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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // ui/gl/generate_bindings.py | 6 // ui/gl/generate_bindings.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #include <string> | 11 #include <string> |
12 | 12 |
13 #include "base/trace_event/trace_event.h" | 13 #include "base/trace_event/trace_event.h" |
14 #include "ui/gl/gl_bindings.h" | 14 #include "ui/gl/gl_bindings.h" |
15 #include "ui/gl/gl_context.h" | 15 #include "ui/gl/gl_context.h" |
16 #include "ui/gl/gl_enums.h" | 16 #include "ui/gl/gl_enums.h" |
17 #include "ui/gl/gl_gl_api_implementation.h" | 17 #include "ui/gl/gl_gl_api_implementation.h" |
18 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
19 #include "ui/gl/gl_version_info.h" | 19 #include "ui/gl/gl_version_info.h" |
20 | 20 |
21 namespace gfx { | 21 namespace gfx { |
22 | 22 |
23 static bool g_debugBindingsInitialized; | 23 static bool g_debugBindingsInitialized; |
24 DriverGL g_driver_gl; | 24 DriverGL g_driver_gl; |
25 | 25 |
| 26 void glBeginQueryARBNotBound(GLenum target, GLuint id) { |
| 27 NOTREACHED(); |
| 28 } |
| 29 void glBindFramebufferEXTNotBound(GLenum target, GLuint framebuffer) { |
| 30 NOTREACHED(); |
| 31 } |
| 32 void glBindRenderbufferEXTNotBound(GLenum target, GLuint renderbuffer) { |
| 33 NOTREACHED(); |
| 34 } |
| 35 void glBindVertexArrayOESNotBound(GLuint array) { |
| 36 NOTREACHED(); |
| 37 } |
| 38 void glBlendBarrierKHRNotBound(void) { |
| 39 NOTREACHED(); |
| 40 } |
| 41 void glBlitFramebufferANGLENotBound(GLint srcX0, |
| 42 GLint srcY0, |
| 43 GLint srcX1, |
| 44 GLint srcY1, |
| 45 GLint dstX0, |
| 46 GLint dstY0, |
| 47 GLint dstX1, |
| 48 GLint dstY1, |
| 49 GLbitfield mask, |
| 50 GLenum filter) { |
| 51 NOTREACHED(); |
| 52 } |
| 53 void glBlitFramebufferEXTNotBound(GLint srcX0, |
| 54 GLint srcY0, |
| 55 GLint srcX1, |
| 56 GLint srcY1, |
| 57 GLint dstX0, |
| 58 GLint dstY0, |
| 59 GLint dstX1, |
| 60 GLint dstY1, |
| 61 GLbitfield mask, |
| 62 GLenum filter) { |
| 63 NOTREACHED(); |
| 64 } |
| 65 GLenum glCheckFramebufferStatusEXTNotBound(GLenum target) { |
| 66 NOTREACHED(); |
| 67 return 0; |
| 68 } |
| 69 void glDeleteBuffersARBNotBound(GLsizei n, const GLuint* buffers) { |
| 70 NOTREACHED(); |
| 71 } |
| 72 void glDeleteFramebuffersEXTNotBound(GLsizei n, const GLuint* framebuffers) { |
| 73 NOTREACHED(); |
| 74 } |
| 75 void glDeleteQueriesARBNotBound(GLsizei n, const GLuint* ids) { |
| 76 NOTREACHED(); |
| 77 } |
| 78 void glDeleteRenderbuffersEXTNotBound(GLsizei n, const GLuint* renderbuffers) { |
| 79 NOTREACHED(); |
| 80 } |
| 81 void glDeleteVertexArraysOESNotBound(GLsizei n, const GLuint* arrays) { |
| 82 NOTREACHED(); |
| 83 } |
| 84 void glDrawArraysInstancedANGLENotBound(GLenum mode, |
| 85 GLint first, |
| 86 GLsizei count, |
| 87 GLsizei primcount) { |
| 88 NOTREACHED(); |
| 89 } |
| 90 void glDrawBuffersARBNotBound(GLsizei n, const GLenum* bufs) { |
| 91 NOTREACHED(); |
| 92 } |
| 93 void glDrawElementsInstancedANGLENotBound(GLenum mode, |
| 94 GLsizei count, |
| 95 GLenum type, |
| 96 const void* indices, |
| 97 GLsizei primcount) { |
| 98 NOTREACHED(); |
| 99 } |
| 100 void glEndQueryARBNotBound(GLenum target) { |
| 101 NOTREACHED(); |
| 102 } |
| 103 void glFramebufferRenderbufferEXTNotBound(GLenum target, |
| 104 GLenum attachment, |
| 105 GLenum renderbuffertarget, |
| 106 GLuint renderbuffer) { |
| 107 NOTREACHED(); |
| 108 } |
| 109 void glFramebufferTexture2DEXTNotBound(GLenum target, |
| 110 GLenum attachment, |
| 111 GLenum textarget, |
| 112 GLuint texture, |
| 113 GLint level) { |
| 114 NOTREACHED(); |
| 115 } |
| 116 void glGenBuffersARBNotBound(GLsizei n, GLuint* buffers) { |
| 117 NOTREACHED(); |
| 118 } |
| 119 void glGenerateMipmapEXTNotBound(GLenum target) { |
| 120 NOTREACHED(); |
| 121 } |
| 122 void glGenFramebuffersEXTNotBound(GLsizei n, GLuint* framebuffers) { |
| 123 NOTREACHED(); |
| 124 } |
| 125 void glGenQueriesARBNotBound(GLsizei n, GLuint* ids) { |
| 126 NOTREACHED(); |
| 127 } |
| 128 void glGenRenderbuffersEXTNotBound(GLsizei n, GLuint* renderbuffers) { |
| 129 NOTREACHED(); |
| 130 } |
| 131 void glGenVertexArraysOESNotBound(GLsizei n, GLuint* arrays) { |
| 132 NOTREACHED(); |
| 133 } |
| 134 void glGetFramebufferAttachmentParameterivEXTNotBound(GLenum target, |
| 135 GLenum attachment, |
| 136 GLenum pname, |
| 137 GLint* params) { |
| 138 NOTREACHED(); |
| 139 } |
| 140 GLenum glGetGraphicsResetStatusARBNotBound(void) { |
| 141 NOTREACHED(); |
| 142 return 0; |
| 143 } |
| 144 void glGetProgramBinaryNotBound(GLuint program, |
| 145 GLsizei bufSize, |
| 146 GLsizei* length, |
| 147 GLenum* binaryFormat, |
| 148 GLvoid* binary) { |
| 149 NOTREACHED(); |
| 150 } |
| 151 void glGetQueryivARBNotBound(GLenum target, GLenum pname, GLint* params) { |
| 152 NOTREACHED(); |
| 153 } |
| 154 void glGetQueryObjectivARBNotBound(GLuint id, GLenum pname, GLint* params) { |
| 155 NOTREACHED(); |
| 156 } |
| 157 void glGetQueryObjectui64vNotBound(GLuint id, GLenum pname, GLuint64* params) { |
| 158 NOTREACHED(); |
| 159 } |
| 160 void glGetQueryObjectuivARBNotBound(GLuint id, GLenum pname, GLuint* params) { |
| 161 NOTREACHED(); |
| 162 } |
| 163 void glGetRenderbufferParameterivEXTNotBound(GLenum target, |
| 164 GLenum pname, |
| 165 GLint* params) { |
| 166 NOTREACHED(); |
| 167 } |
| 168 GLboolean glIsFramebufferEXTNotBound(GLuint framebuffer) { |
| 169 NOTREACHED(); |
| 170 return 0; |
| 171 } |
| 172 GLboolean glIsQueryARBNotBound(GLuint query) { |
| 173 NOTREACHED(); |
| 174 return 0; |
| 175 } |
| 176 GLboolean glIsRenderbufferEXTNotBound(GLuint renderbuffer) { |
| 177 NOTREACHED(); |
| 178 return 0; |
| 179 } |
| 180 GLboolean glIsVertexArrayOESNotBound(GLuint array) { |
| 181 NOTREACHED(); |
| 182 return 0; |
| 183 } |
| 184 void* glMapBufferNotBound(GLenum target, GLenum access) { |
| 185 NOTREACHED(); |
| 186 return 0; |
| 187 } |
| 188 void* glMapBufferRangeNotBound(GLenum target, |
| 189 GLintptr offset, |
| 190 GLsizeiptr length, |
| 191 GLbitfield access) { |
| 192 NOTREACHED(); |
| 193 return 0; |
| 194 } |
| 195 void glProgramBinaryNotBound(GLuint program, |
| 196 GLenum binaryFormat, |
| 197 const GLvoid* binary, |
| 198 GLsizei length) { |
| 199 NOTREACHED(); |
| 200 } |
| 201 void glQueryCounterNotBound(GLuint id, GLenum target) { |
| 202 NOTREACHED(); |
| 203 } |
| 204 void glRenderbufferStorageEXTNotBound(GLenum target, |
| 205 GLenum internalformat, |
| 206 GLsizei width, |
| 207 GLsizei height) { |
| 208 NOTREACHED(); |
| 209 } |
| 210 void glRenderbufferStorageMultisampleANGLENotBound(GLenum target, |
| 211 GLsizei samples, |
| 212 GLenum internalformat, |
| 213 GLsizei width, |
| 214 GLsizei height) { |
| 215 NOTREACHED(); |
| 216 } |
| 217 void glRenderbufferStorageMultisampleEXTNotBound(GLenum target, |
| 218 GLsizei samples, |
| 219 GLenum internalformat, |
| 220 GLsizei width, |
| 221 GLsizei height) { |
| 222 NOTREACHED(); |
| 223 } |
| 224 void glTexStorage2DEXTNotBound(GLenum target, |
| 225 GLsizei levels, |
| 226 GLenum internalformat, |
| 227 GLsizei width, |
| 228 GLsizei height) { |
| 229 NOTREACHED(); |
| 230 } |
| 231 GLboolean glUnmapBufferNotBound(GLenum target) { |
| 232 NOTREACHED(); |
| 233 return 0; |
| 234 } |
| 235 void glVertexAttribDivisorANGLENotBound(GLuint index, GLuint divisor) { |
| 236 NOTREACHED(); |
| 237 } |
| 238 |
26 void DriverGL::InitializeStaticBindings() { | 239 void DriverGL::InitializeStaticBindings() { |
27 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( | 240 fn.glActiveTextureFn = reinterpret_cast<glActiveTextureProc>( |
28 GetGLProcAddress("glActiveTexture")); | 241 GetGLProcAddress("glActiveTexture")); |
29 fn.glAttachShaderFn = | 242 fn.glAttachShaderFn = |
30 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); | 243 reinterpret_cast<glAttachShaderProc>(GetGLProcAddress("glAttachShader")); |
31 fn.glBeginQueryFn = 0; | 244 fn.glBeginQueryFn = |
32 fn.glBeginQueryARBFn = 0; | 245 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); |
33 fn.glBeginTransformFeedbackFn = 0; | 246 fn.glBeginQueryARBFn = |
| 247 reinterpret_cast<glBeginQueryARBProc>(glBeginQueryARBNotBound); |
| 248 fn.glBeginTransformFeedbackFn = |
| 249 reinterpret_cast<glBeginTransformFeedbackProc>( |
| 250 GetGLProcAddress("glBeginTransformFeedback")); |
34 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( | 251 fn.glBindAttribLocationFn = reinterpret_cast<glBindAttribLocationProc>( |
35 GetGLProcAddress("glBindAttribLocation")); | 252 GetGLProcAddress("glBindAttribLocation")); |
36 fn.glBindBufferFn = | 253 fn.glBindBufferFn = |
37 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); | 254 reinterpret_cast<glBindBufferProc>(GetGLProcAddress("glBindBuffer")); |
38 fn.glBindBufferBaseFn = 0; | 255 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( |
39 fn.glBindBufferRangeFn = 0; | 256 GetGLProcAddress("glBindBufferBase")); |
40 fn.glBindFragDataLocationFn = 0; | 257 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( |
41 fn.glBindFragDataLocationIndexedFn = 0; | 258 GetGLProcAddress("glBindBufferRange")); |
42 fn.glBindFramebufferEXTFn = 0; | 259 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( |
43 fn.glBindRenderbufferEXTFn = 0; | 260 GetGLProcAddress("glBindFragDataLocation")); |
44 fn.glBindSamplerFn = 0; | 261 fn.glBindFragDataLocationIndexedFn = |
| 262 reinterpret_cast<glBindFragDataLocationIndexedProc>( |
| 263 GetGLProcAddress("glBindFragDataLocationIndexed")); |
| 264 fn.glBindFramebufferEXTFn = |
| 265 reinterpret_cast<glBindFramebufferEXTProc>(glBindFramebufferEXTNotBound); |
| 266 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| 267 glBindRenderbufferEXTNotBound); |
| 268 fn.glBindSamplerFn = |
| 269 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); |
45 fn.glBindTextureFn = | 270 fn.glBindTextureFn = |
46 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); | 271 reinterpret_cast<glBindTextureProc>(GetGLProcAddress("glBindTexture")); |
47 fn.glBindTransformFeedbackFn = 0; | 272 fn.glBindTransformFeedbackFn = reinterpret_cast<glBindTransformFeedbackProc>( |
48 fn.glBindVertexArrayOESFn = 0; | 273 GetGLProcAddress("glBindTransformFeedback")); |
49 fn.glBlendBarrierKHRFn = 0; | 274 fn.glBindVertexArrayOESFn = |
| 275 reinterpret_cast<glBindVertexArrayOESProc>(glBindVertexArrayOESNotBound); |
| 276 fn.glBlendBarrierKHRFn = |
| 277 reinterpret_cast<glBlendBarrierKHRProc>(glBlendBarrierKHRNotBound); |
50 fn.glBlendColorFn = | 278 fn.glBlendColorFn = |
51 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); | 279 reinterpret_cast<glBlendColorProc>(GetGLProcAddress("glBlendColor")); |
52 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( | 280 fn.glBlendEquationFn = reinterpret_cast<glBlendEquationProc>( |
53 GetGLProcAddress("glBlendEquation")); | 281 GetGLProcAddress("glBlendEquation")); |
54 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( | 282 fn.glBlendEquationSeparateFn = reinterpret_cast<glBlendEquationSeparateProc>( |
55 GetGLProcAddress("glBlendEquationSeparate")); | 283 GetGLProcAddress("glBlendEquationSeparate")); |
56 fn.glBlendFuncFn = | 284 fn.glBlendFuncFn = |
57 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); | 285 reinterpret_cast<glBlendFuncProc>(GetGLProcAddress("glBlendFunc")); |
58 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( | 286 fn.glBlendFuncSeparateFn = reinterpret_cast<glBlendFuncSeparateProc>( |
59 GetGLProcAddress("glBlendFuncSeparate")); | 287 GetGLProcAddress("glBlendFuncSeparate")); |
60 fn.glBlitFramebufferFn = 0; | 288 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( |
61 fn.glBlitFramebufferANGLEFn = 0; | 289 GetGLProcAddress("glBlitFramebuffer")); |
62 fn.glBlitFramebufferEXTFn = 0; | 290 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 291 glBlitFramebufferANGLENotBound); |
| 292 fn.glBlitFramebufferEXTFn = |
| 293 reinterpret_cast<glBlitFramebufferEXTProc>(glBlitFramebufferEXTNotBound); |
63 fn.glBufferDataFn = | 294 fn.glBufferDataFn = |
64 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); | 295 reinterpret_cast<glBufferDataProc>(GetGLProcAddress("glBufferData")); |
65 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( | 296 fn.glBufferSubDataFn = reinterpret_cast<glBufferSubDataProc>( |
66 GetGLProcAddress("glBufferSubData")); | 297 GetGLProcAddress("glBufferSubData")); |
67 fn.glCheckFramebufferStatusEXTFn = 0; | 298 fn.glCheckFramebufferStatusEXTFn = |
| 299 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| 300 glCheckFramebufferStatusEXTNotBound); |
68 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); | 301 fn.glClearFn = reinterpret_cast<glClearProc>(GetGLProcAddress("glClear")); |
69 fn.glClearBufferfiFn = 0; | 302 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( |
70 fn.glClearBufferfvFn = 0; | 303 GetGLProcAddress("glClearBufferfi")); |
71 fn.glClearBufferivFn = 0; | 304 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( |
72 fn.glClearBufferuivFn = 0; | 305 GetGLProcAddress("glClearBufferfv")); |
| 306 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( |
| 307 GetGLProcAddress("glClearBufferiv")); |
| 308 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( |
| 309 GetGLProcAddress("glClearBufferuiv")); |
73 fn.glClearColorFn = | 310 fn.glClearColorFn = |
74 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); | 311 reinterpret_cast<glClearColorProc>(GetGLProcAddress("glClearColor")); |
75 fn.glClearDepthFn = | 312 fn.glClearDepthFn = |
76 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); | 313 reinterpret_cast<glClearDepthProc>(GetGLProcAddress("glClearDepth")); |
77 fn.glClearDepthfFn = 0; | 314 fn.glClearDepthfFn = |
| 315 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); |
78 fn.glClearStencilFn = | 316 fn.glClearStencilFn = |
79 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); | 317 reinterpret_cast<glClearStencilProc>(GetGLProcAddress("glClearStencil")); |
80 fn.glClientWaitSyncFn = 0; | 318 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( |
| 319 GetGLProcAddress("glClientWaitSync")); |
81 fn.glColorMaskFn = | 320 fn.glColorMaskFn = |
82 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); | 321 reinterpret_cast<glColorMaskProc>(GetGLProcAddress("glColorMask")); |
83 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( | 322 fn.glCompileShaderFn = reinterpret_cast<glCompileShaderProc>( |
84 GetGLProcAddress("glCompileShader")); | 323 GetGLProcAddress("glCompileShader")); |
85 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( | 324 fn.glCompressedTexImage2DFn = reinterpret_cast<glCompressedTexImage2DProc>( |
86 GetGLProcAddress("glCompressedTexImage2D")); | 325 GetGLProcAddress("glCompressedTexImage2D")); |
87 fn.glCompressedTexImage3DFn = 0; | 326 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( |
| 327 GetGLProcAddress("glCompressedTexImage3D")); |
88 fn.glCompressedTexSubImage2DFn = | 328 fn.glCompressedTexSubImage2DFn = |
89 reinterpret_cast<glCompressedTexSubImage2DProc>( | 329 reinterpret_cast<glCompressedTexSubImage2DProc>( |
90 GetGLProcAddress("glCompressedTexSubImage2D")); | 330 GetGLProcAddress("glCompressedTexSubImage2D")); |
91 fn.glCopyBufferSubDataFn = 0; | 331 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( |
| 332 GetGLProcAddress("glCopyBufferSubData")); |
92 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( | 333 fn.glCopyTexImage2DFn = reinterpret_cast<glCopyTexImage2DProc>( |
93 GetGLProcAddress("glCopyTexImage2D")); | 334 GetGLProcAddress("glCopyTexImage2D")); |
94 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( | 335 fn.glCopyTexSubImage2DFn = reinterpret_cast<glCopyTexSubImage2DProc>( |
95 GetGLProcAddress("glCopyTexSubImage2D")); | 336 GetGLProcAddress("glCopyTexSubImage2D")); |
96 fn.glCopyTexSubImage3DFn = 0; | 337 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( |
| 338 GetGLProcAddress("glCopyTexSubImage3D")); |
97 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( | 339 fn.glCreateProgramFn = reinterpret_cast<glCreateProgramProc>( |
98 GetGLProcAddress("glCreateProgram")); | 340 GetGLProcAddress("glCreateProgram")); |
99 fn.glCreateShaderFn = | 341 fn.glCreateShaderFn = |
100 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); | 342 reinterpret_cast<glCreateShaderProc>(GetGLProcAddress("glCreateShader")); |
101 fn.glCullFaceFn = | 343 fn.glCullFaceFn = |
102 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); | 344 reinterpret_cast<glCullFaceProc>(GetGLProcAddress("glCullFace")); |
103 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( | 345 fn.glDeleteBuffersARBFn = |
104 GetGLProcAddress("glDeleteBuffers")); | 346 reinterpret_cast<glDeleteBuffersARBProc>(glDeleteBuffersARBNotBound); |
105 fn.glDeleteFencesAPPLEFn = 0; | 347 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( |
106 fn.glDeleteFencesNVFn = 0; | 348 GetGLProcAddress("glDeleteFencesAPPLE")); |
107 fn.glDeleteFramebuffersEXTFn = 0; | 349 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( |
| 350 GetGLProcAddress("glDeleteFencesNV")); |
| 351 fn.glDeleteFramebuffersEXTFn = reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| 352 glDeleteFramebuffersEXTNotBound); |
108 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( | 353 fn.glDeleteProgramFn = reinterpret_cast<glDeleteProgramProc>( |
109 GetGLProcAddress("glDeleteProgram")); | 354 GetGLProcAddress("glDeleteProgram")); |
110 fn.glDeleteQueriesFn = 0; | 355 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( |
111 fn.glDeleteQueriesARBFn = 0; | 356 GetGLProcAddress("glDeleteQueries")); |
112 fn.glDeleteRenderbuffersEXTFn = 0; | 357 fn.glDeleteQueriesARBFn = |
113 fn.glDeleteSamplersFn = 0; | 358 reinterpret_cast<glDeleteQueriesARBProc>(glDeleteQueriesARBNotBound); |
| 359 fn.glDeleteRenderbuffersEXTFn = |
| 360 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| 361 glDeleteRenderbuffersEXTNotBound); |
| 362 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( |
| 363 GetGLProcAddress("glDeleteSamplers")); |
114 fn.glDeleteShaderFn = | 364 fn.glDeleteShaderFn = |
115 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); | 365 reinterpret_cast<glDeleteShaderProc>(GetGLProcAddress("glDeleteShader")); |
116 fn.glDeleteSyncFn = 0; | 366 fn.glDeleteSyncFn = |
| 367 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); |
117 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( | 368 fn.glDeleteTexturesFn = reinterpret_cast<glDeleteTexturesProc>( |
118 GetGLProcAddress("glDeleteTextures")); | 369 GetGLProcAddress("glDeleteTextures")); |
119 fn.glDeleteTransformFeedbacksFn = 0; | 370 fn.glDeleteTransformFeedbacksFn = |
120 fn.glDeleteVertexArraysOESFn = 0; | 371 reinterpret_cast<glDeleteTransformFeedbacksProc>( |
| 372 GetGLProcAddress("glDeleteTransformFeedbacks")); |
| 373 fn.glDeleteVertexArraysOESFn = reinterpret_cast<glDeleteVertexArraysOESProc>( |
| 374 glDeleteVertexArraysOESNotBound); |
121 fn.glDepthFuncFn = | 375 fn.glDepthFuncFn = |
122 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); | 376 reinterpret_cast<glDepthFuncProc>(GetGLProcAddress("glDepthFunc")); |
123 fn.glDepthMaskFn = | 377 fn.glDepthMaskFn = |
124 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); | 378 reinterpret_cast<glDepthMaskProc>(GetGLProcAddress("glDepthMask")); |
125 fn.glDepthRangeFn = | 379 fn.glDepthRangeFn = |
126 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); | 380 reinterpret_cast<glDepthRangeProc>(GetGLProcAddress("glDepthRange")); |
127 fn.glDepthRangefFn = 0; | 381 fn.glDepthRangefFn = |
