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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef TextPainter_h | 5 #ifndef TextPainter_h |
6 #define TextPainter_h | 6 #define TextPainter_h |
7 | 7 |
8 #include "core/rendering/FloatToLayoutUnit.h" | 8 #include "core/rendering/FloatToLayoutUnit.h" |
9 #include "core/rendering/style/RenderStyleConstants.h" | 9 #include "core/rendering/style/RenderStyleConstants.h" |
10 #include "platform/fonts/TextBlob.h" | 10 #include "platform/fonts/TextBlob.h" |
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50 bool operator==(const Style& other) | 50 bool operator==(const Style& other) |
51 { | 51 { |
52 return fillColor == other.fillColor | 52 return fillColor == other.fillColor |
53 && strokeColor == other.strokeColor | 53 && strokeColor == other.strokeColor |
54 && emphasisMarkColor == other.emphasisMarkColor | 54 && emphasisMarkColor == other.emphasisMarkColor |
55 && strokeWidth == other.strokeWidth | 55 && strokeWidth == other.strokeWidth |
56 && shadow == other.shadow; | 56 && shadow == other.shadow; |
57 } | 57 } |
58 bool operator!=(const Style& other) { return !(*this == other); } | 58 bool operator!=(const Style& other) { return !(*this == other); } |
59 }; | 59 }; |
60 static Style textPaintingStyle(RenderObject&, RenderStyle*, bool forceBlackT
ext, bool isPrinting); | 60 static Style textPaintingStyle(RenderObject&, const RenderStyle*, bool force
BlackText, bool isPrinting); |
61 static Style selectionPaintingStyle(RenderObject&, bool haveSelection, bool
forceBlackText, bool isPrinting, const Style& textStyle); | 61 static Style selectionPaintingStyle(RenderObject&, bool haveSelection, bool
forceBlackText, bool isPrinting, const Style& textStyle); |
62 | 62 |
63 enum RotationDirection { Counterclockwise, Clockwise }; | 63 enum RotationDirection { Counterclockwise, Clockwise }; |
64 static AffineTransform rotation(const FloatRectWillBeLayoutRect& boxRect, Ro
tationDirection); | 64 static AffineTransform rotation(const FloatRectWillBeLayoutRect& boxRect, Ro
tationDirection); |
65 | 65 |
66 private: | 66 private: |
67 void updateGraphicsContext(const Style& style, GraphicsContextStateSaver& sa
ver) | 67 void updateGraphicsContext(const Style& style, GraphicsContextStateSaver& sa
ver) |
68 { | 68 { |
69 updateGraphicsContext(m_graphicsContext, style, m_horizontal, saver); | 69 updateGraphicsContext(m_graphicsContext, style, m_horizontal, saver); |
70 } | 70 } |
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92 | 92 |
93 inline AffineTransform TextPainter::rotation(const FloatRectWillBeLayoutRect& bo
xRect, RotationDirection rotationDirection) | 93 inline AffineTransform TextPainter::rotation(const FloatRectWillBeLayoutRect& bo
xRect, RotationDirection rotationDirection) |
94 { | 94 { |
95 return rotationDirection == Clockwise ? AffineTransform(0, 1, -1, 0, boxRect
.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) | 95 return rotationDirection == Clockwise ? AffineTransform(0, 1, -1, 0, boxRect
.x() + boxRect.maxY(), boxRect.maxY() - boxRect.x()) |
96 : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x()
+ boxRect.maxY()); | 96 : AffineTransform(0, -1, 1, 0, boxRect.x() - boxRect.maxY(), boxRect.x()
+ boxRect.maxY()); |
97 } | 97 } |
98 | 98 |
99 } // namespace blink | 99 } // namespace blink |
100 | 100 |
101 #endif // TextPainter_h | 101 #endif // TextPainter_h |
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