
|
| + bool started_ = false;
|
| + bool released_ = false;
|
| + bool reset_ = false;
|
| + bool refresh_allowed_ = false;
|
| };
|
|
|
| TEST_F(OverscrollRefreshTest, Basic) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| + OverscrollRefresh effect(this);
|
|
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
|
|
| - effect->OnScrollBegin();
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| + effect.OnScrollBegin();
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck());
|
|
|
| // The initial scroll should not be consumed, as it should first be offered
|
| // to content.
|
| gfx::Vector2dF scroll_up(0, 10);
|
| - EXPECT_FALSE(effect->WillHandleScrollUpdate(scroll_up));
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.WillHandleScrollUpdate(scroll_up));
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_TRUE(effect.IsAwaitingScrollUpdateAck());
|
|
|
| - // The unconsumed, overscrolling scroll will trigger the effect->
|
| - effect->OnScrollUpdateAck(false);
|
| - EXPECT_TRUE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| + // The unconsumed, overscrolling scroll will trigger the effect.
|
| + effect.OnScrollUpdateAck(false);
|
| + EXPECT_TRUE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + EXPECT_TRUE(GetAndResetPullStarted());
|
|
|
| // Further scrolls will be consumed.
|
| - EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 50)));
|
| - EXPECT_TRUE(effect->IsActive());
|
| + EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 50)));
|
| + EXPECT_EQ(50.f, GetAndResetPullDelta());
|
| + EXPECT_TRUE(effect.IsActive());
|
|
|
| // Even scrolls in the down direction should be consumed.
|
| - EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -50)));
|
| - EXPECT_TRUE(effect->IsActive());
|
| -
|
| - // Feed enough scrolls to the effect to exceeds the threshold.
|
| - PullBeyondActivationThreshold(effect.get());
|
| - EXPECT_TRUE(effect->IsActive());
|
| + EXPECT_TRUE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -50)));
|
| + EXPECT_EQ(-50.f, GetAndResetPullDelta());
|
| + EXPECT_TRUE(effect.IsActive());
|
|
|
| // Ending the scroll while beyond the threshold should trigger a refresh.
|
| gfx::Vector2dF zero_velocity;
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| - effect->OnScrollEnd(zero_velocity);
|
| - EXPECT_TRUE(effect->IsActive());
|
| - EXPECT_TRUE(GetAndResetRefreshTriggered());
|
| - SignalRefreshCompleted();
|
| -
|
| - // Ensure animation doesn't explode.
|
| - base::TimeTicks initial_time = base::TimeTicks::Now();
|
| - base::TimeTicks current_time = initial_time;
|
| - scoped_refptr<cc::Layer> layer = cc::Layer::Create();
|
| - while (effect->Animate(current_time, layer.get()))
|
| - current_time += base::TimeDelta::FromMilliseconds(16);
|
| -
|
| - // The effect should terminate in a timely fashion.
|
| - EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
|
| - EXPECT_LE(
|
| - current_time.ToInternalValue(),
|
| - (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue());
|
| - EXPECT_FALSE(effect->IsActive());
|
| -}
|
| -
|
| -TEST_F(OverscrollRefreshTest, AnimationTerminatesEvenIfRefreshNeverTerminates) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - ASSERT_TRUE(effect->IsActive());
|
| - PullBeyondActivationThreshold(effect.get());
|
| - ASSERT_TRUE(effect->IsActive());
|
| - effect->OnScrollEnd(gfx::Vector2dF(0, 0));
|
| - ASSERT_TRUE(GetAndResetRefreshTriggered());
|
| -
|
| - // Verify that the animation terminates even if the triggered refresh
|
| - // action never terminates (i.e., |still_refreshing_| is always true).
|
| - base::TimeTicks initial_time = base::TimeTicks::Now();
|
| - base::TimeTicks current_time = initial_time;
|
| - scoped_refptr<cc::Layer> layer = cc::Layer::Create();
|
| - while (effect->Animate(current_time, layer.get()))
|
| - current_time += base::TimeDelta::FromMilliseconds(16);
|
| -
|
| - EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
|
| - EXPECT_LE(
|
| - current_time.ToInternalValue(),
|
| - (initial_time + base::TimeDelta::FromSeconds(10)).ToInternalValue());
|
| - EXPECT_FALSE(effect->IsActive());
|
| -}
|
| -
|
| -TEST_F(OverscrollRefreshTest, NotTriggeredIfBelowThreshold) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - ASSERT_TRUE(effect->IsActive());
|
| -
|
| - // Terminating the pull before it exceeds the threshold will prevent refresh.