| 382 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); |
128 fn.glDetachShaderFn = | 383 fn.glDetachShaderFn = |
129 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); | 384 reinterpret_cast<glDetachShaderProc>(GetGLProcAddress("glDetachShader")); |
130 fn.glDisableFn = | 385 fn.glDisableFn = |
131 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); | 386 reinterpret_cast<glDisableProc>(GetGLProcAddress("glDisable")); |
132 fn.glDisableVertexAttribArrayFn = | 387 fn.glDisableVertexAttribArrayFn = |
133 reinterpret_cast<glDisableVertexAttribArrayProc>( | 388 reinterpret_cast<glDisableVertexAttribArrayProc>( |
134 GetGLProcAddress("glDisableVertexAttribArray")); | 389 GetGLProcAddress("glDisableVertexAttribArray")); |
135 fn.glDiscardFramebufferEXTFn = 0; | 390 fn.glDiscardFramebufferEXTFn = reinterpret_cast<glDiscardFramebufferEXTProc>( |
| 391 GetGLProcAddress("glDiscardFramebufferEXT")); |
136 fn.glDrawArraysFn = | 392 fn.glDrawArraysFn = |
137 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); | 393 reinterpret_cast<glDrawArraysProc>(GetGLProcAddress("glDrawArrays")); |
138 fn.glDrawArraysInstancedANGLEFn = 0; | 394 fn.glDrawArraysInstancedANGLEFn = |
139 fn.glDrawBufferFn = 0; | 395 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
140 fn.glDrawBuffersARBFn = 0; | 396 glDrawArraysInstancedANGLENotBound); |
| 397 fn.glDrawBufferFn = |
| 398 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); |
| 399 fn.glDrawBuffersARBFn = |
| 400 reinterpret_cast<glDrawBuffersARBProc>(glDrawBuffersARBNotBound); |
141 fn.glDrawElementsFn = | 401 fn.glDrawElementsFn = |
142 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); | 402 reinterpret_cast<glDrawElementsProc>(GetGLProcAddress("glDrawElements")); |
143 fn.glDrawElementsInstancedANGLEFn = 0; | 403 fn.glDrawElementsInstancedANGLEFn = |
144 fn.glDrawRangeElementsFn = 0; | 404 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
145 fn.glEGLImageTargetRenderbufferStorageOESFn = 0; | 405 glDrawElementsInstancedANGLENotBound); |
146 fn.glEGLImageTargetTexture2DOESFn = 0; | 406 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( |
| 407 GetGLProcAddress("glDrawRangeElements")); |
| 408 fn.glEGLImageTargetRenderbufferStorageOESFn = |
| 409 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( |
| 410 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); |
| 411 fn.glEGLImageTargetTexture2DOESFn = |
| 412 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( |
| 413 GetGLProcAddress("glEGLImageTargetTexture2DOES")); |
147 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); | 414 fn.glEnableFn = reinterpret_cast<glEnableProc>(GetGLProcAddress("glEnable")); |
148 fn.glEnableVertexAttribArrayFn = | 415 fn.glEnableVertexAttribArrayFn = |
149 reinterpret_cast<glEnableVertexAttribArrayProc>( | 416 reinterpret_cast<glEnableVertexAttribArrayProc>( |
150 GetGLProcAddress("glEnableVertexAttribArray")); | 417 GetGLProcAddress("glEnableVertexAttribArray")); |
151 fn.glEndQueryFn = 0; | 418 fn.glEndQueryFn = |
152 fn.glEndQueryARBFn = 0; | 419 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); |
153 fn.glEndTransformFeedbackFn = 0; | 420 fn.glEndQueryARBFn = |
154 fn.glFenceSyncFn = 0; | 421 reinterpret_cast<glEndQueryARBProc>(glEndQueryARBNotBound); |
| 422 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( |
| 423 GetGLProcAddress("glEndTransformFeedback")); |
| 424 fn.glFenceSyncFn = |
| 425 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); |
155 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); | 426 fn.glFinishFn = reinterpret_cast<glFinishProc>(GetGLProcAddress("glFinish")); |
156 fn.glFinishFenceAPPLEFn = 0; | 427 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( |
157 fn.glFinishFenceNVFn = 0; | 428 GetGLProcAddress("glFinishFenceAPPLE")); |
| 429 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( |
| 430 GetGLProcAddress("glFinishFenceNV")); |
158 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); | 431 fn.glFlushFn = reinterpret_cast<glFlushProc>(GetGLProcAddress("glFlush")); |
159 fn.glFlushMappedBufferRangeFn = 0; | 432 fn.glFlushMappedBufferRangeFn = |
160 fn.glFramebufferRenderbufferEXTFn = 0; | 433 reinterpret_cast<glFlushMappedBufferRangeProc>( |
161 fn.glFramebufferTexture2DEXTFn = 0; | 434 GetGLProcAddress("glFlushMappedBufferRange")); |
162 fn.glFramebufferTexture2DMultisampleEXTFn = 0; | 435 fn.glFramebufferRenderbufferEXTFn = |
163 fn.glFramebufferTexture2DMultisampleIMGFn = 0; | 436 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
164 fn.glFramebufferTextureLayerFn = 0; | 437 glFramebufferRenderbufferEXTNotBound); |
| 438 fn.glFramebufferTexture2DEXTFn = |
| 439 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| 440 glFramebufferTexture2DEXTNotBound); |
| 441 fn.glFramebufferTexture2DMultisampleEXTFn = |
| 442 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( |
| 443 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); |
| 444 fn.glFramebufferTexture2DMultisampleIMGFn = |
| 445 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( |
| 446 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); |
| 447 fn.glFramebufferTextureLayerFn = |
| 448 reinterpret_cast<glFramebufferTextureLayerProc>( |
| 449 GetGLProcAddress("glFramebufferTextureLayer")); |
165 fn.glFrontFaceFn = | 450 fn.glFrontFaceFn = |
166 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); | 451 reinterpret_cast<glFrontFaceProc>(GetGLProcAddress("glFrontFace")); |
167 fn.glGenBuffersARBFn = | 452 fn.glGenBuffersARBFn = |
168 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); | 453 reinterpret_cast<glGenBuffersARBProc>(glGenBuffersARBNotBound); |
169 fn.glGenerateMipmapEXTFn = 0; | 454 fn.glGenerateMipmapEXTFn = |
170 fn.glGenFencesAPPLEFn = 0; | 455 reinterpret_cast<glGenerateMipmapEXTProc>(glGenerateMipmapEXTNotBound); |
171 fn.glGenFencesNVFn = 0; | 456 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( |
172 fn.glGenFramebuffersEXTFn = 0; | 457 GetGLProcAddress("glGenFencesAPPLE")); |
173 fn.glGenQueriesFn = 0; | 458 fn.glGenFencesNVFn = |
174 fn.glGenQueriesARBFn = 0; | 459 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); |
175 fn.glGenRenderbuffersEXTFn = 0; | 460 fn.glGenFramebuffersEXTFn = |
176 fn.glGenSamplersFn = 0; | 461 reinterpret_cast<glGenFramebuffersEXTProc>(glGenFramebuffersEXTNotBound); |
| 462 fn.glGenQueriesFn = |
| 463 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); |
| 464 fn.glGenQueriesARBFn = |
| 465 reinterpret_cast<glGenQueriesARBProc>(glGenQueriesARBNotBound); |
| 466 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| 467 glGenRenderbuffersEXTNotBound); |
| 468 fn.glGenSamplersFn = |
| 469 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); |
177 fn.glGenTexturesFn = | 470 fn.glGenTexturesFn = |
178 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); | 471 reinterpret_cast<glGenTexturesProc>(GetGLProcAddress("glGenTextures")); |
179 fn.glGenTransformFeedbacksFn = 0; | 472 fn.glGenTransformFeedbacksFn = reinterpret_cast<glGenTransformFeedbacksProc>( |
180 fn.glGenVertexArraysOESFn = 0; | 473 GetGLProcAddress("glGenTransformFeedbacks")); |
| 474 fn.glGenVertexArraysOESFn = |
| 475 reinterpret_cast<glGenVertexArraysOESProc>(glGenVertexArraysOESNotBound); |
181 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( | 476 fn.glGetActiveAttribFn = reinterpret_cast<glGetActiveAttribProc>( |
182 GetGLProcAddress("glGetActiveAttrib")); | 477 GetGLProcAddress("glGetActiveAttrib")); |
183 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( | 478 fn.glGetActiveUniformFn = reinterpret_cast<glGetActiveUniformProc>( |
184 GetGLProcAddress("glGetActiveUniform")); | 479 GetGLProcAddress("glGetActiveUniform")); |
185 fn.glGetActiveUniformBlockivFn = 0; | 480 fn.glGetActiveUniformBlockivFn = |
186 fn.glGetActiveUniformBlockNameFn = 0; | 481 reinterpret_cast<glGetActiveUniformBlockivProc>( |
187 fn.glGetActiveUniformsivFn = 0; | 482 GetGLProcAddress("glGetActiveUniformBlockiv")); |
| 483 fn.glGetActiveUniformBlockNameFn = |
| 484 reinterpret_cast<glGetActiveUniformBlockNameProc>( |
| 485 GetGLProcAddress("glGetActiveUniformBlockName")); |
| 486 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( |
| 487 GetGLProcAddress("glGetActiveUniformsiv")); |
188 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( | 488 fn.glGetAttachedShadersFn = reinterpret_cast<glGetAttachedShadersProc>( |
189 GetGLProcAddress("glGetAttachedShaders")); | 489 GetGLProcAddress("glGetAttachedShaders")); |
190 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( | 490 fn.glGetAttribLocationFn = reinterpret_cast<glGetAttribLocationProc>( |
191 GetGLProcAddress("glGetAttribLocation")); | 491 GetGLProcAddress("glGetAttribLocation")); |
192 fn.glGetBooleanvFn = | 492 fn.glGetBooleanvFn = |
193 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); | 493 reinterpret_cast<glGetBooleanvProc>(GetGLProcAddress("glGetBooleanv")); |
194 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( | 494 fn.glGetBufferParameterivFn = reinterpret_cast<glGetBufferParameterivProc>( |
195 GetGLProcAddress("glGetBufferParameteriv")); | 495 GetGLProcAddress("glGetBufferParameteriv")); |
196 fn.glGetErrorFn = | 496 fn.glGetErrorFn = |
197 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); | 497 reinterpret_cast<glGetErrorProc>(GetGLProcAddress("glGetError")); |
198 fn.glGetFenceivNVFn = 0; | 498 fn.glGetFenceivNVFn = |
| 499 reinterpret_cast<glGetFenceivNVProc>(GetGLProcAddress("glGetFenceivNV")); |
199 fn.glGetFloatvFn = | 500 fn.glGetFloatvFn = |
200 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); | 501 reinterpret_cast<glGetFloatvProc>(GetGLProcAddress("glGetFloatv")); |
201 fn.glGetFragDataLocationFn = 0; | 502 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( |
202 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 503 GetGLProcAddress("glGetFragDataLocation")); |
203 fn.glGetGraphicsResetStatusARBFn = 0; | 504 fn.glGetFramebufferAttachmentParameterivEXTFn = |
204 fn.glGetInteger64i_vFn = 0; | 505 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
205 fn.glGetInteger64vFn = 0; | 506 glGetFramebufferAttachmentParameterivEXTNotBound); |
206 fn.glGetIntegeri_vFn = 0; | 507 fn.glGetGraphicsResetStatusARBFn = |
| 508 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 509 glGetGraphicsResetStatusARBNotBound); |
| 510 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( |
| 511 GetGLProcAddress("glGetInteger64i_v")); |
| 512 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( |
| 513 GetGLProcAddress("glGetInteger64v")); |
| 514 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( |
| 515 GetGLProcAddress("glGetIntegeri_v")); |
207 fn.glGetIntegervFn = | 516 fn.glGetIntegervFn = |
208 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); | 517 reinterpret_cast<glGetIntegervProc>(GetGLProcAddress("glGetIntegerv")); |
209 fn.glGetInternalformativFn = 0; | 518 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( |
210 fn.glGetProgramBinaryFn = 0; | 519 GetGLProcAddress("glGetInternalformativ")); |
| 520 fn.glGetProgramBinaryFn = |
| 521 reinterpret_cast<glGetProgramBinaryProc>(glGetProgramBinaryNotBound); |
211 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( | 522 fn.glGetProgramInfoLogFn = reinterpret_cast<glGetProgramInfoLogProc>( |
212 GetGLProcAddress("glGetProgramInfoLog")); | 523 GetGLProcAddress("glGetProgramInfoLog")); |
213 fn.glGetProgramivFn = | 524 fn.glGetProgramivFn = |
214 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); | 525 reinterpret_cast<glGetProgramivProc>(GetGLProcAddress("glGetProgramiv")); |
215 fn.glGetQueryivFn = 0; | 526 fn.glGetQueryivFn = |
216 fn.glGetQueryivARBFn = 0; | 527 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); |
217 fn.glGetQueryObjecti64vFn = 0; | 528 fn.glGetQueryivARBFn = |
218 fn.glGetQueryObjectivFn = 0; | 529 reinterpret_cast<glGetQueryivARBProc>(glGetQueryivARBNotBound); |
219 fn.glGetQueryObjectivARBFn = 0; | 530 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( |
220 fn.glGetQueryObjectui64vFn = 0; | 531 GetGLProcAddress("glGetQueryObjecti64v")); |
221 fn.glGetQueryObjectuivFn = 0; | 532 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( |
222 fn.glGetQueryObjectuivARBFn = 0; | 533 GetGLProcAddress("glGetQueryObjectiv")); |
223 fn.glGetRenderbufferParameterivEXTFn = 0; | 534 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
224 fn.glGetSamplerParameterfvFn = 0; | 535 glGetQueryObjectivARBNotBound); |
225 fn.glGetSamplerParameterivFn = 0; | 536 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
| 537 glGetQueryObjectui64vNotBound); |
| 538 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( |
| 539 GetGLProcAddress("glGetQueryObjectuiv")); |
| 540 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
| 541 glGetQueryObjectuivARBNotBound); |
| 542 fn.glGetRenderbufferParameterivEXTFn = |
| 543 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| 544 glGetRenderbufferParameterivEXTNotBound); |
| 545 fn.glGetSamplerParameterfvFn = reinterpret_cast<glGetSamplerParameterfvProc>( |
| 546 GetGLProcAddress("glGetSamplerParameterfv")); |
| 547 fn.glGetSamplerParameterivFn = reinterpret_cast<glGetSamplerParameterivProc>( |
| 548 GetGLProcAddress("glGetSamplerParameteriv")); |
226 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( | 549 fn.glGetShaderInfoLogFn = reinterpret_cast<glGetShaderInfoLogProc>( |
227 GetGLProcAddress("glGetShaderInfoLog")); | 550 GetGLProcAddress("glGetShaderInfoLog")); |
228 fn.glGetShaderivFn = | 551 fn.glGetShaderivFn = |
229 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); | 552 reinterpret_cast<glGetShaderivProc>(GetGLProcAddress("glGetShaderiv")); |
230 fn.glGetShaderPrecisionFormatFn = 0; | 553 fn.glGetShaderPrecisionFormatFn = |
| 554 reinterpret_cast<glGetShaderPrecisionFormatProc>( |
| 555 GetGLProcAddress("glGetShaderPrecisionFormat")); |
231 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( | 556 fn.glGetShaderSourceFn = reinterpret_cast<glGetShaderSourceProc>( |
232 GetGLProcAddress("glGetShaderSource")); | 557 GetGLProcAddress("glGetShaderSource")); |
233 fn.glGetStringFn = | 558 fn.glGetStringFn = |
234 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); | 559 reinterpret_cast<glGetStringProc>(GetGLProcAddress("glGetString")); |
235 fn.glGetSyncivFn = 0; | 560 fn.glGetSyncivFn = |
236 fn.glGetTexLevelParameterfvFn = 0; | 561 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); |
237 fn.glGetTexLevelParameterivFn = 0; | 562 fn.glGetTexLevelParameterfvFn = |
| 563 reinterpret_cast<glGetTexLevelParameterfvProc>( |
| 564 GetGLProcAddress("glGetTexLevelParameterfv")); |
| 565 fn.glGetTexLevelParameterivFn = |
| 566 reinterpret_cast<glGetTexLevelParameterivProc>( |
| 567 GetGLProcAddress("glGetTexLevelParameteriv")); |
238 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( | 568 fn.glGetTexParameterfvFn = reinterpret_cast<glGetTexParameterfvProc>( |
239 GetGLProcAddress("glGetTexParameterfv")); | 569 GetGLProcAddress("glGetTexParameterfv")); |
240 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( | 570 fn.glGetTexParameterivFn = reinterpret_cast<glGetTexParameterivProc>( |
241 GetGLProcAddress("glGetTexParameteriv")); | 571 GetGLProcAddress("glGetTexParameteriv")); |
242 fn.glGetTransformFeedbackVaryingFn = 0; | 572 fn.glGetTransformFeedbackVaryingFn = |
243 fn.glGetTranslatedShaderSourceANGLEFn = 0; | 573 reinterpret_cast<glGetTransformFeedbackVaryingProc>( |
244 fn.glGetUniformBlockIndexFn = 0; | 574 GetGLProcAddress("glGetTransformFeedbackVarying")); |
| 575 fn.glGetTranslatedShaderSourceANGLEFn = |
| 576 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( |
| 577 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); |
| 578 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( |
| 579 GetGLProcAddress("glGetUniformBlockIndex")); |
245 fn.glGetUniformfvFn = | 580 fn.glGetUniformfvFn = |
246 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); | 581 reinterpret_cast<glGetUniformfvProc>(GetGLProcAddress("glGetUniformfv")); |
247 fn.glGetUniformIndicesFn = 0; | 582 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( |
| 583 GetGLProcAddress("glGetUniformIndices")); |
248 fn.glGetUniformivFn = | 584 fn.glGetUniformivFn = |
249 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); | 585 reinterpret_cast<glGetUniformivProc>(GetGLProcAddress("glGetUniformiv")); |
250 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( | 586 fn.glGetUniformLocationFn = reinterpret_cast<glGetUniformLocationProc>( |
251 GetGLProcAddress("glGetUniformLocation")); | 587 GetGLProcAddress("glGetUniformLocation")); |
252 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( | 588 fn.glGetVertexAttribfvFn = reinterpret_cast<glGetVertexAttribfvProc>( |
253 GetGLProcAddress("glGetVertexAttribfv")); | 589 GetGLProcAddress("glGetVertexAttribfv")); |
254 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( | 590 fn.glGetVertexAttribivFn = reinterpret_cast<glGetVertexAttribivProc>( |
255 GetGLProcAddress("glGetVertexAttribiv")); | 591 GetGLProcAddress("glGetVertexAttribiv")); |
256 fn.glGetVertexAttribPointervFn = | 592 fn.glGetVertexAttribPointervFn = |
257 reinterpret_cast<glGetVertexAttribPointervProc>( | 593 reinterpret_cast<glGetVertexAttribPointervProc>( |
258 GetGLProcAddress("glGetVertexAttribPointerv")); | 594 GetGLProcAddress("glGetVertexAttribPointerv")); |
259 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); | 595 fn.glHintFn = reinterpret_cast<glHintProc>(GetGLProcAddress("glHint")); |
260 fn.glInsertEventMarkerEXTFn = 0; | 596 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( |
261 fn.glInvalidateFramebufferFn = 0; | 597 GetGLProcAddress("glInsertEventMarkerEXT")); |
262 fn.glInvalidateSubFramebufferFn = 0; | 598 fn.glInvalidateFramebufferFn = reinterpret_cast<glInvalidateFramebufferProc>( |
| 599 GetGLProcAddress("glInvalidateFramebuffer")); |
| 600 fn.glInvalidateSubFramebufferFn = |
| 601 reinterpret_cast<glInvalidateSubFramebufferProc>( |
| 602 GetGLProcAddress("glInvalidateSubFramebuffer")); |
263 fn.glIsBufferFn = | 603 fn.glIsBufferFn = |
264 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); | 604 reinterpret_cast<glIsBufferProc>(GetGLProcAddress("glIsBuffer")); |
265 fn.glIsEnabledFn = | 605 fn.glIsEnabledFn = |
266 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); | 606 reinterpret_cast<glIsEnabledProc>(GetGLProcAddress("glIsEnabled")); |
267 fn.glIsFenceAPPLEFn = 0; | 607 fn.glIsFenceAPPLEFn = |
268 fn.glIsFenceNVFn = 0; | 608 reinterpret_cast<glIsFenceAPPLEProc>(GetGLProcAddress("glIsFenceAPPLE")); |
269 fn.glIsFramebufferEXTFn = 0; | 609 fn.glIsFenceNVFn = |
| 610 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); |
| 611 fn.glIsFramebufferEXTFn = |
| 612 reinterpret_cast<glIsFramebufferEXTProc>(glIsFramebufferEXTNotBound); |
270 fn.glIsProgramFn = | 613 fn.glIsProgramFn = |
271 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); | 614 reinterpret_cast<glIsProgramProc>(GetGLProcAddress("glIsProgram")); |
272 fn.glIsQueryFn = 0; | 615 fn.glIsQueryFn = |
273 fn.glIsQueryARBFn = 0; | 616 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); |
274 fn.glIsRenderbufferEXTFn = 0; | 617 fn.glIsQueryARBFn = reinterpret_cast<glIsQueryARBProc>(glIsQueryARBNotBound); |
275 fn.glIsSamplerFn = 0; | 618 fn.glIsRenderbufferEXTFn = |
| 619 reinterpret_cast<glIsRenderbufferEXTProc>(glIsRenderbufferEXTNotBound); |
| 620 fn.glIsSamplerFn = |
| 621 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); |
