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Issue 885923002: Move DstCopy on gpu into the GrXferProcessor. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Back to bool Created 5 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10 10
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90 90
91 // true public interface, defined explicitly in the abstract interfaces abov e 91 // true public interface, defined explicitly in the abstract interfaces abov e
92 bool enableFeature(GLSLFeature) SK_OVERRIDE; 92 bool enableFeature(GLSLFeature) SK_OVERRIDE;
93 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords, 93 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords,
94 int index) SK_OVERRIDE; 94 int index) SK_OVERRIDE;
95 const char* fragmentPosition() SK_OVERRIDE; 95 const char* fragmentPosition() SK_OVERRIDE;
96 const char* dstColor() SK_OVERRIDE; 96 const char* dstColor() SK_OVERRIDE;
97 97
98 private: 98 private:
99 // Private public interface, used by GrGLProgramBuilder to build a fragment shader 99 // Private public interface, used by GrGLProgramBuilder to build a fragment shader
100 void emitCodeToReadDstTexture();
101 void enableCustomOutput(); 100 void enableCustomOutput();
102 void enableSecondaryOutput(); 101 void enableSecondaryOutput();
103 const char* getPrimaryColorOutputName() const; 102 const char* getPrimaryColorOutputName() const;
104 const char* getSecondaryColorOutputName() const; 103 const char* getSecondaryColorOutputName() const;
105 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const; 104 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
106 void bindFragmentShaderLocations(GrGLuint programID); 105 void bindFragmentShaderLocations(GrGLuint programID);
107 106
108 // As GLProcessors emit code, there are some conditions we need to verify. We use the below 107 // As GLProcessors emit code, there are some conditions we need to verify. We use the below
109 // state to track this. The reset call is called per processor emitted. 108 // state to track this. The reset call is called per processor emitted.
110 bool hasReadDstColor() const { return fHasReadDstColor; } 109 bool hasReadDstColor() const { return fHasReadDstColor; }
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154 // the program creator 153 // the program creator
155 bool fHasReadDstColor; 154 bool fHasReadDstColor;
156 bool fHasReadFragmentPosition; 155 bool fHasReadFragmentPosition;
157 156
158 friend class GrGLProgramBuilder; 157 friend class GrGLProgramBuilder;
159 158
160 typedef GrGLFPFragmentBuilder INHERITED; 159 typedef GrGLFPFragmentBuilder INHERITED;
161 }; 160 };
162 161
163 #endif 162 #endif
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