|
| - EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + EXPECT_FALSE(GetAndResetPullReleased());
|
| + effect.OnScrollEnd(zero_velocity);
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_TRUE(GetAndResetPullReleased());
|
| + EXPECT_TRUE(GetAndResetRefreshAllowed());
|
| }
|
|
|
| TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialYOffsetIsNotZero) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| + OverscrollRefresh effect(this);
|
|
|
| // A positive y scroll offset at the start of scroll will prevent activation,
|
| // even if the subsequent scroll overscrolls upward.
|
| - gfx::SizeF viewport_size(512, 512);
|
| gfx::Vector2dF nonzero_offset(0, 10);
|
| bool overflow_y_hidden = false;
|
| - effect->UpdateDisplay(viewport_size, nonzero_offset, overflow_y_hidden);
|
| - effect->OnScrollBegin();
|
| -
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + effect.OnFrameUpdated(nonzero_offset, overflow_y_hidden);
|
| + effect.OnScrollBegin();
|
| +
|
| + effect.OnFrameUpdated(gfx::Vector2dF(), overflow_y_hidden);
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + effect.OnScrollUpdateAck(false);
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| + effect.OnScrollEnd(gfx::Vector2dF());
|
| + EXPECT_FALSE(GetAndResetPullStarted());
|
| + EXPECT_FALSE(GetAndResetPullReleased());
|
| }
|
|
|
| TEST_F(OverscrollRefreshTest, NotTriggeredIfOverflowYHidden) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| + OverscrollRefresh effect(this);
|
|
|
| - // "overflow-y: hidden" on the root layer will prevent activation,
|
| - // even if the subsequent scroll overscrolls upward.
|
| - gfx::SizeF viewport_size(512, 512);
|
| + // overflow-y:hidden at the start of scroll will prevent activation.
|
| gfx::Vector2dF zero_offset;
|
| bool overflow_y_hidden = true;
|
| - effect->UpdateDisplay(viewport_size, zero_offset, overflow_y_hidden);
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + effect.OnFrameUpdated(zero_offset, overflow_y_hidden);
|
| + effect.OnScrollBegin();
|
| +
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + effect.OnScrollUpdateAck(false);
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| + effect.OnScrollEnd(gfx::Vector2dF());
|
| + EXPECT_FALSE(GetAndResetPullStarted());
|
| + EXPECT_FALSE(GetAndResetPullReleased());
|
| }
|
|
|
| TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollDownward) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| + OverscrollRefresh effect(this);
|
| + effect.OnScrollBegin();
|
|
|
| // A downward initial scroll will prevent activation, even if the subsequent
|
| // scroll overscrolls upward.
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, -10)));
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| -
|
| - effect->OnScrollUpdateAck(false);
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, -10)));
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| +
|
| + effect.OnScrollUpdateAck(false);
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| + effect.OnScrollEnd(gfx::Vector2dF());
|
| + EXPECT_FALSE(GetAndResetPullReleased());
|
| }
|
|
|
| TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollOrTouchConsumed) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| + OverscrollRefresh effect(this);
|
| + effect.OnScrollBegin();
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| + ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
|
|
|
| // Consumption of the initial touchmove or scroll should prevent future
|
| // activation.
|
| - effect->OnScrollUpdateAck(true);
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - effect->OnScrollUpdateAck(false);
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(effect->IsAwaitingScrollUpdateAck());
|
| - EXPECT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| -}
|
| -
|
| -TEST_F(OverscrollRefreshTest, NotTriggeredIfInitialScrollsJanked) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - ASSERT_TRUE(effect->IsActive());
|
| -
|
| - // It should take more than just one or two large scrolls to trigger,
|
| - // mitigating likelihood of jank triggering the effect->
|
| - EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - EXPECT_TRUE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + effect.OnScrollUpdateAck(true);
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| + effect.OnScrollUpdateAck(false);
|
| + EXPECT_FALSE(effect.IsActive());
|
| + EXPECT_FALSE(effect.IsAwaitingScrollUpdateAck());
|
| + EXPECT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 500)));
|
| + effect.OnScrollEnd(gfx::Vector2dF());
|
| + EXPECT_FALSE(GetAndResetPullStarted());
|
| + EXPECT_FALSE(GetAndResetPullReleased());
|
| }
|
|
|
| TEST_F(OverscrollRefreshTest, NotTriggeredIfFlungDownward) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - ASSERT_TRUE(effect->IsActive());
|
| -
|
| - // Ensure the pull exceeds the necessary threshold.