276 fn.glIsShaderFn = | 622 fn.glIsShaderFn = |
277 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); | 623 reinterpret_cast<glIsShaderProc>(GetGLProcAddress("glIsShader")); |
278 fn.glIsSyncFn = 0; | 624 fn.glIsSyncFn = reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); |
279 fn.glIsTextureFn = | 625 fn.glIsTextureFn = |
280 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); | 626 reinterpret_cast<glIsTextureProc>(GetGLProcAddress("glIsTexture")); |
281 fn.glIsTransformFeedbackFn = 0; | 627 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( |
282 fn.glIsVertexArrayOESFn = 0; | 628 GetGLProcAddress("glIsTransformFeedback")); |
| 629 fn.glIsVertexArrayOESFn = |
| 630 reinterpret_cast<glIsVertexArrayOESProc>(glIsVertexArrayOESNotBound); |
283 fn.glLineWidthFn = | 631 fn.glLineWidthFn = |
284 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); | 632 reinterpret_cast<glLineWidthProc>(GetGLProcAddress("glLineWidth")); |
285 fn.glLinkProgramFn = | 633 fn.glLinkProgramFn = |
286 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); | 634 reinterpret_cast<glLinkProgramProc>(GetGLProcAddress("glLinkProgram")); |
287 fn.glMapBufferFn = 0; | 635 fn.glMapBufferFn = reinterpret_cast<glMapBufferProc>(glMapBufferNotBound); |
288 fn.glMapBufferRangeFn = 0; | 636 fn.glMapBufferRangeFn = |
289 fn.glMatrixLoadfEXTFn = 0; | 637 reinterpret_cast<glMapBufferRangeProc>(glMapBufferRangeNotBound); |
290 fn.glMatrixLoadIdentityEXTFn = 0; | 638 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( |
291 fn.glPauseTransformFeedbackFn = 0; | 639 GetGLProcAddress("glMatrixLoadfEXT")); |
| 640 fn.glMatrixLoadIdentityEXTFn = reinterpret_cast<glMatrixLoadIdentityEXTProc>( |
| 641 GetGLProcAddress("glMatrixLoadIdentityEXT")); |
| 642 fn.glPauseTransformFeedbackFn = |
| 643 reinterpret_cast<glPauseTransformFeedbackProc>( |
| 644 GetGLProcAddress("glPauseTransformFeedback")); |
292 fn.glPixelStoreiFn = | 645 fn.glPixelStoreiFn = |
293 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); | 646 reinterpret_cast<glPixelStoreiProc>(GetGLProcAddress("glPixelStorei")); |
294 fn.glPointParameteriFn = 0; | 647 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( |
| 648 GetGLProcAddress("glPointParameteri")); |
295 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( | 649 fn.glPolygonOffsetFn = reinterpret_cast<glPolygonOffsetProc>( |
296 GetGLProcAddress("glPolygonOffset")); | 650 GetGLProcAddress("glPolygonOffset")); |
297 fn.glPopGroupMarkerEXTFn = 0; | 651 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( |
298 fn.glProgramBinaryFn = 0; | 652 GetGLProcAddress("glPopGroupMarkerEXT")); |
299 fn.glProgramParameteriFn = 0; | 653 fn.glProgramBinaryFn = |
300 fn.glPushGroupMarkerEXTFn = 0; | 654 reinterpret_cast<glProgramBinaryProc>(glProgramBinaryNotBound); |
301 fn.glQueryCounterFn = 0; | 655 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( |
302 fn.glReadBufferFn = 0; | 656 GetGLProcAddress("glProgramParameteri")); |
| 657 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( |
| 658 GetGLProcAddress("glPushGroupMarkerEXT")); |
| 659 fn.glQueryCounterFn = |
| 660 reinterpret_cast<glQueryCounterProc>(glQueryCounterNotBound); |
| 661 fn.glReadBufferFn = |
| 662 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); |
303 fn.glReadPixelsFn = | 663 fn.glReadPixelsFn = |
304 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); | 664 reinterpret_cast<glReadPixelsProc>(GetGLProcAddress("glReadPixels")); |
305 fn.glReleaseShaderCompilerFn = 0; | 665 fn.glReleaseShaderCompilerFn = reinterpret_cast<glReleaseShaderCompilerProc>( |
306 fn.glRenderbufferStorageEXTFn = 0; | 666 GetGLProcAddress("glReleaseShaderCompiler")); |
307 fn.glRenderbufferStorageMultisampleFn = 0; | 667 fn.glRenderbufferStorageEXTFn = |
308 fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 668 reinterpret_cast<glRenderbufferStorageEXTProc>( |
309 fn.glRenderbufferStorageMultisampleEXTFn = 0; | 669 glRenderbufferStorageEXTNotBound); |
310 fn.glRenderbufferStorageMultisampleIMGFn = 0; | 670 fn.glRenderbufferStorageMultisampleFn = |
311 fn.glResumeTransformFeedbackFn = 0; | 671 reinterpret_cast<glRenderbufferStorageMultisampleProc>( |
| 672 GetGLProcAddress("glRenderbufferStorageMultisample")); |
| 673 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 674 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 675 glRenderbufferStorageMultisampleANGLENotBound); |
| 676 fn.glRenderbufferStorageMultisampleEXTFn = |
| 677 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| 678 glRenderbufferStorageMultisampleEXTNotBound); |
| 679 fn.glRenderbufferStorageMultisampleIMGFn = |
| 680 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( |
| 681 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); |
| 682 fn.glResumeTransformFeedbackFn = |
| 683 reinterpret_cast<glResumeTransformFeedbackProc>( |
| 684 GetGLProcAddress("glResumeTransformFeedback")); |
312 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( | 685 fn.glSampleCoverageFn = reinterpret_cast<glSampleCoverageProc>( |
313 GetGLProcAddress("glSampleCoverage")); | 686 GetGLProcAddress("glSampleCoverage")); |
314 fn.glSamplerParameterfFn = 0; | 687 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( |
315 fn.glSamplerParameterfvFn = 0; | 688 GetGLProcAddress("glSamplerParameterf")); |
316 fn.glSamplerParameteriFn = 0; | 689 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( |
317 fn.glSamplerParameterivFn = 0; | 690 GetGLProcAddress("glSamplerParameterfv")); |
| 691 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( |
| 692 GetGLProcAddress("glSamplerParameteri")); |
| 693 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( |
| 694 GetGLProcAddress("glSamplerParameteriv")); |
318 fn.glScissorFn = | 695 fn.glScissorFn = |
319 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); | 696 reinterpret_cast<glScissorProc>(GetGLProcAddress("glScissor")); |
320 fn.glSetFenceAPPLEFn = 0; | 697 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( |
321 fn.glSetFenceNVFn = 0; | 698 GetGLProcAddress("glSetFenceAPPLE")); |
322 fn.glShaderBinaryFn = 0; | 699 fn.glSetFenceNVFn = |
| 700 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); |
| 701 fn.glShaderBinaryFn = |
| 702 reinterpret_cast<glShaderBinaryProc>(GetGLProcAddress("glShaderBinary")); |
323 fn.glShaderSourceFn = | 703 fn.glShaderSourceFn = |
324 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); | 704 reinterpret_cast<glShaderSourceProc>(GetGLProcAddress("glShaderSource")); |
325 fn.glStencilFuncFn = | 705 fn.glStencilFuncFn = |
326 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); | 706 reinterpret_cast<glStencilFuncProc>(GetGLProcAddress("glStencilFunc")); |
327 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( | 707 fn.glStencilFuncSeparateFn = reinterpret_cast<glStencilFuncSeparateProc>( |
328 GetGLProcAddress("glStencilFuncSeparate")); | 708 GetGLProcAddress("glStencilFuncSeparate")); |
329 fn.glStencilMaskFn = | 709 fn.glStencilMaskFn = |
330 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); | 710 reinterpret_cast<glStencilMaskProc>(GetGLProcAddress("glStencilMask")); |
331 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( | 711 fn.glStencilMaskSeparateFn = reinterpret_cast<glStencilMaskSeparateProc>( |
332 GetGLProcAddress("glStencilMaskSeparate")); | 712 GetGLProcAddress("glStencilMaskSeparate")); |
333 fn.glStencilOpFn = | 713 fn.glStencilOpFn = |
334 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); | 714 reinterpret_cast<glStencilOpProc>(GetGLProcAddress("glStencilOp")); |
335 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( | 715 fn.glStencilOpSeparateFn = reinterpret_cast<glStencilOpSeparateProc>( |
336 GetGLProcAddress("glStencilOpSeparate")); | 716 GetGLProcAddress("glStencilOpSeparate")); |
337 fn.glTestFenceAPPLEFn = 0; | 717 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( |
338 fn.glTestFenceNVFn = 0; | 718 GetGLProcAddress("glTestFenceAPPLE")); |
| 719 fn.glTestFenceNVFn = |
| 720 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); |
339 fn.glTexImage2DFn = | 721 fn.glTexImage2DFn = |
340 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); | 722 reinterpret_cast<glTexImage2DProc>(GetGLProcAddress("glTexImage2D")); |
341 fn.glTexImage3DFn = 0; | 723 fn.glTexImage3DFn = |
| 724 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); |
342 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( | 725 fn.glTexParameterfFn = reinterpret_cast<glTexParameterfProc>( |
343 GetGLProcAddress("glTexParameterf")); | 726 GetGLProcAddress("glTexParameterf")); |
344 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( | 727 fn.glTexParameterfvFn = reinterpret_cast<glTexParameterfvProc>( |
345 GetGLProcAddress("glTexParameterfv")); | 728 GetGLProcAddress("glTexParameterfv")); |
346 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( | 729 fn.glTexParameteriFn = reinterpret_cast<glTexParameteriProc>( |
347 GetGLProcAddress("glTexParameteri")); | 730 GetGLProcAddress("glTexParameteri")); |
348 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( | 731 fn.glTexParameterivFn = reinterpret_cast<glTexParameterivProc>( |
349 GetGLProcAddress("glTexParameteriv")); | 732 GetGLProcAddress("glTexParameteriv")); |
350 fn.glTexStorage2DEXTFn = 0; | 733 fn.glTexStorage2DEXTFn = |
351 fn.glTexStorage3DFn = 0; | 734 reinterpret_cast<glTexStorage2DEXTProc>(glTexStorage2DEXTNotBound); |
| 735 fn.glTexStorage3DFn = |
| 736 reinterpret_cast<glTexStorage3DProc>(GetGLProcAddress("glTexStorage3D")); |
352 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( | 737 fn.glTexSubImage2DFn = reinterpret_cast<glTexSubImage2DProc>( |
353 GetGLProcAddress("glTexSubImage2D")); | 738 GetGLProcAddress("glTexSubImage2D")); |
354 fn.glTransformFeedbackVaryingsFn = 0; | 739 fn.glTransformFeedbackVaryingsFn = |
| 740 reinterpret_cast<glTransformFeedbackVaryingsProc>( |
| 741 GetGLProcAddress("glTransformFeedbackVaryings")); |
355 fn.glUniform1fFn = | 742 fn.glUniform1fFn = |
356 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); | 743 reinterpret_cast<glUniform1fProc>(GetGLProcAddress("glUniform1f")); |
357 fn.glUniform1fvFn = | 744 fn.glUniform1fvFn = |
358 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); | 745 reinterpret_cast<glUniform1fvProc>(GetGLProcAddress("glUniform1fv")); |
359 fn.glUniform1iFn = | 746 fn.glUniform1iFn = |
360 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); | 747 reinterpret_cast<glUniform1iProc>(GetGLProcAddress("glUniform1i")); |
361 fn.glUniform1ivFn = | 748 fn.glUniform1ivFn = |
362 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); | 749 reinterpret_cast<glUniform1ivProc>(GetGLProcAddress("glUniform1iv")); |
363 fn.glUniform1uiFn = 0; | 750 fn.glUniform1uiFn = |
364 fn.glUniform1uivFn = 0; | 751 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); |
| 752 fn.glUniform1uivFn = |
| 753 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); |
365 fn.glUniform2fFn = | 754 fn.glUniform2fFn = |
366 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); | 755 reinterpret_cast<glUniform2fProc>(GetGLProcAddress("glUniform2f")); |
367 fn.glUniform2fvFn = | 756 fn.glUniform2fvFn = |
368 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); | 757 reinterpret_cast<glUniform2fvProc>(GetGLProcAddress("glUniform2fv")); |
369 fn.glUniform2iFn = | 758 fn.glUniform2iFn = |
370 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); | 759 reinterpret_cast<glUniform2iProc>(GetGLProcAddress("glUniform2i")); |
371 fn.glUniform2ivFn = | 760 fn.glUniform2ivFn = |
372 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); | 761 reinterpret_cast<glUniform2ivProc>(GetGLProcAddress("glUniform2iv")); |
373 fn.glUniform2uiFn = 0; | 762 fn.glUniform2uiFn = |
374 fn.glUniform2uivFn = 0; | 763 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); |
| 764 fn.glUniform2uivFn = |
| 765 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); |
375 fn.glUniform3fFn = | 766 fn.glUniform3fFn = |
376 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); | 767 reinterpret_cast<glUniform3fProc>(GetGLProcAddress("glUniform3f")); |
377 fn.glUniform3fvFn = | 768 fn.glUniform3fvFn = |
378 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); | 769 reinterpret_cast<glUniform3fvProc>(GetGLProcAddress("glUniform3fv")); |
379 fn.glUniform3iFn = | 770 fn.glUniform3iFn = |
380 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); | 771 reinterpret_cast<glUniform3iProc>(GetGLProcAddress("glUniform3i")); |
381 fn.glUniform3ivFn = | 772 fn.glUniform3ivFn = |
382 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); | 773 reinterpret_cast<glUniform3ivProc>(GetGLProcAddress("glUniform3iv")); |
383 fn.glUniform3uiFn = 0; | 774 fn.glUniform3uiFn = |
384 fn.glUniform3uivFn = 0; | 775 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); |
| 776 fn.glUniform3uivFn = |
| 777 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); |
385 fn.glUniform4fFn = | 778 fn.glUniform4fFn = |
386 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); | 779 reinterpret_cast<glUniform4fProc>(GetGLProcAddress("glUniform4f")); |
387 fn.glUniform4fvFn = | 780 fn.glUniform4fvFn = |
388 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); | 781 reinterpret_cast<glUniform4fvProc>(GetGLProcAddress("glUniform4fv")); |
389 fn.glUniform4iFn = | 782 fn.glUniform4iFn = |
390 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); | 783 reinterpret_cast<glUniform4iProc>(GetGLProcAddress("glUniform4i")); |
391 fn.glUniform4ivFn = | 784 fn.glUniform4ivFn = |
392 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); | 785 reinterpret_cast<glUniform4ivProc>(GetGLProcAddress("glUniform4iv")); |
393 fn.glUniform4uiFn = 0; | 786 fn.glUniform4uiFn = |
394 fn.glUniform4uivFn = 0; | 787 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); |
395 fn.glUniformBlockBindingFn = 0; | 788 fn.glUniform4uivFn = |
| 789 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); |
| 790 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( |
| 791 GetGLProcAddress("glUniformBlockBinding")); |
396 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( | 792 fn.glUniformMatrix2fvFn = reinterpret_cast<glUniformMatrix2fvProc>( |
397 GetGLProcAddress("glUniformMatrix2fv")); | 793 GetGLProcAddress("glUniformMatrix2fv")); |
398 fn.glUniformMatrix2x3fvFn = 0; | 794 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( |
399 fn.glUniformMatrix2x4fvFn = 0; | 795 GetGLProcAddress("glUniformMatrix2x3fv")); |
| 796 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( |
| 797 GetGLProcAddress("glUniformMatrix2x4fv")); |
400 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( | 798 fn.glUniformMatrix3fvFn = reinterpret_cast<glUniformMatrix3fvProc>( |
401 GetGLProcAddress("glUniformMatrix3fv")); | 799 GetGLProcAddress("glUniformMatrix3fv")); |
402 fn.glUniformMatrix3x2fvFn = 0; | 800 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( |
403 fn.glUniformMatrix3x4fvFn = 0; | 801 GetGLProcAddress("glUniformMatrix3x2fv")); |
| 802 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( |
| 803 GetGLProcAddress("glUniformMatrix3x4fv")); |
404 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( | 804 fn.glUniformMatrix4fvFn = reinterpret_cast<glUniformMatrix4fvProc>( |
405 GetGLProcAddress("glUniformMatrix4fv")); | 805 GetGLProcAddress("glUniformMatrix4fv")); |
406 fn.glUniformMatrix4x2fvFn = 0; | 806 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( |
407 fn.glUniformMatrix4x3fvFn = 0; | 807 GetGLProcAddress("glUniformMatrix4x2fv")); |
408 fn.glUnmapBufferFn = 0; | 808 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( |
| 809 GetGLProcAddress("glUniformMatrix4x3fv")); |
| 810 fn.glUnmapBufferFn = |
| 811 reinterpret_cast<glUnmapBufferProc>(glUnmapBufferNotBound); |
409 fn.glUseProgramFn = | 812 fn.glUseProgramFn = |
410 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); | 813 reinterpret_cast<glUseProgramProc>(GetGLProcAddress("glUseProgram")); |
411 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( | 814 fn.glValidateProgramFn = reinterpret_cast<glValidateProgramProc>( |
412 GetGLProcAddress("glValidateProgram")); | 815 GetGLProcAddress("glValidateProgram")); |
413 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( | 816 fn.glVertexAttrib1fFn = reinterpret_cast<glVertexAttrib1fProc>( |
414 GetGLProcAddress("glVertexAttrib1f")); | 817 GetGLProcAddress("glVertexAttrib1f")); |
415 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( | 818 fn.glVertexAttrib1fvFn = reinterpret_cast<glVertexAttrib1fvProc>( |
416 GetGLProcAddress("glVertexAttrib1fv")); | 819 GetGLProcAddress("glVertexAttrib1fv")); |
417 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( | 820 fn.glVertexAttrib2fFn = reinterpret_cast<glVertexAttrib2fProc>( |
418 GetGLProcAddress("glVertexAttrib2f")); | 821 GetGLProcAddress("glVertexAttrib2f")); |
419 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( | 822 fn.glVertexAttrib2fvFn = reinterpret_cast<glVertexAttrib2fvProc>( |
420 GetGLProcAddress("glVertexAttrib2fv")); | 823 GetGLProcAddress("glVertexAttrib2fv")); |
421 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( | 824 fn.glVertexAttrib3fFn = reinterpret_cast<glVertexAttrib3fProc>( |
422 GetGLProcAddress("glVertexAttrib3f")); | 825 GetGLProcAddress("glVertexAttrib3f")); |
423 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( | 826 fn.glVertexAttrib3fvFn = reinterpret_cast<glVertexAttrib3fvProc>( |
424 GetGLProcAddress("glVertexAttrib3fv")); | 827 GetGLProcAddress("glVertexAttrib3fv")); |
425 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( | 828 fn.glVertexAttrib4fFn = reinterpret_cast<glVertexAttrib4fProc>( |
426 GetGLProcAddress("glVertexAttrib4f")); | 829 GetGLProcAddress("glVertexAttrib4f")); |
427 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( | 830 fn.glVertexAttrib4fvFn = reinterpret_cast<glVertexAttrib4fvProc>( |
428 GetGLProcAddress("glVertexAttrib4fv")); | 831 GetGLProcAddress("glVertexAttrib4fv")); |
429 fn.glVertexAttribDivisorANGLEFn = 0; | 832 fn.glVertexAttribDivisorANGLEFn = |
430 fn.glVertexAttribI4iFn = 0; | 833 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
431 fn.glVertexAttribI4ivFn = 0; | 834 glVertexAttribDivisorANGLENotBound); |
432 fn.glVertexAttribI4uiFn = 0; | 835 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( |
433 fn.glVertexAttribI4uivFn = 0; | 836 GetGLProcAddress("glVertexAttribI4i")); |
434 fn.glVertexAttribIPointerFn = 0; | 837 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( |
| 838 GetGLProcAddress("glVertexAttribI4iv")); |
| 839 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( |
| 840 GetGLProcAddress("glVertexAttribI4ui")); |
| 841 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( |
| 842 GetGLProcAddress("glVertexAttribI4uiv")); |
| 843 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( |
| 844 GetGLProcAddress("glVertexAttribIPointer")); |
435 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( | 845 fn.glVertexAttribPointerFn = reinterpret_cast<glVertexAttribPointerProc>( |
436 GetGLProcAddress("glVertexAttribPointer")); | 846 GetGLProcAddress("glVertexAttribPointer")); |
437 fn.glViewportFn = | 847 fn.glViewportFn = |
438 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); | 848 reinterpret_cast<glViewportProc>(GetGLProcAddress("glViewport")); |
439 fn.glWaitSyncFn = 0; | 849 fn.glWaitSyncFn = |
| 850 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); |
440 } | 851 } |
441 | 852 |
