Index: src/gpu/GrXferProcessor.cpp |
diff --git a/src/gpu/GrXferProcessor.cpp b/src/gpu/GrXferProcessor.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e98ae407a8458b993785c7a613e32817e86ead47 |
--- /dev/null |
+++ b/src/gpu/GrXferProcessor.cpp |
@@ -0,0 +1,58 @@ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrXferProcessor.h" |
+#include "gl/GrGLCaps.h" |
+ |
+GrXferProcessor::GrXferProcessor() : fWillReadDstColor(false), fDstCopyTextureOffset() { |
+} |
+ |
+GrXferProcessor::GrXferProcessor(const GrDeviceCoordTexture* dstCopy, bool willReadDstColor) |
+ : fWillReadDstColor(willReadDstColor) |
+ , fDstCopyTextureOffset() { |
+ if (dstCopy && dstCopy->texture()) { |
+ fDstCopy.reset(dstCopy->texture()); |
+ fDstCopyTextureOffset = dstCopy->offset(); |
+ this->addTextureAccess(&fDstCopy); |
+ } |
+} |
+ |
+void GrXferProcessor::getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const { |
+ uint32_t key = this->willReadDstColor() ? 0x1 : 0x0; |
+ if (this->getDstCopyTexture() && |
+ kTopLeft_GrSurfaceOrigin == this->getDstCopyTexture()->origin()) { |
+ key |= 0x2; |
+ } |
+ b->add32(key); |
+ this->onGetGLProcessorKey(caps, b); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+GrXferProcessor* GrXPFactory::createXferProcessor(const GrProcOptInfo& colorPOI, |
+ const GrProcOptInfo& coveragePOI, |
+ const GrDeviceCoordTexture* dstCopy, |
+ const GrDrawTargetCaps& caps) const { |
+#ifdef SK_DEBUG |
+ if (this->willReadDstColor()) { |
+ if (!caps.dstReadInShaderSupport()) { |
+ SkASSERT(dstCopy && dstCopy->texture()); |
+ } else { |
+ SkASSERT(!dstCopy || !dstCopy->texture()); |
+ } |
+ } else { |
+ SkASSERT(!dstCopy || !dstCopy->texture()); |
+ |
+ } |
+#endif |
+ return this->onCreateXferProcessor(colorPOI, coveragePOI, dstCopy); |
+} |
+ |
+bool GrXPFactory::willNeedDstCopy(const GrDrawTargetCaps& caps) const { |
+ return (this->willReadDstColor() && !caps.dstReadInShaderSupport()); |
+} |
+ |