Chromium Code Reviews| OLD | NEW |
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| 1 <!DOCTYPE html> | |
| 2 <html> | |
| 3 | |
| 4 <head> | |
| 5 <script src="../resources/js-test.js"></script> | |
| 6 <script src="resources/compatibility.js"></script> | |
| 7 <script src="resources/audio-testing.js"></script> | |
| 8 </head> | |
| 9 | |
| 10 <body> | |
| 11 <script> | |
| 12 description('Test disconnect() method on AudioParam destination.'); | |
| 13 window.jsTestIsAsync = true; | |
| 14 | |
| 15 var audit = Audit.createTaskRunner(); | |
| 16 | |
| 17 // Task 1: test disconnect(AudioParam) method. | |
| 18 audit.defineTask('disconnect(AudioParam)', function (done) { | |
| 19 | |
| 20 // Creates a buffer source with value [1] and then connect it to two gain | |
| 21 // nodes in series. The output of the buffer source is lowered by half | |
| 22 // (* 0.5) and then connected to two |.gain| AudioParams in each gain node . | |
| 23 // (1) bufferSource => gain1 => gain2 | |
| 24 // (2) bufferSource => half => gain1.gain | |
| 25 // (3) half => gain2.gain | |
| 26 // This graph should produce the output of 2.25 (= 1 * 1.5 * 1.5). After | |
| 27 // disconnecting (3), it should produce 1.5. | |
| 28 var context = new OfflineAudioContext(1, 441000, 44100); | |
| 29 var source = context.createBufferSource(); | |
| 30 var buffer1ch = createTestingAudioBuffer(context, 1, 128); | |
| 31 var half = context.createGain(); | |
| 32 var gain1 = context.createGain(); | |
| 33 var gain2 = context.createGain(); | |
| 34 | |
| 35 source.buffer = buffer1ch; | |
| 36 source.loop = true; | |
| 37 half.gain.value = 0.5; | |
| 38 | |
| 39 source.connect(gain1); | |
| 40 gain1.connect(gain2); | |
| 41 gain2.connect(context.destination); | |
| 42 source.connect(half); | |
| 43 | |
| 44 // Connecting |half| to both |gain1.gain| and |gain2.gain| amplifies the | |
| 45 // signal by 2.25 (= 1.5 * 1.5) because each gain node amplifies the signa l | |
| 46 // by 1.5 (= 1.0 + 0.5). | |
| 47 half.connect(gain1.gain); | |
| 48 half.connect(gain2.gain); | |
| 49 | |
| 50 source.start(); | |
| 51 | |
| 52 context.startRendering().then(function (buffer) { | |
| 53 | |
| 54 // Note that this test depends on the disconnection below to happen | |
| 55 // sometime during rendering. | |
| 56 var channelData = buffer.getChannelData(0); | |
| 57 var expectedValues = [2.25, 1.5]; // 1 * 1.5 * 1.5 -> 1 * 1.5 | |
| 58 var passed = compareElements(expectedValues, channelData); | |
| 59 | |
| 60 if (passed) { | |
| 61 testPassed('The rendered buffer matches expected values: [' + | |
| 62 expectedValues.toString() + ']' | |
| 63 ); | |
| 64 } else { | |
| 65 testFailed('The rendered buffer does not match expected values.'); | |
| 66 } | |
| 67 }).then(done); | |
| 68 | |
| 69 // Disconnects after the rendering starts. | |
| 70 // | |
| 71 // FIXME: This does not guarantee that the disconnection happens after the | |
| 72 // rendering starts. Reconsider this if there can be a way to change the | |
| 73 // graph in the middle of rendering. | |
| 74 // | |
| 75 // The 10ms delay is 1/1000 of the total render length (10,000ms). Because | |
|
Raymond Toy
2015/02/13 20:47:26
Isn't the render length 44100 frames = 1 sec?
| |
| 76 // OfflineAudioContext runs faster than real time, the disconnection might | |
| 77 // happen after the rendering finishes. Then lower the delay and increase | |
| 78 // the render length to avoid the test failure. | |
| 79 setTimeout(function () { | |
| 80 half.disconnect(gain2.gain); | |
| 81 }, 10); | |
| 82 }); | |
| 83 | |
| 84 // Task 2: test disconnect(AudioParam, output) method. | |
| 85 audit.defineTask('disconnect(AudioParam, output)', function (done) { | |
| 86 | |
| 87 // Create a 2-channel buffer source with [1, 2] in each channel and | |
| 88 // make a serial connection through gain1 and gain 2. The make the buffer | |
| 89 // source half with a gain node and connect it to a 2-output splitter. | |
| 90 // Connect each output to 2 gain AudioParams respectively. | |
| 91 // (1) bufferSource => gain1 => gain2 | |
| 92 // (2) bufferSource => half => splitter(2) | |
| 93 // (3) splitter#0 => gain1.gain | |
| 94 // (4) splitter#1 => gain2.gain | |
| 95 // This graph should produce 3 (= 1 * 1.5 * 2) and 6 (= 2 * 1.5 * 2) for | |
| 96 // each channel. After disconnecting (4), it should output 1.5 and 3. | |
| 97 var context = new OfflineAudioContext(2, 441000, 44100); | |
| 98 var source = context.createBufferSource(); | |
| 99 var buffer2ch = createTestingAudioBuffer(context, 2, 128); | |
| 100 var splitter = context.createChannelSplitter(2); | |
| 101 var half = context.createGain(); | |
| 102 var gain1 = context.createGain(); | |
| 103 var gain2 = context.createGain(); | |
| 104 | |