442 void DriverGL::InitializeDynamicBindings(GLContext* context) { | 853 void DriverGL::InitializeDynamicBindings(GLContext* context) { |
443 DCHECK(context && context->IsCurrent(NULL)); | 854 DCHECK(context && context->IsCurrent(NULL)); |
444 const GLVersionInfo* ver = context->GetVersionInfo(); | 855 const GLVersionInfo* ver = context->GetVersionInfo(); |
445 ALLOW_UNUSED_LOCAL(ver); | 856 ALLOW_UNUSED_LOCAL(ver); |
446 std::string extensions = context->GetExtensions() + " "; | 857 std::string extensions = context->GetExtensions() + " "; |
447 ALLOW_UNUSED_LOCAL(extensions); | 858 ALLOW_UNUSED_LOCAL(extensions); |
448 | 859 |
449 ext.b_GL_ANGLE_framebuffer_blit = | 860 ext.b_GL_ANGLE_framebuffer_blit = |
450 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; | 861 extensions.find("GL_ANGLE_framebuffer_blit ") != std::string::npos; |
451 ext.b_GL_ANGLE_framebuffer_multisample = | 862 ext.b_GL_ANGLE_framebuffer_multisample = |
452 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; | 863 extensions.find("GL_ANGLE_framebuffer_multisample ") != std::string::npos; |
453 ext.b_GL_ANGLE_instanced_arrays = | 864 ext.b_GL_ANGLE_instanced_arrays = |
454 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; | 865 extensions.find("GL_ANGLE_instanced_arrays ") != std::string::npos; |
455 ext.b_GL_ANGLE_translated_shader_source = | 866 ext.b_GL_ANGLE_translated_shader_source = |
456 extensions.find("GL_ANGLE_translated_shader_source ") != | 867 extensions.find("GL_ANGLE_translated_shader_source ") != |
457 std::string::npos; | 868 std::string::npos; |
458 ext.b_GL_APPLE_fence = | 869 ext.b_GL_APPLE_fence = |
459 extensions.find("GL_APPLE_fence ") != std::string::npos; | 870 extensions.find("GL_APPLE_fence ") != std::string::npos; |
460 ext.b_GL_APPLE_vertex_array_object = | 871 ext.b_GL_APPLE_vertex_array_object = |
461 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; | 872 extensions.find("GL_APPLE_vertex_array_object ") != std::string::npos; |
| 873 ext.b_GL_ARB_ES2_compatibility = |
| 874 extensions.find("GL_ARB_ES2_compatibility ") != std::string::npos; |
| 875 ext.b_GL_ARB_blend_func_extended = |
| 876 extensions.find("GL_ARB_blend_func_extended ") != std::string::npos; |
| 877 ext.b_GL_ARB_copy_buffer = |
| 878 extensions.find("GL_ARB_copy_buffer ") != std::string::npos; |
462 ext.b_GL_ARB_draw_buffers = | 879 ext.b_GL_ARB_draw_buffers = |
463 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; | 880 extensions.find("GL_ARB_draw_buffers ") != std::string::npos; |
464 ext.b_GL_ARB_draw_instanced = | 881 ext.b_GL_ARB_draw_instanced = |
465 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; | 882 extensions.find("GL_ARB_draw_instanced ") != std::string::npos; |
| 883 ext.b_GL_ARB_framebuffer_object = |
| 884 extensions.find("GL_ARB_framebuffer_object ") != std::string::npos; |
466 ext.b_GL_ARB_get_program_binary = | 885 ext.b_GL_ARB_get_program_binary = |
467 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; | 886 extensions.find("GL_ARB_get_program_binary ") != std::string::npos; |
468 ext.b_GL_ARB_instanced_arrays = | 887 ext.b_GL_ARB_instanced_arrays = |
469 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; | 888 extensions.find("GL_ARB_instanced_arrays ") != std::string::npos; |
| 889 ext.b_GL_ARB_internalformat_query = |
| 890 extensions.find("GL_ARB_internalformat_query ") != std::string::npos; |
| 891 ext.b_GL_ARB_invalidate_subdata = |
| 892 extensions.find("GL_ARB_invalidate_subdata ") != std::string::npos; |
470 ext.b_GL_ARB_map_buffer_range = | 893 ext.b_GL_ARB_map_buffer_range = |
471 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; | 894 extensions.find("GL_ARB_map_buffer_range ") != std::string::npos; |
472 ext.b_GL_ARB_occlusion_query = | 895 ext.b_GL_ARB_occlusion_query = |
473 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; | 896 extensions.find("GL_ARB_occlusion_query ") != std::string::npos; |
474 ext.b_GL_ARB_robustness = | 897 ext.b_GL_ARB_robustness = |
475 extensions.find("GL_ARB_robustness ") != std::string::npos; | 898 extensions.find("GL_ARB_robustness ") != std::string::npos; |
| 899 ext.b_GL_ARB_sampler_objects = |
| 900 extensions.find("GL_ARB_sampler_objects ") != std::string::npos; |
476 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; | 901 ext.b_GL_ARB_sync = extensions.find("GL_ARB_sync ") != std::string::npos; |
477 ext.b_GL_ARB_texture_storage = | 902 ext.b_GL_ARB_texture_storage = |
478 extensions.find("GL_ARB_texture_storage ") != std::string::npos; | 903 extensions.find("GL_ARB_texture_storage ") != std::string::npos; |
479 ext.b_GL_ARB_timer_query = | 904 ext.b_GL_ARB_timer_query = |
480 extensions.find("GL_ARB_timer_query ") != std::string::npos; | 905 extensions.find("GL_ARB_timer_query ") != std::string::npos; |
| 906 ext.b_GL_ARB_transform_feedback2 = |
| 907 extensions.find("GL_ARB_transform_feedback2 ") != std::string::npos; |
| 908 ext.b_GL_ARB_uniform_buffer_object = |
| 909 extensions.find("GL_ARB_uniform_buffer_object ") != std::string::npos; |
481 ext.b_GL_ARB_vertex_array_object = | 910 ext.b_GL_ARB_vertex_array_object = |
482 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; | 911 extensions.find("GL_ARB_vertex_array_object ") != std::string::npos; |
483 ext.b_GL_CHROMIUM_gles_depth_binding_hack = | 912 ext.b_GL_ARB_vertex_buffer_object = |
484 extensions.find("GL_CHROMIUM_gles_depth_binding_hack ") != | 913 extensions.find("GL_ARB_vertex_buffer_object ") != std::string::npos; |
485 std::string::npos; | |
486 ext.b_GL_EXT_debug_marker = | 914 ext.b_GL_EXT_debug_marker = |
487 extensions.find("GL_EXT_debug_marker ") != std::string::npos; | 915 extensions.find("GL_EXT_debug_marker ") != std::string::npos; |
488 ext.b_GL_EXT_direct_state_access = | 916 ext.b_GL_EXT_direct_state_access = |
489 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; | 917 extensions.find("GL_EXT_direct_state_access ") != std::string::npos; |
490 ext.b_GL_EXT_discard_framebuffer = | 918 ext.b_GL_EXT_discard_framebuffer = |
491 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; | 919 extensions.find("GL_EXT_discard_framebuffer ") != std::string::npos; |
492 ext.b_GL_EXT_disjoint_timer_query = | 920 ext.b_GL_EXT_disjoint_timer_query = |
493 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; | 921 extensions.find("GL_EXT_disjoint_timer_query ") != std::string::npos; |
494 ext.b_GL_EXT_draw_buffers = | 922 ext.b_GL_EXT_draw_buffers = |
495 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; | 923 extensions.find("GL_EXT_draw_buffers ") != std::string::npos; |
496 ext.b_GL_EXT_framebuffer_blit = | 924 ext.b_GL_EXT_framebuffer_blit = |
497 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; | 925 extensions.find("GL_EXT_framebuffer_blit ") != std::string::npos; |
498 ext.b_GL_EXT_framebuffer_multisample = | 926 ext.b_GL_EXT_framebuffer_multisample = |
499 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; | 927 extensions.find("GL_EXT_framebuffer_multisample ") != std::string::npos; |
500 ext.b_GL_EXT_framebuffer_object = | 928 ext.b_GL_EXT_framebuffer_object = |
501 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; | 929 extensions.find("GL_EXT_framebuffer_object ") != std::string::npos; |
502 ext.b_GL_EXT_map_buffer_range = | 930 ext.b_GL_EXT_map_buffer_range = |
503 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; | 931 extensions.find("GL_EXT_map_buffer_range ") != std::string::npos; |
504 ext.b_GL_EXT_multisampled_render_to_texture = | 932 ext.b_GL_EXT_multisampled_render_to_texture = |
505 extensions.find("GL_EXT_multisampled_render_to_texture ") != | 933 extensions.find("GL_EXT_multisampled_render_to_texture ") != |
506 std::string::npos; | 934 std::string::npos; |
507 ext.b_GL_EXT_occlusion_query_boolean = | |
508 extensions.find("GL_EXT_occlusion_query_boolean ") != std::string::npos; | |
509 ext.b_GL_EXT_robustness = | 935 ext.b_GL_EXT_robustness = |
510 extensions.find("GL_EXT_robustness ") != std::string::npos; | 936 extensions.find("GL_EXT_robustness ") != std::string::npos; |
511 ext.b_GL_EXT_texture_storage = | 937 ext.b_GL_EXT_texture_storage = |
512 extensions.find("GL_EXT_texture_storage ") != std::string::npos; | 938 extensions.find("GL_EXT_texture_storage ") != std::string::npos; |
513 ext.b_GL_EXT_timer_query = | 939 ext.b_GL_EXT_timer_query = |
514 extensions.find("GL_EXT_timer_query ") != std::string::npos; | 940 extensions.find("GL_EXT_timer_query ") != std::string::npos; |
515 ext.b_GL_IMG_multisampled_render_to_texture = | 941 ext.b_GL_IMG_multisampled_render_to_texture = |
516 extensions.find("GL_IMG_multisampled_render_to_texture ") != | 942 extensions.find("GL_IMG_multisampled_render_to_texture ") != |
517 std::string::npos; | 943 std::string::npos; |
518 ext.b_GL_KHR_blend_equation_advanced = | 944 ext.b_GL_KHR_blend_equation_advanced = |
519 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; | 945 extensions.find("GL_KHR_blend_equation_advanced ") != std::string::npos; |
520 ext.b_GL_KHR_robustness = | 946 ext.b_GL_KHR_robustness = |
521 extensions.find("GL_KHR_robustness ") != std::string::npos; | 947 extensions.find("GL_KHR_robustness ") != std::string::npos; |
522 ext.b_GL_NV_blend_equation_advanced = | 948 ext.b_GL_NV_blend_equation_advanced = |
523 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; | 949 extensions.find("GL_NV_blend_equation_advanced ") != std::string::npos; |
524 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; | 950 ext.b_GL_NV_fence = extensions.find("GL_NV_fence ") != std::string::npos; |
525 ext.b_GL_NV_path_rendering = | 951 ext.b_GL_NV_path_rendering = |
526 extensions.find("GL_NV_path_rendering ") != std::string::npos; | 952 extensions.find("GL_NV_path_rendering ") != std::string::npos; |
527 ext.b_GL_OES_EGL_image = | 953 ext.b_GL_OES_EGL_image = |
528 extensions.find("GL_OES_EGL_image ") != std::string::npos; | 954 extensions.find("GL_OES_EGL_image ") != std::string::npos; |
529 ext.b_GL_OES_get_program_binary = | 955 ext.b_GL_OES_get_program_binary = |
530 extensions.find("GL_OES_get_program_binary ") != std::string::npos; | 956 extensions.find("GL_OES_get_program_binary ") != std::string::npos; |
531 ext.b_GL_OES_mapbuffer = | 957 ext.b_GL_OES_mapbuffer = |
532 extensions.find("GL_OES_mapbuffer ") != std::string::npos; | 958 extensions.find("GL_OES_mapbuffer ") != std::string::npos; |
533 ext.b_GL_OES_vertex_array_object = | 959 ext.b_GL_OES_vertex_array_object = |
534 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; | 960 extensions.find("GL_OES_vertex_array_object ") != std::string::npos; |
535 | 961 |
536 debug_fn.glBeginQueryFn = 0; | 962 fn.glBeginQueryARBFn = 0; |
537 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
538 fn.glBeginQueryFn = | |
539 reinterpret_cast<glBeginQueryProc>(GetGLProcAddress("glBeginQuery")); | |
540 DCHECK(fn.glBeginQueryFn); | |
541 } | |
542 | |
543 debug_fn.glBeginQueryARBFn = 0; | 963 debug_fn.glBeginQueryARBFn = 0; |
544 if (ext.b_GL_ARB_occlusion_query) { | 964 if (ext.b_GL_ARB_occlusion_query) { |
545 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 965 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
546 GetGLProcAddress("glBeginQueryARB")); | 966 GetGLProcAddress("glBeginQueryARB")); |
547 DCHECK(fn.glBeginQueryARBFn); | 967 } |
548 } else if (ext.b_GL_EXT_disjoint_timer_query || | 968 if (!fn.glBeginQueryARBFn) { |
549 ext.b_GL_EXT_occlusion_query_boolean) { | |
550 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( | 969 fn.glBeginQueryARBFn = reinterpret_cast<glBeginQueryARBProc>( |
551 GetGLProcAddress("glBeginQueryEXT")); | 970 GetGLProcAddress("glBeginQueryEXT")); |
552 DCHECK(fn.glBeginQueryARBFn); | 971 } |
553 } | 972 |
554 | 973 fn.glBindFramebufferEXTFn = 0; |
555 debug_fn.glBeginTransformFeedbackFn = 0; | |
556 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
557 fn.glBeginTransformFeedbackFn = | |
558 reinterpret_cast<glBeginTransformFeedbackProc>( | |
559 GetGLProcAddress("glBeginTransformFeedback")); | |
560 DCHECK(fn.glBeginTransformFeedbackFn); | |
561 } | |
562 | |
563 debug_fn.glBindBufferBaseFn = 0; | |
564 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
565 fn.glBindBufferBaseFn = reinterpret_cast<glBindBufferBaseProc>( | |
566 GetGLProcAddress("glBindBufferBase")); | |
567 DCHECK(fn.glBindBufferBaseFn); | |
568 } | |
569 | |
570 debug_fn.glBindBufferRangeFn = 0; | |
571 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
572 fn.glBindBufferRangeFn = reinterpret_cast<glBindBufferRangeProc>( | |
573 GetGLProcAddress("glBindBufferRange")); | |
574 DCHECK(fn.glBindBufferRangeFn); | |
575 } | |
576 | |
577 debug_fn.glBindFragDataLocationFn = 0; | |
578 if (ver->IsAtLeastGL(3u, 0u)) { | |
579 fn.glBindFragDataLocationFn = reinterpret_cast<glBindFragDataLocationProc>( | |
580 GetGLProcAddress("glBindFragDataLocation")); | |
581 DCHECK(fn.glBindFragDataLocationFn); | |
582 } | |
583 | |
584 debug_fn.glBindFragDataLocationIndexedFn = 0; | |
585 if (ver->IsAtLeastGL(3u, 3u)) { | |
586 fn.glBindFragDataLocationIndexedFn = | |
587 reinterpret_cast<glBindFragDataLocationIndexedProc>( | |
588 GetGLProcAddress("glBindFragDataLocationIndexed")); | |
589 DCHECK(fn.glBindFragDataLocationIndexedFn); | |
590 } | |
591 | |
592 debug_fn.glBindFramebufferEXTFn = 0; | 974 debug_fn.glBindFramebufferEXTFn = 0; |
593 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 975 if (ext.b_GL_EXT_framebuffer_object) { |
| 976 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
| 977 GetGLProcAddress("glBindFramebufferEXT")); |
| 978 } |
| 979 if (!fn.glBindFramebufferEXTFn) { |
594 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 980 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( |
595 GetGLProcAddress("glBindFramebuffer")); | 981 GetGLProcAddress("glBindFramebuffer")); |
596 DCHECK(fn.glBindFramebufferEXTFn); | 982 } |
597 } else if (ext.b_GL_EXT_framebuffer_object) { | 983 |
598 fn.glBindFramebufferEXTFn = reinterpret_cast<glBindFramebufferEXTProc>( | 984 fn.glBindRenderbufferEXTFn = 0; |
599 GetGLProcAddress("glBindFramebufferEXT")); | |
600 DCHECK(fn.glBindFramebufferEXTFn); | |
601 } | |
602 | |
603 debug_fn.glBindRenderbufferEXTFn = 0; | 985 debug_fn.glBindRenderbufferEXTFn = 0; |
604 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 986 if (ext.b_GL_EXT_framebuffer_object) { |
| 987 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
| 988 GetGLProcAddress("glBindRenderbufferEXT")); |
| 989 } |
| 990 if (!fn.glBindRenderbufferEXTFn) { |
605 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 991 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( |
606 GetGLProcAddress("glBindRenderbuffer")); | 992 GetGLProcAddress("glBindRenderbuffer")); |
607 DCHECK(fn.glBindRenderbufferEXTFn); | 993 } |
608 } else if (ext.b_GL_EXT_framebuffer_object) { | 994 |
609 fn.glBindRenderbufferEXTFn = reinterpret_cast<glBindRenderbufferEXTProc>( | 995 fn.glBindVertexArrayOESFn = 0; |
610 GetGLProcAddress("glBindRenderbufferEXT")); | |
611 DCHECK(fn.glBindRenderbufferEXTFn); | |
612 } | |
613 | |
614 debug_fn.glBindSamplerFn = 0; | |
615 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
616 fn.glBindSamplerFn = | |
617 reinterpret_cast<glBindSamplerProc>(GetGLProcAddress("glBindSampler")); | |
618 DCHECK(fn.glBindSamplerFn); | |
619 } | |
620 | |
621 debug_fn.glBindTransformFeedbackFn = 0; | |
622 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { | |
623 fn.glBindTransformFeedbackFn = | |
624 reinterpret_cast<glBindTransformFeedbackProc>( | |
625 GetGLProcAddress("glBindTransformFeedback")); | |
626 DCHECK(fn.glBindTransformFeedbackFn); | |
627 } | |
628 | |
629 debug_fn.glBindVertexArrayOESFn = 0; | 996 debug_fn.glBindVertexArrayOESFn = 0; |
630 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || | 997 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
631 ext.b_GL_ARB_vertex_array_object) { | 998 ext.b_GL_ARB_vertex_array_object) { |
632 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 999 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
633 GetGLProcAddress("glBindVertexArray")); | 1000 GetGLProcAddress("glBindVertexArray")); |
634 DCHECK(fn.glBindVertexArrayOESFn); | 1001 } |
635 } else if (ext.b_GL_OES_vertex_array_object) { | 1002 if (!fn.glBindVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
636 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 1003 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
637 GetGLProcAddress("glBindVertexArrayOES")); | 1004 GetGLProcAddress("glBindVertexArrayOES")); |
638 DCHECK(fn.glBindVertexArrayOESFn); | 1005 } |
639 } else if (ext.b_GL_APPLE_vertex_array_object) { | 1006 if (!fn.glBindVertexArrayOESFn) { |
640 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( | 1007 fn.glBindVertexArrayOESFn = reinterpret_cast<glBindVertexArrayOESProc>( |
641 GetGLProcAddress("glBindVertexArrayAPPLE")); | 1008 GetGLProcAddress("glBindVertexArrayAPPLE")); |
642 DCHECK(fn.glBindVertexArrayOESFn); | 1009 } |
643 } | 1010 |
644 | 1011 fn.glBlendBarrierKHRFn = 0; |
645 debug_fn.glBlendBarrierKHRFn = 0; | 1012 debug_fn.glBlendBarrierKHRFn = 0; |
646 if (ext.b_GL_NV_blend_equation_advanced) { | 1013 if (ext.b_GL_NV_blend_equation_advanced) { |
647 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 1014 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
648 GetGLProcAddress("glBlendBarrierNV")); | 1015 GetGLProcAddress("glBlendBarrierNV")); |
649 DCHECK(fn.glBlendBarrierKHRFn); | 1016 } |
650 } else if (ext.b_GL_KHR_blend_equation_advanced) { | 1017 if (!fn.glBlendBarrierKHRFn) { |
651 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( | 1018 fn.glBlendBarrierKHRFn = reinterpret_cast<glBlendBarrierKHRProc>( |
652 GetGLProcAddress("glBlendBarrierKHR")); | 1019 GetGLProcAddress("glBlendBarrierKHR")); |
653 DCHECK(fn.glBlendBarrierKHRFn); | 1020 } |
654 } | 1021 |
655 | 1022 fn.glBlitFramebufferANGLEFn = 0; |
656 debug_fn.glBlitFramebufferFn = 0; | |
657 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
658 fn.glBlitFramebufferFn = reinterpret_cast<glBlitFramebufferProc>( | |
659 GetGLProcAddress("glBlitFramebuffer")); | |
660 DCHECK(fn.glBlitFramebufferFn); | |
661 } | |
662 | |
663 debug_fn.glBlitFramebufferANGLEFn = 0; | 1023 debug_fn.glBlitFramebufferANGLEFn = 0; |
664 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | 1024 if (ext.b_GL_ANGLE_framebuffer_blit) { |
| 1025 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
| 1026 GetGLProcAddress("glBlitFramebufferANGLE")); |
| 1027 } |
| 1028 if (!fn.glBlitFramebufferANGLEFn) { |
665 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 1029 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( |
666 GetGLProcAddress("glBlitFramebuffer")); | 1030 GetGLProcAddress("glBlitFramebuffer")); |
667 DCHECK(fn.glBlitFramebufferANGLEFn); | 1031 } |
668 } else if (ext.b_GL_ANGLE_framebuffer_blit) { | 1032 |
669 fn.glBlitFramebufferANGLEFn = reinterpret_cast<glBlitFramebufferANGLEProc>( | 1033 fn.glBlitFramebufferEXTFn = 0; |
670 GetGLProcAddress("glBlitFramebufferANGLE")); | |
671 DCHECK(fn.glBlitFramebufferANGLEFn); | |
672 } | |
673 | |
674 debug_fn.glBlitFramebufferEXTFn = 0; | 1034 debug_fn.glBlitFramebufferEXTFn = 0; |
675 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | 1035 if (ext.b_GL_EXT_framebuffer_blit) { |
| 1036 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
| 1037 GetGLProcAddress("glBlitFramebufferEXT")); |
| 1038 } |
| 1039 if (!fn.glBlitFramebufferEXTFn) { |
676 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 1040 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( |
