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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
6 | 6 |
7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
8 #include "gpu/command_buffer/service/gpu_service_test.h" | 8 #include "gpu/command_buffer/service/gpu_service_test.h" |
9 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
10 #include "gpu/command_buffer/service/test_helper.h" | 10 #include "gpu/command_buffer/service/test_helper.h" |
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120 kClient1Id, kService1Id, kShader1Type); | 120 kClient1Id, kService1Id, kShader1Type); |
121 // Check shader got created. | 121 // Check shader got created. |
122 ASSERT_TRUE(shader1 != NULL); | 122 ASSERT_TRUE(shader1 != NULL); |
123 EXPECT_EQ(kService1Id, shader1->service_id()); | 123 EXPECT_EQ(kService1Id, shader1->service_id()); |
124 // Check if the shader has correct type. | 124 // Check if the shader has correct type. |
125 EXPECT_EQ(kShader1Type, shader1->shader_type()); | 125 EXPECT_EQ(kShader1Type, shader1->shader_type()); |
126 EXPECT_FALSE(shader1->valid()); | 126 EXPECT_FALSE(shader1->valid()); |
127 EXPECT_FALSE(shader1->InUse()); | 127 EXPECT_FALSE(shader1->InUse()); |
128 EXPECT_TRUE(shader1->source().empty()); | 128 EXPECT_TRUE(shader1->source().empty()); |
129 EXPECT_TRUE(shader1->log_info().empty()); | 129 EXPECT_TRUE(shader1->log_info().empty()); |
130 EXPECT_TRUE(shader1->signature_source().empty()); | 130 EXPECT_TRUE(shader1->last_compiled_source().empty()); |
131 EXPECT_TRUE(shader1->translated_source().empty()); | 131 EXPECT_TRUE(shader1->translated_source().empty()); |
132 EXPECT_EQ(0u, shader1->attrib_map().size()); | 132 EXPECT_EQ(0u, shader1->attrib_map().size()); |
133 EXPECT_EQ(0u, shader1->uniform_map().size()); | 133 EXPECT_EQ(0u, shader1->uniform_map().size()); |
134 EXPECT_EQ(0u, shader1->varying_map().size()); | 134 EXPECT_EQ(0u, shader1->varying_map().size()); |
| 135 EXPECT_EQ(Shader::kShaderStateWaiting, shader1->shader_state()); |
135 | 136 |
136 // Check we can set its source. | 137 // Check we can set its source. |
137 shader1->set_source(kClient1Source); | 138 shader1->set_source(kClient1Source); |
138 EXPECT_STREQ(kClient1Source, shader1->source().c_str()); | 139 EXPECT_STREQ(kClient1Source, shader1->source().c_str()); |
139 EXPECT_TRUE(shader1->signature_source().empty()); | 140 EXPECT_TRUE(shader1->last_compiled_source().empty()); |
| 141 |
| 142 // Check RequestCompile() will update the state and last compiled source, but |
| 143 // still keep the actual compile state invalid. |
| 144 shader1->RequestCompile(); |
| 145 EXPECT_EQ(Shader::kShaderStateCompileRequested, shader1->shader_state()); |
| 146 EXPECT_STREQ(kClient1Source, shader1->last_compiled_source().c_str()); |
| 147 EXPECT_FALSE(shader1->valid()); |
140 | 148 |
141 // Check DoCompile() will set compilation states, log, translated source, | 149 // Check DoCompile() will set compilation states, log, translated source, |
142 // shader variables, and name mapping. | 150 // shader variables, and name mapping. |
143 const std::string kLog = "foo"; | 151 const std::string kLog = "foo"; |
144 const std::string kTranslatedSource = "poo"; | 152 const std::string kTranslatedSource = "poo"; |
145 | 153 |
146 AttributeMap attrib_map; | 154 AttributeMap attrib_map; |
