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Unified Diff: Source/core/rendering/RenderObject.cpp

Issue 88863002: Land layer squashing behind a flag (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: addressed feedback Created 7 years ago
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Index: Source/core/rendering/RenderObject.cpp
diff --git a/Source/core/rendering/RenderObject.cpp b/Source/core/rendering/RenderObject.cpp
index 2247a2895300e018935e9d8d9ff1e1ec06eaf9c5..a9bc427ca54a23507f6ee263a60ce8a19ecaf3fe 100644
--- a/Source/core/rendering/RenderObject.cpp
+++ b/Source/core/rendering/RenderObject.cpp
@@ -1398,6 +1398,22 @@ void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintCo
return;
}
+ if (repaintContainer->compositingState() == PaintsIntoGroupedBacking) {
+ // FIXME: this if-statement may not catch the repaint invalidation that comes from a descendant that contributes to this squashed subtree.
+
+ ASSERT(repaintContainer->groupedMapping());
+
+ // Not clean, but if squashing layer does not yet exist here (e.g. repaint invalidation coming from within recomputing compositing requirements)
+ // then it's ok to just exit here, since the squashing layer will get repainted when it is newly created.
+ if (!repaintContainer->groupedMapping()->squashingLayer())
+ return;
+
+ IntRect offsetRect(r);
+ offsetRect.move(-repaintContainer->layer()->offsetFromSquashingLayerOrigin());
+ repaintContainer->groupedMapping()->squashingLayer()->setNeedsDisplayInRect(offsetRect);
+ return;
+ }
+
if (repaintContainer->isRenderFlowThread()) {
toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r);
return;

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