677 GetGLProcAddress("glBlitFramebuffer")); | 1041 GetGLProcAddress("glBlitFramebuffer")); |
678 DCHECK(fn.glBlitFramebufferEXTFn); | 1042 } |
679 } else if (ext.b_GL_EXT_framebuffer_blit) { | 1043 |
680 fn.glBlitFramebufferEXTFn = reinterpret_cast<glBlitFramebufferEXTProc>( | 1044 fn.glCheckFramebufferStatusEXTFn = 0; |
681 GetGLProcAddress("glBlitFramebufferEXT")); | |
682 DCHECK(fn.glBlitFramebufferEXTFn); | |
683 } | |
684 | |
685 debug_fn.glCheckFramebufferStatusEXTFn = 0; | 1045 debug_fn.glCheckFramebufferStatusEXTFn = 0; |
686 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1046 if (ext.b_GL_EXT_framebuffer_object) { |
| 1047 fn.glCheckFramebufferStatusEXTFn = |
| 1048 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
| 1049 GetGLProcAddress("glCheckFramebufferStatusEXT")); |
| 1050 } |
| 1051 if (!fn.glCheckFramebufferStatusEXTFn) { |
687 fn.glCheckFramebufferStatusEXTFn = | 1052 fn.glCheckFramebufferStatusEXTFn = |
688 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 1053 reinterpret_cast<glCheckFramebufferStatusEXTProc>( |
689 GetGLProcAddress("glCheckFramebufferStatus")); | 1054 GetGLProcAddress("glCheckFramebufferStatus")); |
690 DCHECK(fn.glCheckFramebufferStatusEXTFn); | 1055 } |
691 } else if (ext.b_GL_EXT_framebuffer_object) { | 1056 |
692 fn.glCheckFramebufferStatusEXTFn = | 1057 fn.glDeleteBuffersARBFn = 0; |
693 reinterpret_cast<glCheckFramebufferStatusEXTProc>( | 1058 debug_fn.glDeleteBuffersARBFn = 0; |
694 GetGLProcAddress("glCheckFramebufferStatusEXT")); | 1059 if (ext.b_GL_ARB_vertex_buffer_object) { |
695 DCHECK(fn.glCheckFramebufferStatusEXTFn); | 1060 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
696 } | 1061 GetGLProcAddress("glDeleteBuffersARB")); |
697 | 1062 } |
698 debug_fn.glClearBufferfiFn = 0; | 1063 if (!fn.glDeleteBuffersARBFn) { |
699 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | 1064 fn.glDeleteBuffersARBFn = reinterpret_cast<glDeleteBuffersARBProc>( |
700 fn.glClearBufferfiFn = reinterpret_cast<glClearBufferfiProc>( | 1065 GetGLProcAddress("glDeleteBuffers")); |
701 GetGLProcAddress("glClearBufferfi")); | 1066 } |
702 DCHECK(fn.glClearBufferfiFn); | 1067 |
703 } | 1068 fn.glDeleteFramebuffersEXTFn = 0; |
704 | |
705 debug_fn.glClearBufferfvFn = 0; | |
706 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
707 fn.glClearBufferfvFn = reinterpret_cast<glClearBufferfvProc>( | |
708 GetGLProcAddress("glClearBufferfv")); | |
709 DCHECK(fn.glClearBufferfvFn); | |
710 } | |
711 | |
712 debug_fn.glClearBufferivFn = 0; | |
713 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
714 fn.glClearBufferivFn = reinterpret_cast<glClearBufferivProc>( | |
715 GetGLProcAddress("glClearBufferiv")); | |
716 DCHECK(fn.glClearBufferivFn); | |
717 } | |
718 | |
719 debug_fn.glClearBufferuivFn = 0; | |
720 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
721 fn.glClearBufferuivFn = reinterpret_cast<glClearBufferuivProc>( | |
722 GetGLProcAddress("glClearBufferuiv")); | |
723 DCHECK(fn.glClearBufferuivFn); | |
724 } | |
725 | |
726 debug_fn.glClearDepthfFn = 0; | |
727 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { | |
728 fn.glClearDepthfFn = | |
729 reinterpret_cast<glClearDepthfProc>(GetGLProcAddress("glClearDepthf")); | |
730 DCHECK(fn.glClearDepthfFn); | |
731 } | |
732 | |
733 debug_fn.glClientWaitSyncFn = 0; | |
734 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | |
735 ext.b_GL_ARB_sync) { | |
736 fn.glClientWaitSyncFn = reinterpret_cast<glClientWaitSyncProc>( | |
737 GetGLProcAddress("glClientWaitSync")); | |
738 DCHECK(fn.glClientWaitSyncFn); | |
739 } | |
740 | |
741 debug_fn.glCompressedTexImage3DFn = 0; | |
742 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
743 fn.glCompressedTexImage3DFn = reinterpret_cast<glCompressedTexImage3DProc>( | |
744 GetGLProcAddress("glCompressedTexImage3D")); | |
745 DCHECK(fn.glCompressedTexImage3DFn); | |
746 } | |
747 | |
748 debug_fn.glCopyBufferSubDataFn = 0; | |
749 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
750 fn.glCopyBufferSubDataFn = reinterpret_cast<glCopyBufferSubDataProc>( | |
751 GetGLProcAddress("glCopyBufferSubData")); | |
752 DCHECK(fn.glCopyBufferSubDataFn); | |
753 } | |
754 | |
755 debug_fn.glCopyTexSubImage3DFn = 0; | |
756 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
757 fn.glCopyTexSubImage3DFn = reinterpret_cast<glCopyTexSubImage3DProc>( | |
758 GetGLProcAddress("glCopyTexSubImage3D")); | |
759 DCHECK(fn.glCopyTexSubImage3DFn); | |
760 } | |
761 | |
762 debug_fn.glDeleteFencesAPPLEFn = 0; | |
763 if (ext.b_GL_APPLE_fence) { | |
764 fn.glDeleteFencesAPPLEFn = reinterpret_cast<glDeleteFencesAPPLEProc>( | |
765 GetGLProcAddress("glDeleteFencesAPPLE")); | |
766 DCHECK(fn.glDeleteFencesAPPLEFn); | |
767 } | |
768 | |
769 debug_fn.glDeleteFencesNVFn = 0; | |
770 if (ext.b_GL_NV_fence) { | |
771 fn.glDeleteFencesNVFn = reinterpret_cast<glDeleteFencesNVProc>( | |
772 GetGLProcAddress("glDeleteFencesNV")); | |
773 DCHECK(fn.glDeleteFencesNVFn); | |
774 } | |
775 | |
776 debug_fn.glDeleteFramebuffersEXTFn = 0; | 1069 debug_fn.glDeleteFramebuffersEXTFn = 0; |
777 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1070 if (ext.b_GL_EXT_framebuffer_object) { |
| 1071 fn.glDeleteFramebuffersEXTFn = |
| 1072 reinterpret_cast<glDeleteFramebuffersEXTProc>( |
| 1073 GetGLProcAddress("glDeleteFramebuffersEXT")); |
| 1074 } |
| 1075 if (!fn.glDeleteFramebuffersEXTFn) { |
778 fn.glDeleteFramebuffersEXTFn = | 1076 fn.glDeleteFramebuffersEXTFn = |
779 reinterpret_cast<glDeleteFramebuffersEXTProc>( | 1077 reinterpret_cast<glDeleteFramebuffersEXTProc>( |
780 GetGLProcAddress("glDeleteFramebuffers")); | 1078 GetGLProcAddress("glDeleteFramebuffers")); |
781 DCHECK(fn.glDeleteFramebuffersEXTFn); | 1079 } |
782 } else if (ext.b_GL_EXT_framebuffer_object) { | 1080 |
783 fn.glDeleteFramebuffersEXTFn = | 1081 fn.glDeleteQueriesARBFn = 0; |
784 reinterpret_cast<glDeleteFramebuffersEXTProc>( | |
785 GetGLProcAddress("glDeleteFramebuffersEXT")); | |
786 DCHECK(fn.glDeleteFramebuffersEXTFn); | |
787 } | |
788 | |
789 debug_fn.glDeleteQueriesFn = 0; | |
790 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
791 fn.glDeleteQueriesFn = reinterpret_cast<glDeleteQueriesProc>( | |
792 GetGLProcAddress("glDeleteQueries")); | |
793 DCHECK(fn.glDeleteQueriesFn); | |
794 } | |
795 | |
796 debug_fn.glDeleteQueriesARBFn = 0; | 1082 debug_fn.glDeleteQueriesARBFn = 0; |
797 if (ext.b_GL_ARB_occlusion_query) { | 1083 if (ext.b_GL_ARB_occlusion_query) { |
798 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 1084 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
799 GetGLProcAddress("glDeleteQueriesARB")); | 1085 GetGLProcAddress("glDeleteQueriesARB")); |
800 DCHECK(fn.glDeleteQueriesARBFn); | 1086 } |
801 } else if (ext.b_GL_EXT_disjoint_timer_query || | 1087 if (!fn.glDeleteQueriesARBFn) { |
802 ext.b_GL_EXT_occlusion_query_boolean) { | |
803 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( | 1088 fn.glDeleteQueriesARBFn = reinterpret_cast<glDeleteQueriesARBProc>( |
804 GetGLProcAddress("glDeleteQueriesEXT")); | 1089 GetGLProcAddress("glDeleteQueriesEXT")); |
805 DCHECK(fn.glDeleteQueriesARBFn); | 1090 } |
806 } | 1091 |
807 | 1092 fn.glDeleteRenderbuffersEXTFn = 0; |
808 debug_fn.glDeleteRenderbuffersEXTFn = 0; | 1093 debug_fn.glDeleteRenderbuffersEXTFn = 0; |
809 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1094 if (ext.b_GL_EXT_framebuffer_object) { |
| 1095 fn.glDeleteRenderbuffersEXTFn = |
| 1096 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
| 1097 GetGLProcAddress("glDeleteRenderbuffersEXT")); |
| 1098 } |
| 1099 if (!fn.glDeleteRenderbuffersEXTFn) { |
810 fn.glDeleteRenderbuffersEXTFn = | 1100 fn.glDeleteRenderbuffersEXTFn = |
811 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | 1101 reinterpret_cast<glDeleteRenderbuffersEXTProc>( |
812 GetGLProcAddress("glDeleteRenderbuffers")); | 1102 GetGLProcAddress("glDeleteRenderbuffers")); |
813 DCHECK(fn.glDeleteRenderbuffersEXTFn); | 1103 } |
814 } else if (ext.b_GL_EXT_framebuffer_object) { | 1104 |
815 fn.glDeleteRenderbuffersEXTFn = | 1105 fn.glDeleteVertexArraysOESFn = 0; |
816 reinterpret_cast<glDeleteRenderbuffersEXTProc>( | |
817 GetGLProcAddress("glDeleteRenderbuffersEXT")); | |
818 DCHECK(fn.glDeleteRenderbuffersEXTFn); | |
819 } | |
820 | |
821 debug_fn.glDeleteSamplersFn = 0; | |
822 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
823 fn.glDeleteSamplersFn = reinterpret_cast<glDeleteSamplersProc>( | |
824 GetGLProcAddress("glDeleteSamplers")); | |
825 DCHECK(fn.glDeleteSamplersFn); | |
826 } | |
827 | |
828 debug_fn.glDeleteSyncFn = 0; | |
829 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | |
830 ext.b_GL_ARB_sync) { | |
831 fn.glDeleteSyncFn = | |
832 reinterpret_cast<glDeleteSyncProc>(GetGLProcAddress("glDeleteSync")); | |
833 DCHECK(fn.glDeleteSyncFn); | |
834 } | |
835 | |
836 debug_fn.glDeleteTransformFeedbacksFn = 0; | |
837 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { | |
838 fn.glDeleteTransformFeedbacksFn = | |
839 reinterpret_cast<glDeleteTransformFeedbacksProc>( | |
840 GetGLProcAddress("glDeleteTransformFeedbacks")); | |
841 DCHECK(fn.glDeleteTransformFeedbacksFn); | |
842 } | |
843 | |
844 debug_fn.glDeleteVertexArraysOESFn = 0; | 1106 debug_fn.glDeleteVertexArraysOESFn = 0; |
845 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || | 1107 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
846 ext.b_GL_ARB_vertex_array_object) { | 1108 ext.b_GL_ARB_vertex_array_object) { |
847 fn.glDeleteVertexArraysOESFn = | 1109 fn.glDeleteVertexArraysOESFn = |
848 reinterpret_cast<glDeleteVertexArraysOESProc>( | 1110 reinterpret_cast<glDeleteVertexArraysOESProc>( |
849 GetGLProcAddress("glDeleteVertexArrays")); | 1111 GetGLProcAddress("glDeleteVertexArrays")); |
850 DCHECK(fn.glDeleteVertexArraysOESFn); | 1112 } |
851 } else if (ext.b_GL_OES_vertex_array_object) { | 1113 if (!fn.glDeleteVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
852 fn.glDeleteVertexArraysOESFn = | 1114 fn.glDeleteVertexArraysOESFn = |
853 reinterpret_cast<glDeleteVertexArraysOESProc>( | 1115 reinterpret_cast<glDeleteVertexArraysOESProc>( |
854 GetGLProcAddress("glDeleteVertexArraysOES")); | 1116 GetGLProcAddress("glDeleteVertexArraysOES")); |
855 DCHECK(fn.glDeleteVertexArraysOESFn); | 1117 } |
856 } else if (ext.b_GL_APPLE_vertex_array_object) { | 1118 if (!fn.glDeleteVertexArraysOESFn) { |
857 fn.glDeleteVertexArraysOESFn = | 1119 fn.glDeleteVertexArraysOESFn = |
858 reinterpret_cast<glDeleteVertexArraysOESProc>( | 1120 reinterpret_cast<glDeleteVertexArraysOESProc>( |
859 GetGLProcAddress("glDeleteVertexArraysAPPLE")); | 1121 GetGLProcAddress("glDeleteVertexArraysAPPLE")); |
860 DCHECK(fn.glDeleteVertexArraysOESFn); | 1122 } |
861 } | 1123 |
862 | 1124 fn.glDrawArraysInstancedANGLEFn = 0; |
863 debug_fn.glDepthRangefFn = 0; | |
864 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { | |
865 fn.glDepthRangefFn = | |
866 reinterpret_cast<glDepthRangefProc>(GetGLProcAddress("glDepthRangef")); | |
867 DCHECK(fn.glDepthRangefFn); | |
868 } | |
869 | |
870 debug_fn.glDiscardFramebufferEXTFn = 0; | |
871 if (ext.b_GL_EXT_discard_framebuffer) { | |
872 fn.glDiscardFramebufferEXTFn = | |
873 reinterpret_cast<glDiscardFramebufferEXTProc>( | |
874 GetGLProcAddress("glDiscardFramebufferEXT")); | |
875 DCHECK(fn.glDiscardFramebufferEXTFn); | |
876 } | |
877 | |
878 debug_fn.glDrawArraysInstancedANGLEFn = 0; | 1125 debug_fn.glDrawArraysInstancedANGLEFn = 0; |
879 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | 1126 if (ext.b_GL_ARB_draw_instanced) { |
| 1127 fn.glDrawArraysInstancedANGLEFn = |
| 1128 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 1129 GetGLProcAddress("glDrawArraysInstancedARB")); |
| 1130 } |
| 1131 if (!fn.glDrawArraysInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| 1132 fn.glDrawArraysInstancedANGLEFn = |
| 1133 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
| 1134 GetGLProcAddress("glDrawArraysInstancedANGLE")); |
| 1135 } |
| 1136 if (!fn.glDrawArraysInstancedANGLEFn) { |
880 fn.glDrawArraysInstancedANGLEFn = | 1137 fn.glDrawArraysInstancedANGLEFn = |
881 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | 1138 reinterpret_cast<glDrawArraysInstancedANGLEProc>( |
882 GetGLProcAddress("glDrawArraysInstanced")); | 1139 GetGLProcAddress("glDrawArraysInstanced")); |
883 DCHECK(fn.glDrawArraysInstancedANGLEFn); | 1140 } |
884 } else if (ext.b_GL_ARB_draw_instanced) { | 1141 |
885 fn.glDrawArraysInstancedANGLEFn = | 1142 fn.glDrawBuffersARBFn = 0; |
886 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | |
887 GetGLProcAddress("glDrawArraysInstancedARB")); | |
888 DCHECK(fn.glDrawArraysInstancedANGLEFn); | |
889 } else if (ext.b_GL_ANGLE_instanced_arrays) { | |
890 fn.glDrawArraysInstancedANGLEFn = | |
891 reinterpret_cast<glDrawArraysInstancedANGLEProc>( | |
892 GetGLProcAddress("glDrawArraysInstancedANGLE")); | |
893 DCHECK(fn.glDrawArraysInstancedANGLEFn); | |
894 } | |
895 | |
896 debug_fn.glDrawBufferFn = 0; | |
897 if (!ver->is_es) { | |
898 fn.glDrawBufferFn = | |
899 reinterpret_cast<glDrawBufferProc>(GetGLProcAddress("glDrawBuffer")); | |
900 DCHECK(fn.glDrawBufferFn); | |
901 } | |
902 | |
903 debug_fn.glDrawBuffersARBFn = 0; | 1143 debug_fn.glDrawBuffersARBFn = 0; |
904 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | 1144 if (ext.b_GL_ARB_draw_buffers) { |
| 1145 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 1146 GetGLProcAddress("glDrawBuffersARB")); |
| 1147 } |
| 1148 if (!fn.glDrawBuffersARBFn && (ext.b_GL_EXT_draw_buffers)) { |
| 1149 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
| 1150 GetGLProcAddress("glDrawBuffersEXT")); |
| 1151 } |
| 1152 if (!fn.glDrawBuffersARBFn) { |
905 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 1153 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( |
906 GetGLProcAddress("glDrawBuffers")); | 1154 GetGLProcAddress("glDrawBuffers")); |
907 DCHECK(fn.glDrawBuffersARBFn); | 1155 } |
908 } else if (ext.b_GL_ARB_draw_buffers) { | 1156 |
909 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | 1157 fn.glDrawElementsInstancedANGLEFn = 0; |
910 GetGLProcAddress("glDrawBuffersARB")); | |
911 DCHECK(fn.glDrawBuffersARBFn); | |
912 } else if (ext.b_GL_EXT_draw_buffers) { | |
913 fn.glDrawBuffersARBFn = reinterpret_cast<glDrawBuffersARBProc>( | |
914 GetGLProcAddress("glDrawBuffersEXT")); | |
915 DCHECK(fn.glDrawBuffersARBFn); | |
916 } | |
917 | |
918 debug_fn.glDrawElementsInstancedANGLEFn = 0; | 1158 debug_fn.glDrawElementsInstancedANGLEFn = 0; |
919 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | 1159 if (ext.b_GL_ARB_draw_instanced) { |
| 1160 fn.glDrawElementsInstancedANGLEFn = |
| 1161 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 1162 GetGLProcAddress("glDrawElementsInstancedARB")); |
| 1163 } |
| 1164 if (!fn.glDrawElementsInstancedANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| 1165 fn.glDrawElementsInstancedANGLEFn = |
| 1166 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
| 1167 GetGLProcAddress("glDrawElementsInstancedANGLE")); |
| 1168 } |
| 1169 if (!fn.glDrawElementsInstancedANGLEFn) { |
920 fn.glDrawElementsInstancedANGLEFn = | 1170 fn.glDrawElementsInstancedANGLEFn = |
921 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | 1171 reinterpret_cast<glDrawElementsInstancedANGLEProc>( |
922 GetGLProcAddress("glDrawElementsInstanced")); | 1172 GetGLProcAddress("glDrawElementsInstanced")); |
923 DCHECK(fn.glDrawElementsInstancedANGLEFn); | 1173 } |
924 } else if (ext.b_GL_ARB_draw_instanced) { | 1174 |
925 fn.glDrawElementsInstancedANGLEFn = | 1175 fn.glEndQueryARBFn = 0; |
926 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | |
927 GetGLProcAddress("glDrawElementsInstancedARB")); | |
928 DCHECK(fn.glDrawElementsInstancedANGLEFn); | |
929 } else if (ext.b_GL_ANGLE_instanced_arrays) { | |
930 fn.glDrawElementsInstancedANGLEFn = | |
931 reinterpret_cast<glDrawElementsInstancedANGLEProc>( | |
932 GetGLProcAddress("glDrawElementsInstancedANGLE")); | |
933 DCHECK(fn.glDrawElementsInstancedANGLEFn); | |
934 } | |
935 | |
936 debug_fn.glDrawRangeElementsFn = 0; | |
937 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
938 fn.glDrawRangeElementsFn = reinterpret_cast<glDrawRangeElementsProc>( | |
939 GetGLProcAddress("glDrawRangeElements")); | |
940 DCHECK(fn.glDrawRangeElementsFn); | |
941 } | |
942 | |
943 debug_fn.glEGLImageTargetRenderbufferStorageOESFn = 0; | |
944 if (ext.b_GL_OES_EGL_image) { | |
945 fn.glEGLImageTargetRenderbufferStorageOESFn = | |
946 reinterpret_cast<glEGLImageTargetRenderbufferStorageOESProc>( | |
947 GetGLProcAddress("glEGLImageTargetRenderbufferStorageOES")); | |
948 DCHECK(fn.glEGLImageTargetRenderbufferStorageOESFn); | |
949 } | |
950 | |
951 debug_fn.glEGLImageTargetTexture2DOESFn = 0; | |
952 if (ext.b_GL_OES_EGL_image) { | |
953 fn.glEGLImageTargetTexture2DOESFn = | |
954 reinterpret_cast<glEGLImageTargetTexture2DOESProc>( | |
955 GetGLProcAddress("glEGLImageTargetTexture2DOES")); | |
956 DCHECK(fn.glEGLImageTargetTexture2DOESFn); | |
957 } | |
958 | |
959 debug_fn.glEndQueryFn = 0; | |
960 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
961 fn.glEndQueryFn = | |
962 reinterpret_cast<glEndQueryProc>(GetGLProcAddress("glEndQuery")); | |
963 DCHECK(fn.glEndQueryFn); | |
964 } | |
965 | |
966 debug_fn.glEndQueryARBFn = 0; | 1176 debug_fn.glEndQueryARBFn = 0; |
967 if (ext.b_GL_ARB_occlusion_query) { | 1177 if (ext.b_GL_ARB_occlusion_query) { |
968 fn.glEndQueryARBFn = | 1178 fn.glEndQueryARBFn = |
969 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); | 1179 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryARB")); |
970 DCHECK(fn.glEndQueryARBFn); | 1180 } |
971 } else if (ext.b_GL_EXT_disjoint_timer_query || | 1181 if (!fn.glEndQueryARBFn) { |
972 ext.b_GL_EXT_occlusion_query_boolean) { | |
973 fn.glEndQueryARBFn = | 1182 fn.glEndQueryARBFn = |
974 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); | 1183 reinterpret_cast<glEndQueryARBProc>(GetGLProcAddress("glEndQueryEXT")); |
975 DCHECK(fn.glEndQueryARBFn); | 1184 } |
976 } | 1185 |
977 | 1186 fn.glFramebufferRenderbufferEXTFn = 0; |
978 debug_fn.glEndTransformFeedbackFn = 0; | |
979 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
980 fn.glEndTransformFeedbackFn = reinterpret_cast<glEndTransformFeedbackProc>( | |
981 GetGLProcAddress("glEndTransformFeedback")); | |
982 DCHECK(fn.glEndTransformFeedbackFn); | |
983 } | |
984 | |
985 debug_fn.glFenceSyncFn = 0; | |
986 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | |
987 ext.b_GL_ARB_sync) { | |
988 fn.glFenceSyncFn = | |
989 reinterpret_cast<glFenceSyncProc>(GetGLProcAddress("glFenceSync")); | |
990 DCHECK(fn.glFenceSyncFn); | |
991 } | |
992 | |
993 debug_fn.glFinishFenceAPPLEFn = 0; | |
994 if (ext.b_GL_APPLE_fence) { | |
995 fn.glFinishFenceAPPLEFn = reinterpret_cast<glFinishFenceAPPLEProc>( | |
996 GetGLProcAddress("glFinishFenceAPPLE")); | |
997 DCHECK(fn.glFinishFenceAPPLEFn); | |
998 } | |
999 | |
1000 debug_fn.glFinishFenceNVFn = 0; | |
1001 if (ext.b_GL_NV_fence) { | |
1002 fn.glFinishFenceNVFn = reinterpret_cast<glFinishFenceNVProc>( | |
1003 GetGLProcAddress("glFinishFenceNV")); | |
1004 DCHECK(fn.glFinishFenceNVFn); | |
1005 } | |
1006 | |
1007 debug_fn.glFlushMappedBufferRangeFn = 0; | |
1008 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1009 fn.glFlushMappedBufferRangeFn = | |
1010 reinterpret_cast<glFlushMappedBufferRangeProc>( | |
