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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SubtreeInfoRecorder_h | |
| 6 #define SubtreeInfoRecorder_h | |
| 7 | |
| 8 #include "core/rendering/PaintPhase.h" | |
| 9 #include "wtf/PassOwnPtr.h" | |
| 10 | |
| 11 namespace blink { | |
| 12 | |
| 13 class DisplayItem; | |
| 14 class DisplayItemList; | |
| 15 class GraphicsContext; | |
| 16 class RenderObject; | |
| 17 | |
| 18 class SubtreeInfoRecorder { | |
|
pdr.
2015/02/04 05:19:58
Could you add a short comment here about what this
chrishtr
2015/02/04 07:08:14
It's not quite the same as stacking context. It ca
Xianzhu
2015/02/04 20:46:32
Done.
| |
| 19 public: | |
| 20 SubtreeInfoRecorder(GraphicsContext*, const RenderObject&, PaintPhase); | |
| 21 | |
| 22 ~SubtreeInfoRecorder(); | |
| 23 | |
| 24 void begin(); | |
| 25 | |
| 26 private: | |
| 27 void addDisplayItem(PassOwnPtr<DisplayItem>); | |
| 28 | |
| 29 DisplayItemList* m_displayItemList; | |
| 30 const RenderObject& m_renderer; | |
| 31 const PaintPhase m_paintPhase; | |
| 32 bool m_begun; | |
| 33 }; | |
| 34 | |
| 35 } // namespace blink | |
| 36 | |
| 37 #endif // SubtreeInfoRecorder_h | |
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