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Side by Side Diff: src/core/SkPath.cpp

Issue 892703002: use conics for arcTo (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: fix the legacy code-path for chrome Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBuffer.h" 8 #include "SkBuffer.h"
9 #include "SkErrorInternals.h" 9 #include "SkErrorInternals.h"
10 #include "SkGeometry.h" 10 #include "SkGeometry.h"
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908 // a rect. 908 // a rect.
909 // TODO: optimizing the case where only one of width or height is zero 909 // TODO: optimizing the case where only one of width or height is zero
910 // should also be considered. This case, however, doesn't seem to be 910 // should also be considered. This case, however, doesn't seem to be
911 // as common as the single point case. 911 // as common as the single point case.
912 pt->set(oval.fRight, oval.fTop); 912 pt->set(oval.fRight, oval.fTop);
913 return true; 913 return true;
914 } 914 }
915 return false; 915 return false;
916 } 916 }
917 917
918 static int build_arc_points(const SkRect& oval, SkScalar startAngle, SkScalar sw eepAngle, 918 // Return the unit vectors pointing at the start/stop points for the given start /sweep angles
919 SkPoint pts[kSkBuildQuadArcStorage]) { 919 //
920 SkVector start, stop; 920 static void angles_to_unit_vectors(SkScalar startAngle, SkScalar sweepAngle,
921 921 SkVector* startV, SkVector* stopV, SkRotation Direction* dir) {
922 start.fY = SkScalarSinCos(SkDegreesToRadians(startAngle), &start.fX); 922 startV->fY = SkScalarSinCos(SkDegreesToRadians(startAngle), &startV->fX);
923 stop.fY = SkScalarSinCos(SkDegreesToRadians(startAngle + sweepAngle), 923 stopV->fY = SkScalarSinCos(SkDegreesToRadians(startAngle + sweepAngle), &sto pV->fX);
924 &stop.fX);
925 924
926 /* If the sweep angle is nearly (but less than) 360, then due to precision 925 /* If the sweep angle is nearly (but less than) 360, then due to precision
927 loss in radians-conversion and/or sin/cos, we may end up with coincident 926 loss in radians-conversion and/or sin/cos, we may end up with coincident
928 vectors, which will fool SkBuildQuadArc into doing nothing (bad) instead 927 vectors, which will fool SkBuildQuadArc into doing nothing (bad) instead
929 of drawing a nearly complete circle (good). 928 of drawing a nearly complete circle (good).
930 e.g. canvas.drawArc(0, 359.99, ...) 929 e.g. canvas.drawArc(0, 359.99, ...)
931 -vs- canvas.drawArc(0, 359.9, ...) 930 -vs- canvas.drawArc(0, 359.9, ...)
932 We try to detect this edge case, and tweak the stop vector 931 We try to detect this edge case, and tweak the stop vector
933 */ 932 */
934 if (start == stop) { 933 if (*startV == *stopV) {
935 SkScalar sw = SkScalarAbs(sweepAngle); 934 SkScalar sw = SkScalarAbs(sweepAngle);
936 if (sw < SkIntToScalar(360) && sw > SkIntToScalar(359)) { 935 if (sw < SkIntToScalar(360) && sw > SkIntToScalar(359)) {
937 SkScalar stopRad = SkDegreesToRadians(startAngle + sweepAngle); 936 SkScalar stopRad = SkDegreesToRadians(startAngle + sweepAngle);
938 // make a guess at a tiny angle (in radians) to tweak by 937 // make a guess at a tiny angle (in radians) to tweak by
939 SkScalar deltaRad = SkScalarCopySign(SK_Scalar1/512, sweepAngle); 938 SkScalar deltaRad = SkScalarCopySign(SK_Scalar1/512, sweepAngle);
940 // not sure how much will be enough, so we use a loop 939 // not sure how much will be enough, so we use a loop
941 do { 940 do {
942 stopRad -= deltaRad; 941 stopRad -= deltaRad;
943 stop.fY = SkScalarSinCos(stopRad, &stop.fX); 942 stopV->fY = SkScalarSinCos(stopRad, &stopV->fX);
944 } while (start == stop); 943 } while (*startV == *stopV);
945 } 944 }
946 } 945 }
946 *dir = sweepAngle > 0 ? kCW_SkRotationDirection : kCCW_SkRotationDirection;
947 }
947 948
949 #ifdef SK_SUPPORT_LEGACY_ARCTO_QUADS
950 static int build_arc_points(const SkRect& oval, const SkVector& start, const SkV ector& stop,
951 SkRotationDirection dir, SkPoint pts[kSkBuildQuadArc Storage]) {
948 SkMatrix matrix; 952 SkMatrix matrix;
949 953
950 matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height())); 954 matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height()));
951 matrix.postTranslate(oval.centerX(), oval.centerY()); 955 matrix.postTranslate(oval.centerX(), oval.centerY());
