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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_FRAME_H_ | 5 #ifndef V8_COMPILER_FRAME_H_ |
6 #define V8_COMPILER_FRAME_H_ | 6 #define V8_COMPILER_FRAME_H_ |
7 | 7 |
8 #include "src/v8.h" | 8 #include "src/v8.h" |
9 | 9 |
10 #include "src/bit-vector.h" | 10 #include "src/bit-vector.h" |
11 | 11 |
12 namespace v8 { | 12 namespace v8 { |
13 namespace internal { | 13 namespace internal { |
14 namespace compiler { | 14 namespace compiler { |
15 | 15 |
16 // Collects the spill slot requirements and the allocated general and double | 16 // Collects the spill slot requirements and the allocated general and double |
17 // registers for a compiled function. Frames are usually populated by the | 17 // registers for a compiled function. Frames are usually populated by the |
18 // register allocator and are used by Linkage to generate code for the prologue | 18 // register allocator and are used by Linkage to generate code for the prologue |
19 // and epilogue to compiled code. | 19 // and epilogue to compiled code. |
20 class Frame : public ZoneObject { | 20 class Frame : public ZoneObject { |
21 public: | 21 public: |
22 Frame() | 22 Frame() |
23 : register_save_area_size_(0), | 23 : register_save_area_size_(0), |
24 spill_slot_count_(0), | 24 spill_slot_count_(0), |
25 double_spill_slot_count_(0), | 25 double_spill_slot_count_(0), |
26 osr_stack_slots_(0), | |
26 allocated_registers_(NULL), | 27 allocated_registers_(NULL), |
27 allocated_double_registers_(NULL) {} | 28 allocated_double_registers_(NULL) {} |
28 | 29 |
29 inline int GetSpillSlotCount() { return spill_slot_count_; } | 30 inline int GetSpillSlotCount() { return spill_slot_count_; } |
30 inline int GetDoubleSpillSlotCount() { return double_spill_slot_count_; } | 31 inline int GetDoubleSpillSlotCount() { return double_spill_slot_count_; } |
31 | 32 |
32 void SetAllocatedRegisters(BitVector* regs) { | 33 void SetAllocatedRegisters(BitVector* regs) { |
33 DCHECK(allocated_registers_ == NULL); | 34 DCHECK(allocated_registers_ == NULL); |
34 allocated_registers_ = regs; | 35 allocated_registers_ = regs; |
35 } | 36 } |
36 | 37 |
37 void SetAllocatedDoubleRegisters(BitVector* regs) { | 38 void SetAllocatedDoubleRegisters(BitVector* regs) { |
38 DCHECK(allocated_double_registers_ == NULL); | 39 DCHECK(allocated_double_registers_ == NULL); |
39 allocated_double_registers_ = regs; | 40 allocated_double_registers_ = regs; |
40 } | 41 } |
41 | 42 |
42 bool DidAllocateDoubleRegisters() { | 43 bool DidAllocateDoubleRegisters() { |
43 return !allocated_double_registers_->IsEmpty(); | 44 return !allocated_double_registers_->IsEmpty(); |
44 } | 45 } |
45 | 46 |
46 void SetRegisterSaveAreaSize(int size) { | 47 void SetRegisterSaveAreaSize(int size) { |
47 DCHECK(IsAligned(size, kPointerSize)); | 48 DCHECK(IsAligned(size, kPointerSize)); |
48 register_save_area_size_ = size; | 49 register_save_area_size_ = size; |
49 } | 50 } |
50 | 51 |
51 int GetRegisterSaveAreaSize() { return register_save_area_size_; } | 52 int GetRegisterSaveAreaSize() { return register_save_area_size_; } |
52 | 53 |
54 // OSR stack slots, including locals and expression stack slots. | |
55 void SetOsrStackSlots(int slots) { | |
56 DCHECK(slots >= 0); | |
57 osr_stack_slots_ = slots; | |
58 } | |
59 | |
60 int GetOsrStackSlots() { return osr_stack_slots_; } | |
61 | |
53 int AllocateSpillSlot(bool is_double) { | 62 int AllocateSpillSlot(bool is_double) { |
54 // If 32-bit, skip one if the new slot is a double. | 63 // If 32-bit, skip one if the new slot is a double. |
55 if (is_double) { | 64 if (is_double) { |
56 if (kDoubleSize > kPointerSize) { | 65 if (kDoubleSize > kPointerSize) { |
57 DCHECK(kDoubleSize == kPointerSize * 2); | 66 DCHECK(kDoubleSize == kPointerSize * 2); |
58 spill_slot_count_++; | 67 spill_slot_count_++; |
59 spill_slot_count_ |= 1; | 68 spill_slot_count_ |= 1; |
60 } | 69 } |
61 double_spill_slot_count_++; | 70 double_spill_slot_count_++; |
62 } | 71 } |
63 return spill_slot_count_++; | 72 return spill_slot_count_++; |
64 } | 73 } |
65 | 74 |
66 void ReserveSpillSlots(size_t slot_count) { | 75 void ReserveSpillSlots(size_t slot_count) { |
67 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. | 76 DCHECK_EQ(0, spill_slot_count_); // can only reserve before allocation. |
68 spill_slot_count_ = static_cast<int>(slot_count); | 77 spill_slot_count_ = static_cast<int>(slot_count); |
69 } | 78 } |
70 | 79 |
71 private: | 80 private: |
72 int register_save_area_size_; | 81 int register_save_area_size_; |
73 int spill_slot_count_; | 82 int spill_slot_count_; |
74 int double_spill_slot_count_; | 83 int double_spill_slot_count_; |
84 int osr_stack_slots_; | |
Michael Starzinger
2015/01/30 14:46:17
nit: s/osr_stack_slots_/osr_stack_slot_count_/
| |
75 BitVector* allocated_registers_; | 85 BitVector* allocated_registers_; |
76 BitVector* allocated_double_registers_; | 86 BitVector* allocated_double_registers_; |
77 | 87 |
78 DISALLOW_COPY_AND_ASSIGN(Frame); | 88 DISALLOW_COPY_AND_ASSIGN(Frame); |
79 }; | 89 }; |
80 | 90 |
81 | 91 |
82 // Represents an offset from either the stack pointer or frame pointer. | 92 // Represents an offset from either the stack pointer or frame pointer. |
83 class FrameOffset { | 93 class FrameOffset { |
84 public: | 94 public: |
(...skipping 17 matching lines...) Expand all Loading... | |
102 int offset_; // Encodes SP or FP in the low order bit. | 112 int offset_; // Encodes SP or FP in the low order bit. |
103 | 113 |
104 static const int kFromSp = 1; | 114 static const int kFromSp = 1; |
105 static const int kFromFp = 0; | 115 static const int kFromFp = 0; |
106 }; | 116 }; |
107 } | 117 } |
108 } | 118 } |
109 } // namespace v8::internal::compiler | 119 } // namespace v8::internal::compiler |
110 | 120 |
111 #endif // V8_COMPILER_FRAME_H_ | 121 #endif // V8_COMPILER_FRAME_H_ |
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