Index: src/gpu/effects/GrConvexPolyEffect.cpp |
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp |
index 9d9792e2b9a7c6efeecb34c53613a32537e30f58..615c341ef2d2a408a809560c34152044fd79c72d 100644 |
--- a/src/gpu/effects/GrConvexPolyEffect.cpp |
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp |
@@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder, |
// Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for |
// BW clipping/drawing. Since we are "nudging" fragment positions we have to go in |
// the opposite direction. |
- fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n", |
+ fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n", |
edgeArrayName, i, fragmentPos, fragmentPos); |
if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { |
fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |