| OLD | NEW |
| 1 // Copyright 2010 the V8 project authors. All rights reserved. | 1 // Copyright 2010 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 // Flags: --expose-debug-as debug | 28 // Flags: --expose-debug-as debug |
| 29 // Get the Debug object exposed from the debug context global object. | 29 // Get the Debug object exposed from the debug context global object. |
| 30 | 30 |
| 31 Debug = debug.Debug | 31 Debug = debug.Debug; |
| 32 | 32 |
| 33 eval("var something1 = 25; \n" | 33 eval("var something1 = 25; \n" |
| 34 + "var something2 = 2010; \n" | 34 + "var something2 = 2010; \n" |
| 35 + "function ChooseAnimal() {\n" | 35 + "function ChooseAnimal() {\n" |
| 36 + " return 'Cat';\n" | 36 + " return 'Cat';\n" |
| 37 + "} \n" | 37 + "} \n" |
| 38 + "function ChooseFurniture() {\n" | 38 + "function ChooseFurniture() {\n" |
| 39 + " return 'Table';\n" | 39 + " return 'Table';\n" |
| 40 + "} \n" | 40 + "} \n" |
| 41 + "function ChooseNumber() { return 17; } \n" | 41 + "function ChooseNumber() { return 17; } \n" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 60 var result = Debug.LiveEdit.SetScriptSource(script, new_source, false, change_lo
g); | 60 var result = Debug.LiveEdit.SetScriptSource(script, new_source, false, change_lo
g); |
| 61 print("Result: " + JSON.stringify(result) + "\n"); | 61 print("Result: " + JSON.stringify(result) + "\n"); |
| 62 print("Change log: " + JSON.stringify(change_log) + "\n"); | 62 print("Change log: " + JSON.stringify(change_log) + "\n"); |
| 63 | 63 |
| 64 assertEquals("Capybara", ChooseAnimal()); | 64 assertEquals("Capybara", ChooseAnimal()); |
| 65 // Global variable do not get changed (without restarting script). | 65 // Global variable do not get changed (without restarting script). |
| 66 assertEquals(25, something1); | 66 assertEquals(25, something1); |
| 67 // We should support changes in oneliners. | 67 // We should support changes in oneliners. |
| 68 assertEquals(18, ChooseNumber()); | 68 assertEquals(18, ChooseNumber()); |
| 69 assertEquals("Hello Peter", ChooseAnimal.Factory()("Peter")); | 69 assertEquals("Hello Peter", ChooseAnimal.Factory()("Peter")); |
| OLD | NEW |