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Unified Diff: Source/core/rendering/RenderLayerCompositor.cpp

Issue 88863002: Land layer squashing behind a flag (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: removed bogus asserts Created 7 years ago
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Index: Source/core/rendering/RenderLayerCompositor.cpp
diff --git a/Source/core/rendering/RenderLayerCompositor.cpp b/Source/core/rendering/RenderLayerCompositor.cpp
index de23521a09894249e82fdad99630a7785f9b65fc..a9d1a2d1b393022c1ff38ddabc5468a47265ea60 100644
--- a/Source/core/rendering/RenderLayerCompositor.cpp
+++ b/Source/core/rendering/RenderLayerCompositor.cpp
@@ -500,6 +500,23 @@ void RenderLayerCompositor::updateCompositingLayers(CompositingUpdateType update
static bool requiresCompositing(CompositingReasons reasons)
{
+ // Any reasons other than overlap or assumed overlap will require the layer to be separately compositing.
+ return reasons & ~CompositingReasonComboAllOverlapReasons;
+}
+
+static bool requiresSquashing(CompositingReasons reasons)
+{
+ // If the layer has overlap or assumed overlap, but no other reasons, then it should be squashed.
+ return !requiresCompositing(reasons) && (reasons & CompositingReasonComboAllOverlapReasons);
+}
+
+static bool requiresCompositingOrSquashing(CompositingReasons reasons)
+{
+#ifndef NDEBUG
+ bool fastAnswer = reasons != CompositingReasonNone;
+ bool slowAnswer = requiresCompositing(reasons) || requiresSquashing(reasons);
+ ASSERT(fastAnswer == slowAnswer);
+#endif
return reasons != CompositingReasonNone;
}
@@ -538,6 +555,14 @@ bool RenderLayerCompositor::allocateOrClearCompositedLayerMapping(RenderLayer* l
scrollingCoordinator->frameViewRootLayerDidChange(m_renderView->frameView());
}
+ // If this layer was previously squashed, we need to remove its reference to a groupedMapping right away, so
+ // that computing repaint rects will know the layer's correct compositingState.
+ // FIXME: do we need to also remove the layer from it's location in the squashing list of its groupedMapping?
+ // Need to create a test where a squashed layer pops into compositing. And also to cover all other
+ // sorts of compositingState transitions.
+ layer->setGroupedMapping(0);
+
+ // FIXME: it seems premature to compute this before all compositing state has been updated?
// This layer and all of its descendants have cached repaints rects that are relative to
// the repaint container, so change when compositing changes; we need to update them here.
if (layer->parent())
@@ -604,6 +629,11 @@ bool RenderLayerCompositor::updateLayerCompositingState(RenderLayer* layer)
updateDirectCompositingReasons(layer);
bool layerChanged = allocateOrClearCompositedLayerMapping(layer);
+ if (isLayerSquashingEnabled()) {
+ // FIXME: this is not correct... info may be out of date and squashing returning true doesn't indicate that the layer changed
+ layerChanged = requiresSquashing(layer->compositingReasons());
+ }
+
// See if we need content or clipping layers. Methods called here should assume
// that the compositing state of descendant layers has not been updated yet.
if (layer->hasCompositedLayerMapping() && layer->compositedLayerMapping()->updateGraphicsLayerConfiguration())
@@ -630,15 +660,21 @@ void RenderLayerCompositor::repaintInCompositedAncestor(RenderLayer* layer, cons
{
RenderLayer* compositedAncestor = layer->enclosingCompositingLayerForRepaint(false /*exclude self*/);
if (compositedAncestor) {
- ASSERT(compositedAncestor->compositingState() == PaintsIntoOwnBacking);
-
+ // FIXME: make sure repaintRect is computed correctly for squashed scenario
LayoutPoint offset;
layer->convertToLayerCoords(compositedAncestor, offset);
LayoutRect repaintRect = rect;
repaintRect.moveBy(offset);
- compositedAncestor->repainter().setBackingNeedsRepaintInRect(repaintRect);
+ if (compositedAncestor->compositingState() == PaintsIntoOwnBacking) {
+ compositedAncestor->repainter().setBackingNeedsRepaintInRect(repaintRect);
+ } else if (compositedAncestor->compositingState() == PaintsIntoGroupedBacking) {
+ // FIXME: Need to perform the correct coordinate conversion for repaintRect here, including transforms
+ compositedAncestor->groupedMapping()->squashingLayer()->setNeedsDisplayInRect(repaintRect);
+ } else {
+ ASSERT_NOT_REACHED();
+ }
}
}
@@ -801,7 +837,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
bool haveComputedBounds = false;
IntRect absBounds;
// If we know for sure the layer is going to be composited, don't bother looking it up in the overlap map.