952 956
953 return SkBuildQuadArc(start, stop, 957 return SkBuildQuadArc(start, stop, dir, &matrix, pts);
954 sweepAngle > 0 ? kCW_SkRotationDirection :
955 kCCW_SkRotationDirection,
956 &matrix, pts);
957 } 958 }
959 #else
960 static int build_arc_conics(const SkRect& oval, const SkVector& start, const SkV ector& stop,
961 SkRotationDirection dir, SkConic conics[SkConic::kMa xConicsForArc]) {
962 SkMatrix matrix;
963
964 matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height()));
965 matrix.postTranslate(oval.centerX(), oval.centerY());
966
967 return SkConic::BuildUnitArc(start, stop, dir, &matrix, conics);
968 }
969 #endif
958 970
959 void SkPath::addRoundRect(const SkRect& rect, const SkScalar radii[], 971 void SkPath::addRoundRect(const SkRect& rect, const SkScalar radii[],
960 Direction dir) { 972 Direction dir) {
961 SkRRect rrect; 973 SkRRect rrect;
962 rrect.setRectRadii(rect, (const SkVector*) radii); 974 rrect.setRectRadii(rect, (const SkVector*) radii);
963 this->addRRect(rrect, dir); 975 this->addRRect(rrect, dir);
964 } 976 }
965 977
966 #ifdef SK_SUPPORT_LEGACY_ADDRRECT 978 #ifdef SK_SUPPORT_LEGACY_ADDRRECT
967 /* The inline clockwise and counterclockwise round rect quad approximations 979 /* The inline clockwise and counterclockwise round rect quad approximations
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1313 if (fPathRef->countVerbs() == 0) { 1325 if (fPathRef->countVerbs() == 0) {
1314 forceMoveTo = true; 1326 forceMoveTo = true;
1315 } 1327 }
1316 1328
1317 SkPoint lonePt; 1329 SkPoint lonePt;
1318 if (arc_is_lone_point(oval, startAngle, sweepAngle, &lonePt)) { 1330 if (arc_is_lone_point(oval, startAngle, sweepAngle, &lonePt)) {
1319 forceMoveTo ? this->moveTo(lonePt) : this->lineTo(lonePt); 1331 forceMoveTo ? this->moveTo(lonePt) : this->lineTo(lonePt);
1320 return; 1332 return;
1321 } 1333 }
1322 1334
1335 SkVector startV, stopV;
1336 SkRotationDirection dir;
1337 angles_to_unit_vectors(startAngle, sweepAngle, &startV, &stopV, &dir);
1338
1339 #ifdef SK_SUPPORT_LEGACY_ARCTO_QUADS
1323 SkPoint pts[kSkBuildQuadArcStorage]; 1340 SkPoint pts[kSkBuildQuadArcStorage];
1324 int count = build_arc_points(oval, startAngle, sweepAngle, pts); 1341 int count = build_arc_points(oval, startV, stopV, dir, pts);
1325 SkASSERT((count & 1) == 1); 1342 SkASSERT((count & 1) == 1);
1326 1343
1327 this->incReserve(count); 1344 this->incReserve(count);
1328 forceMoveTo ? this->moveTo(pts[0]) : this->lineTo(pts[0]); 1345 forceMoveTo ? this->moveTo(pts[0]) : this->lineTo(pts[0]);
1329 for (int i = 1; i < count; i += 2) { 1346 for (int i = 1; i < count; i += 2) {
1330 this->quadTo(pts[i], pts[i+1]); 1347 this->quadTo(pts[i], pts[i+1]);
1331 } 1348 }
1349 #else
1350 SkConic conics[SkConic::kMaxConicsForArc];
1351 int count = build_arc_conics(oval, startV, stopV, dir, conics);
1352 if (count) {
1353 this->incReserve(count * 2 + 1);
1354 const SkPoint& pt = conics[0].fPts[0];
1355 forceMoveTo ? this->moveTo(pt) : this->lineTo(pt);
1356 for (int i = 0; i < count; ++i) {
1357 this->conicTo(conics[i].fPts[1], conics[i].fPts[2], conics[i].fW);
1358 }
1359 }
1360 #endif
1332 } 1361 }
1333 1362
1334 void SkPath::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle ) { 1363 void SkPath::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle ) {
1335 if (oval.isEmpty() || 0 == sweepAngle) { 1364 if (oval.isEmpty() || 0 == sweepAngle) {
1336 return; 1365 return;
1337 } 1366 }
1338 1367
1339 const SkScalar kFullCircleAngle = SkIntToScalar(360); 1368 const SkScalar kFullCircleAngle = SkIntToScalar(360);
1340 1369
1341 if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) { 1370 if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) {
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2916 switch (this->getFillType()) { 2945 switch (this->getFillType()) {
2917 case SkPath::kEvenOdd_FillType: 2946 case SkPath::kEvenOdd_FillType:
2918 case SkPath::kInverseEvenOdd_FillType: 2947 case SkPath::kInverseEvenOdd_FillType:
2919 w &= 1; 2948 w &= 1;
2920 break; 2949 break;
2921 default: 2950 default:
2922 break; 2951 break;
2923 } 2952 }
2924 return SkToBool(w); 2953 return SkToBool(w);
2925 } 2954 }
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