| Index: src/gpu/GrProgramDesc.h
|
| diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h
|
| index e07e116733b8a5313402d00fa0c7595c481fcef3..66e0e06b8c88ed629c1ba7eeb06c795923895ce7 100644
|
| --- a/src/gpu/GrProgramDesc.h
|
| +++ b/src/gpu/GrProgramDesc.h
|
| @@ -55,9 +55,6 @@ public:
|
| }
|
|
|
| struct KeyHeader {
|
| - uint8_t fDstReadKey; // set by GrGLShaderBuilder if there
|
| - // are effects that must read the dst.
|
| - // Otherwise, 0.
|
| uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are
|
| // effects that read the fragment position.
|
| // Otherwise, 0.
|
| @@ -79,20 +76,6 @@ public:
|
| // This should really only be used internally, base classes should return their own headers
|
| const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); }
|
|
|
| - // A struct to communicate descriptor information to the program descriptor builder
|
| - struct DescInfo {
|
| - bool operator==(const DescInfo& that) const {
|
| - return fReadsDst == that.fReadsDst &&
|
| - fReadsFragPosition == that.fReadsFragPosition;
|
| - }
|
| - bool operator!=(const DescInfo& that) const { return !(*this == that); };
|
| -
|
| - // These flags give aggregated info on the processor stages that are used when building
|
| - // programs.
|
| - bool fReadsDst;
|
| - bool fReadsFragPosition;
|
| - };
|
| -
|
| private:
|
| template<typename T, size_t OFFSET> T* atOffset() {
|
| return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET);
|
|
|