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Side by Side Diff: Source/core/html/canvas/WebGL2RenderingContextBase.idl

Issue 894143002: Adding Blink bindings for WebGL 2 (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Removed accidentally added scratch file Created 5 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 typedef unsigned long GLenum;
6 typedef boolean GLboolean;
7 typedef unsigned long GLbitfield;
8 typedef byte GLbyte; // 'byte' should be a signed 8 bit type.
9 typedef short GLshort;
10 typedef long GLint;
11 typedef long GLsizei;
12 typedef long long GLintptr;
13 typedef long long GLsizeiptr;
14 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type.
15 typedef unsigned short GLushort;
16 typedef unsigned long GLuint;
17 typedef unrestricted float GLfloat;
18 typedef unrestricted float GLclampf;
19 typedef long long GLint64;
20
21 [
22 RuntimeEnabled=UnsafeES3APIs,
23 NoInterfaceObject,
24 WillBeGarbageCollected,
25 ] interface WebGL2RenderingContextBase {
26 const GLenum READ_BUFFER = 0x0C02;
27 const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
28 const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
29 const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
30 const GLenum PACK_ROW_LENGTH = 0x0D02;
31 const GLenum PACK_SKIP_ROWS = 0x0D03;
32 const GLenum PACK_SKIP_PIXELS = 0x0D04;
33 const GLenum COLOR = 0x1800;
34 const GLenum DEPTH = 0x1801;
35 const GLenum STENCIL = 0x1802;
36 const GLenum RED = 0x1903;
37 const GLenum RGB8 = 0x8051;
38 const GLenum RGBA8 = 0x8058;
39 const GLenum RGB10_A2 = 0x8059;
40 const GLenum TEXTURE_BINDING_3D = 0x806A;
41 const GLenum UNPACK_SKIP_IMAGES = 0x806D;
42 const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
43 const GLenum TEXTURE_3D = 0x806F;
44 const GLenum TEXTURE_WRAP_R = 0x8072;
45 const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
46 const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
47 const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
48 const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
49 const GLenum TEXTURE_MIN_LOD = 0x813A;
50 const GLenum TEXTURE_MAX_LOD = 0x813B;
51 const GLenum TEXTURE_BASE_LEVEL = 0x813C;
52 const GLenum TEXTURE_MAX_LEVEL = 0x813D;
53 const GLenum MIN = 0x8007;
54 const GLenum MAX = 0x8008;
55 const GLenum DEPTH_COMPONENT24 = 0x81A6;
56 const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
57 const GLenum TEXTURE_COMPARE_MODE = 0x884C;
58 const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
59 const GLenum CURRENT_QUERY = 0x8865;
60 const GLenum QUERY_RESULT = 0x8866;
61 const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
62 const GLenum STREAM_READ = 0x88E1;
63 const GLenum STREAM_COPY = 0x88E2;
64 const GLenum STATIC_READ = 0x88E5;
65 const GLenum STATIC_COPY = 0x88E6;
66 const GLenum DYNAMIC_READ = 0x88E9;
67 const GLenum DYNAMIC_COPY = 0x88EA;
68 const GLenum MAX_DRAW_BUFFERS = 0x8824;
69 const GLenum DRAW_BUFFER0 = 0x8825;
70 const GLenum DRAW_BUFFER1 = 0x8826;
71 const GLenum DRAW_BUFFER2 = 0x8827;
72 const GLenum DRAW_BUFFER3 = 0x8828;
73 const GLenum DRAW_BUFFER4 = 0x8829;
74 const GLenum DRAW_BUFFER5 = 0x882A;
75 const GLenum DRAW_BUFFER6 = 0x882B;
76 const GLenum DRAW_BUFFER7 = 0x882C;
77 const GLenum DRAW_BUFFER8 = 0x882D;
78 const GLenum DRAW_BUFFER9 = 0x882E;
79 const GLenum DRAW_BUFFER10 = 0x882F;
80 const GLenum DRAW_BUFFER11 = 0x8830;
81 const GLenum DRAW_BUFFER12 = 0x8831;
82 const GLenum DRAW_BUFFER13 = 0x8832;
83 const GLenum DRAW_BUFFER14 = 0x8833;
84 const GLenum DRAW_BUFFER15 = 0x8834;
85 const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
86 const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
87 const GLenum SAMPLER_3D = 0x8B5F;
88 const GLenum SAMPLER_2D_SHADOW = 0x8B62;
89 const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
90 const GLenum PIXEL_PACK_BUFFER = 0x88EB;
91 const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
92 const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
93 const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
94 const GLenum FLOAT_MAT2x3 = 0x8B65;
95 const GLenum FLOAT_MAT2x4 = 0x8B66;
96 const GLenum FLOAT_MAT3x2 = 0x8B67;
97 const GLenum FLOAT_MAT3x4 = 0x8B68;
98 const GLenum FLOAT_MAT4x2 = 0x8B69;
99 const GLenum FLOAT_MAT4x3 = 0x8B6A;
100 const GLenum SRGB = 0x8C40;
101 const GLenum SRGB8 = 0x8C41;
102 const GLenum SRGB8_ALPHA8 = 0x8C43;
103 const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
104 const GLenum RGBA32F = 0x8814;
105 const GLenum RGB32F = 0x8815;
106 const GLenum RGBA16F = 0x881A;
107 const GLenum RGB16F = 0x881B;
108 const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
109 const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
110 const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
111 const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
112 const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
113 const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
114 const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
115 const GLenum R11F_G11F_B10F = 0x8C3A;