|
| - PullBeyondActivationThreshold(effect.get());
|
| - ASSERT_TRUE(effect->IsActive());
|
| + OverscrollRefresh effect(this);
|
| + effect.OnScrollBegin();
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| + ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
|
| + effect.OnScrollUpdateAck(false);
|
| + ASSERT_TRUE(effect.IsActive());
|
| + EXPECT_TRUE(GetAndResetPullStarted());
|
|
|
| // Terminating the pull with a down-directed fling should prevent triggering.
|
| - effect->OnScrollEnd(gfx::Vector2dF(0, -1000));
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + effect.OnScrollEnd(gfx::Vector2dF(0, -1000));
|
| + EXPECT_TRUE(GetAndResetPullReleased());
|
| + EXPECT_FALSE(GetAndResetRefreshAllowed());
|
| }
|
|
|
| TEST_F(OverscrollRefreshTest, NotTriggeredIfReleasedWithoutActivation) {
|
| - scoped_ptr<OverscrollRefresh> effect = CreateEffect();
|
| - effect->OnScrollBegin();
|
| - ASSERT_FALSE(effect->WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| - ASSERT_TRUE(effect->IsAwaitingScrollUpdateAck());
|
| - effect->OnScrollUpdateAck(false);
|
| - ASSERT_TRUE(effect->IsActive());
|
| -
|
| - // Ensure the pull exceeds the necessary threshold.
|
| - PullBeyondActivationThreshold(effect.get());
|
| - ASSERT_TRUE(effect->IsActive());
|
| + OverscrollRefresh effect(this);
|
| + effect.OnScrollBegin();
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| + ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
|
| + effect.OnScrollUpdateAck(false);
|
| + ASSERT_TRUE(effect.IsActive());
|
| + EXPECT_TRUE(GetAndResetPullStarted());
|
|
|
| // An early release should prevent the refresh action from firing.
|
| - effect->ReleaseWithoutActivation();
|
| - effect->OnScrollEnd(gfx::Vector2dF());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| -
|
| - // The early release should trigger a dismissal animation.
|
| - EXPECT_TRUE(effect->IsActive());
|
| - base::TimeTicks initial_time = base::TimeTicks::Now();
|
| - base::TimeTicks current_time = initial_time;
|
| - scoped_refptr<cc::Layer> layer = cc::Layer::Create();
|
| - while (effect->Animate(current_time, layer.get()))
|
| - current_time += base::TimeDelta::FromMilliseconds(16);
|
| -
|
| - EXPECT_GT(current_time.ToInternalValue(), initial_time.ToInternalValue());
|
| - EXPECT_FALSE(effect->IsActive());
|
| - EXPECT_FALSE(GetAndResetRefreshTriggered());
|
| + effect.ReleaseWithoutActivation();
|
| + effect.OnScrollEnd(gfx::Vector2dF());
|
| + EXPECT_TRUE(GetAndResetPullReleased());
|
| + EXPECT_FALSE(GetAndResetRefreshAllowed());
|
| +}
|
| +
|
| +TEST_F(OverscrollRefreshTest, NotTriggeredIfReset) {
|
| + OverscrollRefresh effect(this);
|
| + effect.OnScrollBegin();
|
| + ASSERT_FALSE(effect.WillHandleScrollUpdate(gfx::Vector2dF(0, 10)));
|
| + ASSERT_TRUE(effect.IsAwaitingScrollUpdateAck());
|
| + effect.OnScrollUpdateAck(false);
|
| + ASSERT_TRUE(effect.IsActive());
|
| + EXPECT_TRUE(GetAndResetPullStarted());
|
| +
|
| + // An early reset should prevent the refresh action from firing.
|
| + effect.Reset();
|
| + EXPECT_TRUE(GetAndResetPullReset());
|
| + effect.OnScrollEnd(gfx::Vector2dF());
|
| + EXPECT_FALSE(GetAndResetPullReleased());
|
| }
|
|
|
| } // namespace content
|
|
|