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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 885923002: Move DstCopy on gpu into the GrXferProcessor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Some clean up Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
100 } 100 }
101 } 101 }
102 102
103 103
104 /////////////////////////////////////////////////////////////////////////////// 104 ///////////////////////////////////////////////////////////////////////////////
105 105
106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline & pipeline, 106 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, const GrPipeline & pipeline,
107 const GrBatchTracker& batchTracker) { 107 const GrBatchTracker& batchTracker) {
108 this->setRenderTargetState(primProc, pipeline); 108 this->setRenderTargetState(primProc, pipeline);
109 109
110 const GrDeviceCoordTexture* dstCopy = pipeline.getDstCopy();
111 if (dstCopy) {
112 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
113 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
114 static_cast<GrGLfloat>(dstCopy->offset(). fX),
115 static_cast<GrGLfloat>(dstCopy->offset(). fY));
116 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
117 1.f / dstCopy->texture()->width(),
118 1.f / dstCopy->texture()->height());
119 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()) ;
120 static GrTextureParams kParams; // the default is clamp, nearest fil tering.
121 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
122 } else {
123 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
124 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
125 }
126 } else {
127 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
128 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
129 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
130 }
131
132 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses 110 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses
133 // of GLProgram determine how to set coord transforms 111 // of GLProgram determine how to set coord transforms
134 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra cker); 112 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra cker);
135 this->bindTextures(fGeometryProcessor.get(), primProc); 113 this->bindTextures(fGeometryProcessor.get(), primProc);
136 114
137 if (fXferProcessor.get()) { 115 const GrXferProcessor& xp = *pipeline.getXferProcessor();
138 const GrXferProcessor& xp = *pipeline.getXferProcessor(); 116 fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
139 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); 117 this->bindTextures(fXferProcessor.get(), xp);
140 this->bindTextures(fXferProcessor.get(), xp); 118
141 }
142 this->setFragmentData(primProc, pipeline); 119 this->setFragmentData(primProc, pipeline);
143 120
144 // Some of GrGLProgram subclasses need to update state here 121 // Some of GrGLProgram subclasses need to update state here
145 this->didSetData(); 122 this->didSetData();
146 } 123 }
147 124
148 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc, 125 void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
149 const GrPipeline& pipeline) { 126 const GrPipeline& pipeline) {
150 int numProcessors = fFragmentProcessors->fProcs.count(); 127 int numProcessors = fFragmentProcessors->fProcs.count();
151 for (int e = 0; e < numProcessors; ++e) { 128 for (int e = 0; e < numProcessors; ++e) {
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
229 206
230 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro c, 207 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro c,
231 const GrPipeline& pipeline) { 208 const GrPipeline& pipeline) {
232 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); 209 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0);
233 const GrRenderTarget* rt = pipeline.getRenderTarget(); 210 const GrRenderTarget* rt = pipeline.getRenderTarget();
234 SkISize size; 211 SkISize size;
235 size.set(rt->width(), rt->height()); 212 size.set(rt->width(), rt->height());
236 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(), 213 fGpu->glPathRendering()->setProjectionMatrix(primProc.viewMatrix(),
237 size, rt->origin()); 214 size, rt->origin());
238 } 215 }
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