Index: src/zone.h |
diff --git a/src/zone.h b/src/zone.h |
index 2a730f9ee078c478a912cbe584bcf2c263828af5..da657155fe28e8e832a1a9c440feeaaa9b7ce813 100644 |
--- a/src/zone.h |
+++ b/src/zone.h |
@@ -17,35 +17,35 @@ |
namespace v8 { |
namespace internal { |
- |
+// Forward declarations. |
class Segment; |
-class Isolate; |
+ |
// The Zone supports very fast allocation of small chunks of |
// memory. The chunks cannot be deallocated individually, but instead |
// the Zone supports deallocating all chunks in one fast |
// operation. The Zone is used to hold temporary data structures like |
// the abstract syntax tree, which is deallocated after compilation. |
- |
+// |
// Note: There is no need to initialize the Zone; the first time an |
// allocation is attempted, a segment of memory will be requested |
// through a call to malloc(). |
- |
+// |
// Note: The implementation is inherently not thread safe. Do not use |
// from multi-threaded code. |
- |
-class Zone { |
+class Zone FINAL { |
public: |
Zone(); |
~Zone(); |
+ |
// Allocate 'size' bytes of memory in the Zone; expands the Zone by |
// allocating new segments of memory on demand using malloc(). |
void* New(int size); |
template <typename T> |
T* NewArray(int length) { |
- CHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) > |
- length); |
+ DCHECK(std::numeric_limits<int>::max() / static_cast<int>(sizeof(T)) > |
+ length); |
return static_cast<T*>(New(length * sizeof(T))); |
} |
@@ -59,15 +59,13 @@ class Zone { |
// Returns true if more memory has been allocated in zones than |
// the limit allows. |
- inline bool excess_allocation(); |
- |
- inline void adjust_segment_bytes_allocated(int delta); |
+ bool excess_allocation() const { |
+ return segment_bytes_allocated_ > kExcessLimit; |
+ } |
- inline unsigned allocation_size() const { return allocation_size_; } |
+ unsigned allocation_size() const { return allocation_size_; } |
private: |
- friend class Isolate; |
- |
// All pointers returned from New() have this alignment. In addition, if the |
// object being allocated has a size that is divisible by 8 then its alignment |
// will be 8. ASan requires 8-byte alignment. |
@@ -106,10 +104,10 @@ class Zone { |
// Creates a new segment, sets it size, and pushes it to the front |
// of the segment chain. Returns the new segment. |
- INLINE(Segment* NewSegment(int size)); |
+ inline Segment* NewSegment(int size); |
// Deletes the given segment. Does not touch the segment chain. |
- INLINE(void DeleteSegment(Segment* segment, int size)); |
+ inline void DeleteSegment(Segment* segment, int size); |
// The free region in the current (front) segment is represented as |
// the half-open interval [position, limit). The 'position' variable |
@@ -126,7 +124,9 @@ class Zone { |
class ZoneObject { |
public: |
// Allocate a new ZoneObject of 'size' bytes in the Zone. |
- INLINE(void* operator new(size_t size, Zone* zone)); |
+ void* operator new(size_t size, Zone* zone) { |
+ return zone->New(static_cast<int>(size)); |
+ } |
// Ideally, the delete operator should be private instead of |
// public, but unfortunately the compiler sometimes synthesizes |
@@ -143,12 +143,12 @@ class ZoneObject { |
// The ZoneScope is used to automatically call DeleteAll() on a |
// Zone when the ZoneScope is destroyed (i.e. goes out of scope) |
-struct ZoneScope { |
+class ZoneScope FINAL { |
public: |
explicit ZoneScope(Zone* zone) : zone_(zone) { } |
~ZoneScope() { zone_->DeleteAll(); } |
- Zone* zone() { return zone_; } |
+ Zone* zone() const { return zone_; } |
private: |
Zone* zone_; |
@@ -157,12 +157,12 @@ struct ZoneScope { |
// The ZoneAllocationPolicy is used to specialize generic data |
// structures to allocate themselves and their elements in the Zone. |
-struct ZoneAllocationPolicy { |
+class ZoneAllocationPolicy FINAL { |
public: |
explicit ZoneAllocationPolicy(Zone* zone) : zone_(zone) { } |
- INLINE(void* New(size_t size)); |
- INLINE(static void Delete(void *pointer)) { } |
- Zone* zone() { return zone_; } |
