Index: src/gpu/effects/GrConvexPolyEffect.cpp |
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp |
index 615c341ef2d2a408a809560c34152044fd79c72d..7035094fa6a57794c7a7f48b27747c18d2ffb613 100644 |
--- a/src/gpu/effects/GrConvexPolyEffect.cpp |
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp |
@@ -137,14 +137,10 @@ |
fsBuilder->codeAppendf("\t\tfloat alpha = (1.0 + max(xSub, -1.0)) * (1.0 + max(ySub, -1.0));\n"); |
} else { |
fsBuilder->codeAppendf("\t\tfloat alpha = 1.0;\n"); |
- fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", |
- fragmentPos, rectName); |
- fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n", |
- rectName, fragmentPos); |
- fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n", |
- fragmentPos, rectName); |
- fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n", |
- rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\talpha *= (%s.x - %s.x) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppendf("\t\talpha *= (%s.z - %s.x) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos); |
+ fsBuilder->codeAppendf("\t\talpha *= (%s.y - %s.y) > -0.5 ? 1.0 : 0.0;\n", fragmentPos, rectName); |
+ fsBuilder->codeAppendf("\t\talpha *= (%s.w - %s.y) > -0.5 ? 1.0 : 0.0;\n", rectName, fragmentPos); |
} |
if (GrProcessorEdgeTypeIsInverseFill(aare.getEdgeType())) { |
@@ -158,10 +154,8 @@ |
const AARectEffect& aare = processor.cast<AARectEffect>(); |
const SkRect& rect = aare.getRect(); |
if (rect != fPrevRect) { |
- // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for |
- // BW clipping/drawing |
- pdman.set4f(fRectUniform, rect.fLeft + 0.55f, rect.fTop + 0.55f, |
- rect.fRight - 0.45f, rect.fBottom - 0.45f); |
+ pdman.set4f(fRectUniform, rect.fLeft + 0.5f, rect.fTop + 0.5f, |
+ rect.fRight - 0.5f, rect.fBottom - 0.5f); |
fPrevRect = rect; |
} |
} |
@@ -227,10 +221,7 @@ |
fsBuilder->codeAppend("\t\tfloat edge;\n"); |
const char* fragmentPos = fsBuilder->fragmentPosition(); |
for (int i = 0; i < cpe.getEdgeCount(); ++i) { |
- // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for |
- // BW clipping/drawing. Since we are "nudging" fragment positions we have to go in |
- // the opposite direction. |
- fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n", |
+ fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x, %s.y, 1));\n", |
edgeArrayName, i, fragmentPos, fragmentPos); |
if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { |
fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |