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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrConvexPolyEffect.h" | 8 #include "GrConvexPolyEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "SkPath.h" | 10 #include "SkPath.h" |
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223 cpe.getEdgeCount(), | 223 cpe.getEdgeCount(), |
224 &edgeArrayName); | 224 &edgeArrayName); |
225 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 225 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
226 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); | 226 fsBuilder->codeAppend("\t\tfloat alpha = 1.0;\n"); |
227 fsBuilder->codeAppend("\t\tfloat edge;\n"); | 227 fsBuilder->codeAppend("\t\tfloat edge;\n"); |
228 const char* fragmentPos = fsBuilder->fragmentPosition(); | 228 const char* fragmentPos = fsBuilder->fragmentPosition(); |
229 for (int i = 0; i < cpe.getEdgeCount(); ++i) { | 229 for (int i = 0; i < cpe.getEdgeCount(); ++i) { |
230 // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding
behavior for | 230 // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding
behavior for |
231 // BW clipping/drawing. Since we are "nudging" fragment positions we hav
e to go in | 231 // BW clipping/drawing. Since we are "nudging" fragment positions we hav
e to go in |
232 // the opposite direction. | 232 // the opposite direction. |
233 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y -
0.05, 1));\n", | 233 fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y -
0.05f, 1));\n", |
234 edgeArrayName, i, fragmentPos, fragmentPos); | 234 edgeArrayName, i, fragmentPos, fragmentPos); |
235 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { | 235 if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { |
236 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); | 236 fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |
237 } else { | 237 } else { |
238 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); | 238 fsBuilder->codeAppend("\t\tedge = edge >= 0.5 ? 1.0 : 0.0;\n"); |
239 } | 239 } |
240 fsBuilder->codeAppend("\t\talpha *= edge;\n"); | 240 fsBuilder->codeAppend("\t\talpha *= edge;\n"); |
241 } | 241 } |
242 | 242 |
243 // Woe is me. See skbug.com/2149. | 243 // Woe is me. See skbug.com/2149. |
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381 } | 381 } |
382 | 382 |
383 GrFragmentProcessor* fp; | 383 GrFragmentProcessor* fp; |
384 do { | 384 do { |
385 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( | 385 GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>( |
386 random->nextULessThan(kGrProcessorEdgeTy
peCnt)); | 386 random->nextULessThan(kGrProcessorEdgeTy
peCnt)); |
387 fp = GrConvexPolyEffect::Create(edgeType, count, edges); | 387 fp = GrConvexPolyEffect::Create(edgeType, count, edges); |
388 } while (NULL == fp); | 388 } while (NULL == fp); |
389 return fp; | 389 return fp; |
390 } | 390 } |
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