+ void* New(size_t size) { return zone()->New(static_cast<int>(size)); } |
+ static void Delete(void* pointer) {} |
+ Zone* zone() const { return zone_; } |
private: |
Zone* zone_; |
@@ -173,15 +173,17 @@ struct ZoneAllocationPolicy { |
// elements. The list itself and all its elements are allocated in the |
// Zone. ZoneLists cannot be deleted individually; you can delete all |
// objects in the Zone by calling Zone::DeleteAll(). |
-template<typename T> |
-class ZoneList: public List<T, ZoneAllocationPolicy> { |
+template <typename T> |
+class ZoneList FINAL : public List<T, ZoneAllocationPolicy> { |
public: |
// Construct a new ZoneList with the given capacity; the length is |
// always zero. The capacity must be non-negative. |
ZoneList(int capacity, Zone* zone) |
: List<T, ZoneAllocationPolicy>(capacity, ZoneAllocationPolicy(zone)) { } |
- INLINE(void* operator new(size_t size, Zone* zone)); |
+ void* operator new(size_t size, Zone* zone) { |
+ return zone->New(static_cast<int>(size)); |
+ } |
// Construct a new ZoneList by copying the elements of the given ZoneList. |
ZoneList(const ZoneList<T>& other, Zone* zone) |
@@ -192,27 +194,27 @@ class ZoneList: public List<T, ZoneAllocationPolicy> { |
// We add some convenience wrappers so that we can pass in a Zone |
// instead of a (less convenient) ZoneAllocationPolicy. |
- INLINE(void Add(const T& element, Zone* zone)) { |
+ void Add(const T& element, Zone* zone) { |
List<T, ZoneAllocationPolicy>::Add(element, ZoneAllocationPolicy(zone)); |
} |
- INLINE(void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone)) { |
+ void AddAll(const List<T, ZoneAllocationPolicy>& other, Zone* zone) { |
List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
} |
- INLINE(void AddAll(const Vector<T>& other, Zone* zone)) { |
+ void AddAll(const Vector<T>& other, Zone* zone) { |
List<T, ZoneAllocationPolicy>::AddAll(other, ZoneAllocationPolicy(zone)); |
} |
- INLINE(void InsertAt(int index, const T& element, Zone* zone)) { |
+ void InsertAt(int index, const T& element, Zone* zone) { |
List<T, ZoneAllocationPolicy>::InsertAt(index, element, |
ZoneAllocationPolicy(zone)); |
} |
- INLINE(Vector<T> AddBlock(T value, int count, Zone* zone)) { |
+ Vector<T> AddBlock(T value, int count, Zone* zone) { |
return List<T, ZoneAllocationPolicy>::AddBlock(value, count, |
ZoneAllocationPolicy(zone)); |
} |
- INLINE(void Allocate(int length, Zone* zone)) { |
+ void Allocate(int length, Zone* zone) { |
List<T, ZoneAllocationPolicy>::Allocate(length, ZoneAllocationPolicy(zone)); |
} |
- INLINE(void Initialize(int capacity, Zone* zone)) { |
+ void Initialize(int capacity, Zone* zone) { |
List<T, ZoneAllocationPolicy>::Initialize(capacity, |
ZoneAllocationPolicy(zone)); |
} |
@@ -226,13 +228,20 @@ class ZoneList: public List<T, ZoneAllocationPolicy> { |
// different configurations of a concrete splay tree (see splay-tree.h). |
// The tree itself and all its elements are allocated in the Zone. |
template <typename Config> |
-class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { |
+class ZoneSplayTree FINAL : public SplayTree<Config, ZoneAllocationPolicy> { |
public: |
explicit ZoneSplayTree(Zone* zone) |
: SplayTree<Config, ZoneAllocationPolicy>(ZoneAllocationPolicy(zone)) {} |
- ~ZoneSplayTree(); |
+ ~ZoneSplayTree() { |
+ // Reset the root to avoid unneeded iteration over all tree nodes |
+ // in the destructor. For a zone-allocated tree, nodes will be |
+ // freed by the Zone. |
+ SplayTree<Config, ZoneAllocationPolicy>::ResetRoot(); |
+ } |
- INLINE(void* operator new(size_t size, Zone* zone)); |
+ void* operator new(size_t size, Zone* zone) { |
+ return zone->New(static_cast<int>(size)); |
+ } |
void operator delete(void* pointer) { UNREACHABLE(); } |
void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
@@ -241,6 +250,7 @@ class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { |
typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; |
-} } // namespace v8::internal |
+} // namespace internal |
+} // namespace v8 |
#endif // V8_ZONE_H_ |