116 const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
117 const GLenum RGB9_E5 = 0x8C3D;
118 const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
119 const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
120 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
121 const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
122 const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
123 const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
124 const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
125 const GLenum RASTERIZER_DISCARD = 0x8C89;
126 const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
127 const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
128 const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
129 const GLenum SEPARATE_ATTRIBS = 0x8C8D;
130 const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
131 const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
132 const GLenum RGBA32UI = 0x8D70;
133 const GLenum RGB32UI = 0x8D71;
134 const GLenum RGBA16UI = 0x8D76;
135 const GLenum RGB16UI = 0x8D77;
136 const GLenum RGBA8UI = 0x8D7C;
137 const GLenum RGB8UI = 0x8D7D;
138 const GLenum RGBA32I = 0x8D82;
139 const GLenum RGB32I = 0x8D83;
140 const GLenum RGBA16I = 0x8D88;
141 const GLenum RGB16I = 0x8D89;
142 const GLenum RGBA8I = 0x8D8E;
143 const GLenum RGB8I = 0x8D8F;
144 const GLenum RED_INTEGER = 0x8D94;
145 const GLenum RGB_INTEGER = 0x8D98;
146 const GLenum RGBA_INTEGER = 0x8D99;
147 const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
148 const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
149 const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
150 const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
151 const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
152 const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
153 const GLenum INT_SAMPLER_2D = 0x8DCA;
154 const GLenum INT_SAMPLER_3D = 0x8DCB;
155 const GLenum INT_SAMPLER_CUBE = 0x8DCC;
156 const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
157 const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
158 const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
159 const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
160 const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
161 const GLenum DEPTH_COMPONENT32F = 0x8CAC;
162 const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
163 const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
164 const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
165 const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
166 const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
167 const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
168 const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
169 const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
170 const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
171 const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
172 const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
173 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
174 const GLenum DEPTH_STENCIL = 0x84F9;
175 const GLenum UNSIGNED_INT_24_8 = 0x84FA;
176 const GLenum DEPTH24_STENCIL8 = 0x88F0;
177 const GLenum UNSIGNED_NORMALIZED = 0x8C17;
178 const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
179 const GLenum READ_FRAMEBUFFER = 0x8CA8;
180 const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
181 const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
182 const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
183 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
184 const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
185 const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
186 const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
187 const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
188 const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
189 const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
190 const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
191 const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
192 const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
193 const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
194 const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
195 const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
196 const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
197 const GLenum COLOR_ATTACHMENT13 = 0x8CED;
198 const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
199 const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
200 const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
201 const GLenum MAX_SAMPLES = 0x8D57;
202 const GLenum HALF_FLOAT = 0x140B;
203 const GLenum MAP_WRITE_BIT = 0x0002;
204 const GLenum MAP_INVALIDATE_RANGE_BIT = 0x0004;
205 const GLenum MAP_INVALIDATE_BUFFER_BIT = 0x0008;
206 const GLenum MAP_FLUSH_EXPLICIT_BIT = 0x0010;
207 const GLenum RG = 0x8227;
208 const GLenum RG_INTEGER = 0x8228;
209 const GLenum R8 = 0x8229;
210 const GLenum RG8 = 0x822B;
