Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
index 61932f3084bbd290b301b50a0b1f2cc3ccab4590..86c622d45686693b8ec25df5a705db14a00b45d8 100644 |
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp |
@@ -179,56 +179,9 @@ const char* GrGLFragmentShaderBuilder::dstColor() { |
fbFetchColorName = declared_color_output_name(); |
} |
return fbFetchColorName; |
- } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) { |
- return kDstCopyColorName; |
- } else { |
- return ""; |
- } |
-} |
- |
-void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() { |
- bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & fProgramBuilder->header().fDstReadKey); |
- const char* dstCopyTopLeftName; |
- const char* dstCopyCoordScaleName; |
- const char* dstCopySamplerName; |
- uint32_t configMask; |
- if (SkToBool(kUseAlphaConfig_DstReadKeyBit & fProgramBuilder->header().fDstReadKey)) { |
- configMask = kA_GrColorComponentFlag; |
} else { |
- configMask = kRGBA_GrColorComponentFlags; |
- } |
- fProgramBuilder->fUniformHandles.fDstCopySamplerUni = |
- fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kSampler2D_GrSLType, |
- kDefault_GrSLPrecision, |
- "DstCopySampler", |
- &dstCopySamplerName); |
- fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni = |
- fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kVec2f_GrSLType, |
- kDefault_GrSLPrecision, |
- "DstCopyUpperLeft", |
- &dstCopyTopLeftName); |
- fProgramBuilder->fUniformHandles.fDstCopyScaleUni = |
- fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
- kVec2f_GrSLType, |
- kDefault_GrSLPrecision, |
- "DstCopyCoordScale", |
- &dstCopyCoordScaleName); |
- const char* fragPos = this->fragmentPosition(); |
- |
- this->codeAppend("// Read color from copy of the destination.\n"); |
- this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;", |
- fragPos, dstCopyTopLeftName, dstCopyCoordScaleName); |
- if (!topDown) { |
- this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
- } |
- this->codeAppendf("vec4 %s = ", GrGLFragmentShaderBuilder::kDstCopyColorName); |
- this->appendTextureLookup(dstCopySamplerName, |
- "_dstTexCoord", |
- configMask, |
- "rgba"); |
- this->codeAppend(";"); |
+ return kDstCopyColorName; |
+ } |
} |
void GrGLFragmentShaderBuilder::enableCustomOutput() { |