| 105 source.buffer = buffer2ch; | |
| 106 source.loop = true; | |
| 107 half.gain.value = 0.5; | |
| 108 | |
| 109 source.connect(gain1); | |
| 110 gain1.connect(gain2); | |
| 111 gain2.connect(context.destination); | |
| 112 | |
| 113 // |source| originally is [1, 2] but it becomes [0.5, 1] after 0.5 gain. | |
| 114 // Each splitter's output will be applied to |gain1.gain| and |gain2.gain| | |
| 115 // respectively in an additive fashion. | |
| 116 source.connect(half); | |
| 117 half.connect(splitter); | |
| 118 | |
| 119 // This amplifies the signal by 1.5. (= 1.0 + 0.5) | |
| 120 splitter.connect(gain1.gain, 0); | |
| 121 | |
| 122 // This amplifies the signal by 2. (= 1.0 + 1.0) | |
| 123 splitter.connect(gain2.gain, 1); | |
| 124 | |
| 125 source.start(); | |
| 126 | |
| 127 context.startRendering().then(function (buffer) { | |
| 128 var channelData0 = buffer.getChannelData(0); | |
| 129 var channelData1 = buffer.getChannelData(1); | |
| 130 var expectedValuesCh0 = [3, 1.5]; // 1 * 1.5 * 2 -> 1 * 1.5 | |
| 131 var expectedValuesCh1 = [6, 3]; // 2 * 1.5 * 2 -> 2 * 1.5 | |
| 132 var passedCh0 = compareElements(expectedValuesCh0, channelData0); | |
| 133 var passedCh1 = compareElements(expectedValuesCh1, channelData1); | |
| 134 | |
| 135 if (passedCh0 && passedCh1) { | |
| 136 testPassed('The rendered buffer matches expected values: Ch0 = [' + | |
| 137 expectedValuesCh0.toString() + '] Ch1 = [' + expectedValuesCh1.toStr ing() + | |
| 138 ']' | |
| 139 ); | |
| 140 } else { | |
| 141 testFailed('Expected values do not match.'); | |
| 142 } | |
| 143 }).then(done); | |
| 144 | |
| 145 // Disconnect after the rendering starts. See the comment in the previous | |
| 146 // test task. | |
| 147 setTimeout(function () { | |
| 148 splitter.disconnect(gain2.gain, 1); | |
| 149 }, 10); | |
| 150 | |
| 151 }); | |
| 152 | |
| 153 // Task 3: exception checks. | |
| 154 audit.defineTask('exceptions', function (done) { | |
| 155 var context = new AudioContext(); | |
| 156 var gain1 = context.createGain(); | |
| 157 var splitter = context.createChannelSplitter(2); | |
| 158 var gain2 = context.createGain(); | |
| 159 var gain3 = context.createGain(); | |
| 160 | |
| 161 // Build an audiograph to test the invalid disconnection. | |
| 162 gain1.connect(splitter); | |
| 163 splitter.connect(gain2.gain, 0); | |
| 164 splitter.connect(gain3.gain, 1); | |
| 165 gain2.connect(gain3); | |
| 166 gain3.connect(context.destination); | |
| 167 | |
| 168 // gain1 is not connected to gain3.gain. Exception should be thrown. | |
| 169 Should.throwWithType('InvalidAccessError', function () { | |
| 170 gain1.disconnect(gain3.gain); | |
| 171 }); | |
| 172 | |
| 173 // When the output index is good but the destination is invalid. | |
| 174 Should.throwWithType('InvalidAccessError', function () { | |
| 175 splitter.disconnect(gain1.gain, 1); | |
| 176 }); | |
| 177 | |
| 178 // When both arguments are wrong, throw IndexSizeError first. | |
| 179 Should.throwWithType('IndexSizeError', function () { | |
| 180 splitter.disconnect(gain1.gain, 2); | |
| 181 }); | |
| 182 | |
| 183 done(); | |
| 184 }); | |
| 185 | |
| 186 audit.defineTask('finish', function (done) { | |
| 187 finishJSTest(); | |
| 188 done(); | |
| 189 }); | |
| 190 | |
| 191 audit.runTasks( | |
| 192 'disconnect(AudioParam)', | |
| 193 'disconnect(AudioParam, output)', | |
| 194 'exceptions', | |
| 195 'finish' | |
| 196 ); | |
| 197 | |
| 198 // The value-wise comparison of two arrays with different length. It | |
| 199 // checks the value of element regardless of its occurrence. For example, | |
| 200 // (1) [2.25, 2.25, 2.25, 1.5, 1.5, 1.5] === [2.25, 1.5] | |
| 201 // (2) [2.25, 2.25, 1.5, 1.5, 0, 7, 7, 7, 9, 1] !== [2.25, 1.5] | |
| 202 // (3) [-1, 2, 3, 2.25, 2.25, 1.5, 1.5] !== [2.25, 1.5] | |
| 203 // (4) [3, 3, 3, 7, 7, 7] !== [2.25, 1.5] | |
| 204 function compareElements(expected, actual) { | |
| 205 var indexExpected = 0, indexActual = 0; | |
| 206 while (indexExpected < expected.length && indexActual < actual.length) { | |
| 207 if (expected[indexExpected] === actual[indexActual]) { | |
| 208 indexActual++; | |
| 209 } else { | |
| 210 indexExpected++; | |
| 211 } | |
| 212 } | |
| 213 | |
| 214 if (indexExpected < expected.length - 1 || indexActual < actual.length - 1) { | |
| 215 // This is for the debugging purpose. Printed out only when failed. | |
| 216 console.log('The value ' + actual[indexActual] + ' at index ' + | |
| 217 indexActual + ' was not found in expected values'); | |
| 218 return false; | |
| 219 } else { | |
| 220 return true; | |
| 221 } | |
| 222 } | |
| 223 | |
| 224 successfullyParsed = true; | |
| 225 </script> | |
| 226 </body> | |
| 227 | |
| 228 </html> | |
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