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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 131 | 131 |
| 132 unsigned numberOfInputs() const { return m_inputs.size(); } | 132 unsigned numberOfInputs() const { return m_inputs.size(); } |
| 133 unsigned numberOfOutputs() const { return m_outputs.size(); } | 133 unsigned numberOfOutputs() const { return m_outputs.size(); } |
| 134 | 134 |
| 135 AudioNodeInput* input(unsigned); | 135 AudioNodeInput* input(unsigned); |
| 136 AudioNodeOutput* output(unsigned); | 136 AudioNodeOutput* output(unsigned); |
| 137 | 137 |
| 138 // Called from main thread by corresponding JavaScript methods. | 138 // Called from main thread by corresponding JavaScript methods. |
| 139 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex,
ExceptionState&); | 139 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex,
ExceptionState&); |
| 140 void connect(AudioParam*, unsigned outputIndex, ExceptionState&); | 140 void connect(AudioParam*, unsigned outputIndex, ExceptionState&); |
| 141 |
| 142 virtual void disconnect(); |
| 141 virtual void disconnect(unsigned outputIndex, ExceptionState&); | 143 virtual void disconnect(unsigned outputIndex, ExceptionState&); |
| 144 virtual void disconnect(AudioNode*, ExceptionState&); |
| 145 virtual void disconnect(AudioNode*, unsigned outputIndex, ExceptionState&); |
| 146 virtual void disconnect(AudioNode*, unsigned outputIndex, unsigned inputInde
x, ExceptionState&); |
| 147 virtual void disconnect(AudioParam*, ExceptionState&); |
| 148 virtual void disconnect(AudioParam*, unsigned outputIndex, ExceptionState&); |
| 149 |
| 142 // Like disconnect, but no exception is thrown if the outputIndex is invalid
. Just do nothing | 150 // Like disconnect, but no exception is thrown if the outputIndex is invalid
. Just do nothing |
| 143 // in that case. | 151 // in that case. |
| 144 virtual void disconnectWithoutException(unsigned outputIndex); | 152 virtual void disconnectWithoutException(unsigned outputIndex); |
| 145 | 153 |
| 146 virtual float sampleRate() const { return m_sampleRate; } | 154 virtual float sampleRate() const { return m_sampleRate; } |
| 147 | 155 |
| 148 // processIfNecessary() is called by our output(s) when the rendering graph
needs this AudioNode to process. | 156 // processIfNecessary() is called by our output(s) when the rendering graph
needs this AudioNode to process. |
| 149 // This method ensures that the AudioNode will only process once per renderi
ng time quantum even if it's called repeatedly. | 157 // This method ensures that the AudioNode will only process once per renderi
ng time quantum even if it's called repeatedly. |
| 150 // This handles the case of "fanout" where an output is connected to multipl
e AudioNode inputs. | 158 // This handles the case of "fanout" where an output is connected to multipl
e AudioNode inputs. |
| 151 // Called from context's audio thread. | 159 // Called from context's audio thread. |
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| 238 ChannelCountMode m_channelCountMode; | 246 ChannelCountMode m_channelCountMode; |
| 239 AudioBus::ChannelInterpretation m_channelInterpretation; | 247 AudioBus::ChannelInterpretation m_channelInterpretation; |
| 240 // The new channel count mode that will be used to set the actual mode in th
e pre or post | 248 // The new channel count mode that will be used to set the actual mode in th
e pre or post |
| 241 // rendering phase. | 249 // rendering phase. |
| 242 ChannelCountMode m_newChannelCountMode; | 250 ChannelCountMode m_newChannelCountMode; |
| 243 }; | 251 }; |
| 244 | 252 |
| 245 } // namespace blink | 253 } // namespace blink |
| 246 | 254 |
| 247 #endif // AudioNode_h | 255 #endif // AudioNode_h |
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