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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include "base/memory/scoped_ptr.h" | 7 #include "base/memory/scoped_ptr.h" |
| 8 #include "gpu/command_buffer/service/gpu_service_test.h" | 8 #include "gpu/command_buffer/service/gpu_service_test.h" |
| 9 #include "gpu/command_buffer/service/mocks.h" | 9 #include "gpu/command_buffer/service/mocks.h" |
| 10 #include "gpu/command_buffer/service/test_helper.h" | 10 #include "gpu/command_buffer/service/test_helper.h" |
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| 120 kClient1Id, kService1Id, kShader1Type); | 120 kClient1Id, kService1Id, kShader1Type); |
| 121 // Check shader got created. | 121 // Check shader got created. |
| 122 ASSERT_TRUE(shader1 != NULL); | 122 ASSERT_TRUE(shader1 != NULL); |
| 123 EXPECT_EQ(kService1Id, shader1->service_id()); | 123 EXPECT_EQ(kService1Id, shader1->service_id()); |
| 124 // Check if the shader has correct type. | 124 // Check if the shader has correct type. |
| 125 EXPECT_EQ(kShader1Type, shader1->shader_type()); | 125 EXPECT_EQ(kShader1Type, shader1->shader_type()); |
| 126 EXPECT_FALSE(shader1->valid()); | 126 EXPECT_FALSE(shader1->valid()); |
| 127 EXPECT_FALSE(shader1->InUse()); | 127 EXPECT_FALSE(shader1->InUse()); |
| 128 EXPECT_TRUE(shader1->source().empty()); | 128 EXPECT_TRUE(shader1->source().empty()); |
| 129 EXPECT_TRUE(shader1->log_info().empty()); | 129 EXPECT_TRUE(shader1->log_info().empty()); |
| 130 EXPECT_TRUE(shader1->signature_source().empty()); | 130 EXPECT_TRUE(shader1->last_compiled_source().empty()); |
| 131 EXPECT_TRUE(shader1->translated_source().empty()); | 131 EXPECT_TRUE(shader1->translated_source().empty()); |
| 132 EXPECT_EQ(0u, shader1->attrib_map().size()); | 132 EXPECT_EQ(0u, shader1->attrib_map().size()); |
| 133 EXPECT_EQ(0u, shader1->uniform_map().size()); | 133 EXPECT_EQ(0u, shader1->uniform_map().size()); |
| 134 EXPECT_EQ(0u, shader1->varying_map().size()); | 134 EXPECT_EQ(0u, shader1->varying_map().size()); |
| 135 EXPECT_EQ(Shader::kShaderStateWaiting, shader1->shader_state()); |
| 135 | 136 |
| 136 // Check we can set its source. | 137 // Check we can set its source. |
| 137 shader1->set_source(kClient1Source); | 138 shader1->set_source(kClient1Source); |
| 138 EXPECT_STREQ(kClient1Source, shader1->source().c_str()); | 139 EXPECT_STREQ(kClient1Source, shader1->source().c_str()); |
| 139 EXPECT_TRUE(shader1->signature_source().empty()); | 140 EXPECT_TRUE(shader1->last_compiled_source().empty()); |
| 141 |
| 142 // Check RequestCompile() will update the state and last compiled source, but |
| 143 // still keep the actual compile state invalid. |
| 144 shader1->RequestCompile(); |
| 145 EXPECT_EQ(Shader::kShaderStateCompileRequested, shader1->shader_state()); |
| 146 EXPECT_STREQ(kClient1Source, shader1->last_compiled_source().c_str()); |
| 147 EXPECT_FALSE(shader1->valid()); |
| 140 | 148 |
| 141 // Check DoCompile() will set compilation states, log, translated source, | 149 // Check DoCompile() will set compilation states, log, translated source, |
| 142 // shader variables, and name mapping. | 150 // shader variables, and name mapping. |
| 143 const std::string kLog = "foo"; | 151 const std::string kLog = "foo"; |
| 144 const std::string kTranslatedSource = "poo"; | 152 const std::string kTranslatedSource = "poo"; |
| 145 | 153 |
| 146 AttributeMap attrib_map; | 154 AttributeMap attrib_map; |
