OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
131 | 131 |
132 unsigned numberOfInputs() const { return m_inputs.size(); } | 132 unsigned numberOfInputs() const { return m_inputs.size(); } |
133 unsigned numberOfOutputs() const { return m_outputs.size(); } | 133 unsigned numberOfOutputs() const { return m_outputs.size(); } |
134 | 134 |
135 AudioNodeInput* input(unsigned); | 135 AudioNodeInput* input(unsigned); |
136 AudioNodeOutput* output(unsigned); | 136 AudioNodeOutput* output(unsigned); |
137 | 137 |
138 // Called from main thread by corresponding JavaScript methods. | 138 // Called from main thread by corresponding JavaScript methods. |
139 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex,
ExceptionState&); | 139 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex,
ExceptionState&); |
140 void connect(AudioParam*, unsigned outputIndex, ExceptionState&); | 140 void connect(AudioParam*, unsigned outputIndex, ExceptionState&); |
| 141 |
| 142 virtual void disconnect(); |
141 virtual void disconnect(unsigned outputIndex, ExceptionState&); | 143 virtual void disconnect(unsigned outputIndex, ExceptionState&); |
| 144 virtual void disconnect(AudioNode*, ExceptionState&); |
| 145 virtual void disconnect(AudioNode*, unsigned outputIndex, ExceptionState&); |
| 146 virtual void disconnect(AudioNode*, unsigned outputIndex, unsigned inputInde
x, ExceptionState&); |
| 147 virtual void disconnect(AudioParam*, ExceptionState&); |
| 148 virtual void disconnect(AudioParam*, unsigned outputIndex, ExceptionState&); |
| 149 |
142 // Like disconnect, but no exception is thrown if the outputIndex is invalid
. Just do nothing | 150 // Like disconnect, but no exception is thrown if the outputIndex is invalid
. Just do nothing |
143 // in that case. | 151 // in that case. |
144 virtual void disconnectWithoutException(unsigned outputIndex); | 152 virtual void disconnectWithoutException(unsigned outputIndex); |
145 | 153 |
146 virtual float sampleRate() const { return m_sampleRate; } | 154 virtual float sampleRate() const { return m_sampleRate; } |
147 | 155 |
148 // processIfNecessary() is called by our output(s) when the rendering graph
needs this AudioNode to process. | 156 // processIfNecessary() is called by our output(s) when the rendering graph
needs this AudioNode to process. |
149 // This method ensures that the AudioNode will only process once per renderi
ng time quantum even if it's called repeatedly. | 157 // This method ensures that the AudioNode will only process once per renderi
ng time quantum even if it's called repeatedly. |
150 // This handles the case of "fanout" where an output is connected to multipl
e AudioNode inputs. | 158 // This handles the case of "fanout" where an output is connected to multipl
e AudioNode inputs. |
151 // Called from context's audio thread. | 159 // Called from context's audio thread. |
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
238 ChannelCountMode m_channelCountMode; | 246 ChannelCountMode m_channelCountMode; |
239 AudioBus::ChannelInterpretation m_channelInterpretation; | 247 AudioBus::ChannelInterpretation m_channelInterpretation; |
240 // The new channel count mode that will be used to set the actual mode in th
e pre or post | 248 // The new channel count mode that will be used to set the actual mode in th
e pre or post |
241 // rendering phase. | 249 // rendering phase. |
242 ChannelCountMode m_newChannelCountMode; | 250 ChannelCountMode m_newChannelCountMode; |
243 }; | 251 }; |
244 | 252 |
245 } // namespace blink | 253 } // namespace blink |
246 | 254 |
247 #endif // AudioNode_h | 255 #endif // AudioNode_h |
OLD | NEW |