211 const GLenum R16F = 0x822D;
212 const GLenum R32F = 0x822E;
213 const GLenum RG16F = 0x822F;
214 const GLenum RG32F = 0x8230;
215 const GLenum R8I = 0x8231;
216 const GLenum R8UI = 0x8232;
217 const GLenum R16I = 0x8233;
218 const GLenum R16UI = 0x8234;
219 const GLenum R32I = 0x8235;
220 const GLenum R32UI = 0x8236;
221 const GLenum RG8I = 0x8237;
222 const GLenum RG8UI = 0x8238;
223 const GLenum RG16I = 0x8239;
224 const GLenum RG16UI = 0x823A;
225 const GLenum RG32I = 0x823B;
226 const GLenum RG32UI = 0x823C;
227 const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
228 const GLenum R8_SNORM = 0x8F94;
229 const GLenum RG8_SNORM = 0x8F95;
230 const GLenum RGB8_SNORM = 0x8F96;
231 const GLenum RGBA8_SNORM = 0x8F97;
232 const GLenum SIGNED_NORMALIZED = 0x8F9C;
233 const GLenum PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69;
234 const GLenum COPY_READ_BUFFER = 0x8F36;
235 const GLenum COPY_WRITE_BUFFER = 0x8F37;
236 const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */
237 const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */
238 const GLenum UNIFORM_BUFFER = 0x8A11;
239 const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
240 const GLenum UNIFORM_BUFFER_START = 0x8A29;
241 const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
242 const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
243 const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
244 const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
245 const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
246 const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
247 const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
248 const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
249 const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
250 const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
251 const GLenum UNIFORM_TYPE = 0x8A37;
252 const GLenum UNIFORM_SIZE = 0x8A38;
253 const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
254 const GLenum UNIFORM_OFFSET = 0x8A3B;
255 const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
256 const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
257 const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
258 const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
259 const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
260 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
261 const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
262 const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
263 const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
264 const GLenum INVALID_INDEX = 0xFFFFFFFF;
265 const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
266 const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
267 const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
268 const GLenum OBJECT_TYPE = 0x9112;
269 const GLenum SYNC_CONDITION = 0x9113;
270 const GLenum SYNC_STATUS = 0x9114;
271 const GLenum SYNC_FLAGS = 0x9115;
272 const GLenum SYNC_FENCE = 0x9116;
273 const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
274 const GLenum UNSIGNALED = 0x9118;
275 const GLenum SIGNALED = 0x9119;
276 const GLenum ALREADY_SIGNALED = 0x911A;
277 const GLenum TIMEOUT_EXPIRED = 0x911B;
278 const GLenum CONDITION_SATISFIED = 0x911C;
279 const GLenum WAIT_FAILED = 0x911D;
280 const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
281 const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
282 const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
283 const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
284 const GLenum SAMPLER_BINDING = 0x8919;
285 const GLenum RGB10_A2UI = 0x906F;
286 const GLenum TEXTURE_SWIZZLE_R = 0x8E42;
287 const GLenum TEXTURE_SWIZZLE_G = 0x8E43;
288 const GLenum TEXTURE_SWIZZLE_B = 0x8E44;
289 const GLenum TEXTURE_SWIZZLE_A = 0x8E45;
290 const GLenum GREEN = 0x1904;
291 const GLenum BLUE = 0x1905;
292 const GLenum INT_2_10_10_10_REV = 0x8D9F;
293 const GLenum TRANSFORM_FEEDBACK = 0x8E22;
294 const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
295 const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
296 const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
297 const GLenum COMPRESSED_R11_EAC = 0x9270;
298 const GLenum COMPRESSED_SIGNED_R11_EAC = 0x9271;
299 const GLenum COMPRESSED_RG11_EAC = 0x9272;
300 const GLenum COMPRESSED_SIGNED_RG11_EAC = 0x9273;
301 const GLenum COMPRESSED_RGB8_ETC2 = 0x9274;
302 const GLenum COMPRESSED_SRGB8_ETC2 = 0x9275;
303 const GLenum COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
304 const GLenum COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
305 const GLenum COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
306 const GLenum COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
307 const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
308 const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
309 const GLenum NUM_SAMPLE_COUNTS = 0x9380;
310 const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
311
312 // FIXME: This currently differs from the WebGL2 spec.
