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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef SubtreeInfoRecorder_h | |
6 #define SubtreeInfoRecorder_h | |
7 | |
8 #include "core/rendering/PaintPhase.h" | |
9 #include "wtf/PassOwnPtr.h" | |
10 | |
11 namespace blink { | |
12 | |
13 class DisplayItem; | |
14 class DisplayItemList; | |
15 class GraphicsContext; | |
16 class RenderObject; | |
17 | |
18 // Records subtree information during painting. The recorder's life span covers | |
19 // all painting operations executed during the root of the subtree's paint metho d | |
20 // for the paint phase. | |
21 class SubtreeInfoRecorder { | |
pdr.
2015/02/05 03:35:57
(Optional) bikeshed: SubtreeRecorder?
Xianzhu
2015/02/05 17:57:02
SubtreeRecorder looks better. Done.
| |
22 public: | |
23 SubtreeInfoRecorder(GraphicsContext*, const RenderObject& root, PaintPhase); | |
24 | |
25 ~SubtreeInfoRecorder(); | |
26 | |
27 // This method should be called before we actually paint the subtree, then w e'll | |
28 // issue a pair of BeginSubtree/EndSubtree display items to enclose all disp lay | |
29 // items when we paint the subtree. | |
30 // Omit this call if we skip painting of the whole subtree (when e.g. the su btree | |
31 // is out of the viewport, or the whole subtree is not invalidated), then we 'll | |
32 // issue a SubtreeCached display item. | |
33 void begin(); | |
34 | |
35 private: | |
36 void addDisplayItem(PassOwnPtr<DisplayItem>); | |
37 | |
38 DisplayItemList* m_displayItemList; | |
39 const RenderObject& m_subtreeRoot; | |
40 const PaintPhase m_paintPhase; | |
41 bool m_begun; | |
42 }; | |
43 | |
44 } // namespace blink | |
45 | |
46 #endif // SubtreeInfoRecorder_h | |
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