1011 GetGLProcAddress("glFlushMappedBufferRange")); | |
1012 DCHECK(fn.glFlushMappedBufferRangeFn); | |
1013 } | |
1014 | |
1015 debug_fn.glFramebufferRenderbufferEXTFn = 0; | 1187 debug_fn.glFramebufferRenderbufferEXTFn = 0; |
1016 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1188 if (ext.b_GL_EXT_framebuffer_object) { |
| 1189 fn.glFramebufferRenderbufferEXTFn = |
| 1190 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
| 1191 GetGLProcAddress("glFramebufferRenderbufferEXT")); |
| 1192 } |
| 1193 if (!fn.glFramebufferRenderbufferEXTFn) { |
1017 fn.glFramebufferRenderbufferEXTFn = | 1194 fn.glFramebufferRenderbufferEXTFn = |
1018 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | 1195 reinterpret_cast<glFramebufferRenderbufferEXTProc>( |
1019 GetGLProcAddress("glFramebufferRenderbuffer")); | 1196 GetGLProcAddress("glFramebufferRenderbuffer")); |
1020 DCHECK(fn.glFramebufferRenderbufferEXTFn); | 1197 } |
1021 } else if (ext.b_GL_EXT_framebuffer_object) { | 1198 |
1022 fn.glFramebufferRenderbufferEXTFn = | 1199 fn.glFramebufferTexture2DEXTFn = 0; |
1023 reinterpret_cast<glFramebufferRenderbufferEXTProc>( | |
1024 GetGLProcAddress("glFramebufferRenderbufferEXT")); | |
1025 DCHECK(fn.glFramebufferRenderbufferEXTFn); | |
1026 } | |
1027 | |
1028 debug_fn.glFramebufferTexture2DEXTFn = 0; | 1200 debug_fn.glFramebufferTexture2DEXTFn = 0; |
1029 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1201 if (ext.b_GL_EXT_framebuffer_object) { |
| 1202 fn.glFramebufferTexture2DEXTFn = |
| 1203 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
| 1204 GetGLProcAddress("glFramebufferTexture2DEXT")); |
| 1205 } |
| 1206 if (!fn.glFramebufferTexture2DEXTFn) { |
1030 fn.glFramebufferTexture2DEXTFn = | 1207 fn.glFramebufferTexture2DEXTFn = |
1031 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 1208 reinterpret_cast<glFramebufferTexture2DEXTProc>( |
1032 GetGLProcAddress("glFramebufferTexture2D")); | 1209 GetGLProcAddress("glFramebufferTexture2D")); |
1033 DCHECK(fn.glFramebufferTexture2DEXTFn); | 1210 } |
1034 } else if (ext.b_GL_EXT_framebuffer_object) { | 1211 |
1035 fn.glFramebufferTexture2DEXTFn = | 1212 fn.glGenBuffersARBFn = 0; |
1036 reinterpret_cast<glFramebufferTexture2DEXTProc>( | 1213 debug_fn.glGenBuffersARBFn = 0; |
1037 GetGLProcAddress("glFramebufferTexture2DEXT")); | 1214 if (ext.b_GL_ARB_vertex_buffer_object) { |
1038 DCHECK(fn.glFramebufferTexture2DEXTFn); | 1215 fn.glGenBuffersARBFn = reinterpret_cast<glGenBuffersARBProc>( |
1039 } | 1216 GetGLProcAddress("glGenBuffersARB")); |
1040 | 1217 } |
1041 debug_fn.glFramebufferTexture2DMultisampleEXTFn = 0; | 1218 if (!fn.glGenBuffersARBFn) { |
1042 if (ext.b_GL_EXT_multisampled_render_to_texture) { | 1219 fn.glGenBuffersARBFn = |
1043 fn.glFramebufferTexture2DMultisampleEXTFn = | 1220 reinterpret_cast<glGenBuffersARBProc>(GetGLProcAddress("glGenBuffers")); |
1044 reinterpret_cast<glFramebufferTexture2DMultisampleEXTProc>( | 1221 } |
1045 GetGLProcAddress("glFramebufferTexture2DMultisampleEXT")); | 1222 |
1046 DCHECK(fn.glFramebufferTexture2DMultisampleEXTFn); | 1223 fn.glGenerateMipmapEXTFn = 0; |
1047 } | |
1048 | |
1049 debug_fn.glFramebufferTexture2DMultisampleIMGFn = 0; | |
1050 if (ext.b_GL_IMG_multisampled_render_to_texture) { | |
1051 fn.glFramebufferTexture2DMultisampleIMGFn = | |
1052 reinterpret_cast<glFramebufferTexture2DMultisampleIMGProc>( | |
1053 GetGLProcAddress("glFramebufferTexture2DMultisampleIMG")); | |
1054 DCHECK(fn.glFramebufferTexture2DMultisampleIMGFn); | |
1055 } | |
1056 | |
1057 debug_fn.glFramebufferTextureLayerFn = 0; | |
1058 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1059 fn.glFramebufferTextureLayerFn = | |
1060 reinterpret_cast<glFramebufferTextureLayerProc>( | |
1061 GetGLProcAddress("glFramebufferTextureLayer")); | |
1062 DCHECK(fn.glFramebufferTextureLayerFn); | |
1063 } | |
1064 | |
1065 debug_fn.glGenerateMipmapEXTFn = 0; | 1224 debug_fn.glGenerateMipmapEXTFn = 0; |
1066 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1225 if (ext.b_GL_EXT_framebuffer_object) { |
| 1226 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
| 1227 GetGLProcAddress("glGenerateMipmapEXT")); |
| 1228 } |
| 1229 if (!fn.glGenerateMipmapEXTFn) { |
1067 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 1230 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( |
1068 GetGLProcAddress("glGenerateMipmap")); | 1231 GetGLProcAddress("glGenerateMipmap")); |
1069 DCHECK(fn.glGenerateMipmapEXTFn); | 1232 } |
1070 } else if (ext.b_GL_EXT_framebuffer_object) { | 1233 |
1071 fn.glGenerateMipmapEXTFn = reinterpret_cast<glGenerateMipmapEXTProc>( | 1234 fn.glGenFramebuffersEXTFn = 0; |
1072 GetGLProcAddress("glGenerateMipmapEXT")); | |
1073 DCHECK(fn.glGenerateMipmapEXTFn); | |
1074 } | |
1075 | |
1076 debug_fn.glGenFencesAPPLEFn = 0; | |
1077 if (ext.b_GL_APPLE_fence) { | |
1078 fn.glGenFencesAPPLEFn = reinterpret_cast<glGenFencesAPPLEProc>( | |
1079 GetGLProcAddress("glGenFencesAPPLE")); | |
1080 DCHECK(fn.glGenFencesAPPLEFn); | |
1081 } | |
1082 | |
1083 debug_fn.glGenFencesNVFn = 0; | |
1084 if (ext.b_GL_NV_fence) { | |
1085 fn.glGenFencesNVFn = | |
1086 reinterpret_cast<glGenFencesNVProc>(GetGLProcAddress("glGenFencesNV")); | |
1087 DCHECK(fn.glGenFencesNVFn); | |
1088 } | |
1089 | |
1090 debug_fn.glGenFramebuffersEXTFn = 0; | 1235 debug_fn.glGenFramebuffersEXTFn = 0; |
1091 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1236 if (ext.b_GL_EXT_framebuffer_object) { |
| 1237 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
| 1238 GetGLProcAddress("glGenFramebuffersEXT")); |
| 1239 } |
| 1240 if (!fn.glGenFramebuffersEXTFn) { |
1092 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 1241 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( |
1093 GetGLProcAddress("glGenFramebuffers")); | 1242 GetGLProcAddress("glGenFramebuffers")); |
1094 DCHECK(fn.glGenFramebuffersEXTFn); | 1243 } |
1095 } else if (ext.b_GL_EXT_framebuffer_object) { | 1244 |
1096 fn.glGenFramebuffersEXTFn = reinterpret_cast<glGenFramebuffersEXTProc>( | 1245 fn.glGenQueriesARBFn = 0; |
1097 GetGLProcAddress("glGenFramebuffersEXT")); | |
1098 DCHECK(fn.glGenFramebuffersEXTFn); | |
1099 } | |
1100 | |
1101 debug_fn.glGenQueriesFn = 0; | |
1102 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1103 fn.glGenQueriesFn = | |
1104 reinterpret_cast<glGenQueriesProc>(GetGLProcAddress("glGenQueries")); | |
1105 DCHECK(fn.glGenQueriesFn); | |
1106 } | |
1107 | |
1108 debug_fn.glGenQueriesARBFn = 0; | 1246 debug_fn.glGenQueriesARBFn = 0; |
1109 if (ext.b_GL_ARB_occlusion_query) { | 1247 if (ext.b_GL_ARB_occlusion_query) { |
1110 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1248 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1111 GetGLProcAddress("glGenQueriesARB")); | 1249 GetGLProcAddress("glGenQueriesARB")); |
1112 DCHECK(fn.glGenQueriesARBFn); | 1250 } |
1113 } else if (ext.b_GL_EXT_disjoint_timer_query || | 1251 if (!fn.glGenQueriesARBFn) { |
1114 ext.b_GL_EXT_occlusion_query_boolean) { | |
1115 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( | 1252 fn.glGenQueriesARBFn = reinterpret_cast<glGenQueriesARBProc>( |
1116 GetGLProcAddress("glGenQueriesEXT")); | 1253 GetGLProcAddress("glGenQueriesEXT")); |
1117 DCHECK(fn.glGenQueriesARBFn); | 1254 } |
1118 } | 1255 |
1119 | 1256 fn.glGenRenderbuffersEXTFn = 0; |
1120 debug_fn.glGenRenderbuffersEXTFn = 0; | 1257 debug_fn.glGenRenderbuffersEXTFn = 0; |
1121 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1258 if (ext.b_GL_EXT_framebuffer_object) { |
| 1259 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
| 1260 GetGLProcAddress("glGenRenderbuffersEXT")); |
| 1261 } |
| 1262 if (!fn.glGenRenderbuffersEXTFn) { |
1122 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1263 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( |
1123 GetGLProcAddress("glGenRenderbuffers")); | 1264 GetGLProcAddress("glGenRenderbuffers")); |
1124 DCHECK(fn.glGenRenderbuffersEXTFn); | 1265 } |
1125 } else if (ext.b_GL_EXT_framebuffer_object) { | 1266 |
1126 fn.glGenRenderbuffersEXTFn = reinterpret_cast<glGenRenderbuffersEXTProc>( | 1267 fn.glGenVertexArraysOESFn = 0; |
1127 GetGLProcAddress("glGenRenderbuffersEXT")); | |
1128 DCHECK(fn.glGenRenderbuffersEXTFn); | |
1129 } | |
1130 | |
1131 debug_fn.glGenSamplersFn = 0; | |
1132 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1133 fn.glGenSamplersFn = | |
1134 reinterpret_cast<glGenSamplersProc>(GetGLProcAddress("glGenSamplers")); | |
1135 DCHECK(fn.glGenSamplersFn); | |
1136 } | |
1137 | |
1138 debug_fn.glGenTransformFeedbacksFn = 0; | |
1139 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { | |
1140 fn.glGenTransformFeedbacksFn = | |
1141 reinterpret_cast<glGenTransformFeedbacksProc>( | |
1142 GetGLProcAddress("glGenTransformFeedbacks")); | |
1143 DCHECK(fn.glGenTransformFeedbacksFn); | |
1144 } | |
1145 | |
1146 debug_fn.glGenVertexArraysOESFn = 0; | 1268 debug_fn.glGenVertexArraysOESFn = 0; |
1147 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || | 1269 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
1148 ext.b_GL_ARB_vertex_array_object) { | 1270 ext.b_GL_ARB_vertex_array_object) { |
1149 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1271 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1150 GetGLProcAddress("glGenVertexArrays")); | 1272 GetGLProcAddress("glGenVertexArrays")); |
1151 DCHECK(fn.glGenVertexArraysOESFn); | 1273 } |
1152 } else if (ext.b_GL_OES_vertex_array_object) { | 1274 if (!fn.glGenVertexArraysOESFn && (ext.b_GL_OES_vertex_array_object)) { |
1153 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1275 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1154 GetGLProcAddress("glGenVertexArraysOES")); | 1276 GetGLProcAddress("glGenVertexArraysOES")); |
1155 DCHECK(fn.glGenVertexArraysOESFn); | 1277 } |
1156 } else if (ext.b_GL_APPLE_vertex_array_object) { | 1278 if (!fn.glGenVertexArraysOESFn) { |
1157 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( | 1279 fn.glGenVertexArraysOESFn = reinterpret_cast<glGenVertexArraysOESProc>( |
1158 GetGLProcAddress("glGenVertexArraysAPPLE")); | 1280 GetGLProcAddress("glGenVertexArraysAPPLE")); |
1159 DCHECK(fn.glGenVertexArraysOESFn); | 1281 } |
1160 } | 1282 |
1161 | 1283 fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
1162 debug_fn.glGetActiveUniformBlockivFn = 0; | |
1163 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
1164 fn.glGetActiveUniformBlockivFn = | |
1165 reinterpret_cast<glGetActiveUniformBlockivProc>( | |
1166 GetGLProcAddress("glGetActiveUniformBlockiv")); | |
1167 DCHECK(fn.glGetActiveUniformBlockivFn); | |
1168 } | |
1169 | |
1170 debug_fn.glGetActiveUniformBlockNameFn = 0; | |
1171 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
1172 fn.glGetActiveUniformBlockNameFn = | |
1173 reinterpret_cast<glGetActiveUniformBlockNameProc>( | |
1174 GetGLProcAddress("glGetActiveUniformBlockName")); | |
1175 DCHECK(fn.glGetActiveUniformBlockNameFn); | |
1176 } | |
1177 | |
1178 debug_fn.glGetActiveUniformsivFn = 0; | |
1179 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
1180 fn.glGetActiveUniformsivFn = reinterpret_cast<glGetActiveUniformsivProc>( | |
1181 GetGLProcAddress("glGetActiveUniformsiv")); | |
1182 DCHECK(fn.glGetActiveUniformsivFn); | |
1183 } | |
1184 | |
1185 debug_fn.glGetFenceivNVFn = 0; | |
1186 if (ext.b_GL_NV_fence) { | |
1187 fn.glGetFenceivNVFn = reinterpret_cast<glGetFenceivNVProc>( | |
1188 GetGLProcAddress("glGetFenceivNV")); | |
1189 DCHECK(fn.glGetFenceivNVFn); | |
1190 } | |
1191 | |
1192 debug_fn.glGetFragDataLocationFn = 0; | |
1193 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1194 fn.glGetFragDataLocationFn = reinterpret_cast<glGetFragDataLocationProc>( | |
1195 GetGLProcAddress("glGetFragDataLocation")); | |
1196 DCHECK(fn.glGetFragDataLocationFn); | |
1197 } | |
1198 | |
1199 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; | 1284 debug_fn.glGetFramebufferAttachmentParameterivEXTFn = 0; |
1200 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1285 if (ext.b_GL_EXT_framebuffer_object) { |
| 1286 fn.glGetFramebufferAttachmentParameterivEXTFn = |
| 1287 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
| 1288 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); |
| 1289 } |
| 1290 if (!fn.glGetFramebufferAttachmentParameterivEXTFn) { |
1201 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1291 fn.glGetFramebufferAttachmentParameterivEXTFn = |
1202 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | 1292 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( |
1203 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); | 1293 GetGLProcAddress("glGetFramebufferAttachmentParameteriv")); |
1204 DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); | 1294 } |
1205 } else if (ext.b_GL_EXT_framebuffer_object) { | 1295 |
1206 fn.glGetFramebufferAttachmentParameterivEXTFn = | 1296 fn.glGetGraphicsResetStatusARBFn = 0; |
1207 reinterpret_cast<glGetFramebufferAttachmentParameterivEXTProc>( | |
1208 GetGLProcAddress("glGetFramebufferAttachmentParameterivEXT")); | |
1209 DCHECK(fn.glGetFramebufferAttachmentParameterivEXTFn); | |
1210 } | |
1211 | |
1212 debug_fn.glGetGraphicsResetStatusARBFn = 0; | 1297 debug_fn.glGetGraphicsResetStatusARBFn = 0; |
1213 if (ver->IsAtLeastGL(4u, 5u)) { | 1298 if (ext.b_GL_ARB_robustness) { |
| 1299 fn.glGetGraphicsResetStatusARBFn = |
| 1300 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1301 GetGLProcAddress("glGetGraphicsResetStatusARB")); |
| 1302 } |
| 1303 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_KHR_robustness)) { |
| 1304 fn.glGetGraphicsResetStatusARBFn = |
| 1305 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1306 GetGLProcAddress("glGetGraphicsResetStatusKHR")); |
| 1307 } |
| 1308 if (!fn.glGetGraphicsResetStatusARBFn && (ext.b_GL_EXT_robustness)) { |
| 1309 fn.glGetGraphicsResetStatusARBFn = |
| 1310 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
| 1311 GetGLProcAddress("glGetGraphicsResetStatusEXT")); |
| 1312 } |
| 1313 if (!fn.glGetGraphicsResetStatusARBFn) { |
1214 fn.glGetGraphicsResetStatusARBFn = | 1314 fn.glGetGraphicsResetStatusARBFn = |
1215 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | 1315 reinterpret_cast<glGetGraphicsResetStatusARBProc>( |
1216 GetGLProcAddress("glGetGraphicsResetStatus")); | 1316 GetGLProcAddress("glGetGraphicsResetStatus")); |
1217 DCHECK(fn.glGetGraphicsResetStatusARBFn); | 1317 } |
1218 } else if (ext.b_GL_ARB_robustness) { | 1318 |
1219 fn.glGetGraphicsResetStatusARBFn = | 1319 fn.glGetProgramBinaryFn = 0; |
1220 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | |
1221 GetGLProcAddress("glGetGraphicsResetStatusARB")); | |
1222 DCHECK(fn.glGetGraphicsResetStatusARBFn); | |
1223 } else if (ext.b_GL_KHR_robustness) { | |
1224 fn.glGetGraphicsResetStatusARBFn = | |
1225 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | |
1226 GetGLProcAddress("glGetGraphicsResetStatusKHR")); | |
1227 DCHECK(fn.glGetGraphicsResetStatusARBFn); | |
1228 } else if (ext.b_GL_EXT_robustness) { | |
1229 fn.glGetGraphicsResetStatusARBFn = | |
1230 reinterpret_cast<glGetGraphicsResetStatusARBProc>( | |
1231 GetGLProcAddress("glGetGraphicsResetStatusEXT")); | |
1232 DCHECK(fn.glGetGraphicsResetStatusARBFn); | |
1233 } | |
1234 | |
1235 debug_fn.glGetInteger64i_vFn = 0; | |
1236 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1237 fn.glGetInteger64i_vFn = reinterpret_cast<glGetInteger64i_vProc>( | |
1238 GetGLProcAddress("glGetInteger64i_v")); | |
1239 DCHECK(fn.glGetInteger64i_vFn); | |
1240 } | |
1241 | |
1242 debug_fn.glGetInteger64vFn = 0; | |
1243 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1244 fn.glGetInteger64vFn = reinterpret_cast<glGetInteger64vProc>( | |
1245 GetGLProcAddress("glGetInteger64v")); | |
1246 DCHECK(fn.glGetInteger64vFn); | |
1247 } | |
1248 | |
1249 debug_fn.glGetIntegeri_vFn = 0; | |
1250 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1251 fn.glGetIntegeri_vFn = reinterpret_cast<glGetIntegeri_vProc>( | |
1252 GetGLProcAddress("glGetIntegeri_v")); | |
1253 DCHECK(fn.glGetIntegeri_vFn); | |
1254 } | |
1255 | |
1256 debug_fn.glGetInternalformativFn = 0; | |
1257 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1258 fn.glGetInternalformativFn = reinterpret_cast<glGetInternalformativProc>( | |
1259 GetGLProcAddress("glGetInternalformativ")); | |
1260 DCHECK(fn.glGetInternalformativFn); | |
1261 } | |
1262 | |
1263 debug_fn.glGetProgramBinaryFn = 0; | 1320 debug_fn.glGetProgramBinaryFn = 0; |
1264 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || | 1321 if (ext.b_GL_OES_get_program_binary) { |
1265 ext.b_GL_ARB_get_program_binary) { | 1322 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
| 1323 GetGLProcAddress("glGetProgramBinaryOES")); |
| 1324 } |
| 1325 if (!fn.glGetProgramBinaryFn) { |
1266 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 1326 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( |
1267 GetGLProcAddress("glGetProgramBinary")); | 1327 GetGLProcAddress("glGetProgramBinary")); |
1268 DCHECK(fn.glGetProgramBinaryFn); | 1328 } |
1269 } else if (ext.b_GL_OES_get_program_binary) { | 1329 |
1270 fn.glGetProgramBinaryFn = reinterpret_cast<glGetProgramBinaryProc>( | 1330 fn.glGetQueryivARBFn = 0; |
1271 GetGLProcAddress("glGetProgramBinaryOES")); | |
1272 DCHECK(fn.glGetProgramBinaryFn); | |
1273 } | |
1274 | |
1275 debug_fn.glGetQueryivFn = 0; | |
1276 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1277 fn.glGetQueryivFn = | |
1278 reinterpret_cast<glGetQueryivProc>(GetGLProcAddress("glGetQueryiv")); | |
1279 DCHECK(fn.glGetQueryivFn); | |
1280 } | |
1281 | |
1282 debug_fn.glGetQueryivARBFn = 0; | 1331 debug_fn.glGetQueryivARBFn = 0; |
1283 if (ext.b_GL_ARB_occlusion_query) { | 1332 if (ext.b_GL_ARB_occlusion_query) { |
1284 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 1333 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1285 GetGLProcAddress("glGetQueryivARB")); | 1334 GetGLProcAddress("glGetQueryivARB")); |
1286 DCHECK(fn.glGetQueryivARBFn); | 1335 } |
1287 } else if (ext.b_GL_EXT_disjoint_timer_query || | 1336 if (!fn.glGetQueryivARBFn) { |
1288 ext.b_GL_EXT_occlusion_query_boolean) { | |
1289 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( | 1337 fn.glGetQueryivARBFn = reinterpret_cast<glGetQueryivARBProc>( |
1290 GetGLProcAddress("glGetQueryivEXT")); | 1338 GetGLProcAddress("glGetQueryivEXT")); |
1291 DCHECK(fn.glGetQueryivARBFn); | 1339 } |
1292 } | 1340 |
1293 | 1341 fn.glGetQueryObjectivARBFn = 0; |
1294 debug_fn.glGetQueryObjecti64vFn = 0; | |
1295 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { | |
1296 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( | |
1297 GetGLProcAddress("glGetQueryObjecti64v")); | |
1298 DCHECK(fn.glGetQueryObjecti64vFn); | |
1299 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { | |
1300 fn.glGetQueryObjecti64vFn = reinterpret_cast<glGetQueryObjecti64vProc>( | |
1301 GetGLProcAddress("glGetQueryObjecti64vEXT")); | |
1302 DCHECK(fn.glGetQueryObjecti64vFn); | |
1303 } | |
1304 | |
1305 debug_fn.glGetQueryObjectivFn = 0; | |
1306 if (!ver->is_es) { | |
1307 fn.glGetQueryObjectivFn = reinterpret_cast<glGetQueryObjectivProc>( | |
1308 GetGLProcAddress("glGetQueryObjectiv")); | |
1309 DCHECK(fn.glGetQueryObjectivFn); | |
1310 } | |
1311 | |
1312 debug_fn.glGetQueryObjectivARBFn = 0; | 1342 debug_fn.glGetQueryObjectivARBFn = 0; |
1313 if (ext.b_GL_ARB_occlusion_query) { | 1343 if (ext.b_GL_ARB_occlusion_query) { |