313 const GLuint TIMEOUT_IGNORED = 0xFFFFFFFF;
314
315 /* Buffer objects */
316 void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readO ffset, GLintptr writeOffset, GLsizeiptr size);
317 void getBufferSubData(GLenum target, GLintptr offset, ArrayBuffer returnedDa ta);
318
319 /* Framebuffer objects */
320 void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLi nt dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) ;
321 void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture texture, GLint level, GLint layer);
322 [CallWith=ScriptState] any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
323 void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
324 void invalidateSubFramebuffer (GLenum target, sequence<GLenum> attachments, GLint x, GLint y, GLsizei width, GLsizei height);
325 void readBuffer(GLenum mode);
326
327 /* Renderbuffer objects */
328 void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum i nternalformat, GLsizei width, GLsizei height);
329
330 /* Texture objects */
331 void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsi zei width, GLsizei height);
332 void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsi zei width, GLsizei height, GLsizei depth);
333 void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei wi dth, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, Ar rayBufferView? pixels);
334 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLe num type, ArrayBufferView? pixels);
335 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, ImageData? data);
336 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLImageElement? image);
337 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLCanvasElement? canvas);
338 void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLenum format, GLenum type, HTMLVideoElement? video);
339 void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoff set, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
340 void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, ArrayBufferView data);
341 void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLin t yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum f ormat, GLsizei imageSize, ArrayBufferView data);
342
343 /* Programs and shaders */
344 GLint getFragDataLocation(WebGLProgram? program, DOMString name);
345
346 /* Uniforms and attributes */
347 void uniform1ui(WebGLUniformLocation? location, GLuint v0);
348 void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
349 void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
350 void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
351 void uniform1uiv(WebGLUniformLocation? location, sequence<GLuint> value);
352 void uniform2uiv(WebGLUniformLocation? location, sequence<GLuint> value);
353 void uniform3uiv(WebGLUniformLocation? location, sequence<GLuint> value);
354 void uniform4uiv(WebGLUniformLocation? location, sequence<GLuint> value);
355 void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
356 void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
357 void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
358 void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
359 void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
360 void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
361 void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
362 void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
363 void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
364 void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
365 void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value);
366 void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value);
367
368 void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
369 void vertexAttribI4iv(GLuint index, sequence<GLint> v);
370 void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
371 void vertexAttribI4uiv(GLuint index, sequence<GLuint> v);
372 void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei str ide, GLintptr offset);
373
374 /* Writing to the drawing buffer */
375 void vertexAttribDivisor(GLuint index, GLuint divisor);