147 attrib_map[kAttrib1Name] = TestHelper::ConstructAttribute( | 155 attrib_map[kAttrib1Name] = TestHelper::ConstructAttribute( |
148 kAttrib1Type, kAttrib1Size, kAttrib1Precision, | 156 kAttrib1Type, kAttrib1Size, kAttrib1Precision, |
149 kAttribStaticUse, kAttrib1Name); | 157 kAttribStaticUse, kAttrib1Name); |
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161 varying_map[kVarying1Name] = TestHelper::ConstructVarying( | 169 varying_map[kVarying1Name] = TestHelper::ConstructVarying( |
162 kVarying1Type, kVarying1Size, kVarying1Precision, | 170 kVarying1Type, kVarying1Size, kVarying1Precision, |
163 kVarying1StaticUse, kVarying1Name); | 171 kVarying1StaticUse, kVarying1Name); |
164 | 172 |
165 TestHelper::SetShaderStates( | 173 TestHelper::SetShaderStates( |
166 gl_.get(), shader1, true, &kLog, &kTranslatedSource, | 174 gl_.get(), shader1, true, &kLog, &kTranslatedSource, |
167 &attrib_map, &uniform_map, &varying_map, NULL); | 175 &attrib_map, &uniform_map, &varying_map, NULL); |
168 EXPECT_TRUE(shader1->valid()); | 176 EXPECT_TRUE(shader1->valid()); |
169 // When compilation succeeds, no log is recorded. | 177 // When compilation succeeds, no log is recorded. |
170 EXPECT_STREQ("", shader1->log_info().c_str()); | 178 EXPECT_STREQ("", shader1->log_info().c_str()); |
171 EXPECT_STREQ(kClient1Source, shader1->signature_source().c_str()); | 179 EXPECT_STREQ(kClient1Source, shader1->last_compiled_source().c_str()); |
172 EXPECT_STREQ(kTranslatedSource.c_str(), shader1->translated_source().c_str()); | 180 EXPECT_STREQ(kTranslatedSource.c_str(), shader1->translated_source().c_str()); |
173 | 181 |
174 // Check varying infos got copied. | 182 // Check varying infos got copied. |
175 EXPECT_EQ(attrib_map.size(), shader1->attrib_map().size()); | 183 EXPECT_EQ(attrib_map.size(), shader1->attrib_map().size()); |
176 for (AttributeMap::const_iterator it = attrib_map.begin(); | 184 for (AttributeMap::const_iterator it = attrib_map.begin(); |
177 it != attrib_map.end(); ++it) { | 185 it != attrib_map.end(); ++it) { |
178 const sh::Attribute* variable_info = shader1->GetAttribInfo(it->first); | 186 const sh::Attribute* variable_info = shader1->GetAttribInfo(it->first); |
179 ASSERT_TRUE(variable_info != NULL); | 187 ASSERT_TRUE(variable_info != NULL); |
180 EXPECT_EQ(it->second.type, variable_info->type); | 188 EXPECT_EQ(it->second.type, variable_info->type); |
181 EXPECT_EQ(it->second.arraySize, variable_info->arraySize); | 189 EXPECT_EQ(it->second.arraySize, variable_info->arraySize); |
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258 EXPECT_FALSE(shader1->InUse()); | 266 EXPECT_FALSE(shader1->InUse()); |
259 shader2 = manager_.GetShader(kClient1Id); | 267 shader2 = manager_.GetShader(kClient1Id); |
260 EXPECT_EQ(shader1, shader2); | 268 EXPECT_EQ(shader1, shader2); |
261 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 269 manager_.MarkAsDeleted(shader1); // this should delete the shader. |
262 shader2 = manager_.GetShader(kClient1Id); | 270 shader2 = manager_.GetShader(kClient1Id); |
263 EXPECT_TRUE(shader2 == NULL); | 271 EXPECT_TRUE(shader2 == NULL); |
264 } | 272 } |
265 | 273 |
266 } // namespace gles2 | 274 } // namespace gles2 |
267 } // namespace gpu | 275 } // namespace gpu |
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