- if (overlapMap && !overlapMap->isEmpty() && currentRecursionData.m_testingOverlap && !requiresCompositing(directReasons)) {
+ if (overlapMap && !overlapMap->isEmpty() && currentRecursionData.m_testingOverlap && !requiresCompositingOrSquashing(directReasons)) {
// If we're testing for overlap, we only need to composite if we overlap something that is already composited.
absBounds = enclosingIntRect(overlapMap->geometryMap().absoluteRect(layer->overlapBounds()));
@@ -820,7 +856,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
CompositingRecursionData childRecursionData(currentRecursionData);
childRecursionData.m_subtreeIsCompositing = false;
- bool willBeComposited = canBeComposited(layer) && requiresCompositing(reasonsToComposite);
+ bool willBeComposited = canBeComposited(layer) && requiresCompositingOrSquashing(reasonsToComposite);
if (willBeComposited) {
// Tell the parent it has compositing descendants.
currentRecursionData.m_subtreeIsCompositing = true;
@@ -919,7 +955,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
// Now check for reasons to become composited that depend on the state of descendant layers.
CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer->renderer(), childRecursionData.m_subtreeIsCompositing, anyDescendantHas3DTransform);
reasonsToComposite |= subtreeCompositingReasons;
- if (!willBeComposited && canBeComposited(layer) && requiresCompositing(subtreeCompositingReasons)) {
+ if (!willBeComposited && canBeComposited(layer) && requiresCompositingOrSquashing(subtreeCompositingReasons)) {
childRecursionData.m_compositingAncestor = layer;
if (overlapMap) {
// FIXME: this context push is effectively a no-op but needs to exist for
@@ -961,7 +997,7 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
if (layer->isRootLayer()) {
// The root layer needs to be composited if anything else in the tree is composited.
// Otherwise, we can disable compositing entirely.
- if (childRecursionData.m_subtreeIsCompositing || requiresCompositing(reasonsToComposite) || m_forceCompositingMode) {
+ if (childRecursionData.m_subtreeIsCompositing || requiresCompositingOrSquashing(reasonsToComposite) || m_forceCompositingMode) {
willBeComposited = true;
reasonsToComposite |= CompositingReasonRoot;
} else {
@@ -983,13 +1019,35 @@ void RenderLayerCompositor::computeCompositingRequirements(RenderLayer* ancestor
overlapMap->geometryMap().popMappingsToAncestor(ancestorLayer);
}
-void RenderLayerCompositor::assignLayersToBackings(RenderLayer* layer, bool& layersChanged)
+void RenderLayerCompositor::SquashingState::updateSquashingStateForNewMapping(CompositedLayerMappingPtr newCompositedLayerMapping, bool hasNewCompositedLayerMapping, IntPoint newOffsetFromAbsolute)
+{
+ // The most recent backing is done accumulating any more squashing layers.
+ if (hasMostRecentMapping)
+ mostRecentMapping->finishAccumulatingSquashingLayers(nextSquashedLayerIndex);
+
+ nextSquashedLayerIndex = 0;
+ mostRecentMapping = newCompositedLayerMapping;
+ hasMostRecentMapping = hasNewCompositedLayerMapping;
+ offsetFromAbsolute = newOffsetFromAbsolute;
+}
+
+static IntPoint computeOffsetFromAbsolute(RenderLayer* layer)
+{
+ TransformState transformState(TransformState::ApplyTransformDirection, FloatPoint());
+ layer->renderer()->mapLocalToContainer(0, transformState, ApplyContainerFlip);
+ transformState.flatten();
+ return roundedIntPoint(transformState.lastPlanarPoint());
+}
+
+void RenderLayerCompositor::assignLayersToBackings(RenderLayer* updateRoot, bool& layersChanged)
{
- // FIXME: squashing state will be added internally here.
- assignLayersToBackingsInternal(layer, layersChanged);
+ SquashingState squashingState;
+ assignLayersToBackingsInternal(updateRoot, squashingState, layersChanged);
+ if (squashingState.hasMostRecentMapping)
+ squashingState.mostRecentMapping->finishAccumulatingSquashingLayers(squashingState.nextSquashedLayerIndex);
}
-void RenderLayerCompositor::assignLayersToBackingsInternal(RenderLayer* layer, bool& layersChanged)
+void RenderLayerCompositor::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, bool& layersChanged)
{
if (allocateOrClearCompositedLayerMapping(layer))
layersChanged = true;
@@ -997,21 +1055,52 @@ void RenderLayerCompositor::assignLayersToBackingsInternal(RenderLayer* layer, b
if (layer->reflectionInfo() && updateLayerCompositingState(layer->reflectionInfo()->reflectionLayer()))
layersChanged = true;
- // FIXME: squashing code here: if a layer requiresSquashing(), then assign this layer to the most recent
- // squashing layer and update recursion state of this function.
