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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "base/containers/small_map.h" | 8 #include "base/containers/small_map.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "base/time/time.h" | 11 #include "gpu/perftests/measurements.h" |
12 #include "base/timer/elapsed_timer.h" | |
13 #include "testing/gtest/include/gtest/gtest.h" | 12 #include "testing/gtest/include/gtest/gtest.h" |
14 #include "testing/perf/perf_test.h" | |
15 #include "ui/gfx/geometry/size.h" | 13 #include "ui/gfx/geometry/size.h" |
16 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
17 #include "ui/gl/gl_context.h" | 15 #include "ui/gl/gl_context.h" |
18 #include "ui/gl/gl_surface.h" | 16 #include "ui/gl/gl_surface.h" |
19 #include "ui/gl/scoped_make_current.h" | 17 #include "ui/gl/scoped_make_current.h" |
20 | 18 |
21 namespace gpu { | 19 namespace gpu { |
22 namespace { | 20 namespace { |
23 | 21 |
24 const int kUploadPerfWarmupRuns = 10; | 22 const int kUploadPerfWarmupRuns = 10; |
(...skipping 121 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
146 } | 144 } |
147 if (vertex_buffer_ != 0) { | 145 if (vertex_buffer_ != 0) { |
148 glDeleteShader(vertex_buffer_); | 146 glDeleteShader(vertex_buffer_); |
149 } | 147 } |
150 | 148 |
151 gl_context_ = nullptr; | 149 gl_context_ = nullptr; |
152 surface_ = nullptr; | 150 surface_ = nullptr; |
153 } | 151 } |
154 | 152 |
155 protected: | 153 protected: |
156 struct Measurement { | |
157 Measurement() : name(), wall_time(){}; | |
158 Measurement(const std::string& name, const base::TimeDelta wall_time) | |
159 : name(name), wall_time(wall_time){}; | |
160 std::string name; | |
161 base::TimeDelta wall_time; | |
162 }; | |
163 // Upload and draw on the offscren surface. | 154 // Upload and draw on the offscren surface. |
164 // Return a list of pair. Each pair describe a gl operation and the wall | 155 // Return a list of pair. Each pair describe a gl operation and the wall |
165 // time elapsed in milliseconds. | 156 // time elapsed in milliseconds. |
166 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, | 157 std::vector<Measurement> UploadAndDraw(const std::vector<uint8>& pixels, |
167 const GLenum format, | 158 const GLenum format, |
168 const GLenum type) { | 159 const GLenum type) { |
169 std::vector<Measurement> measurements; | |
170 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); | 160 ui::ScopedMakeCurrent smc(gl_context_.get(), surface_.get()); |
171 | 161 |
172 base::ElapsedTimer total_timer; | 162 MeasurementTimers total_timers; |
173 GLuint texture_id = 0; | 163 GLuint texture_id = 0; |
174 | 164 |
175 base::ElapsedTimer tex_timer; | 165 MeasurementTimers tex_timers; |
176 glActiveTexture(GL_TEXTURE0); | 166 glActiveTexture(GL_TEXTURE0); |
177 glGenTextures(1, &texture_id); | 167 glGenTextures(1, &texture_id); |
178 glBindTexture(GL_TEXTURE_2D, texture_id); | 168 glBindTexture(GL_TEXTURE_2D, texture_id); |
179 | 169 |
180 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, | 170 glTexImage2D(GL_TEXTURE_2D, 0, format, size_.width(), size_.height(), 0, |
181 format, type, &pixels[0]); | 171 format, type, &pixels[0]); |
182 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 172 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
183 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 173 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 174 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
185 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 175 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
186 CheckNoGlError(); | 176 CheckNoGlError(); |
187 measurements.push_back(Measurement("teximage2d", tex_timer.Elapsed())); | 177 tex_timers.Record(); |
188 | 178 |
189 base::ElapsedTimer draw_timer; | 179 MeasurementTimers draw_timers; |
190 glUseProgram(program_object_); | 180 glUseProgram(program_object_); |
191 glUniform1i(sampler_location_, 0); | 181 glUniform1i(sampler_location_, 0); |
192 | 182 |
193 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); | 183 glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer_); |
194 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); | 184 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
195 glEnableVertexAttribArray(0); | 185 glEnableVertexAttribArray(0); |
196 | 186 |
197 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 187 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
