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| 1 <!-- | |
| 2 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 3 // Use of this source code is governed by a BSD-style license that can be | |
| 4 // found in the LICENSE file. | |
| 5 --> | |
| 6 <import src="animation/controller.sky" as="AnimationController" /> | |
| 7 <import src="animation/curves.sky" as="Curves" /> | |
| 8 <import src="sky-element/sky-element.sky" as="SkyElement" /> | |
| 9 <import src="sky-scrollable.sky" /> | |
| 10 | |
| 11 <sky-element | |
| 12 name="sky-drawer" | |
| 13 on-pointerdown="handlePointerDown" | |
| 14 on-pointermove="handlePointerMove" | |
| 15 on-pointerup="handlePointerUp" | |
| 16 on-pointercancel="handlePointerCancel"> | |
| 17 <template> | |
| 18 <style> | |
| 19 :host { | |
| 20 position: absolute; | |
|
esprehn
2015/01/29 19:03:57
This is fine for now, but I sort of feel like the
abarth-chromium
2015/01/29 19:16:45
Ok. I'll move this into the scaffold.
| |
| 21 top: 0; | |
| 22 left: 0; | |
| 23 bottom: 0; | |
| 24 right: 0; | |
| 25 } | |
| 26 #mask { | |
| 27 background-color: black; | |
| 28 will-change: opacity; | |
| 29 position: absolute; | |
| 30 top: 0; | |
| 31 left: 0; | |
| 32 bottom: 0; | |
| 33 right: 0; | |
| 34 } | |
| 35 #overlay { | |
|
esprehn
2015/01/29 19:03:57
Is the overlay the glass effect?
abarth-chromium
2015/01/29 19:16:45
I should probably rename it to "content". It's th
| |
| 36 background-color: yellow; | |
| 37 will-change: transform; | |
| 38 position: absolute; | |
| 39 width: 256px; | |
| 40 top: 0; | |
| 41 left: 0; | |
| 42 bottom: 0; | |
| 43 } | |
| 44 </style> | |
| 45 <div id="mask" on-click="handleMaskClick" /> | |
| 46 <div id="overlay"> | |
| 47 <content/> | |
| 48 </div> | |
| 49 </template> | |
| 50 <script> | |
| 51 const kWidth = 256; | |
| 52 const kMinAnimationDurationMS = 120; | |
| 53 const kMaxAnimationDurationMS = 500; | |
| 54 const kAnimationCurve = Curves.easeInOut; | |
| 55 | |
| 56 module.exports = class extends SkyElement { | |
| 57 created() { | |
| 58 this.previousX_ = 0; | |
| 59 this.position_ = 0; | |
| 60 this.mask_ = null; | |
| 61 this.overlay_ = null; | |
| 62 this.animation_ = new AnimationController(this); | |
|
esprehn
2015/01/29 19:03:57
This way to having the delegate only works when wi
abarth-chromium
2015/01/29 19:16:45
Yeah.
| |
| 63 } | |
| 64 | |
| 65 shadowRootReady() { | |
| 66 this.mask_ = this.shadowRoot.getElementById('mask'); | |
| 67 this.overlay_ = this.shadowRoot.getElementById('overlay'); | |
| 68 this.position = -kWidth; | |
| 69 } | |
| 70 | |
| 71 toggle() { | |
| 72 if (this.isMostlyClosed) | |
| 73 this.open(); | |
| 74 else | |
| 75 this.close(); | |
| 76 } | |
| 77 | |
| 78 open() { | |
| 79 this.animateToPosition_(0); | |
| 80 } | |
| 81 | |
| 82 close() { | |
| 83 this.animateToPosition_(-kWidth); | |
| 84 } | |
| 85 | |
| 86 get isClosed() { | |
| 87 return this.position_ <= -kWidth; | |
| 88 } | |
| 89 | |
| 90 get isMostlyClosed() { | |
| 91 return this.position_ <= -kWidth / 2; | |
| 92 } | |
| 93 | |
| 94 get position() { | |
| 95 return this.position_; | |
| 96 } | |
| 97 | |
| 98 set position(value) { | |
| 99 var newPosition = Math.min(0, Math.max(value, -kWidth)); | |
| 100 this.position_ = newPosition; | |
| 101 this.overlay_.style.transform = 'translateX(' + newPosition + 'px)'; | |
| 102 this.mask_.style.opacity = (newPosition / kWidth + 1) * 0.25; | |
| 103 this.style.display = this.isClosed ? 'none' : ''; | |
| 104 } | |
| 105 | |
| 106 settle_() { | |
| 107 if (this.isMostlyClosed) | |
| 108 this.close(); | |
| 109 else | |
| 110 this.open(); | |
| 111 } | |
| 112 | |
| 113 animateToPosition_(targetPosition) { | |
| 114 var currentPosition = this.position_; | |
| 115 var animationDistance = Math.abs(targetPosition - currentPosition); | |
| 116 var duration = kMaxAnimationDurationMS * animationDistance / kWidth; | |
| 117 this.animation_.start({ | |
| 118 begin: currentPosition, | |
| 119 end: targetPosition, | |
| 120 duration: Math.max(kMinAnimationDurationMS, duration), | |
| 121 curve: kAnimationCurve, | |
| 122 }); | |
| 123 } | |
| 124 | |
| 125 updateAnimation(position) { | |
| 126 this.position = position; | |
| 127 } | |
| 128 | |
| 129 handleMaskClick() { | |
| 130 this.close(); | |
| 131 } | |
| 132 | |
| 133 handlePointerDown(event) { | |
| 134 this.animation_.stop(); | |
| 135 this.previousX_ = event.x; | |
| 136 } | |
| 137 | |
| 138 handlePointerMove(event) { | |
| 139 // TODO(abarth): Implement event.dx; | |
| 140 var deltaX = event.x - this.previousX_; | |
| 141 this.previousX_ = event.x; | |
| 142 this.position += deltaX; | |
| 143 } | |
| 144 | |
| 145 handlePointerUp(event) { | |
| 146 if (!this.animation_.isAnimating) | |
| 147 this.settle_(); | |
| 148 } | |
| 149 | |
| 150 handlePointerCancel(event) { | |
| 151 if (!this.animation_.isAnimating) | |
| 152 this.settle_(); | |
| 153 } | |
| 154 }.register(); | |
| 155 </script> | |
| 156 </sky-element> | |
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