+ // Add this layer to a squashing backing if needed.
+ if (isLayerSquashingEnabled()) {
+ // NOTE: In the future as we generalize this, the background of this layer may need to be assigned to a different backing than
+ // the layer's own primary contents. This would happen when we have a composited negative z-index element that needs to
+ // paint on top of the background, but below the layer's main contents. For now, because we always composite layers
+ // when they have a composited negative z-index child, such layers will never need squashing so it is not yet an issue.
+ if (requiresSquashing(layer->compositingReasons())) {
+ // A layer that is squashed with other layers cannot have its own CompositedLayerMapping.
+ ASSERT(!layer->hasCompositedLayerMapping());
+ ASSERT(squashingState.hasMostRecentMapping);
+
+ IntPoint offsetFromAbsolute = computeOffsetFromAbsolute(layer);
+
+ // FIXME: see if we can refactor this to be clearer
+ IntSize offsetFromTargetBacking(offsetFromAbsolute.x() - squashingState.offsetFromAbsolute.x(),
+ offsetFromAbsolute.y() - squashingState.offsetFromAbsolute.y());
+
+ squashingState.mostRecentMapping->addRenderLayerToSquashingGraphicsLayer(layer, offsetFromTargetBacking, squashingState.nextSquashedLayerIndex);
+ squashingState.nextSquashedLayerIndex++;
+
+ // FIXME: does this need to be true here? Do we need more logic to decide when it should be true?
+ layersChanged = true;
+
+ // FIXME: this should be conditioned on whether this layer actually changed status
+ layer->clipper().clearClipRectsIncludingDescendants();
+ }
+ }
if (layer->stackingNode()->isStackingContainer()) {
RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
while (RenderLayerStackingNode* curNode = iterator.next())
- assignLayersToBackings(curNode->layer(), layersChanged);
+ assignLayersToBackingsInternal(curNode->layer(), squashingState, layersChanged);
}
- // FIXME: squashing code here: if this layer actually becomes separately composited, then we need to update the
- // squashing layer that subsequent overlapping layers will contribute to.
+ if (isLayerSquashingEnabled()) {
+ // At this point, if the layer is to be "separately" composited, then its backing becomes the most recent in paint-order.
+ if (layer->compositingState() == PaintsIntoOwnBacking || layer->compositingState() == HasOwnBackingButPaintsIntoAncestor) {
+ ASSERT(!requiresSquashing(layer->compositingReasons()));
+ IntPoint offsetFromAbsolute = computeOffsetFromAbsolute(layer);
+ squashingState.updateSquashingStateForNewMapping(layer->compositedLayerMapping(), layer->hasCompositedLayerMapping(), offsetFromAbsolute);
+ }
+ }
RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
while (RenderLayerStackingNode* curNode = iterator.next())
- assignLayersToBackings(curNode->layer(), layersChanged);
+ assignLayersToBackingsInternal(curNode->layer(), squashingState, layersChanged);
}
void RenderLayerCompositor::setCompositingParent(RenderLayer* childLayer, RenderLayer* parentLayer)
@@ -1510,7 +1599,10 @@ bool RenderLayerCompositor::needsOwnBacking(const RenderLayer* layer) const
if (!canBeComposited(layer))
return false;
- return requiresCompositing(layer->compositingReasons()) || (inCompositingMode() && layer->isRootLayer());
+ // If squashing is disabled, then layers that would have been squashed should just be separately composited.
+ bool needsOwnBackingForDisabledSquashing = !isLayerSquashingEnabled() && requiresSquashing(layer->compositingReasons());
+
+ return requiresCompositing(layer->compositingReasons()) || needsOwnBackingForDisabledSquashing || (inCompositingMode() && layer->isRootLayer());
}
bool RenderLayerCompositor::canBeComposited(const RenderLayer* layer) const
@@ -1575,6 +1667,7 @@ bool RenderLayerCompositor::clippedByAncestor(const RenderLayer* layer) const
if (!layer->hasCompositedLayerMapping() || !layer->parent())
return false;
+ // FIXME: need to double-check if semantics of ancestorCompositingLayer() work correctly here?
const RenderLayer* compositingAncestor = layer->ancestorCompositingLayer();
if (!compositingAncestor)
return false;
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