Index: ui/aura_shell/app_list/drop_shadow_label.cc |
diff --git a/ui/aura_shell/app_list/drop_shadow_label.cc b/ui/aura_shell/app_list/drop_shadow_label.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..5b8522404aa235ded0cc9bd9749f505edf762b90 |
--- /dev/null |
+++ b/ui/aura_shell/app_list/drop_shadow_label.cc |
@@ -0,0 +1,118 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ui/aura_shell/app_list/drop_shadow_label.h" |
+ |
+#include "base/utf_string_conversions.h" |
+#include "third_party/skia/include/effects/SkGradientShader.h" |
+#include "ui/gfx/canvas_skia.h" |
+#include "ui/gfx/color_utils.h" |
+#include "ui/gfx/skbitmap_operations.h" |
+ |
+using views::Label; |
+ |
+namespace aura_shell { |
+ |
+static const int kDefaultDropShadowSize = 2; |
+ |
+DropShadowLabel::DropShadowLabel() : drop_shadow_size_(kDefaultDropShadowSize) { |
+} |
+ |
+void DropShadowLabel::SetDropShadowSize(int drop_shadow_size) { |
+ if (drop_shadow_size != drop_shadow_size_) { |
+ drop_shadow_size_ = drop_shadow_size; |
+ invalidate_text_size(); |
+ SchedulePaint(); |
+ } |
+} |
+ |
+void DropShadowLabel::PaintText(gfx::Canvas* canvas, |
+ const string16& text, |
+ const gfx::Rect& text_bounds, |
+ int flags) { |
+ SkColor text_color = enabled() ? enabled_color() : disabled_color(); |
+ if (drop_shadow_size_ > 0) { |
+ // To properly render shadow with elliding fade effect, text and shadow |
+ // is rendered to this canvas first with elliding disable so that underlying |
+ // code would not mix shadow color into text area because of elliding fade. |
+ // When that is done and if we need elliding fade, an alpha mask is applied |
+ // when transfering contents on this canvas to target canvas. |
+ gfx::Size canvas_size(text_bounds.width() + drop_shadow_size_, |
+ text_bounds.height() + drop_shadow_size_); |
+ gfx::CanvasSkia text_canvas(canvas_size, false); |
+ |
+ const double kShadowOpacity = 0.2; |
+ const SkColor shadow_color = |
+ SkColorSetA(SK_ColorBLACK, kShadowOpacity * SkColorGetA(text_color)); |
+ gfx::Size text_size = GetTextSize(); |
+ for (int i = 0; i < drop_shadow_size_; i++) { |
+ text_canvas.DrawStringInt(text, font(), shadow_color, i, 0, |
+ text_size.width(), text_size.height(), |
+ flags | gfx::Canvas::NO_ELLIPSIS); |
+ text_canvas.DrawStringInt(text, font(), shadow_color, i, i, |
+ text_size.width(), text_size.height(), |
+ flags | gfx::Canvas::NO_ELLIPSIS); |
+ text_canvas.DrawStringInt(text, font(), shadow_color, 0, i, |
+ text_size.width(), text_size.height(), |
+ flags | gfx::Canvas::NO_ELLIPSIS); |
+ } |
+ text_canvas.DrawStringInt(text, font(), text_color, 0, 0, |
+ text_size.width(), text_size.height(), |
+ flags | gfx::Canvas::NO_ELLIPSIS); |
+ |
+ const SkBitmap& text_bitmap = const_cast<SkBitmap&>( |
+ skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(false)); |
+ |
+ if (text_size.width() > text_bounds.width() && |
+ !(flags & gfx::Canvas::NO_ELLIPSIS)) { |
+ // Apply an gradient alpha mask for elliding fade effect. |
+ const double kFadeWidthFactor = 1.5; |
+ int fade_width = std::min(text_size.width() / 2, |
+ static_cast<int>(text_size.height() * kFadeWidthFactor)); |
+ |
+ const SkColor kColors[] = { SK_ColorWHITE, 0 }; |
+ const SkScalar kPoints[] = { SkIntToScalar(0), SkIntToScalar(1) }; |
+ SkPoint p[2]; |
+ p[0].set(SkIntToScalar(text_bounds.width() - fade_width), |
+ SkIntToScalar(0)); |
+ p[1].set(SkIntToScalar(text_bounds.width()), |
+ SkIntToScalar(0)); |
+ SkShader* s = SkGradientShader::CreateLinear( |
+ p, kColors, kPoints, 2, SkShader::kClamp_TileMode, NULL); |
+ |
+ SkPaint paint; |
+ paint.setShader(s)->unref(); |
+ |
+ gfx::CanvasSkia alpha_canvas(canvas_size, false); |
+ alpha_canvas.DrawRect(gfx::Rect(canvas_size), paint); |
+ |
+ const SkBitmap& alpha_bitmap = const_cast<SkBitmap&>( |
+ skia::GetTopDevice(*alpha_canvas.sk_canvas())->accessBitmap(false)); |
+ SkBitmap blended = SkBitmapOperations::CreateMaskedBitmap(text_bitmap, |
+ alpha_bitmap); |
+ canvas->DrawBitmapInt(blended, text_bounds.x(), text_bounds.y()); |
+ } else { |
+ canvas->DrawBitmapInt(text_bitmap, text_bounds.x(), text_bounds.y()); |
+ } |
+ } else { |
+ canvas->DrawStringInt(text, font(), text_color, text_bounds.x(), |
+ text_bounds.y(), text_bounds.width(), text_bounds.height(), flags); |
+ } |
+ |
+ if (HasFocus() || paint_as_focused()) { |
+ gfx::Rect focus_bounds = text_bounds; |
+ focus_bounds.Inset(-Label::kFocusBorderPadding, |
+ -Label::kFocusBorderPadding); |
+ canvas->DrawFocusRect(focus_bounds); |
+ } |
+} |
+ |
+gfx::Size DropShadowLabel::GetTextSize() const { |
+ gfx::Size text_size = Label::GetTextSize(); |
+ text_size.SetSize(text_size.width() + drop_shadow_size_, |
+ text_size.height() + drop_shadow_size_); |
+ return text_size; |
+} |
+ |
+} // namespace aura_shell |