| 147 attrib_map[kAttrib1Name] = TestHelper::ConstructAttribute( | 155 attrib_map[kAttrib1Name] = TestHelper::ConstructAttribute( |
| 148 kAttrib1Type, kAttrib1Size, kAttrib1Precision, | 156 kAttrib1Type, kAttrib1Size, kAttrib1Precision, |
| 149 kAttribStaticUse, kAttrib1Name); | 157 kAttribStaticUse, kAttrib1Name); |
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| 161 varying_map[kVarying1Name] = TestHelper::ConstructVarying( | 169 varying_map[kVarying1Name] = TestHelper::ConstructVarying( |
| 162 kVarying1Type, kVarying1Size, kVarying1Precision, | 170 kVarying1Type, kVarying1Size, kVarying1Precision, |
| 163 kVarying1StaticUse, kVarying1Name); | 171 kVarying1StaticUse, kVarying1Name); |
| 164 | 172 |
| 165 TestHelper::SetShaderStates( | 173 TestHelper::SetShaderStates( |
| 166 gl_.get(), shader1, true, &kLog, &kTranslatedSource, | 174 gl_.get(), shader1, true, &kLog, &kTranslatedSource, |
| 167 &attrib_map, &uniform_map, &varying_map, NULL); | 175 &attrib_map, &uniform_map, &varying_map, NULL); |
| 168 EXPECT_TRUE(shader1->valid()); | 176 EXPECT_TRUE(shader1->valid()); |
| 169 // When compilation succeeds, no log is recorded. | 177 // When compilation succeeds, no log is recorded. |
| 170 EXPECT_STREQ("", shader1->log_info().c_str()); | 178 EXPECT_STREQ("", shader1->log_info().c_str()); |
| 171 EXPECT_STREQ(kClient1Source, shader1->signature_source().c_str()); | 179 EXPECT_STREQ(kClient1Source, shader1->last_compiled_source().c_str()); |
| 172 EXPECT_STREQ(kTranslatedSource.c_str(), shader1->translated_source().c_str()); | 180 EXPECT_STREQ(kTranslatedSource.c_str(), shader1->translated_source().c_str()); |
| 173 | 181 |
| 174 // Check varying infos got copied. | 182 // Check varying infos got copied. |
| 175 EXPECT_EQ(attrib_map.size(), shader1->attrib_map().size()); | 183 EXPECT_EQ(attrib_map.size(), shader1->attrib_map().size()); |
| 176 for (AttributeMap::const_iterator it = attrib_map.begin(); | 184 for (AttributeMap::const_iterator it = attrib_map.begin(); |
| 177 it != attrib_map.end(); ++it) { | 185 it != attrib_map.end(); ++it) { |
| 178 const sh::Attribute* variable_info = shader1->GetAttribInfo(it->first); | 186 const sh::Attribute* variable_info = shader1->GetAttribInfo(it->first); |
| 179 ASSERT_TRUE(variable_info != NULL); | 187 ASSERT_TRUE(variable_info != NULL); |
| 180 EXPECT_EQ(it->second.type, variable_info->type); | 188 EXPECT_EQ(it->second.type, variable_info->type); |
| 181 EXPECT_EQ(it->second.arraySize, variable_info->arraySize); | 189 EXPECT_EQ(it->second.arraySize, variable_info->arraySize); |
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| 258 EXPECT_FALSE(shader1->InUse()); | 266 EXPECT_FALSE(shader1->InUse()); |
| 259 shader2 = manager_.GetShader(kClient1Id); | 267 shader2 = manager_.GetShader(kClient1Id); |
| 260 EXPECT_EQ(shader1, shader2); | 268 EXPECT_EQ(shader1, shader2); |
| 261 manager_.MarkAsDeleted(shader1); // this should delete the shader. | 269 manager_.MarkAsDeleted(shader1); // this should delete the shader. |
| 262 shader2 = manager_.GetShader(kClient1Id); | 270 shader2 = manager_.GetShader(kClient1Id); |
| 263 EXPECT_TRUE(shader2 == NULL); | 271 EXPECT_TRUE(shader2 == NULL); |
| 264 } | 272 } |
| 265 | 273 |
| 266 } // namespace gles2 | 274 } // namespace gles2 |
| 267 } // namespace gpu | 275 } // namespace gpu |
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