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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_FRAME_H_ | 5 #ifndef V8_COMPILER_FRAME_H_ |
| 6 #define V8_COMPILER_FRAME_H_ | 6 #define V8_COMPILER_FRAME_H_ |
| 7 | 7 |
| 8 #include "src/v8.h" | 8 #include "src/v8.h" |
| 9 | 9 |
| 10 #include "src/bit-vector.h" | 10 #include "src/bit-vector.h" |
| 11 | 11 |
| 12 namespace v8 { | 12 namespace v8 { |
| 13 namespace internal { | 13 namespace internal { |
| 14 namespace compiler { | 14 namespace compiler { |
| 15 | 15 |
| 16 // Collects the spill slot requirements and the allocated general and double | 16 // Collects the spill slot requirements and the allocated general and double |
| 17 // registers for a compiled function. Frames are usually populated by the | 17 // registers for a compiled function. Frames are usually populated by the |
| 18 // register allocator and are used by Linkage to generate code for the prologue | 18 // register allocator and are used by Linkage to generate code for the prologue |
| 19 // and epilogue to compiled code. | 19 // and epilogue to compiled code. |
| 20 class Frame : public ZoneObject { | 20 class Frame : public ZoneObject { |
| 21 public: | 21 public: |
| 22 Frame() | 22 Frame() |
| 23 : register_save_area_size_(0), | 23 : register_save_area_size_(0), |
| 24 spill_slot_count_(0), | 24 spill_slot_count_(0), |
| 25 double_spill_slot_count_(0), | 25 double_spill_slot_count_(0), |
| 26 osr_stack_slot_count_(0), |
| 26 allocated_registers_(NULL), | 27 allocated_registers_(NULL), |
| 27 allocated_double_registers_(NULL) {} | 28 allocated_double_registers_(NULL) {} |
| 28 | 29 |
| 29 inline int GetSpillSlotCount() { return spill_slot_count_; } | 30 inline int GetSpillSlotCount() { return spill_slot_count_; } |
| 30 inline int GetDoubleSpillSlotCount() { return double_spill_slot_count_; } | 31 inline int GetDoubleSpillSlotCount() { return double_spill_slot_count_; } |
| 31 | 32 |
| 32 void SetAllocatedRegisters(BitVector* regs) { | 33 void SetAllocatedRegisters(BitVector* regs) { |
| 33 DCHECK(allocated_registers_ == NULL); | 34 DCHECK(allocated_registers_ == NULL); |
| 34 allocated_registers_ = regs; | 35 allocated_registers_ = regs; |
| 35 } | 36 } |
| 36 | 37 |
| 37 void SetAllocatedDoubleRegisters(BitVector* regs) { | 38 void SetAllocatedDoubleRegisters(BitVector* regs) { |
| 38 DCHECK(allocated_double_registers_ == NULL); | 39 DCHECK(allocated_double_registers_ == NULL); |
| 39 allocated_double_registers_ = regs; | 40 allocated_double_registers_ = regs; |
| 40 } | 41 } |
| 41 | 42 |
| 42 bool DidAllocateDoubleRegisters() { | 43 bool DidAllocateDoubleRegisters() { |
| 43 return !allocated_double_registers_->IsEmpty(); | 44 return !allocated_double_registers_->IsEmpty(); |
| 44 } | 45 } |
| 45 | 46 |
| 46 void SetRegisterSaveAreaSize(int size) { | 47 void SetRegisterSaveAreaSize(int size) { |
| 47 DCHECK(IsAligned(size, kPointerSize)); | 48 DCHECK(IsAligned(size, kPointerSize)); |
| 48 register_save_area_size_ = size; | 49 register_save_area_size_ = size; |
| 49 } | 50 } |
| 50 | 51 |
| 51 int GetRegisterSaveAreaSize() { return register_save_area_size_; } | 52 int GetRegisterSaveAreaSize() { return register_save_area_size_; } |
| 52 | 53 |
| 54 // OSR stack slots, including locals and expression stack slots. |
| 55 void SetOsrStackSlotCount(int slots) { |
| 56 DCHECK(slots >= 0); |
| 57 osr_stack_slot_count_ = slots; |
| 58 } |
| 59 |
| 60 int GetOsrStackSlotCount() { return osr_stack_slot_count_; } |
| 61 |
| 53 int AllocateSpillSlot(bool is_double) { | 62 int AllocateSpillSlot(bool is_double) { |
| 54 // If 32-bit, skip one if the new slot is a double. | 63 // If 32-bit, skip one if the new slot is a double. |
| 55 if (is_double) { | 64 if (is_double) { |
| 56 if (kDoubleSize > kPointerSize) { | 65 if (kDoubleSize > kPointerSize) { |
| 57 DCHECK(kDoubleSize == kPointerSize * 2); | 66 DCHECK(kDoubleSize == kPointerSize * 2); |
| 58 spill_slot_count_++; | 67 spill_slot_count_++; |
| 59 spill_slot_count_ |= 1; | 68 spill_slot_count_ |= 1; |
| 60 } | 69 } |
| 61 double_spill_slot_count_++; | 70 double_spill_slot_count_++; |
| 62 } | 71 } |
| 63 return spill_slot_count_++; | 72 return spill_slot_count_++; |
| 64 } | 73 } |
| 65 | 74 |
| 66 void ReserveSpillSlots(size_t slot_count) { | 75 void ReserveSpillSlots(size_t slot_count) { |
| 67 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. | 76 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. |
| 68 spill_slot_count_ = static_cast<int>(slot_count); | 77 spill_slot_count_ = static_cast<int>(slot_count); |
| 69 } | 78 } |
| 70 | 79 |
| 71 private: | 80 private: |
| 72 int register_save_area_size_; | 81 int register_save_area_size_; |
| 73 int spill_slot_count_; | 82 int spill_slot_count_; |
| 74 int double_spill_slot_count_; | 83 int double_spill_slot_count_; |
| 84 int osr_stack_slot_count_; |
| 75 BitVector* allocated_registers_; | 85 BitVector* allocated_registers_; |
| 76 BitVector* allocated_double_registers_; | 86 BitVector* allocated_double_registers_; |
| 77 | 87 |
| 78 DISALLOW_COPY_AND_ASSIGN(Frame); | 88 DISALLOW_COPY_AND_ASSIGN(Frame); |
| 79 }; | 89 }; |
| 80 | 90 |
| 81 | 91 |
| 82 // Represents an offset from either the stack pointer or frame pointer. | 92 // Represents an offset from either the stack pointer or frame pointer. |
| 83 class FrameOffset { | 93 class FrameOffset { |
| 84 public: | 94 public: |
| (...skipping 17 matching lines...) Expand all Loading... |
| 102 int offset_; // Encodes SP or FP in the low order bit. | 112 int offset_; // Encodes SP or FP in the low order bit. |
| 103 | 113 |
| 104 static const int kFromSp = 1; | 114 static const int kFromSp = 1; |
| 105 static const int kFromFp = 0; | 115 static const int kFromFp = 0; |
| 106 }; | 116 }; |
| 107 } | 117 } |
| 108 } | 118 } |
| 109 } // namespace v8::internal::compiler | 119 } // namespace v8::internal::compiler |
| 110 | 120 |
| 111 #endif // V8_COMPILER_FRAME_H_ | 121 #endif // V8_COMPILER_FRAME_H_ |
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