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Unified Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 885923002: Move DstCopy on gpu into the GrXferProcessor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Back to bool Created 5 years, 10 months ago
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Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 61932f3084bbd290b301b50a0b1f2cc3ccab4590..86c622d45686693b8ec25df5a705db14a00b45d8 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -179,56 +179,9 @@ const char* GrGLFragmentShaderBuilder::dstColor() {
fbFetchColorName = declared_color_output_name();
}
return fbFetchColorName;
- } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) {
- return kDstCopyColorName;
- } else {
- return "";
- }
-}
-
-void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() {
- bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & fProgramBuilder->header().fDstReadKey);
- const char* dstCopyTopLeftName;
- const char* dstCopyCoordScaleName;
- const char* dstCopySamplerName;
- uint32_t configMask;
- if (SkToBool(kUseAlphaConfig_DstReadKeyBit & fProgramBuilder->header().fDstReadKey)) {
- configMask = kA_GrColorComponentFlag;
} else {
- configMask = kRGBA_GrColorComponentFlags;
- }
- fProgramBuilder->fUniformHandles.fDstCopySamplerUni =
- fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kSampler2D_GrSLType,
- kDefault_GrSLPrecision,
- "DstCopySampler",
- &dstCopySamplerName);
- fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni =
- fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType,
- kDefault_GrSLPrecision,
- "DstCopyUpperLeft",
- &dstCopyTopLeftName);
- fProgramBuilder->fUniformHandles.fDstCopyScaleUni =
- fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility,
- kVec2f_GrSLType,
- kDefault_GrSLPrecision,
- "DstCopyCoordScale",
- &dstCopyCoordScaleName);
- const char* fragPos = this->fragmentPosition();
-
- this->codeAppend("// Read color from copy of the destination.\n");
- this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
- fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
- if (!topDown) {
- this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
- }
- this->codeAppendf("vec4 %s = ", GrGLFragmentShaderBuilder::kDstCopyColorName);
- this->appendTextureLookup(dstCopySamplerName,
- "_dstTexCoord",
- configMask,
- "rgba");
- this->codeAppend(";");
+ return kDstCopyColorName;
+ }
}
void GrGLFragmentShaderBuilder::enableCustomOutput() {
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