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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrConvexPolyEffect.h" | 8 #include "GrConvexPolyEffect.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "SkPath.h" | 10 #include "SkPath.h" |
| (...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 130 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); | 130 fsBuilder->codeAppend("\t\tfloat xSub, ySub;\n"); |
| 131 fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPo
s, rectName); | 131 fsBuilder->codeAppendf("\t\txSub = min(%s.x - %s.x, 0.0);\n", fragmentPo
s, rectName); |
| 132 fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName,
fragmentPos); | 132 fsBuilder->codeAppendf("\t\txSub += min(%s.z - %s.x, 0.0);\n", rectName,
fragmentPos); |
| 133 fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPo
s, rectName); | 133 fsBuilder->codeAppendf("\t\tySub = min(%s.y - %s.y, 0.0);\n", fragmentPo
s, rectName); |
| 134 fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName,
fragmentPos); | 134 fsBuilder->codeAppendf("\t\tySub += min(%s.w - %s.y, 0.0);\n", rectName,
fragmentPos); |
| 135 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel | 135 // Now compute coverage in x and y and multiply them to get the fraction
of the pixel |
| 136 // covered. | 136 // covered. |
| 137 fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0
+ max(ySub, -1.0));\n"); | 137 fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0
+ max(ySub, -1.0));\n"); |
| 138 } else { | 138 } else { |
| 139 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); | 139 fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); |
| 140 fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n
", | 140 fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n
", fragmentPos, rectName); |
| 141 fragmentPos, rectName); | 141 fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n
", rectName, fragmentPos); |
| 142 fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n
", | 142 fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n
", fragmentPos, rectName); |
| 143 rectName, fragmentPos); | 143 fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n
", rectName, fragmentPos); |
| 144 fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n
", | |
| 145 fragmentPos, rectName); | |
| 146 fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n
", | |
| 147 rectName, fragmentPos); | |
| 148 } | 144 } |
| 149 | 145 |
| 150 if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) { | 146 if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) { |
| 151 fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); | 147 fsBuilder->codeAppend("\t\talpha = 1.0 - alpha;\n"); |
| 152 } | 148 } |
| 153 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, | 149 fsBuilder->codeAppendf("\t\t%s = %s;\n", outputColor, |
| 154 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st
r()); | 150 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("alpha")).c_st
r()); |
| 155 } | 151 } |
| 156 | 152 |
| 157 void GLAARectEffect::setData(const GrGLProgramDataManager& pdman, const GrProces
sor& processor) { | 153 void GLAARectEffect::setData(const GrGLProgramDataManager& pdman, const GrProces
sor& processor) { |
| 158 const AARectEffect& aare = processor.cast<AARectEffect>(); | 154 const AARectEffect& aare = processor.cast<AARectEffect>(); |
| 159 const SkRect& rect = aare.getRect(); | 155 const SkRect& rect = aare.getRect(); |
| 160 if (rect != fPrevRect) { | 156 if (rect != fPrevRect) { |
| 161 // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding
behavior for | 157 pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, |
| 162 // BW clipping/drawing | 158 rect.fRight - 0.5f, rect.fBottom - 0.5f); |
| 163 pdman.set4f(fRectUniform, rect.fLeft + 0.55f, rect.fTop + 0.55f, | |
| 164 rect.fRight - 0.45f, rect.fBottom - 0.45f); | |
| 165 fPrevRect = rect; | 159 fPrevRect = rect; |
| 166 } | 160 } |
| 167 } | 161 } |
| 168 | 162 |
| 169 void GLAARectEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, | 163 void GLAARectEffect::GenKey(const GrProcessor& processor, const GrGLCaps&, |
| 170 GrProcessorKeyBuilder* b) { | 164 GrProcessorKeyBuilder* b) { |
| 171 const AARectEffect& aare = processor.cast<AARectEffect>(); | 165 const AARectEffect& aare = processor.cast<AARectEffect>(); |
| 172 b->add32(aare.getEdgeType()); | 166 b->add32(aare.getEdgeType()); |
| 173 } | 167 } |
| 174 | 168 |
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| 220 kVec3f_GrSLType, | 214 kVec3f_GrSLType, |
| 221 kDefault_GrSLPrecision, | 215 kDefault_GrSLPrecision, |
| 222 "edges", | 216 "edges", |
| 223 cpe.getEdgeCount(), | 217 cpe.getEdgeCount(), |
| 224 &edgeArrayName); | 218 &edgeArrayName); |
| 225 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 219 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 226 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); | 220 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); |
| 227 fsBuilder->codeAppend("\t\tfloat edge;\n"); | 221 fsBuilder->codeAppend("\t\tfloat edge;\n"); |
| 228 const char* fragmentPos = fsBuilder->fragmentPosition(); | 222 const char* fragmentPos = fsBuilder->fragmentPosition(); |
| 229 for (int i = 0; i < cpe.getEdgeCount(); ++i) { | 223 for (int i = 0; i < cpe.getEdgeCount(); ++i) { |
| 230 // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding
behavior for | 224 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n", |
| 231 // BW clipping/drawing. Since we are "nudging" fragment positions we hav
e to go in | |
| 232 // the opposite direction. | |
| 233 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y -
0.05f, 1));\n", | |
| 234 edgeArrayName, i, fragmentPos, fragmentPos); | 225 edgeArrayName, i, fragmentPos, fragmentPos); |
| 235 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { | 226 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { |
| 236 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); | 227 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |
| 237 } else { | 228 } else { |
| 238 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); | 229 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); |
| 239 } | 230 } |
| 240 fsBuilder->codeAppend("\t\talpha *= edge;\n"); | 231 fsBuilder->codeAppend("\t\talpha *= edge;\n"); |
| 241 } | 232 } |
| 242 | 233 |
| 243 // Woe is me. See skbug.com/2149. | 234 // Woe is me. See skbug.com/2149. |
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| 381 } | 372 } |
| 382 | 373 |
| 383 GrFragmentProcessor* fp; | 374 GrFragmentProcessor* fp; |
| 384 do { | 375 do { |
| 385 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 376 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
| 386 random->nextULessThan(kGrProcessorEdgeTy
peCnt)); | 377 random->nextULessThan(kGrProcessorEdgeTy
peCnt)); |
| 387 fp = GrConvexPolyEffect::Create(edgeType, count, edges); | 378 fp = GrConvexPolyEffect::Create(edgeType, count, edges); |
| 388 } while (NULL == fp); | 379 } while (NULL == fp); |
| 389 return fp; | 380 return fp; |
| 390 } | 381 } |
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