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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CompositingState_h | 5 #ifndef CompositingState_h |
6 #define CompositingState_h | 6 #define CompositingState_h |
7 | 7 |
8 namespace WebCore { | 8 namespace WebCore { |
9 | 9 |
10 enum CompositingState { | 10 enum CompositingState { |
11 // The layer paints into its enclosing composited ancestor. | 11 // The layer paints into its enclosing composited ancestor. |
12 NotComposited = 0, | 12 NotComposited = 0, |
13 | 13 |
14 // The layer is composited, but its contents still paint into enclosing comp
osited ancestor. | 14 // The layer is composited, but its contents still paint into enclosing comp
osited ancestor. |
15 // In this state, repaint invalidations must be sent to the enclosing compos
ited ancestor. | 15 // In this state, repaint invalidations must be sent to the enclosing compos
ited ancestor. |
16 // Typically this happens when a layer's properties need to be represented i
n the compositor | 16 // Typically this happens when a layer's properties need to be represented i
n the compositor |
17 // output data structures, but it doesn't actually have any other reasons to
be composited. | 17 // output data structures, but it doesn't actually have any other reasons to
be composited. |
18 HasOwnBackingButPaintsIntoAncestor = 1, | 18 HasOwnBackingButPaintsIntoAncestor = 1, |
19 | 19 |
20 PaintsIntoOwnBacking = 2, | 20 PaintsIntoOwnBacking = 2, |
| 21 |
| 22 // In this state, the RenderLayer subtree paints into a backing that is shar
ed by |
| 23 // several RenderLayer subtrees. |
| 24 PaintsIntoGroupedBacking = 3 |
21 }; | 25 }; |
22 | 26 |
23 } // namespace WebCore | 27 } // namespace WebCore |
24 | 28 |
25 #endif // CompositingState_h | 29 #endif // CompositingState_h |
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