1314 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1344 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1315 GetGLProcAddress("glGetQueryObjectivARB")); | 1345 GetGLProcAddress("glGetQueryObjectivARB")); |
1316 DCHECK(fn.glGetQueryObjectivARBFn); | 1346 } |
1317 } else if (ext.b_GL_EXT_disjoint_timer_query) { | 1347 if (!fn.glGetQueryObjectivARBFn) { |
1318 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( | 1348 fn.glGetQueryObjectivARBFn = reinterpret_cast<glGetQueryObjectivARBProc>( |
1319 GetGLProcAddress("glGetQueryObjectivEXT")); | 1349 GetGLProcAddress("glGetQueryObjectivEXT")); |
1320 DCHECK(fn.glGetQueryObjectivARBFn); | 1350 } |
1321 } | 1351 |
1322 | 1352 fn.glGetQueryObjectui64vFn = 0; |
1323 debug_fn.glGetQueryObjectui64vFn = 0; | 1353 debug_fn.glGetQueryObjectui64vFn = 0; |
1324 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { | 1354 if (ext.b_GL_ARB_timer_query) { |
1325 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1355 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1326 GetGLProcAddress("glGetQueryObjectui64v")); | 1356 GetGLProcAddress("glGetQueryObjectui64v")); |
1327 DCHECK(fn.glGetQueryObjectui64vFn); | 1357 } |
1328 } else if (ext.b_GL_EXT_timer_query || ext.b_GL_EXT_disjoint_timer_query) { | 1358 if (!fn.glGetQueryObjectui64vFn) { |
1329 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( | 1359 fn.glGetQueryObjectui64vFn = reinterpret_cast<glGetQueryObjectui64vProc>( |
1330 GetGLProcAddress("glGetQueryObjectui64vEXT")); | 1360 GetGLProcAddress("glGetQueryObjectui64vEXT")); |
1331 DCHECK(fn.glGetQueryObjectui64vFn); | 1361 } |
1332 } | 1362 |
1333 | 1363 fn.glGetQueryObjectuivARBFn = 0; |
1334 debug_fn.glGetQueryObjectuivFn = 0; | |
1335 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1336 fn.glGetQueryObjectuivFn = reinterpret_cast<glGetQueryObjectuivProc>( | |
1337 GetGLProcAddress("glGetQueryObjectuiv")); | |
1338 DCHECK(fn.glGetQueryObjectuivFn); | |
1339 } | |
1340 | |
1341 debug_fn.glGetQueryObjectuivARBFn = 0; | 1364 debug_fn.glGetQueryObjectuivARBFn = 0; |
1342 if (ext.b_GL_ARB_occlusion_query) { | 1365 if (ext.b_GL_ARB_occlusion_query) { |
1343 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1366 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1344 GetGLProcAddress("glGetQueryObjectuivARB")); | 1367 GetGLProcAddress("glGetQueryObjectuivARB")); |
1345 DCHECK(fn.glGetQueryObjectuivARBFn); | 1368 } |
1346 } else if (ext.b_GL_EXT_disjoint_timer_query || | 1369 if (!fn.glGetQueryObjectuivARBFn) { |
1347 ext.b_GL_EXT_occlusion_query_boolean) { | |
1348 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( | 1370 fn.glGetQueryObjectuivARBFn = reinterpret_cast<glGetQueryObjectuivARBProc>( |
1349 GetGLProcAddress("glGetQueryObjectuivEXT")); | 1371 GetGLProcAddress("glGetQueryObjectuivEXT")); |
1350 DCHECK(fn.glGetQueryObjectuivARBFn); | 1372 } |
1351 } | 1373 |
1352 | 1374 fn.glGetRenderbufferParameterivEXTFn = 0; |
1353 debug_fn.glGetRenderbufferParameterivEXTFn = 0; | 1375 debug_fn.glGetRenderbufferParameterivEXTFn = 0; |
1354 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1376 if (ext.b_GL_EXT_framebuffer_object) { |
| 1377 fn.glGetRenderbufferParameterivEXTFn = |
| 1378 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
| 1379 GetGLProcAddress("glGetRenderbufferParameterivEXT")); |
| 1380 } |
| 1381 if (!fn.glGetRenderbufferParameterivEXTFn) { |
1355 fn.glGetRenderbufferParameterivEXTFn = | 1382 fn.glGetRenderbufferParameterivEXTFn = |
1356 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | 1383 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( |
1357 GetGLProcAddress("glGetRenderbufferParameteriv")); | 1384 GetGLProcAddress("glGetRenderbufferParameteriv")); |
1358 DCHECK(fn.glGetRenderbufferParameterivEXTFn); | 1385 } |
1359 } else if (ext.b_GL_EXT_framebuffer_object) { | 1386 |
1360 fn.glGetRenderbufferParameterivEXTFn = | 1387 fn.glIsFramebufferEXTFn = 0; |
1361 reinterpret_cast<glGetRenderbufferParameterivEXTProc>( | |
1362 GetGLProcAddress("glGetRenderbufferParameterivEXT")); | |
1363 DCHECK(fn.glGetRenderbufferParameterivEXTFn); | |
1364 } | |
1365 | |
1366 debug_fn.glGetSamplerParameterfvFn = 0; | |
1367 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1368 fn.glGetSamplerParameterfvFn = | |
1369 reinterpret_cast<glGetSamplerParameterfvProc>( | |
1370 GetGLProcAddress("glGetSamplerParameterfv")); | |
1371 DCHECK(fn.glGetSamplerParameterfvFn); | |
1372 } | |
1373 | |
1374 debug_fn.glGetSamplerParameterivFn = 0; | |
1375 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1376 fn.glGetSamplerParameterivFn = | |
1377 reinterpret_cast<glGetSamplerParameterivProc>( | |
1378 GetGLProcAddress("glGetSamplerParameteriv")); | |
1379 DCHECK(fn.glGetSamplerParameterivFn); | |
1380 } | |
1381 | |
1382 debug_fn.glGetShaderPrecisionFormatFn = 0; | |
1383 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { | |
1384 fn.glGetShaderPrecisionFormatFn = | |
1385 reinterpret_cast<glGetShaderPrecisionFormatProc>( | |
1386 GetGLProcAddress("glGetShaderPrecisionFormat")); | |
1387 DCHECK(fn.glGetShaderPrecisionFormatFn); | |
1388 } | |
1389 | |
1390 debug_fn.glGetSyncivFn = 0; | |
1391 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | |
1392 ext.b_GL_ARB_sync) { | |
1393 fn.glGetSyncivFn = | |
1394 reinterpret_cast<glGetSyncivProc>(GetGLProcAddress("glGetSynciv")); | |
1395 DCHECK(fn.glGetSyncivFn); | |
1396 } | |
1397 | |
1398 debug_fn.glGetTexLevelParameterfvFn = 0; | |
1399 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { | |
1400 fn.glGetTexLevelParameterfvFn = | |
1401 reinterpret_cast<glGetTexLevelParameterfvProc>( | |
1402 GetGLProcAddress("glGetTexLevelParameterfv")); | |
1403 DCHECK(fn.glGetTexLevelParameterfvFn); | |
1404 } | |
1405 | |
1406 debug_fn.glGetTexLevelParameterivFn = 0; | |
1407 if (!ver->is_es || ver->IsAtLeastGLES(3u, 1u)) { | |
1408 fn.glGetTexLevelParameterivFn = | |
1409 reinterpret_cast<glGetTexLevelParameterivProc>( | |
1410 GetGLProcAddress("glGetTexLevelParameteriv")); | |
1411 DCHECK(fn.glGetTexLevelParameterivFn); | |
1412 } | |
1413 | |
1414 debug_fn.glGetTransformFeedbackVaryingFn = 0; | |
1415 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1416 fn.glGetTransformFeedbackVaryingFn = | |
1417 reinterpret_cast<glGetTransformFeedbackVaryingProc>( | |
1418 GetGLProcAddress("glGetTransformFeedbackVarying")); | |
1419 DCHECK(fn.glGetTransformFeedbackVaryingFn); | |
1420 } | |
1421 | |
1422 debug_fn.glGetTranslatedShaderSourceANGLEFn = 0; | |
1423 if (ext.b_GL_ANGLE_translated_shader_source) { | |
1424 fn.glGetTranslatedShaderSourceANGLEFn = | |
1425 reinterpret_cast<glGetTranslatedShaderSourceANGLEProc>( | |
1426 GetGLProcAddress("glGetTranslatedShaderSourceANGLE")); | |
1427 DCHECK(fn.glGetTranslatedShaderSourceANGLEFn); | |
1428 } | |
1429 | |
1430 debug_fn.glGetUniformBlockIndexFn = 0; | |
1431 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
1432 fn.glGetUniformBlockIndexFn = reinterpret_cast<glGetUniformBlockIndexProc>( | |
1433 GetGLProcAddress("glGetUniformBlockIndex")); | |
1434 DCHECK(fn.glGetUniformBlockIndexFn); | |
1435 } | |
1436 | |
1437 debug_fn.glGetUniformIndicesFn = 0; | |
1438 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
1439 fn.glGetUniformIndicesFn = reinterpret_cast<glGetUniformIndicesProc>( | |
1440 GetGLProcAddress("glGetUniformIndices")); | |
1441 DCHECK(fn.glGetUniformIndicesFn); | |
1442 } | |
1443 | |
1444 debug_fn.glInsertEventMarkerEXTFn = 0; | |
1445 if (ext.b_GL_EXT_debug_marker) { | |
1446 fn.glInsertEventMarkerEXTFn = reinterpret_cast<glInsertEventMarkerEXTProc>( | |
1447 GetGLProcAddress("glInsertEventMarkerEXT")); | |
1448 DCHECK(fn.glInsertEventMarkerEXTFn); | |
1449 } | |
1450 | |
1451 debug_fn.glInvalidateFramebufferFn = 0; | |
1452 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1453 fn.glInvalidateFramebufferFn = | |
1454 reinterpret_cast<glInvalidateFramebufferProc>( | |
1455 GetGLProcAddress("glInvalidateFramebuffer")); | |
1456 DCHECK(fn.glInvalidateFramebufferFn); | |
1457 } | |
1458 | |
1459 debug_fn.glInvalidateSubFramebufferFn = 0; | |
1460 if (ver->IsAtLeastGL(4u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1461 fn.glInvalidateSubFramebufferFn = | |
1462 reinterpret_cast<glInvalidateSubFramebufferProc>( | |
1463 GetGLProcAddress("glInvalidateSubFramebuffer")); | |
1464 DCHECK(fn.glInvalidateSubFramebufferFn); | |
1465 } | |
1466 | |
1467 debug_fn.glIsFenceAPPLEFn = 0; | |
1468 if (ext.b_GL_APPLE_fence) { | |
1469 fn.glIsFenceAPPLEFn = reinterpret_cast<glIsFenceAPPLEProc>( | |
1470 GetGLProcAddress("glIsFenceAPPLE")); | |
1471 DCHECK(fn.glIsFenceAPPLEFn); | |
1472 } | |
1473 | |
1474 debug_fn.glIsFenceNVFn = 0; | |
1475 if (ext.b_GL_NV_fence) { | |
1476 fn.glIsFenceNVFn = | |
1477 reinterpret_cast<glIsFenceNVProc>(GetGLProcAddress("glIsFenceNV")); | |
1478 DCHECK(fn.glIsFenceNVFn); | |
1479 } | |
1480 | |
1481 debug_fn.glIsFramebufferEXTFn = 0; | 1388 debug_fn.glIsFramebufferEXTFn = 0; |
1482 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1389 if (ext.b_GL_EXT_framebuffer_object) { |
| 1390 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
| 1391 GetGLProcAddress("glIsFramebufferEXT")); |
| 1392 } |
| 1393 if (!fn.glIsFramebufferEXTFn) { |
1483 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 1394 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( |
1484 GetGLProcAddress("glIsFramebuffer")); | 1395 GetGLProcAddress("glIsFramebuffer")); |
1485 DCHECK(fn.glIsFramebufferEXTFn); | 1396 } |
1486 } else if (ext.b_GL_EXT_framebuffer_object) { | 1397 |
1487 fn.glIsFramebufferEXTFn = reinterpret_cast<glIsFramebufferEXTProc>( | 1398 fn.glIsQueryARBFn = 0; |
1488 GetGLProcAddress("glIsFramebufferEXT")); | |
1489 DCHECK(fn.glIsFramebufferEXTFn); | |
1490 } | |
1491 | |
1492 debug_fn.glIsQueryFn = 0; | |
1493 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1494 fn.glIsQueryFn = | |
1495 reinterpret_cast<glIsQueryProc>(GetGLProcAddress("glIsQuery")); | |
1496 DCHECK(fn.glIsQueryFn); | |
1497 } | |
1498 | |
1499 debug_fn.glIsQueryARBFn = 0; | 1399 debug_fn.glIsQueryARBFn = 0; |
1500 if (ext.b_GL_ARB_occlusion_query) { | 1400 if (ext.b_GL_ARB_occlusion_query) { |
1501 fn.glIsQueryARBFn = | 1401 fn.glIsQueryARBFn = |
1502 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); | 1402 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryARB")); |
1503 DCHECK(fn.glIsQueryARBFn); | 1403 } |
1504 } else if (ext.b_GL_EXT_disjoint_timer_query || | 1404 if (!fn.glIsQueryARBFn) { |
1505 ext.b_GL_EXT_occlusion_query_boolean) { | |
1506 fn.glIsQueryARBFn = | 1405 fn.glIsQueryARBFn = |
1507 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); | 1406 reinterpret_cast<glIsQueryARBProc>(GetGLProcAddress("glIsQueryEXT")); |
1508 DCHECK(fn.glIsQueryARBFn); | 1407 } |
1509 } | 1408 |
1510 | 1409 fn.glIsRenderbufferEXTFn = 0; |
1511 debug_fn.glIsRenderbufferEXTFn = 0; | 1410 debug_fn.glIsRenderbufferEXTFn = 0; |
1512 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1411 if (ext.b_GL_EXT_framebuffer_object) { |
| 1412 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
| 1413 GetGLProcAddress("glIsRenderbufferEXT")); |
| 1414 } |
| 1415 if (!fn.glIsRenderbufferEXTFn) { |
1513 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 1416 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( |
1514 GetGLProcAddress("glIsRenderbuffer")); | 1417 GetGLProcAddress("glIsRenderbuffer")); |
1515 DCHECK(fn.glIsRenderbufferEXTFn); | 1418 } |
1516 } else if (ext.b_GL_EXT_framebuffer_object) { | 1419 |
1517 fn.glIsRenderbufferEXTFn = reinterpret_cast<glIsRenderbufferEXTProc>( | 1420 fn.glIsVertexArrayOESFn = 0; |
1518 GetGLProcAddress("glIsRenderbufferEXT")); | |
1519 DCHECK(fn.glIsRenderbufferEXTFn); | |
1520 } | |
1521 | |
1522 debug_fn.glIsSamplerFn = 0; | |
1523 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1524 fn.glIsSamplerFn = | |
1525 reinterpret_cast<glIsSamplerProc>(GetGLProcAddress("glIsSampler")); | |
1526 DCHECK(fn.glIsSamplerFn); | |
1527 } | |
1528 | |
1529 debug_fn.glIsSyncFn = 0; | |
1530 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | |
1531 ext.b_GL_ARB_sync) { | |
1532 fn.glIsSyncFn = | |
1533 reinterpret_cast<glIsSyncProc>(GetGLProcAddress("glIsSync")); | |
1534 DCHECK(fn.glIsSyncFn); | |
1535 } | |
1536 | |
1537 debug_fn.glIsTransformFeedbackFn = 0; | |
1538 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { | |
1539 fn.glIsTransformFeedbackFn = reinterpret_cast<glIsTransformFeedbackProc>( | |
1540 GetGLProcAddress("glIsTransformFeedback")); | |
1541 DCHECK(fn.glIsTransformFeedbackFn); | |
1542 } | |
1543 | |
1544 debug_fn.glIsVertexArrayOESFn = 0; | 1421 debug_fn.glIsVertexArrayOESFn = 0; |
1545 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || | 1422 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
1546 ext.b_GL_ARB_vertex_array_object) { | 1423 ext.b_GL_ARB_vertex_array_object) { |
1547 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1424 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1548 GetGLProcAddress("glIsVertexArray")); | 1425 GetGLProcAddress("glIsVertexArray")); |
1549 DCHECK(fn.glIsVertexArrayOESFn); | 1426 } |
1550 } else if (ext.b_GL_OES_vertex_array_object) { | 1427 if (!fn.glIsVertexArrayOESFn && (ext.b_GL_OES_vertex_array_object)) { |
1551 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1428 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1552 GetGLProcAddress("glIsVertexArrayOES")); | 1429 GetGLProcAddress("glIsVertexArrayOES")); |
1553 DCHECK(fn.glIsVertexArrayOESFn); | 1430 } |
1554 } else if (ext.b_GL_APPLE_vertex_array_object) { | 1431 if (!fn.glIsVertexArrayOESFn) { |
1555 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( | 1432 fn.glIsVertexArrayOESFn = reinterpret_cast<glIsVertexArrayOESProc>( |
1556 GetGLProcAddress("glIsVertexArrayAPPLE")); | 1433 GetGLProcAddress("glIsVertexArrayAPPLE")); |
1557 DCHECK(fn.glIsVertexArrayOESFn); | 1434 } |
1558 } | 1435 |
1559 | 1436 fn.glMapBufferFn = 0; |
1560 debug_fn.glMapBufferFn = 0; | 1437 debug_fn.glMapBufferFn = 0; |
1561 if (!ver->is_es) { | 1438 if (ext.b_GL_OES_mapbuffer) { |
| 1439 fn.glMapBufferFn = |
| 1440 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); |
| 1441 } |
| 1442 if (!fn.glMapBufferFn) { |
1562 fn.glMapBufferFn = | 1443 fn.glMapBufferFn = |
1563 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); | 1444 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBuffer")); |
1564 DCHECK(fn.glMapBufferFn); | 1445 } |
1565 } else if (ext.b_GL_OES_mapbuffer) { | 1446 |
1566 fn.glMapBufferFn = | 1447 fn.glMapBufferRangeFn = 0; |
1567 reinterpret_cast<glMapBufferProc>(GetGLProcAddress("glMapBufferOES")); | |
1568 DCHECK(fn.glMapBufferFn); | |
1569 } | |
1570 | |
1571 debug_fn.glMapBufferRangeFn = 0; | 1448 debug_fn.glMapBufferRangeFn = 0; |
1572 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u) || | 1449 if ((ver->is_gl3 || ver->is_gl4 || ver->is_es3) || |
1573 ext.b_GL_ARB_map_buffer_range) { | 1450 ext.b_GL_ARB_map_buffer_range) { |
1574 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 1451 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1575 GetGLProcAddress("glMapBufferRange")); | 1452 GetGLProcAddress("glMapBufferRange")); |
1576 DCHECK(fn.glMapBufferRangeFn); | 1453 } |
1577 } else if (ext.b_GL_EXT_map_buffer_range) { | 1454 if (!fn.glMapBufferRangeFn) { |
1578 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( | 1455 fn.glMapBufferRangeFn = reinterpret_cast<glMapBufferRangeProc>( |
1579 GetGLProcAddress("glMapBufferRangeEXT")); | 1456 GetGLProcAddress("glMapBufferRangeEXT")); |
1580 DCHECK(fn.glMapBufferRangeFn); | 1457 } |
1581 } | 1458 |
1582 | 1459 fn.glProgramBinaryFn = 0; |
1583 debug_fn.glMatrixLoadfEXTFn = 0; | |
1584 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { | |
1585 fn.glMatrixLoadfEXTFn = reinterpret_cast<glMatrixLoadfEXTProc>( | |
1586 GetGLProcAddress("glMatrixLoadfEXT")); | |
1587 DCHECK(fn.glMatrixLoadfEXTFn); | |
1588 } | |
1589 | |
1590 debug_fn.glMatrixLoadIdentityEXTFn = 0; | |
1591 if (ext.b_GL_EXT_direct_state_access || ext.b_GL_NV_path_rendering) { | |
1592 fn.glMatrixLoadIdentityEXTFn = | |
1593 reinterpret_cast<glMatrixLoadIdentityEXTProc>( | |
1594 GetGLProcAddress("glMatrixLoadIdentityEXT")); | |
1595 DCHECK(fn.glMatrixLoadIdentityEXTFn); | |
1596 } | |
1597 | |
1598 debug_fn.glPauseTransformFeedbackFn = 0; | |
1599 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { | |
1600 fn.glPauseTransformFeedbackFn = | |
1601 reinterpret_cast<glPauseTransformFeedbackProc>( | |
1602 GetGLProcAddress("glPauseTransformFeedback")); | |
1603 DCHECK(fn.glPauseTransformFeedbackFn); | |
1604 } | |
1605 | |
1606 debug_fn.glPointParameteriFn = 0; | |
1607 if (!ver->is_es) { | |
1608 fn.glPointParameteriFn = reinterpret_cast<glPointParameteriProc>( | |
1609 GetGLProcAddress("glPointParameteri")); | |
1610 DCHECK(fn.glPointParameteriFn); | |
1611 } | |
1612 | |
1613 debug_fn.glPopGroupMarkerEXTFn = 0; | |
1614 if (ext.b_GL_EXT_debug_marker) { | |
1615 fn.glPopGroupMarkerEXTFn = reinterpret_cast<glPopGroupMarkerEXTProc>( | |
1616 GetGLProcAddress("glPopGroupMarkerEXT")); | |
1617 DCHECK(fn.glPopGroupMarkerEXTFn); | |
1618 } | |
1619 | |
1620 debug_fn.glProgramBinaryFn = 0; | 1460 debug_fn.glProgramBinaryFn = 0; |
1621 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || | 1461 if (ext.b_GL_OES_get_program_binary) { |
1622 ext.b_GL_ARB_get_program_binary) { | 1462 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
| 1463 GetGLProcAddress("glProgramBinaryOES")); |
| 1464 } |
| 1465 if (!fn.glProgramBinaryFn) { |
1623 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 1466 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( |
1624 GetGLProcAddress("glProgramBinary")); | 1467 GetGLProcAddress("glProgramBinary")); |
1625 DCHECK(fn.glProgramBinaryFn); | 1468 } |
1626 } else if (ext.b_GL_OES_get_program_binary) { | 1469 |
1627 fn.glProgramBinaryFn = reinterpret_cast<glProgramBinaryProc>( | 1470 fn.glQueryCounterFn = 0; |
1628 GetGLProcAddress("glProgramBinaryOES")); | |
1629 DCHECK(fn.glProgramBinaryFn); | |
1630 } | |
1631 | |
1632 debug_fn.glProgramParameteriFn = 0; | |
1633 if (ver->IsAtLeastGL(4u, 1u) || ver->IsAtLeastGLES(3u, 0u) || | |
1634 ext.b_GL_ARB_get_program_binary) { | |
1635 fn.glProgramParameteriFn = reinterpret_cast<glProgramParameteriProc>( | |
1636 GetGLProcAddress("glProgramParameteri")); | |
1637 DCHECK(fn.glProgramParameteriFn); | |
1638 } | |
1639 | |
1640 debug_fn.glPushGroupMarkerEXTFn = 0; | |
1641 if (ext.b_GL_EXT_debug_marker) { | |
1642 fn.glPushGroupMarkerEXTFn = reinterpret_cast<glPushGroupMarkerEXTProc>( | |
1643 GetGLProcAddress("glPushGroupMarkerEXT")); | |
1644 DCHECK(fn.glPushGroupMarkerEXTFn); | |
1645 } | |
1646 | |
1647 debug_fn.glQueryCounterFn = 0; | 1471 debug_fn.glQueryCounterFn = 0; |
1648 if (ver->IsAtLeastGL(3u, 3u) || ext.b_GL_ARB_timer_query) { | 1472 if (ext.b_GL_ARB_timer_query) { |
1649 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 1473 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1650 GetGLProcAddress("glQueryCounter")); | 1474 GetGLProcAddress("glQueryCounter")); |
1651 DCHECK(fn.glQueryCounterFn); | 1475 } |
1652 } else if (ext.b_GL_EXT_disjoint_timer_query) { | 1476 if (!fn.glQueryCounterFn) { |
1653 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( | 1477 fn.glQueryCounterFn = reinterpret_cast<glQueryCounterProc>( |
1654 GetGLProcAddress("glQueryCounterEXT")); | 1478 GetGLProcAddress("glQueryCounterEXT")); |
1655 DCHECK(fn.glQueryCounterFn); | 1479 } |
