| Index: src/gpu/effects/GrConvexPolyEffect.cpp
|
| diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
|
| index 9d9792e2b9a7c6efeecb34c53613a32537e30f58..615c341ef2d2a408a809560c34152044fd79c72d 100644
|
| --- a/src/gpu/effects/GrConvexPolyEffect.cpp
|
| +++ b/src/gpu/effects/GrConvexPolyEffect.cpp
|
| @@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder,
|
| // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for
|
| // BW clipping/drawing. Since we are "nudging" fragment positions we have to go in
|
| // the opposite direction.
|
| - fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n",
|
| + fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n",
|
| edgeArrayName, i, fragmentPos, fragmentPos);
|
| if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
|
| fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");
|
|
|