OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
59 // Called from context's audio thread. | 59 // Called from context's audio thread. |
60 AudioBus* bus() const; | 60 AudioBus* bus() const; |
61 | 61 |
62 // renderingFanOutCount() is the number of AudioNodeInputs that we're connec
ted to during rendering. | 62 // renderingFanOutCount() is the number of AudioNodeInputs that we're connec
ted to during rendering. |
63 // Unlike fanOutCount() it will not change during the course of a render qua
ntum. | 63 // Unlike fanOutCount() it will not change during the course of a render qua
ntum. |
64 unsigned renderingFanOutCount() const; | 64 unsigned renderingFanOutCount() const; |
65 | 65 |
66 // Must be called with the context's graph lock. | 66 // Must be called with the context's graph lock. |
67 void disconnectAll(); | 67 void disconnectAll(); |
68 | 68 |
| 69 // Disconnect a specific input or AudioParam. |
| 70 void disconnectInput(AudioNodeInput &); |
| 71 void disconnectAudioParam(AudioParam &); |
| 72 |
69 void setNumberOfChannels(unsigned); | 73 void setNumberOfChannels(unsigned); |
70 unsigned numberOfChannels() const { return m_numberOfChannels; } | 74 unsigned numberOfChannels() const { return m_numberOfChannels; } |
71 bool isChannelCountKnown() const { return numberOfChannels() > 0; } | 75 bool isChannelCountKnown() const { return numberOfChannels() > 0; } |
72 | 76 |
73 bool isConnected() { return fanOutCount() > 0 || paramFanOutCount() > 0; } | 77 bool isConnected() { return fanOutCount() > 0 || paramFanOutCount() > 0; } |
74 | 78 |
| 79 // Probe if the output node is connected with a certain input or AudioParam |
| 80 bool isConnectedToInput(AudioNodeInput &); |
| 81 bool isConnectedToAudioParam(AudioParam &); |
| 82 |
75 // Disable/Enable happens when there are still JavaScript references to a no
de, but it has otherwise "finished" its work. | 83 // Disable/Enable happens when there are still JavaScript references to a no
de, but it has otherwise "finished" its work. |
76 // For example, when a note has finished playing. It is kept around, becaus
e it may be played again at a later time. | 84 // For example, when a note has finished playing. It is kept around, becaus
e it may be played again at a later time. |
77 // They must be called with the context's graph lock. | 85 // They must be called with the context's graph lock. |
78 void disable(); | 86 void disable(); |
79 void enable(); | 87 void enable(); |
80 | 88 |
81 // updateRenderingState() is called in the audio thread at the start or end
of the render quantum to handle any recent changes to the graph state. | 89 // updateRenderingState() is called in the audio thread at the start or end
of the render quantum to handle any recent changes to the graph state. |
82 // It must be called with the context's graph lock. | 90 // It must be called with the context's graph lock. |
83 void updateRenderingState(); | 91 void updateRenderingState(); |
84 | 92 |
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
149 // These value should only be changed at the very start or end of the render
ing quantum. | 157 // These value should only be changed at the very start or end of the render
ing quantum. |
150 unsigned m_renderingFanOutCount; | 158 unsigned m_renderingFanOutCount; |
151 unsigned m_renderingParamFanOutCount; | 159 unsigned m_renderingParamFanOutCount; |
152 | 160 |
153 HeapHashSet<Member<AudioParam>> m_params; | 161 HeapHashSet<Member<AudioParam>> m_params; |
154 }; | 162 }; |
155 | 163 |
156 } // namespace blink | 164 } // namespace blink |
157 | 165 |
158 #endif // AudioNodeOutput_h | 166 #endif // AudioNodeOutput_h |
OLD | NEW |