Index: Source/platform/graphics/paint/DisplayItemList.h |
diff --git a/Source/platform/graphics/paint/DisplayItemList.h b/Source/platform/graphics/paint/DisplayItemList.h |
index c1949ad0a9d3f2bfdb2140a9089bf7e687794d61..348012d8fcbbc85082d279749c42724dad7717b2 100644 |
--- a/Source/platform/graphics/paint/DisplayItemList.h |
+++ b/Source/platform/graphics/paint/DisplayItemList.h |
@@ -7,7 +7,7 @@ |
#include "platform/PlatformExport.h" |
#include "platform/graphics/paint/DisplayItem.h" |
-#include "wtf/HashSet.h" |
+#include "wtf/HashMap.h" |
#include "wtf/PassOwnPtr.h" |
#include "wtf/Vector.h" |
@@ -43,16 +43,29 @@ protected: |
DisplayItemList() { }; |
private: |
- PaintList::iterator findNextMatchingCachedItem(PaintList::iterator, const DisplayItem&); |
- bool wasInvalidated(const DisplayItem&) const; |
+ friend class ViewDisplayListTest; |
+ friend class DrawingRecorderTest; |
+ |
void updatePaintList(); |
#ifndef NDEBUG |
WTF::String paintListAsDebugString(const PaintList&) const; |
#endif |
+ struct DisplayItemIndices { |
+ // Indices into PaintList of all DrawingDisplayItems of a client. |
pdr.
2015/02/05 03:35:57
Do we need to track these separately or can we jus
Xianzhu
2015/02/05 17:57:03
Thought to reduce the number of items of each vect
|
+ Vector<size_t> drawingDisplayItemIndices; |
+ // Indices into PaintList of all BeginSubtreeDisplayItems of a client. |
+ Vector<size_t> beginSubtreeDisplayItemIndices; |
+ }; |
+ typedef HashMap<DisplayItemClient, DisplayItemIndices> DisplayItemIndicesByClientMap; |
+ |
+ size_t findMatchingCachedItem(const DisplayItem&); |
+ static void appendDisplayItem(PaintList&, DisplayItemIndicesByClientMap&, WTF::PassOwnPtr<DisplayItem>); |
+ void copyCachedSubtree(const DisplayItem&, PaintList&, DisplayItemIndicesByClientMap&); |
+ |
PaintList m_paintList; |
- HashSet<DisplayItemClient> m_cachedClients; |
+ DisplayItemIndicesByClientMap m_cachedDisplayItemIndicesByClient; |
PaintList m_newPaints; |
}; |