198 measurements.push_back(Measurement("drawarrays", draw_timer.Elapsed())); | 188 draw_timers.Record(); |
199 | 189 |
200 base::ElapsedTimer finish_timer; | 190 MeasurementTimers finish_timers; |
201 glFinish(); | 191 glFinish(); |
202 CheckNoGlError(); | 192 CheckNoGlError(); |
203 measurements.push_back(Measurement("finish", finish_timer.Elapsed())); | 193 finish_timers.Record(); |
204 measurements.push_back(Measurement("total", total_timer.Elapsed())); | 194 total_timers.Record(); |
205 | 195 |
206 glDeleteTextures(1, &texture_id); | 196 glDeleteTextures(1, &texture_id); |
207 | 197 |
208 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); | 198 std::vector<uint8> pixels_rendered(size_.GetArea() * 4); |
209 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, | 199 glReadPixels(0, 0, size_.width(), size_.height(), GL_RGBA, type, |
210 &pixels_rendered[0]); | 200 &pixels_rendered[0]); |
211 CheckNoGlError(); | 201 CheckNoGlError(); |
212 | 202 |
213 // TODO(dcastagna): don't assume the format of the texture and do | 203 // TODO(dcastagna): don't assume the format of the texture and do |
214 // the appropriate format conversion. | 204 // the appropriate format conversion. |
215 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); | 205 EXPECT_EQ(static_cast<GLenum>(GL_RGBA), format); |
216 EXPECT_EQ(pixels, pixels_rendered); | 206 EXPECT_EQ(pixels, pixels_rendered); |
| 207 |
| 208 std::vector<Measurement> measurements; |
| 209 measurements.push_back(total_timers.GetAsMeasurement("total")); |
| 210 measurements.push_back(tex_timers.GetAsMeasurement("teximage2d")); |
| 211 measurements.push_back(draw_timers.GetAsMeasurement("drawarrays")); |
| 212 measurements.push_back(finish_timers.GetAsMeasurement("finish")); |
217 return measurements; | 213 return measurements; |
218 } | 214 } |
219 | 215 |
220 const gfx::Size size_; // for the offscreen surface and the texture | 216 const gfx::Size size_; // for the offscreen surface and the texture |
221 scoped_refptr<gfx::GLContext> gl_context_; | 217 scoped_refptr<gfx::GLContext> gl_context_; |
222 scoped_refptr<gfx::GLSurface> surface_; | 218 scoped_refptr<gfx::GLSurface> surface_; |
223 | 219 |
224 GLuint vertex_shader_ = 0; | 220 GLuint vertex_shader_ = 0; |
225 GLuint fragment_shader_ = 0; | 221 GLuint fragment_shader_ = 0; |
226 GLuint program_object_ = 0; | 222 GLuint program_object_ = 0; |
227 GLint sampler_location_ = -1; | 223 GLint sampler_location_ = -1; |
228 GLuint vertex_buffer_ = 0; | 224 GLuint vertex_buffer_ = 0; |
229 }; | 225 }; |
230 | 226 |
231 // Perf test that generates, uploads and draws a texture on a surface repeatedly | 227 // Perf test that generates, uploads and draws a texture on a surface repeatedly |
232 // and prints out aggregated measurements for all the runs. | 228 // and prints out aggregated measurements for all the runs. |
233 TEST_F(TextureUploadPerfTest, glTexImage2d) { | 229 TEST_F(TextureUploadPerfTest, glTexImage2d) { |
234 std::vector<uint8> pixels; | 230 std::vector<uint8> pixels; |
235 base::SmallMap<std::map<std::string, Measurement>> | 231 base::SmallMap<std::map<std::string, Measurement>> |
236 aggregates; // indexed by name | 232 aggregates; // indexed by name |
237 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { | 233 for (int i = 0; i < kUploadPerfWarmupRuns + kUploadPerfTestRuns; ++i) { |
238 GenerateTextureData(size_, i + 1, &pixels); | 234 GenerateTextureData(size_, i + 1, &pixels); |
239 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); | 235 auto run = UploadAndDraw(pixels, GL_RGBA, GL_UNSIGNED_BYTE); |
240 if (i >= kUploadPerfWarmupRuns) { | 236 if (i >= kUploadPerfWarmupRuns) { |
241 for (const Measurement& m : run) { | 237 for (const Measurement& m : run) { |
242 auto& agg = aggregates[m.name]; | 238 auto& agg = aggregates[m.name]; |
243 agg.name = m.name; | 239 agg.name = m.name; |
244 agg.wall_time += m.wall_time; | 240 agg.Increment(m); |
245 } | 241 } |
246 } | 242 } |
247 } | 243 } |
248 | 244 |
249 for (const auto& entry : aggregates) { | 245 for (const auto& entry : aggregates) { |
250 const auto& m = entry.second; | 246 const auto m = entry.second.Divide(kUploadPerfTestRuns); |
251 perf_test::PrintResult( | 247 m.PrintResult(); |
252 m.name, "", "", (m.wall_time / kUploadPerfTestRuns).InMillisecondsF(), | |
253 "ms", true); | |
254 } | 248 } |
255 } | 249 } |
256 | 250 |
257 } // namespace | 251 } // namespace |
258 } // namespace gpu | 252 } // namespace gpu |
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