376 void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei in stanceCount);
377 void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
378 void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
379
380 /* Multiple Render Targets */
381 void drawBuffers(sequence<GLenum> buffers);
382 void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32Array value);
383 void clearBufferiv(GLenum buffer, GLint drawbuffer, sequence<GLint> value);
384 void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32Array value);
385 void clearBufferuiv(GLenum buffer, GLint drawbuffer, sequence<GLuint> value) ;
386 void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32Array value);
387 void clearBufferfv(GLenum buffer, GLint drawbuffer, sequence<GLfloat> value) ;
388 void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint ste ncil);
389
390 /* Query Objects */
391 WebGLQuery createQuery();
392 void deleteQuery(WebGLQuery? query);
393 GLboolean isQuery(WebGLQuery? query);
394 void beginQuery(GLenum target, WebGLQuery? query);
395 void endQuery(GLenum target);
396 WebGLQuery getQuery(GLenum target, GLenum pname);
397 [CallWith=ScriptState] any getQueryParameter(WebGLQuery? query, GLenum pname );
398
399 /* Sampler Objects */
400 WebGLSampler createSampler();
401 void deleteSampler(WebGLSampler? sampler);
402 GLboolean isSampler(WebGLSampler? sampler);
403 void bindSampler(GLuint unit, WebGLSampler? sampler);
404 void samplerParameteri(WebGLSampler? sampler, GLenum pname, GLint param);
405 void samplerParameterf(WebGLSampler? sampler, GLenum pname, GLfloat param);
406 [CallWith=ScriptState] any getSamplerParameter(WebGLSampler? sampler, GLenum pname);
407
408 /* Sync objects */
409 WebGLSync fenceSync(GLenum condition, GLbitfield flags);
410 GLboolean isSync(WebGLSync? sync);
411 void deleteSync(WebGLSync? sync);
412 GLenum clientWaitSync(WebGLSync? sync, GLbitfield flags, GLuint timeout);
413 void waitSync(WebGLSync? sync, GLbitfield flags, GLuint timeout);
414
415 [CallWith=ScriptState] any getSyncParameter(WebGLSync sync, GLenum pname);
416
417 /* Transform Feedback */
418 WebGLTransformFeedback createTransformFeedback();
419 void deleteTransformFeedback(WebGLTransformFeedback? feedback);
420 GLboolean isTransformFeedback(WebGLTransformFeedback? feedback);
421 void bindTransformFeedback (GLenum target, WebGLTransformFeedback? feedback) ;
422 void beginTransformFeedback(GLenum primitiveMode);
423 void endTransformFeedback();
424 void transformFeedbackVaryings(WebGLProgram? program, sequence<DOMString> va ryings, GLenum bufferMode);
425 WebGLActiveInfo getTransformFeedbackVarying(WebGLProgram? program, GLuint in dex);
426 void pauseTransformFeedback();
427 void resumeTransformFeedback();
428
429 /* Uniform Buffer Objects and Transform Feedback Buffers */
430 void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
431 void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLint ptr offset, GLsizeiptr size);
432 [CallWith=ScriptState] any getIndexedParameter(GLenum target, GLuint index);
433 sequence<GLuint>? getUniformIndices(WebGLProgram? program, sequence<DOMStrin g> uniformNames);
434 sequence<GLint>? getActiveUniforms(WebGLProgram? program, sequence<GLuint> u niformIndices, GLenum pname);
435 GLuint getUniformBlockIndex(WebGLProgram? program, DOMString uniformBlockNam e);
436 [CallWith=ScriptState] any getActiveUniformBlockParameter(WebGLProgram? prog ram, GLuint uniformBlockIndex, GLenum pname);
437 DOMString getActiveUniformBlockName(WebGLProgram? program, GLuint uniformBlo ckIndex);
438 void uniformBlockBinding(WebGLProgram? program, GLuint uniformBlockIndex, GL uint uniformBlockBinding);
439
440 /* Vertex Array Objects */
441 // FIXME: Update this to WebGLVertexArrayObject
442 WebGLVertexArrayObjectOES createVertexArray();
443 void deleteVertexArray(WebGLVertexArrayObjectOES? vertexArray);
444 GLboolean isVertexArray(WebGLVertexArrayObjectOES? vertexArray);
445 void bindVertexArray(WebGLVertexArrayObjectOES? vertexArray);
446 };
447 WebGL2RenderingContextBase implements WebGLRenderingContextBase;
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