1656 } | 1480 |
1657 | 1481 fn.glRenderbufferStorageEXTFn = 0; |
1658 debug_fn.glReadBufferFn = 0; | |
1659 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1660 fn.glReadBufferFn = | |
1661 reinterpret_cast<glReadBufferProc>(GetGLProcAddress("glReadBuffer")); | |
1662 DCHECK(fn.glReadBufferFn); | |
1663 } | |
1664 | |
1665 debug_fn.glReleaseShaderCompilerFn = 0; | |
1666 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { | |
1667 fn.glReleaseShaderCompilerFn = | |
1668 reinterpret_cast<glReleaseShaderCompilerProc>( | |
1669 GetGLProcAddress("glReleaseShaderCompiler")); | |
1670 DCHECK(fn.glReleaseShaderCompilerFn); | |
1671 } | |
1672 | |
1673 debug_fn.glRenderbufferStorageEXTFn = 0; | 1482 debug_fn.glRenderbufferStorageEXTFn = 0; |
1674 if (ver->IsAtLeastGL(3u, 0u) || ver->is_es) { | 1483 if (ext.b_GL_EXT_framebuffer_object) { |
| 1484 fn.glRenderbufferStorageEXTFn = |
| 1485 reinterpret_cast<glRenderbufferStorageEXTProc>( |
| 1486 GetGLProcAddress("glRenderbufferStorageEXT")); |
| 1487 } |
| 1488 if (!fn.glRenderbufferStorageEXTFn) { |
1675 fn.glRenderbufferStorageEXTFn = | 1489 fn.glRenderbufferStorageEXTFn = |
1676 reinterpret_cast<glRenderbufferStorageEXTProc>( | 1490 reinterpret_cast<glRenderbufferStorageEXTProc>( |
1677 GetGLProcAddress("glRenderbufferStorage")); | 1491 GetGLProcAddress("glRenderbufferStorage")); |
1678 DCHECK(fn.glRenderbufferStorageEXTFn); | 1492 } |
1679 } else if (ext.b_GL_EXT_framebuffer_object) { | 1493 |
1680 fn.glRenderbufferStorageEXTFn = | 1494 fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
1681 reinterpret_cast<glRenderbufferStorageEXTProc>( | |
1682 GetGLProcAddress("glRenderbufferStorageEXT")); | |
1683 DCHECK(fn.glRenderbufferStorageEXTFn); | |
1684 } | |
1685 | |
1686 debug_fn.glRenderbufferStorageMultisampleFn = 0; | |
1687 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1688 fn.glRenderbufferStorageMultisampleFn = | |
1689 reinterpret_cast<glRenderbufferStorageMultisampleProc>( | |
1690 GetGLProcAddress("glRenderbufferStorageMultisample")); | |
1691 DCHECK(fn.glRenderbufferStorageMultisampleFn); | |
1692 } | |
1693 | |
1694 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; | 1495 debug_fn.glRenderbufferStorageMultisampleANGLEFn = 0; |
1695 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | 1496 if (ext.b_GL_ANGLE_framebuffer_multisample) { |
| 1497 fn.glRenderbufferStorageMultisampleANGLEFn = |
| 1498 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
| 1499 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); |
| 1500 } |
| 1501 if (!fn.glRenderbufferStorageMultisampleANGLEFn) { |
1696 fn.glRenderbufferStorageMultisampleANGLEFn = | 1502 fn.glRenderbufferStorageMultisampleANGLEFn = |
1697 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | 1503 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( |
1698 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1504 GetGLProcAddress("glRenderbufferStorageMultisample")); |
1699 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); | 1505 } |
1700 } else if (ext.b_GL_ANGLE_framebuffer_multisample) { | 1506 |
1701 fn.glRenderbufferStorageMultisampleANGLEFn = | 1507 fn.glRenderbufferStorageMultisampleEXTFn = 0; |
1702 reinterpret_cast<glRenderbufferStorageMultisampleANGLEProc>( | |
1703 GetGLProcAddress("glRenderbufferStorageMultisampleANGLE")); | |
1704 DCHECK(fn.glRenderbufferStorageMultisampleANGLEFn); | |
1705 } | |
1706 | |
1707 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; | 1508 debug_fn.glRenderbufferStorageMultisampleEXTFn = 0; |
1708 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | 1509 if ((ext.b_GL_EXT_framebuffer_multisample || |
| 1510 ext.b_GL_EXT_multisampled_render_to_texture)) { |
| 1511 fn.glRenderbufferStorageMultisampleEXTFn = |
| 1512 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
| 1513 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); |
| 1514 } |
| 1515 if (!fn.glRenderbufferStorageMultisampleEXTFn) { |
1709 fn.glRenderbufferStorageMultisampleEXTFn = | 1516 fn.glRenderbufferStorageMultisampleEXTFn = |
1710 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | 1517 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( |
1711 GetGLProcAddress("glRenderbufferStorageMultisample")); | 1518 GetGLProcAddress("glRenderbufferStorageMultisample")); |
1712 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); | 1519 } |
1713 } else if (ext.b_GL_EXT_multisampled_render_to_texture || | 1520 |
1714 ext.b_GL_EXT_framebuffer_multisample) { | 1521 fn.glTexStorage2DEXTFn = 0; |
1715 fn.glRenderbufferStorageMultisampleEXTFn = | |
1716 reinterpret_cast<glRenderbufferStorageMultisampleEXTProc>( | |
1717 GetGLProcAddress("glRenderbufferStorageMultisampleEXT")); | |
1718 DCHECK(fn.glRenderbufferStorageMultisampleEXTFn); | |
1719 } | |
1720 | |
1721 debug_fn.glRenderbufferStorageMultisampleIMGFn = 0; | |
1722 if (ext.b_GL_IMG_multisampled_render_to_texture) { | |
1723 fn.glRenderbufferStorageMultisampleIMGFn = | |
1724 reinterpret_cast<glRenderbufferStorageMultisampleIMGProc>( | |
1725 GetGLProcAddress("glRenderbufferStorageMultisampleIMG")); | |
1726 DCHECK(fn.glRenderbufferStorageMultisampleIMGFn); | |
1727 } | |
1728 | |
1729 debug_fn.glResumeTransformFeedbackFn = 0; | |
1730 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(4u, 0u)) { | |
1731 fn.glResumeTransformFeedbackFn = | |
1732 reinterpret_cast<glResumeTransformFeedbackProc>( | |
1733 GetGLProcAddress("glResumeTransformFeedback")); | |
1734 DCHECK(fn.glResumeTransformFeedbackFn); | |
1735 } | |
1736 | |
1737 debug_fn.glSamplerParameterfFn = 0; | |
1738 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1739 fn.glSamplerParameterfFn = reinterpret_cast<glSamplerParameterfProc>( | |
1740 GetGLProcAddress("glSamplerParameterf")); | |
1741 DCHECK(fn.glSamplerParameterfFn); | |
1742 } | |
1743 | |
1744 debug_fn.glSamplerParameterfvFn = 0; | |
1745 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1746 fn.glSamplerParameterfvFn = reinterpret_cast<glSamplerParameterfvProc>( | |
1747 GetGLProcAddress("glSamplerParameterfv")); | |
1748 DCHECK(fn.glSamplerParameterfvFn); | |
1749 } | |
1750 | |
1751 debug_fn.glSamplerParameteriFn = 0; | |
1752 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1753 fn.glSamplerParameteriFn = reinterpret_cast<glSamplerParameteriProc>( | |
1754 GetGLProcAddress("glSamplerParameteri")); | |
1755 DCHECK(fn.glSamplerParameteriFn); | |
1756 } | |
1757 | |
1758 debug_fn.glSamplerParameterivFn = 0; | |
1759 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1760 fn.glSamplerParameterivFn = reinterpret_cast<glSamplerParameterivProc>( | |
1761 GetGLProcAddress("glSamplerParameteriv")); | |
1762 DCHECK(fn.glSamplerParameterivFn); | |
1763 } | |
1764 | |
1765 debug_fn.glSetFenceAPPLEFn = 0; | |
1766 if (ext.b_GL_APPLE_fence) { | |
1767 fn.glSetFenceAPPLEFn = reinterpret_cast<glSetFenceAPPLEProc>( | |
1768 GetGLProcAddress("glSetFenceAPPLE")); | |
1769 DCHECK(fn.glSetFenceAPPLEFn); | |
1770 } | |
1771 | |
1772 debug_fn.glSetFenceNVFn = 0; | |
1773 if (ext.b_GL_NV_fence) { | |
1774 fn.glSetFenceNVFn = | |
1775 reinterpret_cast<glSetFenceNVProc>(GetGLProcAddress("glSetFenceNV")); | |
1776 DCHECK(fn.glSetFenceNVFn); | |
1777 } | |
1778 | |
1779 debug_fn.glShaderBinaryFn = 0; | |
1780 if (ver->IsAtLeastGL(4u, 1u) || ver->is_es) { | |
1781 fn.glShaderBinaryFn = reinterpret_cast<glShaderBinaryProc>( | |
1782 GetGLProcAddress("glShaderBinary")); | |
1783 DCHECK(fn.glShaderBinaryFn); | |
1784 } | |
1785 | |
1786 debug_fn.glTestFenceAPPLEFn = 0; | |
1787 if (ext.b_GL_APPLE_fence) { | |
1788 fn.glTestFenceAPPLEFn = reinterpret_cast<glTestFenceAPPLEProc>( | |
1789 GetGLProcAddress("glTestFenceAPPLE")); | |
1790 DCHECK(fn.glTestFenceAPPLEFn); | |
1791 } | |
1792 | |
1793 debug_fn.glTestFenceNVFn = 0; | |
1794 if (ext.b_GL_NV_fence) { | |
1795 fn.glTestFenceNVFn = | |
1796 reinterpret_cast<glTestFenceNVProc>(GetGLProcAddress("glTestFenceNV")); | |
1797 DCHECK(fn.glTestFenceNVFn); | |
1798 } | |
1799 | |
1800 debug_fn.glTexImage3DFn = 0; | |
1801 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1802 fn.glTexImage3DFn = | |
1803 reinterpret_cast<glTexImage3DProc>(GetGLProcAddress("glTexImage3D")); | |
1804 DCHECK(fn.glTexImage3DFn); | |
1805 } | |
1806 | |
1807 debug_fn.glTexStorage2DEXTFn = 0; | 1522 debug_fn.glTexStorage2DEXTFn = 0; |
1808 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | 1523 if (ver->is_es3 || ext.b_GL_ARB_texture_storage) { |
1809 ext.b_GL_ARB_texture_storage) { | |
1810 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 1524 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1811 GetGLProcAddress("glTexStorage2D")); | 1525 GetGLProcAddress("glTexStorage2D")); |
1812 DCHECK(fn.glTexStorage2DEXTFn); | 1526 } |
1813 } else if (ext.b_GL_EXT_texture_storage) { | 1527 if (!fn.glTexStorage2DEXTFn) { |
1814 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( | 1528 fn.glTexStorage2DEXTFn = reinterpret_cast<glTexStorage2DEXTProc>( |
1815 GetGLProcAddress("glTexStorage2DEXT")); | 1529 GetGLProcAddress("glTexStorage2DEXT")); |
1816 DCHECK(fn.glTexStorage2DEXTFn); | 1530 } |
1817 } | 1531 |
1818 | 1532 fn.glUnmapBufferFn = 0; |
1819 debug_fn.glTexStorage3DFn = 0; | |
1820 if (ver->IsAtLeastGL(4u, 2u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1821 fn.glTexStorage3DFn = reinterpret_cast<glTexStorage3DProc>( | |
1822 GetGLProcAddress("glTexStorage3D")); | |
1823 DCHECK(fn.glTexStorage3DFn); | |
1824 } | |
1825 | |
1826 debug_fn.glTransformFeedbackVaryingsFn = 0; | |
1827 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1828 fn.glTransformFeedbackVaryingsFn = | |
1829 reinterpret_cast<glTransformFeedbackVaryingsProc>( | |
1830 GetGLProcAddress("glTransformFeedbackVaryings")); | |
1831 DCHECK(fn.glTransformFeedbackVaryingsFn); | |
1832 } | |
1833 | |
1834 debug_fn.glUniform1uiFn = 0; | |
1835 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1836 fn.glUniform1uiFn = | |
1837 reinterpret_cast<glUniform1uiProc>(GetGLProcAddress("glUniform1ui")); | |
1838 DCHECK(fn.glUniform1uiFn); | |
1839 } | |
1840 | |
1841 debug_fn.glUniform1uivFn = 0; | |
1842 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1843 fn.glUniform1uivFn = | |
1844 reinterpret_cast<glUniform1uivProc>(GetGLProcAddress("glUniform1uiv")); | |
1845 DCHECK(fn.glUniform1uivFn); | |
1846 } | |
1847 | |
1848 debug_fn.glUniform2uiFn = 0; | |
1849 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1850 fn.glUniform2uiFn = | |
1851 reinterpret_cast<glUniform2uiProc>(GetGLProcAddress("glUniform2ui")); | |
1852 DCHECK(fn.glUniform2uiFn); | |
1853 } | |
1854 | |
1855 debug_fn.glUniform2uivFn = 0; | |
1856 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1857 fn.glUniform2uivFn = | |
1858 reinterpret_cast<glUniform2uivProc>(GetGLProcAddress("glUniform2uiv")); | |
1859 DCHECK(fn.glUniform2uivFn); | |
1860 } | |
1861 | |
1862 debug_fn.glUniform3uiFn = 0; | |
1863 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1864 fn.glUniform3uiFn = | |
1865 reinterpret_cast<glUniform3uiProc>(GetGLProcAddress("glUniform3ui")); | |
1866 DCHECK(fn.glUniform3uiFn); | |
1867 } | |
1868 | |
1869 debug_fn.glUniform3uivFn = 0; | |
1870 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1871 fn.glUniform3uivFn = | |
1872 reinterpret_cast<glUniform3uivProc>(GetGLProcAddress("glUniform3uiv")); | |
1873 DCHECK(fn.glUniform3uivFn); | |
1874 } | |
1875 | |
1876 debug_fn.glUniform4uiFn = 0; | |
1877 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1878 fn.glUniform4uiFn = | |
1879 reinterpret_cast<glUniform4uiProc>(GetGLProcAddress("glUniform4ui")); | |
1880 DCHECK(fn.glUniform4uiFn); | |
1881 } | |
1882 | |
1883 debug_fn.glUniform4uivFn = 0; | |
1884 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1885 fn.glUniform4uivFn = | |
1886 reinterpret_cast<glUniform4uivProc>(GetGLProcAddress("glUniform4uiv")); | |
1887 DCHECK(fn.glUniform4uivFn); | |
1888 } | |
1889 | |
1890 debug_fn.glUniformBlockBindingFn = 0; | |
1891 if (ver->IsAtLeastGLES(3u, 0u) || ver->IsAtLeastGL(3u, 1u)) { | |
1892 fn.glUniformBlockBindingFn = reinterpret_cast<glUniformBlockBindingProc>( | |
1893 GetGLProcAddress("glUniformBlockBinding")); | |
1894 DCHECK(fn.glUniformBlockBindingFn); | |
1895 } | |
1896 | |
1897 debug_fn.glUniformMatrix2x3fvFn = 0; | |
1898 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1899 fn.glUniformMatrix2x3fvFn = reinterpret_cast<glUniformMatrix2x3fvProc>( | |
1900 GetGLProcAddress("glUniformMatrix2x3fv")); | |
1901 DCHECK(fn.glUniformMatrix2x3fvFn); | |
1902 } | |
1903 | |
1904 debug_fn.glUniformMatrix2x4fvFn = 0; | |
1905 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1906 fn.glUniformMatrix2x4fvFn = reinterpret_cast<glUniformMatrix2x4fvProc>( | |
1907 GetGLProcAddress("glUniformMatrix2x4fv")); | |
1908 DCHECK(fn.glUniformMatrix2x4fvFn); | |
1909 } | |
1910 | |
1911 debug_fn.glUniformMatrix3x2fvFn = 0; | |
1912 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1913 fn.glUniformMatrix3x2fvFn = reinterpret_cast<glUniformMatrix3x2fvProc>( | |
1914 GetGLProcAddress("glUniformMatrix3x2fv")); | |
1915 DCHECK(fn.glUniformMatrix3x2fvFn); | |
1916 } | |
1917 | |
1918 debug_fn.glUniformMatrix3x4fvFn = 0; | |
1919 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1920 fn.glUniformMatrix3x4fvFn = reinterpret_cast<glUniformMatrix3x4fvProc>( | |
1921 GetGLProcAddress("glUniformMatrix3x4fv")); | |
1922 DCHECK(fn.glUniformMatrix3x4fvFn); | |
1923 } | |
1924 | |
1925 debug_fn.glUniformMatrix4x2fvFn = 0; | |
1926 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1927 fn.glUniformMatrix4x2fvFn = reinterpret_cast<glUniformMatrix4x2fvProc>( | |
1928 GetGLProcAddress("glUniformMatrix4x2fv")); | |
1929 DCHECK(fn.glUniformMatrix4x2fvFn); | |
1930 } | |
1931 | |
1932 debug_fn.glUniformMatrix4x3fvFn = 0; | |
1933 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | |
1934 fn.glUniformMatrix4x3fvFn = reinterpret_cast<glUniformMatrix4x3fvProc>( | |
1935 GetGLProcAddress("glUniformMatrix4x3fv")); | |
1936 DCHECK(fn.glUniformMatrix4x3fvFn); | |
1937 } | |
1938 | |
1939 debug_fn.glUnmapBufferFn = 0; | 1533 debug_fn.glUnmapBufferFn = 0; |
1940 if (!ver->is_es || ver->IsAtLeastGLES(3u, 0u)) { | 1534 if (ext.b_GL_OES_mapbuffer) { |
| 1535 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( |
| 1536 GetGLProcAddress("glUnmapBufferOES")); |
| 1537 } |
| 1538 if (!fn.glUnmapBufferFn) { |
1941 fn.glUnmapBufferFn = | 1539 fn.glUnmapBufferFn = |
1942 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); | 1540 reinterpret_cast<glUnmapBufferProc>(GetGLProcAddress("glUnmapBuffer")); |
1943 DCHECK(fn.glUnmapBufferFn); | 1541 } |
1944 } else if (ext.b_GL_OES_mapbuffer) { | 1542 |
1945 fn.glUnmapBufferFn = reinterpret_cast<glUnmapBufferProc>( | 1543 fn.glVertexAttribDivisorANGLEFn = 0; |
1946 GetGLProcAddress("glUnmapBufferOES")); | |
1947 DCHECK(fn.glUnmapBufferFn); | |
1948 } | |
1949 | |
1950 debug_fn.glVertexAttribDivisorANGLEFn = 0; | 1544 debug_fn.glVertexAttribDivisorANGLEFn = 0; |
1951 if (ver->IsAtLeastGL(3u, 3u) || ver->IsAtLeastGLES(3u, 0u)) { | 1545 if (ext.b_GL_ARB_instanced_arrays) { |
| 1546 fn.glVertexAttribDivisorANGLEFn = |
| 1547 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1548 GetGLProcAddress("glVertexAttribDivisorARB")); |
| 1549 } |
| 1550 if (!fn.glVertexAttribDivisorANGLEFn && (ext.b_GL_ANGLE_instanced_arrays)) { |
| 1551 fn.glVertexAttribDivisorANGLEFn = |
| 1552 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
| 1553 GetGLProcAddress("glVertexAttribDivisorANGLE")); |
| 1554 } |
| 1555 if (!fn.glVertexAttribDivisorANGLEFn) { |
1952 fn.glVertexAttribDivisorANGLEFn = | 1556 fn.glVertexAttribDivisorANGLEFn = |
1953 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | 1557 reinterpret_cast<glVertexAttribDivisorANGLEProc>( |
1954 GetGLProcAddress("glVertexAttribDivisor")); | 1558 GetGLProcAddress("glVertexAttribDivisor")); |
1955 DCHECK(fn.glVertexAttribDivisorANGLEFn); | |
1956 } else if (ext.b_GL_ARB_instanced_arrays) { | |
1957 fn.glVertexAttribDivisorANGLEFn = | |
1958 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | |
1959 GetGLProcAddress("glVertexAttribDivisorARB")); | |
1960 DCHECK(fn.glVertexAttribDivisorANGLEFn); | |
1961 } else if (ext.b_GL_ANGLE_instanced_arrays) { | |
1962 fn.glVertexAttribDivisorANGLEFn = | |
1963 reinterpret_cast<glVertexAttribDivisorANGLEProc>( | |
1964 GetGLProcAddress("glVertexAttribDivisorANGLE")); | |
1965 DCHECK(fn.glVertexAttribDivisorANGLEFn); | |
1966 } | |
1967 | |
1968 debug_fn.glVertexAttribI4iFn = 0; | |
1969 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1970 fn.glVertexAttribI4iFn = reinterpret_cast<glVertexAttribI4iProc>( | |
1971 GetGLProcAddress("glVertexAttribI4i")); | |
1972 DCHECK(fn.glVertexAttribI4iFn); | |
1973 } | |
1974 | |
1975 debug_fn.glVertexAttribI4ivFn = 0; | |
1976 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1977 fn.glVertexAttribI4ivFn = reinterpret_cast<glVertexAttribI4ivProc>( | |
1978 GetGLProcAddress("glVertexAttribI4iv")); | |
1979 DCHECK(fn.glVertexAttribI4ivFn); | |
1980 } | |
1981 | |
1982 debug_fn.glVertexAttribI4uiFn = 0; | |
1983 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1984 fn.glVertexAttribI4uiFn = reinterpret_cast<glVertexAttribI4uiProc>( | |
1985 GetGLProcAddress("glVertexAttribI4ui")); | |
1986 DCHECK(fn.glVertexAttribI4uiFn); | |
1987 } | |
1988 | |
1989 debug_fn.glVertexAttribI4uivFn = 0; | |
1990 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1991 fn.glVertexAttribI4uivFn = reinterpret_cast<glVertexAttribI4uivProc>( | |
1992 GetGLProcAddress("glVertexAttribI4uiv")); | |
1993 DCHECK(fn.glVertexAttribI4uivFn); | |
1994 } | |
1995 | |
1996 debug_fn.glVertexAttribIPointerFn = 0; | |
1997 if (ver->IsAtLeastGL(3u, 0u) || ver->IsAtLeastGLES(3u, 0u)) { | |
1998 fn.glVertexAttribIPointerFn = reinterpret_cast<glVertexAttribIPointerProc>( | |
1999 GetGLProcAddress("glVertexAttribIPointer")); | |
2000 DCHECK(fn.glVertexAttribIPointerFn); | |
2001 } | |
2002 | |
2003 debug_fn.glWaitSyncFn = 0; | |
2004 if (ver->IsAtLeastGL(3u, 2u) || ver->IsAtLeastGLES(3u, 0u) || | |
2005 ext.b_GL_ARB_sync) { | |
2006 fn.glWaitSyncFn = | |
2007 reinterpret_cast<glWaitSyncProc>(GetGLProcAddress("glWaitSync")); | |
2008 DCHECK(fn.glWaitSyncFn); | |
2009 } | 1559 } |
2010 | 1560 |
2011 if (g_debugBindingsInitialized) | 1561 if (g_debugBindingsInitialized) |
2012 InitializeDebugBindings(); | 1562 InitializeDebugBindings(); |
2013 } | 1563 } |
2014 | 1564 |
2015 extern "C" { | 1565 extern "C" { |
2016 | 1566 |
2017 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { | 1567 static void GL_BINDING_CALL Debug_glActiveTexture(GLenum texture) { |
2018 GL_SERVICE_LOG("glActiveTexture" | 1568 GL_SERVICE_LOG("glActiveTexture" |
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11779 | 11329 |
11780 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, | 11330 GLenum NoContextGLApi::glWaitSyncFn(GLsync sync, |
11781 GLbitfield flags, | 11331 GLbitfield flags, |
11782 GLuint64 timeout) { | 11332 GLuint64 timeout) { |
11783 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; | 11333 NOTREACHED() << "Trying to call glWaitSync() without current GL context"; |
11784 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; | 11334 LOG(ERROR) << "Trying to call glWaitSync() without current GL context"; |
11785 return static_cast<GLenum>(0); | 11335 return static_cast<GLenum>(0); |
11786 } | 11336 } |
11787 | 11337 |
11788 } // namespace gfx | 11338 } // namespace gfx |
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