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Unified Diff: ui/aura_shell/app_list/drop_shadow_label.cc

Issue 8890049: [Aura] Implement views-based applist. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix win_aura Created 9 years ago
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Index: ui/aura_shell/app_list/drop_shadow_label.cc
diff --git a/ui/aura_shell/app_list/drop_shadow_label.cc b/ui/aura_shell/app_list/drop_shadow_label.cc
new file mode 100644
index 0000000000000000000000000000000000000000..5b8522404aa235ded0cc9bd9749f505edf762b90
--- /dev/null
+++ b/ui/aura_shell/app_list/drop_shadow_label.cc
@@ -0,0 +1,118 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/aura_shell/app_list/drop_shadow_label.h"
+
+#include "base/utf_string_conversions.h"
+#include "third_party/skia/include/effects/SkGradientShader.h"
+#include "ui/gfx/canvas_skia.h"
+#include "ui/gfx/color_utils.h"
+#include "ui/gfx/skbitmap_operations.h"
+
+using views::Label;
+
+namespace aura_shell {
+
+static const int kDefaultDropShadowSize = 2;
+
+DropShadowLabel::DropShadowLabel() : drop_shadow_size_(kDefaultDropShadowSize) {
+}
+
+void DropShadowLabel::SetDropShadowSize(int drop_shadow_size) {
+ if (drop_shadow_size != drop_shadow_size_) {
+ drop_shadow_size_ = drop_shadow_size;
+ invalidate_text_size();
+ SchedulePaint();
+ }
+}
+
+void DropShadowLabel::PaintText(gfx::Canvas* canvas,
+ const string16& text,
+ const gfx::Rect& text_bounds,
+ int flags) {
+ SkColor text_color = enabled() ? enabled_color() : disabled_color();
+ if (drop_shadow_size_ > 0) {
+ // To properly render shadow with elliding fade effect, text and shadow
+ // is rendered to this canvas first with elliding disable so that underlying
+ // code would not mix shadow color into text area because of elliding fade.
+ // When that is done and if we need elliding fade, an alpha mask is applied
+ // when transfering contents on this canvas to target canvas.
+ gfx::Size canvas_size(text_bounds.width() + drop_shadow_size_,
+ text_bounds.height() + drop_shadow_size_);
+ gfx::CanvasSkia text_canvas(canvas_size, false);
+
+ const double kShadowOpacity = 0.2;
+ const SkColor shadow_color =
+ SkColorSetA(SK_ColorBLACK, kShadowOpacity * SkColorGetA(text_color));
+ gfx::Size text_size = GetTextSize();
+ for (int i = 0; i < drop_shadow_size_; i++) {
+ text_canvas.DrawStringInt(text, font(), shadow_color, i, 0,
+ text_size.width(), text_size.height(),
+ flags | gfx::Canvas::NO_ELLIPSIS);
+ text_canvas.DrawStringInt(text, font(), shadow_color, i, i,
+ text_size.width(), text_size.height(),
+ flags | gfx::Canvas::NO_ELLIPSIS);
+ text_canvas.DrawStringInt(text, font(), shadow_color, 0, i,
+ text_size.width(), text_size.height(),
+ flags | gfx::Canvas::NO_ELLIPSIS);
+ }
+ text_canvas.DrawStringInt(text, font(), text_color, 0, 0,
+ text_size.width(), text_size.height(),
+ flags | gfx::Canvas::NO_ELLIPSIS);
+
+ const SkBitmap& text_bitmap = const_cast<SkBitmap&>(
+ skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(false));
+
+ if (text_size.width() > text_bounds.width() &&
+ !(flags & gfx::Canvas::NO_ELLIPSIS)) {
+ // Apply an gradient alpha mask for elliding fade effect.
+ const double kFadeWidthFactor = 1.5;
+ int fade_width = std::min(text_size.width() / 2,
+ static_cast<int>(text_size.height() * kFadeWidthFactor));
+
+ const SkColor kColors[] = { SK_ColorWHITE, 0 };
+ const SkScalar kPoints[] = { SkIntToScalar(0), SkIntToScalar(1) };
+ SkPoint p[2];
+ p[0].set(SkIntToScalar(text_bounds.width() - fade_width),
+ SkIntToScalar(0));
+ p[1].set(SkIntToScalar(text_bounds.width()),
+ SkIntToScalar(0));
+ SkShader* s = SkGradientShader::CreateLinear(
+ p, kColors, kPoints, 2, SkShader::kClamp_TileMode, NULL);
+
+ SkPaint paint;
+ paint.setShader(s)->unref();
+
+ gfx::CanvasSkia alpha_canvas(canvas_size, false);
+ alpha_canvas.DrawRect(gfx::Rect(canvas_size), paint);
+
+ const SkBitmap& alpha_bitmap = const_cast<SkBitmap&>(
+ skia::GetTopDevice(*alpha_canvas.sk_canvas())->accessBitmap(false));
+ SkBitmap blended = SkBitmapOperations::CreateMaskedBitmap(text_bitmap,
+ alpha_bitmap);
+ canvas->DrawBitmapInt(blended, text_bounds.x(), text_bounds.y());
+ } else {
+ canvas->DrawBitmapInt(text_bitmap, text_bounds.x(), text_bounds.y());
+ }
+ } else {
+ canvas->DrawStringInt(text, font(), text_color, text_bounds.x(),
+ text_bounds.y(), text_bounds.width(), text_bounds.height(), flags);
+ }
+
+ if (HasFocus() || paint_as_focused()) {
+ gfx::Rect focus_bounds = text_bounds;
+ focus_bounds.Inset(-Label::kFocusBorderPadding,
+ -Label::kFocusBorderPadding);
+ canvas->DrawFocusRect(focus_bounds);
+ }
+}
+
+gfx::Size DropShadowLabel::GetTextSize() const {
+ gfx::Size text_size = Label::GetTextSize();
+ text_size.SetSize(text_size.width() + drop_shadow_size_,
+ text_size.height() + drop_shadow_size_);
+ return text_size;
+}
+
+} // namespace aura_shell
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