Index: src/gpu/gl/GrGLProgramDesc.cpp |
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp |
index 32f831e84c8ca5a508c789da7ca75a67c966b4db..abe2439495d9cf35bb1283e0619b1d24bedd4e76 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.cpp |
+++ b/src/gpu/gl/GrGLProgramDesc.cpp |
@@ -89,7 +89,6 @@ static bool get_meta_key(const GrProcessor& proc, |
bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
const GrPrimitiveProcessor& primProc, |
const GrPipeline& pipeline, |
- const GrProgramDesc::DescInfo& descInfo, |
const GrGLGpu* gpu, |
const GrBatchTracker& batchTracker) { |
// The descriptor is used as a cache key. Thus when a field of the |
@@ -135,21 +134,7 @@ bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, |
// make sure any padding in the header is zeroed. |
memset(header, 0, kHeaderSize); |
- if (descInfo.fReadsDst) { |
- const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy(); |
- SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); |
- const GrTexture* dstCopyTexture = NULL; |
- if (dstCopy) { |
- dstCopyTexture = dstCopy->texture(); |
- } |
- header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture, |
- gpu->glCaps()); |
- SkASSERT(0 != header->fDstReadKey); |
- } else { |
- header->fDstReadKey = 0; |
- } |
- |
- if (descInfo.fReadsFragPosition) { |
+ if (pipeline.readsFragPosition()) { |
header->fFragPosKey = |
GrGLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget(), |
gpu->glCaps()); |